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Diffstat (limited to 'intern/glew-mx/glew-mx.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file glew-mx.h
+ * \ingroup glew-mx
+ *
+ * Support for GLEW Multiple rendering conteXts (MX)
+ * Maintained as a Blender Library.
+ *
+ * Different rendering contexts may have different entry points
+ * to extension functions of the same name. So it can cause
+ * problems if, for example, a second context uses a pointer to
+ * say, glActiveTextureARB, that was queried from the first context.
+ *
+ * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
+ * but it does not provide a full implementation. This is because
+ * there are too many questions about thread safety and memory
+ * allocation that are up to the user of GLEW.
+ *
+ * This implementation is very basic and isn't thread safe.
+ * For a single context the overhead should be
+ * no more than using GLEW without WITH_GLEW_MX enabled.
+ */
+
+#ifndef __GLEW_MX_H__
+#define __GLEW_MX_H__
+
+#ifdef WITH_GLEW_MX
+/* glew itself expects this */
+# define GLEW_MX 1
+# define glewGetContext() (&(_mx_context->glew_context))
+#endif
+
+#include <GL/glew.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* MXContext is used instead of GLEWContext directly so that
+ extending what data is held by a context is easier.
+ */
+typedef struct MXContext {
+#ifdef WITH_GLEW_MX
+ GLEWContext glew_context;
+#endif
+
+ int reserved; /* structs need at least one member */
+
+} MXContext;
+
+#ifdef WITH_GLEW_MX
+extern MXContext *_mx_context;
+#endif
+
+
+#include "intern/symbol-binding.h"
+
+
+/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
+ * no legacy API entries or symbolic constants are used.
+ */
+#if defined(WITH_GL_PROFILE_CORE) && !defined(WITH_GL_PROFILE_COMPAT) && !defined(WITH_GL_PROFILE_ES20)
+# include "intern/gl-deprecated.h"
+#endif
+
+
+MXContext *mxCreateContext (void);
+MXContext *mxGetCurrentContext (void);
+void mxMakeCurrentContext(MXContext *ctx);
+void mxDestroyContext (MXContext *ctx);
+
+
+GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
+
+#ifndef NDEBUG
+# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, #x)
+#else
+# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* __GLEW_MX_H__ */