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Diffstat (limited to 'intern/ghost/intern/GHOST_ContextCGL.h')
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.h79
1 files changed, 66 insertions, 13 deletions
diff --git a/intern/ghost/intern/GHOST_ContextCGL.h b/intern/ghost/intern/GHOST_ContextCGL.h
index badc3241107..130b926f25c 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.h
+++ b/intern/ghost/intern/GHOST_ContextCGL.h
@@ -9,8 +9,13 @@
#include "GHOST_Context.h"
+#include <Cocoa/Cocoa.h>
+#include <Metal/Metal.h>
+#include <QuartzCore/QuartzCore.h>
+
@class CAMetalLayer;
@class MTLCommandQueue;
+@class MTLDevice;
@class MTLRenderPipelineState;
@class MTLTexture;
@class NSOpenGLContext;
@@ -36,62 +41,89 @@ class GHOST_ContextCGL : public GHOST_Context {
* Swaps front and back buffers of a window.
* \return A boolean success indicator.
*/
- GHOST_TSuccess swapBuffers();
+ GHOST_TSuccess swapBuffers() override;
/**
* Activates the drawing context of this window.
* \return A boolean success indicator.
*/
- GHOST_TSuccess activateDrawingContext();
+ GHOST_TSuccess activateDrawingContext() override;
/**
* Release the drawing context of the calling thread.
* \return A boolean success indicator.
*/
- GHOST_TSuccess releaseDrawingContext();
+ GHOST_TSuccess releaseDrawingContext() override;
- unsigned int getDefaultFramebuffer();
+ unsigned int getDefaultFramebuffer() override;
/**
* Call immediately after new to initialize. If this fails then immediately delete the object.
* \return Indication as to whether initialization has succeeded.
*/
- GHOST_TSuccess initializeDrawingContext();
+ GHOST_TSuccess initializeDrawingContext() override;
/**
* Removes references to native handles from this context and then returns
* \return GHOST_kSuccess if it is OK for the parent to release the handles and
* GHOST_kFailure if releasing the handles will interfere with sharing
*/
- GHOST_TSuccess releaseNativeHandles();
+ GHOST_TSuccess releaseNativeHandles() override;
/**
* Sets the swap interval for #swapBuffers.
* \param interval: The swap interval to use.
* \return A boolean success indicator.
*/
- GHOST_TSuccess setSwapInterval(int interval);
+ GHOST_TSuccess setSwapInterval(int interval) override;
/**
* Gets the current swap interval for #swapBuffers.
* \param intervalOut: Variable to store the swap interval if it can be read.
* \return Whether the swap interval can be read.
*/
- GHOST_TSuccess getSwapInterval(int &);
+ GHOST_TSuccess getSwapInterval(int &) override;
/**
* Updates the drawing context of this window.
* Needed whenever the window is changed.
* \return Indication of success.
*/
- GHOST_TSuccess updateDrawingContext();
+ GHOST_TSuccess updateDrawingContext() override;
+
+ /**
+ * Returns a texture that Metal code can use as a render target. The current
+ * contents of this texture will be composited on top of the frame-buffer
+ * each time `swapBuffers` is called.
+ */
+ id<MTLTexture> metalOverlayTexture();
+
+ /**
+ * Return a pointer to the Metal command queue used by this context.
+ */
+ MTLCommandQueue *metalCommandQueue();
+
+ /**
+ * Return a pointer to the Metal device associated with this context.
+ */
+ MTLDevice *metalDevice();
+
+ /**
+ * Register present callback
+ */
+ void metalRegisterPresentCallback(void (*callback)(
+ MTLRenderPassDescriptor *, id<MTLRenderPipelineState>, id<MTLTexture>, id<CAMetalDrawable>));
private:
/** Metal state */
+ /* Set this flag to `true` when rendering with Metal API for Viewport.
+ * TODO(Metal): This should be assigned to externally. */
+ bool m_useMetalForRendering = false;
NSView *m_metalView;
CAMetalLayer *m_metalLayer;
MTLCommandQueue *m_metalCmdQueue;
MTLRenderPipelineState *m_metalRenderPipeline;
+ bool m_ownsMetalDevice;
/** OpenGL state, for GPUs that don't support Metal */
NSOpenGLView *m_openGLView;
@@ -103,10 +135,30 @@ class GHOST_ContextCGL : public GHOST_Context {
unsigned int m_defaultFramebuffer;
/** The virtualized default frame-buffer's texture. */
- MTLTexture *m_defaultFramebufferMetalTexture;
-
- bool m_coreProfile;
-
+ /**
+ * Texture that you can render into with Metal. The texture will be
+ * composited on top of `m_defaultFramebufferMetalTexture` whenever
+ * `swapBuffers` is called.
+ */
+ static const int METAL_SWAPCHAIN_SIZE = 3;
+ struct MTLSwapchainTexture {
+ id<MTLTexture> texture;
+ unsigned int index;
+ };
+ MTLSwapchainTexture m_defaultFramebufferMetalTexture[METAL_SWAPCHAIN_SIZE];
+ unsigned int current_swapchain_index = 0;
+
+ /* Present callback.
+ * We use this such that presentation can be controlled from within the Metal
+ * Context. This is required for optimal performance and clean control flow.
+ * Also helps ensure flickering does not occur by present being dependent
+ * on existing submissions. */
+ void (*contextPresentCallback)(MTLRenderPassDescriptor *,
+ id<MTLRenderPipelineState>,
+ id<MTLTexture>,
+ id<CAMetalDrawable>);
+
+ int mtl_SwapInterval;
const bool m_debug;
/** The first created OpenGL context (for sharing display lists) */
@@ -119,4 +171,5 @@ class GHOST_ContextCGL : public GHOST_Context {
void metalInitFramebuffer();
void metalUpdateFramebuffer();
void metalSwapBuffers();
+ void initClear();
};