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Diffstat (limited to 'intern/ghost/test/gears/GHOST_C-Test.c')
-rw-r--r--intern/ghost/test/gears/GHOST_C-Test.c543
1 files changed, 543 insertions, 0 deletions
diff --git a/intern/ghost/test/gears/GHOST_C-Test.c b/intern/ghost/test/gears/GHOST_C-Test.c
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--- /dev/null
+++ b/intern/ghost/test/gears/GHOST_C-Test.c
@@ -0,0 +1,543 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/**
+
+ * $Id$
+ * Copyright (C) 2001 NaN Technologies B.V.
+ *
+ * Simple test file for the GHOST library.
+ * The OpenGL gear code is taken from the Qt sample code which,
+ * in turn, is probably taken from somewhere as well.
+ * @author Maarten Gribnau
+ * @date May 31, 2001
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include "GHOST_C-api.h"
+
+#if defined(WIN32) || defined(__APPLE__)
+ #ifdef WIN32
+ #include <windows.h>
+ #include <GL/gl.h>
+ #else /* WIN32 */
+ /* __APPLE__ is defined */
+ #include <AGL/gl.h>
+ #endif /* WIN32 */
+#else /* defined(WIN32) || defined(__APPLE__) */
+ #include <GL/gl.h>
+#endif /* defined(WIN32) || defined(__APPLE__) */
+
+
+static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time);
+
+static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
+static GLfloat fAngle = 0.0;
+static int sExitRequested = 0;
+static GHOST_SystemHandle shSystem = NULL;
+static GHOST_WindowHandle sMainWindow = NULL;
+static GHOST_WindowHandle sSecondaryWindow = NULL;
+static GHOST_TStandardCursor sCursor = GHOST_kStandardCursorFirstCursor;
+static GHOST_WindowHandle sFullScreenWindow = NULL;
+static GHOST_TimerTaskHandle sTestTimer;
+static GHOST_TimerTaskHandle sGearsTimer;
+
+
+static void testTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time)
+{
+ printf("timer1, time=%d\n", (int)time);
+}
+
+
+static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+ const double pi = 3.14159264;
+
+ r0 = inner_radius;
+ r1 = (float)(outer_radius - tooth_depth/2.0);
+ r2 = (float)(outer_radius + tooth_depth/2.0);
+
+ da = (float)(2.0*pi / teeth / 4.0);
+
+ glShadeModel(GL_FLAT);
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = (float)(2.0*pi / teeth / 4.0);
+ for (i=0;i<teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
+ glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = (float)(2.0*pi / teeth / 4.0);
+ for (i=0;i<teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
+ glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
+ glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i=0;i<teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
+ u = (float)(r2*cos(angle+da) - r1*cos(angle));
+ v = (float)(r2*sin(angle+da) - r1*sin(angle));
+ len = (float)(sqrt(u*u + v*v));
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
+ glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
+ glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
+ glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
+ glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
+ u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da));
+ v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da));
+ glNormal3f(v, -u, 0.0);
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
+ glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
+ }
+ glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5));
+ glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5));
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i=0;i<=teeth;i++) {
+ angle = (float)(i * 2.0*pi / teeth);
+ glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0);
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
+ glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
+ }
+ glEnd();
+}
+
+
+
+static void drawGearGL(int id)
+{
+ static GLfloat pos[4] = { 5.0f, 5.0f, 10.0f, 1.0f };
+ static GLfloat ared[4] = { 0.8f, 0.1f, 0.0f, 1.0f };
+ static GLfloat agreen[4] = { 0.0f, 0.8f, 0.2f, 1.0f };
+ static GLfloat ablue[4] = { 0.2f, 0.2f, 1.0f, 1.0f };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ switch (id)
+ {
+ case 1:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
+ gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
+ break;
+ case 2:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
+ gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
+ break;
+ case 3:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
+ gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
+ break;
+ default:
+ break;
+ }
+ glEnable(GL_NORMALIZE);
+}
+
+
+static void drawGL(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(fAngle, 0.0, 0.0, 1.0);
+ drawGearGL(1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1f, -2.0f, 0.0f);
+ glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0);
+ drawGearGL(2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1f, 2.2f, -1.8f);
+ glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
+ glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0);
+ drawGearGL(3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+static void setViewPortGL(GHOST_WindowHandle hWindow)
+{
+ GHOST_RectangleHandle hRect = NULL;
+ GLfloat w, h;
+
+ GHOST_ActivateWindowDrawingContext(hWindow);
+ hRect = GHOST_GetClientBounds(hWindow);
+
+ w = (float)GHOST_GetWidthRectangle(hRect) / (float)GHOST_GetHeightRectangle(hRect);
+ h = 1.0;
+
+ glViewport(0, 0, GHOST_GetWidthRectangle(hRect), GHOST_GetHeightRectangle(hRect));
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-w, w, -h, h, 5.0, 60.0);
+ /* glOrtho(0, bnds.getWidth(), 0, bnds.getHeight(), -10, 10); */
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+
+ glClearColor(.2f,0.0f,0.0f,0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GHOST_DisposeRectangle(hRect);
+}
+
+
+
+int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
+{
+ int handled = 1;
+ int cursor;
+ int visibility;
+ GHOST_TEventKeyData* keyData = NULL;
+ GHOST_DisplaySetting setting;
+ GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
+
+ switch (GHOST_GetEventType(hEvent))
+ {
+ /*
+ case GHOST_kEventUnknown:
+ break;
+ case GHOST_kEventCursorButton:
+ break;
+ case GHOST_kEventCursorMove:
+ break;
+ */
+ case GHOST_kEventKeyUp:
+ break;
+
+ case GHOST_kEventKeyDown:
+ {
+ keyData = (GHOST_TEventKeyData*)GHOST_GetEventData(hEvent);
+ switch (keyData->key)
+ {
+ case GHOST_kKeyC:
+ {
+ cursor = sCursor;
+ cursor++;
+ if (cursor >= GHOST_kStandardCursorNumCursors)
+ {
+ cursor = GHOST_kStandardCursorFirstCursor;
+ }
+ sCursor = (GHOST_TStandardCursor)cursor;
+ GHOST_SetCursorShape(window, sCursor);
+ }
+ break;
+ case GHOST_kKeyF:
+ if (!GHOST_GetFullScreen(shSystem))
+ {
+ /* Begin fullscreen mode */
+ setting.bpp = 24;
+ setting.frequency = 85;
+ setting.xPixels = 640;
+ setting.yPixels = 480;
+
+ /*
+ setting.bpp = 16;
+ setting.frequency = 75;
+ setting.xPixels = 640;
+ setting.yPixels = 480;
+ */
+
+ sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
+ false /* stereo flag */);
+ }
+ else
+ {
+ GHOST_EndFullScreen(shSystem);
+ sFullScreenWindow = 0;
+ }
+ break;
+ case GHOST_kKeyH:
+ {
