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Diffstat (limited to 'intern/opensubdiv/internal/device/device_context_glsl_compute.h')
-rw-r--r--intern/opensubdiv/internal/device/device_context_glsl_compute.h38
1 files changed, 0 insertions, 38 deletions
diff --git a/intern/opensubdiv/internal/device/device_context_glsl_compute.h b/intern/opensubdiv/internal/device/device_context_glsl_compute.h
deleted file mode 100644
index f64c7d1954b..00000000000
--- a/intern/opensubdiv/internal/device/device_context_glsl_compute.h
+++ /dev/null
@@ -1,38 +0,0 @@
-// Copyright 2020 Blender Foundation. All rights reserved.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software Foundation,
-// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// Author: Sergey Sharybin
-
-#ifndef OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_
-#define OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_
-
-namespace blender {
-namespace opensubdiv {
-
-class GLSLComputeDeviceContext {
- public:
- // Stateless check to see whether GLSL compute functionality is
- // available on this platform.
- static bool isSupported();
-
- GLSLComputeDeviceContext();
- ~GLSLComputeDeviceContext();
-};
-
-} // namespace opensubdiv
-} // namespace blender
-
-#endif // _OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_