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Diffstat (limited to 'intern/iksolver/test/ik_glut_test/intern/ChainDrawer.h')
-rw-r--r--intern/iksolver/test/ik_glut_test/intern/ChainDrawer.h387
1 files changed, 387 insertions, 0 deletions
diff --git a/intern/iksolver/test/ik_glut_test/intern/ChainDrawer.h b/intern/iksolver/test/ik_glut_test/intern/ChainDrawer.h
new file mode 100644
index 00000000000..a164e686e37
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+++ b/intern/iksolver/test/ik_glut_test/intern/ChainDrawer.h
@@ -0,0 +1,387 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef NAN_INCLUDED_ChainDrawer_h
+
+#define NAN_INCLUDED_ChainDrawer_h
+
+#include "../common/GlutDrawer.h"
+#include "MyGlutMouseHandler.h"
+#include "MyGlutKeyHandler.h"
+#include "MT_Transform.h"
+#ifdef USE_QUATERNIONS
+# include "IK_Qsolver.h"
+# include "../intern/IK_QChain.h"
+# include "../intern/IK_QSolver_Class.h"
+#else
+# include "IK_solver.h"
+# include "../intern/IK_Chain.h"
+# include "../intern/IK_Solver_Class.h"
+#endif
+#include <GL/glut.h>
+
+class ChainDrawer : public GlutDrawer
+{
+public :
+ static
+ ChainDrawer *
+ New(
+ ) {
+ return new ChainDrawer();
+ }
+
+ void
+ SetMouseHandler(
+ MyGlutMouseHandler *mouse_handler
+ ) {
+ m_mouse_handler = mouse_handler;
+ }
+
+ void
+ SetKeyHandler (
+ MyGlutKeyHandler *key_handler
+ ) {
+ m_key_handler = key_handler;
+ }
+
+ void
+ SetChain(
+ IK_Chain_ExternPtr *chains,int chain_num
+ ) {
+ m_chain_num = chain_num;
+ m_chains = chains;
+ }
+
+
+ // inherited from GlutDrawer
+ void
+ Draw(
+ ) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPopMatrix();
+ glPushMatrix();
+ glRotatef(m_mouse_handler->AngleX(), 0.0, 1.0, 0.0);
+ glRotatef(m_mouse_handler->AngleY(), 1.0, 0.0, 0.0);
+
+ DrawScene();
+ glutSwapBuffers();
+
+ }
+
+ ~ChainDrawer(
+ ){
+ // nothing to do
+ };
+
+private :
+
+ void
+ DrawScene(
+ ){
+
+ // draw a little cross at the position of the key handler
+ // coordinates
+
+ MT_Vector3 line_x(4,0,0);
+ MT_Vector3 line_y(0.0,4,0);
+ MT_Vector3 line_z(0.0,0.0,4);
+
+ MT_Vector3 cross_origin = m_mouse_handler->Position();
+ MT_Vector3 temp;
+
+ glDisable(GL_LIGHTING);
+
+
+ glBegin(GL_LINES);
+
+ glColor3f (1.0f,1.0f,1.0f);
+
+ temp = cross_origin - line_x;
+ glVertex3f(temp[0],temp[1],temp[2]);
+ temp = cross_origin + line_x;
+ glVertex3f(temp[0],temp[1],temp[2]);
+
+ temp = cross_origin - line_y;
+ glVertex3f(temp[0],temp[1],temp[2]);
+ temp = cross_origin + line_y;
+ glVertex3f(temp[0],temp[1],temp[2]);
+
+ temp = cross_origin - line_z;
+ glVertex3f(temp[0],temp[1],temp[2]);
+ temp = cross_origin + line_z;
+ glVertex3f(temp[0],temp[1],temp[2]);
+
+ glEnd();
+ glEnable(GL_LIGHTING);
+
+
+ IK_Chain_ExternPtr chain;
