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Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/CMakeLists.txt1
-rw-r--r--intern/opencolorio/gpu_shader_display_transform.glsl15
-rw-r--r--intern/opencolorio/gpu_shader_display_transform_vertex.glsl18
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc30
4 files changed, 57 insertions, 7 deletions
diff --git a/intern/opencolorio/CMakeLists.txt b/intern/opencolorio/CMakeLists.txt
index 61a8d995f40..f7e8d909f2c 100644
--- a/intern/opencolorio/CMakeLists.txt
+++ b/intern/opencolorio/CMakeLists.txt
@@ -66,6 +66,7 @@ if(WITH_OPENCOLORIO)
endif()
data_to_c_simple(gpu_shader_display_transform.glsl SRC)
+ data_to_c_simple(gpu_shader_display_transform_vertex.glsl SRC)
endif()
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
index 853bf575582..4a63405045d 100644
--- a/intern/opencolorio/gpu_shader_display_transform.glsl
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -10,6 +10,15 @@ uniform float image_texture_width;
uniform float image_texture_height;
#endif
+#if __VERSION__ < 130
+ varying vec2 texCoord_interp;
+ #define fragColor gl_FragColor
+#else
+ in vec2 texCoord_interp;
+ out vec4 fragColor;
+ #define texture2D texture
+#endif
+
#ifdef USE_CURVE_MAPPING
/* Curve mapping parameters
*
@@ -143,7 +152,7 @@ vec4 apply_dither(vec2 st, vec4 col)
void main()
{
- vec4 col = texture2D(image_texture, gl_TexCoord[0].st);
+ vec4 col = texture2D(image_texture, texCoord_interp.st);
#ifdef USE_CURVE_MAPPING
col = curvemapping_evaluate_premulRGBF(col);
#endif
@@ -165,8 +174,8 @@ void main()
vec4 result = OCIODisplay(col, lut3d_texture);
#ifdef USE_DITHER
- result = apply_dither(gl_TexCoord[0].st, result);
+ result = apply_dither(texCoord_interp.st, result);
#endif
- gl_FragColor = result;
+ fragColor = result;
}
diff --git a/intern/opencolorio/gpu_shader_display_transform_vertex.glsl b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl
new file mode 100644
index 00000000000..a6c00b080b2
--- /dev/null
+++ b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl
@@ -0,0 +1,18 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+#if __VERSION__ == 120
+ attribute vec2 texCoord;
+ attribute vec2 pos;
+ varying vec2 texCoord_interp;
+#else
+ in vec2 texCoord;
+ in vec2 pos;
+ out vec2 texCoord_interp;
+#endif
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ texCoord_interp = texCoord;
+}
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index bf91ea143da..9dba37f27eb 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -58,6 +58,7 @@ using namespace OCIO_NAMESPACE;
static const int LUT3D_EDGE_SIZE = 64;
extern "C" char datatoc_gpu_shader_display_transform_glsl[];
+extern "C" char datatoc_gpu_shader_display_transform_vertex_glsl[];
/* **** OpenGL drawing routines using GLSL for color space transform ***** */
@@ -89,6 +90,7 @@ typedef struct OCIO_GLSLDrawState {
/* GLSL stuff */
GLuint ocio_shader;
+ GLuint vert_shader;
GLuint program;
/* Previous OpenGL state. */
@@ -116,14 +118,15 @@ static GLuint compileShaderText(GLenum shaderType, const char *text)
return shader;
}
-static GLuint linkShaders(GLuint ocio_shader)
+static GLuint linkShaders(GLuint ocio_shader, GLuint vert_shader)
{
- if (!ocio_shader)
+ if (!ocio_shader || !vert_shader)
return 0;
GLuint program = glCreateProgram();
glAttachShader(program, ocio_shader);
+ glAttachShader(program, vert_shader);
glLinkProgram(program);
@@ -339,6 +342,25 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
glDeleteShader(state->ocio_shader);
}
+ if (state->vert_shader) {
+ glDeleteShader(state->vert_shader);
+ }
+
+ /* Vertex shader */
+ std::ostringstream osv;
+
+ if (supportGLSL13()) {
+ osv << "#version 130\n";
+ }
+ else {
+ osv << "#version 120\n";
+ }
+
+ osv << datatoc_gpu_shader_display_transform_vertex_glsl;
+
+ state->vert_shader = compileShaderText(GL_VERTEX_SHADER, osv.str().c_str());
+
+ /* Fragment shader */
std::ostringstream os;
if (supportGLSL13()) {
@@ -366,8 +388,8 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
state->ocio_shader = compileShaderText(GL_FRAGMENT_SHADER, os.str().c_str());
- if (state->ocio_shader) {
- state->program = linkShaders(state->ocio_shader);
+ if (state->ocio_shader && state->vert_shader) {
+ state->program = linkShaders(state->ocio_shader, state->vert_shader);
}
state->curve_mapping_used = use_curve_mapping;