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Diffstat (limited to 'intern/gawain/gawain/shader_interface.h')
-rw-r--r--intern/gawain/gawain/shader_interface.h49
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diff --git a/intern/gawain/gawain/shader_interface.h b/intern/gawain/gawain/shader_interface.h
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+
+// Gawain shader interface (C --> GLSL)
+//
+// This code is part of the Gawain library, with modifications
+// specific to integration with Blender.
+//
+// Copyright 2017 Mike Erwin
+//
+// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
+// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+
+#pragma once
+
+#include "common.h"
+
+typedef enum {
+ UNIFORM_NONE, // uninitialized/unknown
+
+ UNIFORM_MODELVIEW_3D, // mat4 ModelViewMatrix
+ UNIFORM_PROJECTION_3D, // mat4 ProjectionMatrix
+ UNIFORM_MVP_3D, // mat4 ModelViewProjectionMatrix
+ UNIFORM_NORMAL_3D, // mat3 NormalMatrix
+ UNIFORM_INV_NORMAL_3D, // mat3 InverseNormalMatrix
+
+ UNIFORM_MODELVIEW_2D, // mat3 ModelViewMatrix
+ UNIFORM_PROJECTION_2D, // mat3 ProjectionMatrix
+ UNIFORM_MVP_2D, // mat3 ModelViewProjectionMatrix
+
+ UNIFORM_COLOR, // vec4 color
+
+ UNIFORM_CUSTOM // custom uniform, not one of the above built-ins
+} BuiltinUniform;
+
+typedef struct {
+ const char* name;
+ GLenum gl_type;
+ BuiltinUniform builtin_type; // only for uniform inputs
+ GLint size;
+ GLint location;
+} ShaderInput;
+
+typedef struct {
+ uint16_t uniform_ct;
+ uint16_t attrib_ct;
+ ShaderInput inputs[0]; // dynamic size, uniforms followed by attribs
+} ShaderInterface;
+
+ShaderInterface* ShaderInterface_create(GLint program_id);
+void ShaderInterface_discard(ShaderInterface*);