+
+ int chain_num;
+ for (chain_num = 0; chain_num < m_chain_num; chain_num++) {
+ chain = m_chains[chain_num];
+
+
+ IK_Segment_ExternPtr segs = chain->segments;
+ IK_Segment_ExternPtr seg_start = segs;
+ const IK_Segment_ExternPtr seg_end = segs + chain->num_segments;
+ float ogl_matrix[16];
+
+ glColor3f (0.0f,1.0f,0.0f);
+
+ MT_Vector3 previous_origin(0,0,0);
+
+ MT_Transform global_transform;
+ global_transform.setIdentity();
+
+ for (; seg_start != seg_end; ++seg_start) {
+
+ glPushMatrix();
+
+ // fill ogl_matrix with zeros
+
+ std::fill(ogl_matrix,ogl_matrix + 16,float(0));
+
+ // we have to do a bit of work here to compute the chain's
+ // bone values
+
+ // first compute all the matrices we need
+
+ MT_Transform translation;
+ translation.setIdentity();
+ translation.translate(MT_Vector3(0,seg_start->length,0));
+
+ MT_Matrix3x3 seg_rot(
+ seg_start->basis_change[0],seg_start->basis_change[1],seg_start->basis_change[2],
+ seg_start->basis_change[3],seg_start->basis_change[4],seg_start->basis_change[5],
+ seg_start->basis_change[6],seg_start->basis_change[7],seg_start->basis_change[8]
+ );
+
+ seg_rot.transpose();
+
+ MT_Matrix3x3 seg_pre_rot(
+ seg_start->basis[0],seg_start->basis[1],seg_start->basis[2],
+ seg_start->basis[3],seg_start->basis[4],seg_start->basis[5],
+ seg_start->basis[6],seg_start->basis[7],seg_start->basis[8]
+ );
+
+
+ MT_Transform seg_t_pre_rot(
+ MT_Point3(
+ seg_start->seg_start[0],
+ seg_start->seg_start[1],
+ seg_start->seg_start[2]
+ ),
+ seg_pre_rot
+ );
+ // start of the bone is just the current global transform
+ // multiplied by the seg_start vector
+
+
+
+ MT_Transform seg_t_rot(MT_Point3(0,0,0),seg_rot);
+ MT_Transform seg_local = seg_t_pre_rot * seg_t_rot * translation;
+
+ MT_Vector3 bone_start = global_transform *
+ MT_Point3(
+ seg_start->seg_start[0],
+ seg_start->seg_start[1],
+ seg_start->seg_start[2]
+ );
+
+
+ global_transform = global_transform * seg_local;
+
+ global_transform.getValue(ogl_matrix);
+ MT_Vector3 bone_end = global_transform.getOrigin();
+
+ glMultMatrixf(ogl_matrix);
+// glutSolidSphere(0.5,5,5);
+
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+
+ glBegin(GL_LINES);
+
+ // draw lines of the principle axis of the local transform
+
+ MT_Vector3 x_axis(1,0,0);
+ MT_Vector3 y_axis(0,1,0);
+ MT_Vector3 z_axis(0,0,1);
+
+ x_axis = global_transform.getBasis() * x_axis * 5;
+ y_axis = global_transform.getBasis() * y_axis * 5;
+ z_axis = global_transform.getBasis() * z_axis * 5;
+
+
+ x_axis = x_axis + bone_start;
+ y_axis = y_axis + bone_start;
+ z_axis = z_axis + bone_start;
+
+ glColor3f(1,0,0);
+
+ glVertex3f(x_axis.x(),x_axis.y(),x_axis.z());
+ glVertex3f(
+ bone_start.x(),
+ bone_start.y(),
+ bone_start.z()
+ );
+
