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Diffstat (limited to 'intern/opensubdiv/internal/device/device_context_glsl_compute.h')
-rw-r--r--intern/opensubdiv/internal/device/device_context_glsl_compute.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/device/device_context_glsl_compute.h b/intern/opensubdiv/internal/device/device_context_glsl_compute.h
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+// Copyright 2020 Blender Foundation. All rights reserved.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// Author: Sergey Sharybin
+
+#ifndef OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_
+#define OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_
+
+namespace blender {
+namespace opensubdiv {
+
+class GLSLComputeDeviceContext {
+ public:
+ // Stateless check to see whether GLSL compute functionality is
+ // available on this platform.
+ static bool isSupported();
+
+ GLSLComputeDeviceContext();
+ ~GLSLComputeDeviceContext();
+};
+
+} // namespace opensubdiv
+} // namespace blender
+
+#endif // _OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_