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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/**
+
+ * $Id$
+ * Copyright (C) 2001 NaN Technologies B.V.
+ * @author Maarten Gribnau
+ * @date May 30, 2001
+ */
+
+#ifndef _GHOST_ISYSTEM_H_
+#define _GHOST_ISYSTEM_H_
+
+#include "GHOST_Types.h"
+#include "GHOST_ITimerTask.h"
+#include "GHOST_IWindow.h"
+
+class GHOST_IEventConsumer;
+
+/**
+ * Interface for classes that provide access to the operating system.
+ * There should be only one system class in an application.
+ * Therefore, the routines to create and dispose the system are static.
+ * Provides:
+ * 1. Time(r) management.
+ * 2. Display/window management (windows are only created on the main display for now).
+ * 3. Event management.
+ * 4. Access to the state of the mouse buttons and the keyboard.
+ * @author Maarten Gribnau
+ * @date May 30, 2001
+ */
+
+class GHOST_ISystem
+{
+public:
+ /**
+ * Creates the one and only system.
+ * @return An indication of success.
+ */
+ static GHOST_TSuccess createSystem();
+
+ /**
+ * Disposes the one and only system.
+ * @return An indication of success.
+ */
+ static GHOST_TSuccess disposeSystem();
+
+ /**
+ * Returns a pointer to the one and only system (nil if it hasn't been created).
+ * @return A pointer to the system.
+ */
+ static GHOST_ISystem* getSystem();
+
+protected:
+ /**
+ * Constructor.
+ * Protected default constructor to force use of static createSystem member.
+ */
+ GHOST_ISystem() {}
+
+ /**
+ * Destructor.
+ * Protected default constructor to force use of static dispose member.
+ */
+ virtual ~GHOST_ISystem() {}
+
+public:
+ /***************************************************************************************
+ ** Time(r) functionality
+ ***************************************************************************************/
+
+ /**
+ * Returns the system time.
+ * Returns the number of milliseconds since the start of the system process.
+ * Based on ANSI clock() routine.
+ * @return The number of milliseconds.
+ */
+ virtual GHOST_TUns64 getMilliSeconds() const = 0;
+
+ /**
+ * Installs a timer.
+ * Note that, on most operating systems, messages need to be processed in order
+ * for the timer callbacks to be invoked.
+ * @param delay The time to wait for the first call to the timerProc (in milliseconds)
+ * @param interval The interval between calls to the timerProc (in milliseconds)
+ * @param timerProc The callback invoked when the interval expires,
+ * @param userData Placeholder for user data.
+ * @return A timer task (0 if timer task installation failed).
+ */
+ virtual GHOST_ITimerTask* installTimer(GHOST_TUns64 delay, GHOST_TUns64 interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData = 0) = 0;
+
+ /**
+ * Removes a timer.
+ * @param timerTask Timer task to be removed.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask* timerTask) = 0;
+
+ /***************************************************************************************
+ ** Display/window management functionality
+ ***************************************************************************************/
+
+ /**
+ * Returns the number of displays on this system.
+ * @return The number of displays.
+ */
+ virtual GHOST_TUns8 getNumDisplays() const = 0;
+
+ /**
+ * Returns the dimensions of the main display on this system.
+ * @return The dimension of the main display.
+ */
+ virtual void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const = 0;
+
+ /**
+ * Create a new window.
+ * The new window is added to the list of windows managed.
+ * Never explicitly delete the window, use disposeWindow() instead.
+ * @param title The name of the window (displayed in the title bar of the window if the OS supports it).
+ * @param left The coordinate of the left edge of the window.
+ * @param top The coordinate of the top edge of the window.
+ * @param width The width the window.
+ * @param height The height the window.
+ * @param state The state of the window when opened.
+ * @param type The type of drawing context installed in this window.
+ * @param stereoVisual Create a stereo visual for quad buffered stereo.
+ * @return The new window (or 0 if creation failed).
+ */
+ virtual GHOST_IWindow* createWindow(
+ const STR_String& title,
+ GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
+ GHOST_TWindowState state, GHOST_TDrawingContextType type,
+ const bool stereoVisual) = 0;
+
+ /**
+ * Dispose a window.
+ * @param window Pointer to the window to be disposed.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess disposeWindow(GHOST_IWindow* window) = 0;
+
+ /**
+ * Returns whether a window is valid.
+ * @param window Pointer to the window to be checked.
+ * @return Indication of validity.
+ */
+ virtual bool validWindow(GHOST_IWindow* window) = 0;
+
+ /**
+ * Begins full screen mode.
+ * @param setting The new setting of the display.
+ * @param window Window displayed in full screen.
+ * This window is invalid after full screen has been ended.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
+ const bool stereoVisual) = 0;
+
+ /**
+ * Ends full screen mode.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess endFullScreen(void) = 0;
+
+ /**
+ * Returns current full screen mode status.
+ * @return The current status.
+ */
+ virtual bool getFullScreen(void) = 0;
+
+ /***************************************************************************************
+ ** Event management functionality
+ ***************************************************************************************/
+
+ /**
+ * Retrieves events from the system and stores them in the queue.
+ * @param waitForEvent Flag to wait for an event (or return immediately).
+ * @return Indication of the presence of events.
+ */
+ virtual bool processEvents(bool waitForEvent) = 0;
+
+ /**
+ * Retrieves events from the queue and send them to the event consumers.
+ * @return Indication of the presence of events.
+ */
+ virtual bool dispatchEvents() = 0;
+
+ /**
+ * Adds the given event consumer to our list.
+ * @param consumer The event consumer to add.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer* consumer) = 0;
+
+ /***************************************************************************************
+ ** Cursor management functionality
+ ***************************************************************************************/
+
+ /**
+ * Returns the current location of the cursor (location in screen coordinates)
+ * @param x The x-coordinate of the cursor.
+ * @param y The y-coordinate of the cursor.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
+
+ /**
+ * Updates the location of the cursor (location in screen coordinates).
+ * Not all operating systems allow the cursor to be moved (without the input device being moved).
+ * @param x The x-coordinate of the cursor.
+ * @param y The y-coordinate of the cursor.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) const = 0;
+
+ /***************************************************************************************
+ ** Access to mouse button and keyboard states.
+ ***************************************************************************************/
+
+ /**
+ * Returns the state of a modifier key (ouside the message queue).
+ * @param mask The modifier key state to retrieve.
+ * @param isDown The state of a modifier key (true == pressed).
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const = 0;
+
+ /**
+ * Returns the state of a mouse button (ouside the message queue).
+ * @param mask The button state to retrieve.
+ * @param isDown Button state.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
+
+protected:
+ /**
+ * Initialize the system.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess init() = 0;
+
+ /**
+ * Shut the system down.
+ * @return Indication of success.
+ */
+ virtual GHOST_TSuccess exit() = 0;
+
+ /** The one and only system */
+ static GHOST_ISystem* m_system;
+};
+
+#endif // _GHOST_ISYSTEM_H_