+ glColor3f(0,1,0);
+
+ glVertex3f(y_axis.x(),y_axis.y(),y_axis.z());
+ glVertex3f(
+ bone_start.x(),
+ bone_start.y(),
+ bone_start.z()
+ );
+
+ glColor3f(0,1,1);
+
+ glVertex3f(z_axis.x(),z_axis.y(),z_axis.z());
+ glVertex3f(
+ bone_start.x(),
+ bone_start.y(),
+ bone_start.z()
+ );
+
+ glColor3f(0,0,1);
+
+ glVertex3f(
+ bone_start.x(),
+ bone_start.y(),
+ bone_start.z()
+ );
+ glVertex3f(bone_end[0],bone_end[1],bone_end[2]);
+
+ glEnd();
+ glEnable(GL_LIGHTING);
+ }
+#if 0
+ // draw jacobian column vectors
+
+ // hack access to internals
+
+ IK_Solver_Class * internals = static_cast<IK_Solver_Class *>(chain->intern);
+
+ glDisable(GL_LIGHTING);
+
+ glBegin(GL_LINES);
+
+ const TNT::Matrix<MT_Scalar> & jac = internals->Chain().TransposedJacobian();
+
+ int i = 0;
+ for (i=0; i < jac.num_rows(); i++) {
+ glColor3f(1,1,1);
+
+ previous_origin = internals->Chain().Segments()[i/3].GlobalSegmentStart();
+
+ glVertex3f(previous_origin[0],previous_origin[1],previous_origin[2]);
+ glVertex3f(jac[i][0] + previous_origin[0],jac[i][1] + previous_origin[1],jac[i][2] + previous_origin[2]);
+
+
+ }
+ glEnd();
+ glEnable(GL_LIGHTING);
+#endif
+
+ }
+
+ glColor3f(1.0,1.0,1.0);
+
+ glDisable(GL_LIGHTING);
+ glBegin(GL_LINES);
+
+ MT_Scalar cube_size = 50;
+ glVertex3f(cube_size,cube_size,cube_size);
+ glVertex3f(-cube_size,cube_size,cube_size);
+
+ glVertex3f(cube_size,-cube_size,cube_size);
+ glVertex3f(-cube_size,-cube_size,cube_size);
+
+ glVertex3f(cube_size,cube_size,-cube_size);
+ glVertex3f(-cube_size,cube_size,-cube_size);
+
+ glVertex3f(cube_size,-cube_size,-cube_size);
+ glVertex3f(-cube_size,-cube_size,-cube_size);
+
+
+ glVertex3f(-cube_size,cube_size,cube_size);
+ glVertex3f(-cube_size,-cube_size,cube_size);
+
+ glVertex3f(cube_size,cube_size,-cube_size);
+ glVertex3f(cube_size,-cube_size,-cube_size);
+
+ glVertex3f(cube_size,cube_size,cube_size);
+ glVertex3f(cube_size,-cube_size,cube_size);
+
+ glVertex3f(-cube_size,cube_size,-cube_size);
+ glVertex3f(-cube_size,-cube_size,-cube_size);
+
+
+ glVertex3f(cube_size,cube_size,cube_size);
+ glVertex3f(cube_size,cube_size,-cube_size);
+
+ glVertex3f(cube_size,-cube_size,cube_size);
+ glVertex3f(cube_size,-cube_size,-cube_size);
+
+ glVertex3f(-cube_size,cube_size,cube_size);
+ glVertex3f(-cube_size,cube_size,-cube_size);
+
+ glVertex3f(-cube_size,-cube_size,cube_size);
+ glVertex3f(-cube_size,-cube_size,-cube_size);
+ glEnd();
+ glEnable(GL_LIGHTING);
+
+ };
+
+
+
+private :
+
+ MyGlutMouseHandler * m_mouse_handler;
+ MyGlutKeyHandler *m_key_handler;
+ IK_Chain_ExternPtr *m_chains;
+
+ int m_chain_num;
+ ChainDrawer (
+ ) : m_chains (NULL),
+ m_mouse_handler (NULL),
+ m_chain_num (0)
+ {
+ };
+
+};
+
+
+
+#endif \ No newline at end of file