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Diffstat (limited to 'intern/opencolorio/gpu_shader_display_transform.glsl')
-rw-r--r--intern/opencolorio/gpu_shader_display_transform.glsl14
1 files changed, 2 insertions, 12 deletions
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
index 372d41dfecb..f1dca04b823 100644
--- a/intern/opencolorio/gpu_shader_display_transform.glsl
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -5,14 +5,8 @@ uniform sampler3D lut3d_texture;
uniform float dither;
#endif
-#ifdef USE_TEXTURE_SIZE
-uniform float image_texture_width;
-uniform float image_texture_height;
-#endif
-
in vec2 texCoord_interp;
out vec4 fragColor;
-#define texture2D texture
#ifdef USE_CURVE_MAPPING
/* Curve mapping parameters
@@ -42,7 +36,7 @@ float read_curve_mapping(int table, int index)
* But is it actually correct to subtract 1 here?
*/
float texture_index = float(index) / float(curve_mapping_lut_size - 1);
- return texture1D(curve_mapping_texture, texture_index)[table];
+ return texture(curve_mapping_texture, texture_index)[table];
}
float curvemap_calc_extend(int table, float x, vec2 first, vec2 last)
@@ -123,11 +117,7 @@ float dither_random_value(vec2 co)
vec2 round_to_pixel(vec2 st)
{
vec2 result;
-#ifdef USE_TEXTURE_SIZE
- vec2 size = vec2(image_texture_width, image_texture_height);
-#else
vec2 size = textureSize(image_texture, 0);
-#endif
result.x = float(int(st.x * size.x)) / size.x;
result.y = float(int(st.y * size.y)) / size.y;
return result;
@@ -147,7 +137,7 @@ vec4 apply_dither(vec2 st, vec4 col)
void main()
{
- vec4 col = texture2D(image_texture, texCoord_interp.st);
+ vec4 col = texture(image_texture, texCoord_interp.st);
#ifdef USE_CURVE_MAPPING
col = curvemapping_evaluate_premulRGBF(col);
#endif