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Diffstat (limited to 'intern/opensubdiv/internal/opensubdiv_evaluator_internal.cc')
-rw-r--r-- | intern/opensubdiv/internal/opensubdiv_evaluator_internal.cc | 835 |
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diff --git a/intern/opensubdiv/internal/opensubdiv_evaluator_internal.cc b/intern/opensubdiv/internal/opensubdiv_evaluator_internal.cc new file mode 100644 index 00000000000..33df7a45e39 --- /dev/null +++ b/intern/opensubdiv/internal/opensubdiv_evaluator_internal.cc @@ -0,0 +1,835 @@ +// Copyright 2018 Blender Foundation. All rights reserved. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// Author: Sergey Sharybin + +#include "internal/opensubdiv_evaluator_internal.h" + +#include <cassert> +#include <cstdio> +#include <vector> + +#ifdef _MSC_VER +# include <iso646.h> +#endif + +#include <opensubdiv/far/patchMap.h> +#include <opensubdiv/far/patchTable.h> +#include <opensubdiv/far/patchTableFactory.h> +#include <opensubdiv/osd/cpuEvaluator.h> +#include <opensubdiv/osd/cpuPatchTable.h> +#include <opensubdiv/osd/cpuVertexBuffer.h> +#include <opensubdiv/osd/mesh.h> +#include <opensubdiv/osd/types.h> +#include <opensubdiv/version.h> + +#include "MEM_guardedalloc.h" + +#include "internal/opensubdiv_topology_refiner_internal.h" +#include "internal/opensubdiv_util.h" +#include "opensubdiv_topology_refiner_capi.h" + +using OpenSubdiv::Osd::BufferDescriptor; +using OpenSubdiv::Osd::CpuEvaluator; +using OpenSubdiv::Osd::CpuPatchTable; +using OpenSubdiv::Osd::CpuVertexBuffer; +using OpenSubdiv::Osd::PatchCoord; +using OpenSubdiv::Far::PatchMap; +using OpenSubdiv::Far::PatchTable; +using OpenSubdiv::Far::PatchTableFactory; +using OpenSubdiv::Far::StencilTable; +using OpenSubdiv::Far::StencilTableFactory; +using OpenSubdiv::Far::TopologyRefiner; + +// TODO(sergey): Remove after official requirement bump for OSD version. +#if OPENSUBDIV_VERSION_NUMBER >= 30200 +# define OPENSUBDIV_HAS_FVAR_EVALUATION +#else +# undef OPENSUBDIV_HAS_FVAR_EVALUATION +#endif + +namespace opensubdiv_capi { + +namespace { + +// Helper class to wrap numerous of patch coordinates into a buffer. +// Used to pass coordinates to the CPU evaluator. Other evaluators are not +// supported. +class PatchCoordBuffer : public std::vector<PatchCoord> { + public: + static PatchCoordBuffer* Create(int size) { + PatchCoordBuffer* buffer = new PatchCoordBuffer(); + buffer->resize(size); + return buffer; + } + + PatchCoord* BindCpuBuffer() { + return reinterpret_cast<PatchCoord*>(&(*this)[0]); + } + + int GetNumVertices() { + return size(); + } + + void UpdateData(const PatchCoord* patch_coords, int num_patch_coords) { + memcpy(&(*this)[0], + reinterpret_cast<const void*>(patch_coords), + sizeof(PatchCoord) * num_patch_coords); + } +}; + +// Helper class to wrap single of patch coord into a buffer. Used to pass +// coordinates to the CPU evaluator. Other evaluators are not supported. +class SinglePatchCoordBuffer { + public: + static SinglePatchCoordBuffer* Create() { + return new SinglePatchCoordBuffer(); + } + + SinglePatchCoordBuffer() { + } + + explicit SinglePatchCoordBuffer(const PatchCoord &patch_coord) + : patch_coord_(patch_coord) { + } + + PatchCoord* BindCpuBuffer() { + return &patch_coord_; + } + + int GetNumVertices() { + return 1; + } + + void UpdateData(const PatchCoord &patch_coord) { + patch_coord_ = patch_coord; + } + + protected: + PatchCoord patch_coord_; +}; + +// Helper class which is aimed to be used in cases when buffer is small enough +// and better to be allocated in stack rather than in heap. +// +// TODO(sergey): Check if bare arrays could be used by CPU evaluator. +template <int element_size, int num_vertices> +class StackAllocatedBuffer { + public: + static PatchCoordBuffer* Create(int /*size*/) { + // TODO(sergey): Validate that requested dize is smaller than static + // stack memory size. + return new StackAllocatedBuffer<element_size, num_vertices>(); + } + + float* BindCpuBuffer() { + return &data_[0]; + } + + int GetNumVertices() { + return num_vertices; + } + + // TODO(sergey): Support UpdateData(). + protected: + float data_[element_size * num_vertices]; +}; + +template <typename EVAL_VERTEX_BUFFER, + typename STENCIL_TABLE, + typename PATCH_TABLE, + typename EVALUATOR, + typename DEVICE_CONTEXT = void> +class FaceVaryingVolatileEval { + public: + typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache; + + FaceVaryingVolatileEval(int face_varying_channel, + const StencilTable* face_varying_stencils, + int face_varying_width, + PATCH_TABLE* patch_table, + EvaluatorCache* evaluator_cache = NULL, + DEVICE_CONTEXT* device_context = NULL) + : face_varying_channel_(face_varying_channel), + src_face_varying_desc_(0, face_varying_width, face_varying_width), + patch_table_(patch_table), + evaluator_cache_(evaluator_cache), + device_context_(device_context) { + using