diff options
Diffstat (limited to 'intern/opencolorio/gpu_shader_display_transform.glsl')
-rw-r--r-- | intern/opencolorio/gpu_shader_display_transform.glsl | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl index 372d41dfecb..f1dca04b823 100644 --- a/intern/opencolorio/gpu_shader_display_transform.glsl +++ b/intern/opencolorio/gpu_shader_display_transform.glsl @@ -5,14 +5,8 @@ uniform sampler3D lut3d_texture; uniform float dither; #endif -#ifdef USE_TEXTURE_SIZE -uniform float image_texture_width; -uniform float image_texture_height; -#endif - in vec2 texCoord_interp; out vec4 fragColor; -#define texture2D texture #ifdef USE_CURVE_MAPPING /* Curve mapping parameters @@ -42,7 +36,7 @@ float read_curve_mapping(int table, int index) * But is it actually correct to subtract 1 here? */ float texture_index = float(index) / float(curve_mapping_lut_size - 1); - return texture1D(curve_mapping_texture, texture_index)[table]; + return texture(curve_mapping_texture, texture_index)[table]; } float curvemap_calc_extend(int table, float x, vec2 first, vec2 last) @@ -123,11 +117,7 @@ float dither_random_value(vec2 co) vec2 round_to_pixel(vec2 st) { vec2 result; -#ifdef USE_TEXTURE_SIZE - vec2 size = vec2(image_texture_width, image_texture_height); -#else vec2 size = textureSize(image_texture, 0); -#endif result.x = float(int(st.x * size.x)) / size.x; result.y = float(int(st.y * size.y)) / size.y; return result; @@ -147,7 +137,7 @@ vec4 apply_dither(vec2 st, vec4 col) void main() { - vec4 col = texture2D(image_texture, texCoord_interp.st); + vec4 col = texture(image_texture, texCoord_interp.st); #ifdef USE_CURVE_MAPPING col = curvemapping_evaluate_premulRGBF(col); #endif |