+ visibility = GHOST_GetCursorVisibility(window);
+ GHOST_SetCursorVisibility(window, !visibility);
+ }
+ break;
+ case GHOST_kKeyQ:
+ if (GHOST_GetFullScreen(shSystem))
+ {
+ GHOST_EndFullScreen(shSystem);
+ sFullScreenWindow = 0;
+ }
+ sExitRequested = 1;
+ case GHOST_kKeyT:
+ if (!sTestTimer)
+ {
+ sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
+ }
+ else
+ {
+ GHOST_RemoveTimer(shSystem, sTestTimer);
+ sTestTimer = 0;
+ }
+ break;
+ case GHOST_kKeyW:
+ {
+ if (sMainWindow)
+ {
+ char *title = GHOST_GetTitle(sMainWindow);
+ char *ntitle = malloc(strlen(title)+2);
+
+ sprintf(ntitle, "%s-", title);
+ GHOST_SetTitle(sMainWindow, ntitle);
+
+ free(ntitle);
+ free(title);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+
+ case GHOST_kEventWindowClose:
+ {
+ GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
+ if (window == sMainWindow)
+ {
+ sExitRequested = 1;
+ }
+ else
+ {
+ if (sGearsTimer)
+ {
+ GHOST_RemoveTimer(shSystem, sGearsTimer);
+ sGearsTimer = 0;
+ }
+ GHOST_DisposeWindow(shSystem, window);
+ }
+ }
+ break;
+
+ case GHOST_kEventWindowActivate:
+ handled = 0;
+ break;
+ case GHOST_kEventWindowDeactivate:
+ handled = 0;
+ break;
+ case GHOST_kEventWindowUpdate:
+ {
+ GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
+ if (!GHOST_ValidWindow(shSystem, window))
+ break;
+ //if (!m_fullScreenWindow)
+ {
+ setViewPortGL(window);
+ drawGL();
+ GHOST_SwapWindowBuffers(window);
+ }
+ }
+ break;
+
+ default:
+ handled = 0;
+ break;
+ }
+ return handled;
+}
+
+
+int main(int argc, char** argv)
+{
+ char* title1 = "gears - main window";
+ char* title2 = "gears - secondary window";
+ GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);
+
+ /* Create the system */
+ shSystem = GHOST_CreateSystem();
+ GHOST_AddEventConsumer(shSystem, consumer);
+
+ if (shSystem)
+ {
+ /* Create the main window */
+ sMainWindow = GHOST_CreateWindow(shSystem,
+ title1,
+ 10,
+ 64,
+ 320,
+ 200,
+ GHOST_kWindowStateNormal,
+ GHOST_kDrawingContextTypeOpenGL);
+ if (!sMainWindow)
+ {
+ printf("could not create main window\n");
+ exit(-1);
+ }
+
+ /* Create a secondary window */
+ sSecondaryWindow = GHOST_CreateWindow(shSystem,
+ title2,
+ 340,
+ 64,
+ 320,
+ 200,
+ GHOST_kWindowStateNormal,
+ GHOST_kDrawingContextTypeOpenGL);
+ if (!sSecondaryWindow)
+ {
+ printf("could not create secondary window\n");
+ exit(-1);
+ }
+
+ /* Install a timer to have the gears running */
+ sGearsTimer = GHOST_InstallTimer(shSystem,
+ 0,
+ 10,
+ gearsTimerProc,
+ sMainWindow);
+
+ /* Enter main loop */
+ while (!sExitRequested)
+ {
+ if (!GHOST_ProcessEvents(shSystem, 0))
+ {
+#ifdef WIN32
+ /* If there were no events, be nice to other applications */
+ Sleep(10);
+#endif
+ }
+ GHOST_DispatchEvents(shSystem);
+ }
+ }
+
+ /* Dispose windows */
+ if (GHOST_ValidWindow(shSystem, sMainWindow))
+ {
+ GHOST_DisposeWindow(shSystem, sMainWindow);
+ }
+ if (GHOST_ValidWindow(shSystem, sSecondaryWindow))
+ {
+ GHOST_DisposeWindow(shSystem, sSecondaryWindow);
+ }
+
+ /* Dispose the system */
+ GHOST_DisposeSystem(shSystem);
+ GHOST_DisposeEventConsumer(consumer);
+
+ return 0;
+}
+
+
+static void gearsTimerProc(GHOST_TimerTaskHandle hTask, GHOST_TUns64 time)
+{
+ GHOST_WindowHandle hWindow = NULL;
+ fAngle += 2.0;
+ view_roty += 1.0;
+ hWindow = (GHOST_WindowHandle)GHOST_GetTimerTaskUserData(hTask);
+ if (GHOST_GetFullScreen(shSystem))
+ {
+ /* Running full screen */
+ GHOST_InvalidateWindow(sFullScreenWindow);
+ }
+ else
+ {
+ if (GHOST_ValidWindow(shSystem, hWindow))
+ {
+ GHOST_InvalidateWindow(hWindow);
+ }
+ }
+}