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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+
+*
+* Template Numerical Toolkit (TNT): Linear Algebra Module
+*
+* Mathematical and Computational Sciences Division
+* National Institute of Technology,
+* Gaithersburg, MD USA
+*
+*
+* This software was developed at the National Institute of Standards and
+* Technology (NIST) by employees of the Federal Government in the course
+* of their official duties. Pursuant to title 17 Section 105 of the
+* United States Code, this software is not subject to copyright protection
+* and is in the public domain. The Template Numerical Toolkit (TNT) is
+* an experimental system. NIST assumes no responsibility whatsoever for
+* its use by other parties, and makes no guarantees, expressed or implied,
+* about its quality, reliability, or any other characteristic.
+*
+* BETA VERSION INCOMPLETE AND SUBJECT TO CHANGE
+* see http://math.nist.gov/tnt for latest updates.
+*
+*/
+
+
+
+// Triangular Solves
+
+#ifndef TRISLV_H
+#define TRISLV_H
+
+
+#include "triang.h"
+
+namespace TNT
+{
+
+template <class MaTriX, class VecToR>
+VecToR Lower_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b)
+{
+ Subscript N = A.num_rows();
+
+ // make sure matrix sizes agree; A must be square
+
+ assert(A.num_cols() == N);
+ assert(b.dim() == N);
+
+ VecToR x(N);
+
+ Subscript i;
+ for (i=1; i<=N; i++)
+ {
+ typename MaTriX::element_type tmp=0;
+
+ for (Subscript j=1; j<i; j++)
+ tmp = tmp + A(i,j)*x(j);
+
+ x(i) = (b(i) - tmp)/ A(i,i);
+ }
+
+ return x;
+}
+
+
+template <class MaTriX, class VecToR>
+VecToR Unit_lower_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b)
+{
+ Subscript N = A.num_rows();
+
+ // make sure matrix sizes agree; A must be square
+
+ assert(A.num_cols() == N);
+ assert(b.dim() == N);
+
+ VecToR x(N);
+
+ Subscript i;
+ for (i=1; i<=N; i++)
+ {
+
+ typename MaTriX::element_type tmp=0;
+
+ for (Subscript j=1; j<i; j++)
+ tmp = tmp + A(i,j)*x(j);
+
+ x(i) = b(i) - tmp;
+ }
+
+ return x;
+}
+
+
+template <class MaTriX, class VecToR>
+VecToR linear_solve(/*const*/ LowerTriangularView<MaTriX> &A,
+ /*const*/ VecToR &b)
+{
+ return Lower_triangular_solve(A, b);
+}
+
+template <class MaTriX, class VecToR>
+VecToR linear_solve(/*const*/ UnitLowerTriangularView<MaTriX> &A,
+ /*const*/ VecToR &b)
+{
+ return Unit_lower_triangular_solve(A, b);
+}
+
+
+
+//********************** Upper triangular section ****************
+
+template <class MaTriX, class VecToR>
+VecToR Upper_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b)
+{
+ Subscript N = A.num_rows();
+
+ // make sure matrix sizes agree; A must be square
+
+ assert(A.num_cols() == N);
+ assert(b.dim() == N);
+
+ VecToR x(N);
+
+ Subscript i;
+ for (i=N; i>=1; i--)
+ {
+
+ typename MaTriX::element_type tmp=0;
+
+ for (Subscript j=i+1; j<=N; j++)
+ tmp = tmp + A(i,j)*x(j);
+
+ x(i) = (b(i) - tmp)/ A(i,i);
+ }
+
+ return x;
+}
+
+
+template <class MaTriX, class VecToR>
+VecToR Unit_upper_triangular_solve(/*const*/ MaTriX &A, /*const*/ VecToR &b)
+{
+ Subscript N = A.num_rows();
+
+ // make sure matrix sizes agree; A must be square
+
+ assert(A.num_cols() == N);
+ assert(b.dim() == N);
+
+ VecToR x(N);
+
+ Subscript i;
+ for (i=N; i>=1; i--)
+ {
+
+ typename MaTriX::element_type tmp=0;
+
+ for (Subscript j=i+1; j<i; j++)
+ tmp = tmp + A(i,j)*x(j);
+
+ x(i) = b(i) - tmp;
+ }
+
+ return x;
+}
+
+
+template <class MaTriX, class VecToR>
+VecToR linear_solve(/*const*/ UpperTriangularView<MaTriX> &A,
+ /*const*/ VecToR &b)
+{
+ return Upper_triangular_solve(A, b);
+}
+
+template <class MaTriX, class VecToR>
+VecToR linear_solve(/*const*/ UnitUpperTriangularView<MaTriX> &A,
+ /*const*/ VecToR &b)
+{
+ return Unit_upper_triangular_solve(A, b);
+}
+
+
+} // namespace TNT
+
+#endif
+// TRISLV_H