OpenSubdiv::Osd::convertToCompatibleStencilTable; + num_coarse_face_varying_vertices_ = + face_varying_stencils->GetNumControlVertices(); + const int num_total_face_varying_vertices = + face_varying_stencils->GetNumControlVertices() + + face_varying_stencils->GetNumStencils(); + src_face_varying_data_ = + EVAL_VERTEX_BUFFER::Create(2, + num_total_face_varying_vertices, + device_context); + face_varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>( + face_varying_stencils, device_context_); + } + + ~FaceVaryingVolatileEval() { + delete src_face_varying_data_; + delete face_varying_stencils_; + } + + void updateData(const float* src, int start_vertex, int num_vertices) { + src_face_varying_data_->UpdateData(src, + start_vertex, + num_vertices, + device_context_); + } + + void refine() { + BufferDescriptor dst_face_varying_desc = src_face_varying_desc_; + dst_face_varying_desc.offset += num_coarse_face_varying_vertices_ * + src_face_varying_desc_.stride; + const EVALUATOR* eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>( + evaluator_cache_, + src_face_varying_desc_, + dst_face_varying_desc, + device_context_); + EVALUATOR::EvalStencils(src_face_varying_data_, src_face_varying_desc_, + src_face_varying_data_, dst_face_varying_desc, + face_varying_stencils_, + eval_instance, + device_context_); + } + + void evalPatch(const PatchCoord& patch_coord, float face_varying[2]) { + StackAllocatedBuffer<2, 1> face_varying_data; + BufferDescriptor face_varying_desc(0, 2, 2); + SinglePatchCoordBuffer patch_coord_buffer(patch_coord); + const EVALUATOR* eval_instance = + OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_, + src_face_varying_desc_, + face_varying_desc, + device_context_); + EVALUATOR::EvalPatchesFaceVarying( + src_face_varying_data_, src_face_varying_desc_, + &face_varying_data, face_varying_desc, + patch_coord_buffer.GetNumVertices(), + &patch_coord_buffer, + patch_table_, + face_varying_channel_, + eval_instance, + device_context_); + const float* refined_face_varying = face_varying_data.BindCpuBuffer(); + memcpy(face_varying, refined_face_varying, sizeof(float) * 2); + } + + protected: + int face_varying_channel_; + + BufferDescriptor src_face_varying_desc_; + + int num_coarse_face_varying_vertices_; + EVAL_VERTEX_BUFFER* src_face_varying_data_; + const STENCIL_TABLE* face_varying_stencils_; + + // NOTE: We reference this, do not own it. + PATCH_TABLE* patch_table_; + + EvaluatorCache* evaluator_cache_; + DEVICE_CONTEXT* device_context_; +}; + +// Volatile evaluator which can be used from threads. +// +// TODO(sergey): Make it possible to evaluate coordinates in chunks. +// TODO(sergey): Make it possible to evaluate multiple face varying layers. +// (or maybe, it's cheap to create new evaluator for existing +// topology to evaluate all needed face varying layers?) +template <typename SRC_VERTEX_BUFFER, + typename EVAL_VERTEX_BUFFER, + typename STENCIL_TABLE, + typename PATCH_TABLE, + typename EVALUATOR, + typename DEVICE_CONTEXT = void> +class VolatileEvalOutput { + public: + typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache; + typedef FaceVaryingVolatileEval<EVAL_VERTEX_BUFFER, + STENCIL_TABLE, + PATCH_TABLE, + EVALUATOR, + DEVICE_CONTEXT> FaceVaryingEval; + + VolatileEvalOutput( + const StencilTable* vertex_stencils, + const StencilTable* varying_stencils, + const vector<const StencilTable*>& all_face_varying_stencils, + const int face_varying_width, + const PatchTable* patch_table, + EvaluatorCache* evaluator_cache = NULL, + DEVICE_CONTEXT* device_context = NULL) + : src_desc_(0, 3, 3), + src_varying_desc_(0, 3, 3), + face_varying_width_(face_varying_width), + evaluator_cache_(evaluator_cache), + device_context_(device_context) { + // Total number of vertices = coarse points + refined points + local points. + int num_total_vertices = vertex_stencils->GetNumControlVertices() + + vertex_stencils->GetNumStencils(); + num_coarse_vertices_ = vertex_stencils->GetNumControlVertices(); + using OpenSubdiv::Osd::convertToCompatibleStencilTable; + src_data_ = + SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_); + src_varying_data_ = + SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_); + patch_table_ = PATCH_TABLE::Create(patch_table, device_context_); + patch_coords_ = NULL; + vertex_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>( + vertex_stencils, device_context_); + varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>( + varying_stencils, device_context_); + // Create evaluators for every face varying channel. + face_varying_evaluators.reserve(all_face_varying_stencils.size()); + int face_varying_channel = 0; + foreach (const StencilTable* face_varying_stencils, + all_face_varying_stencils) { + face_varying_evaluators.push_back( + new FaceVaryingEval(face_varying_channel, + face_varying_stencils, + face_varying_width, + patch_table_, + evaluator_cache_, + device_context_)); + ++face_varying_channel; + } + } + + ~VolatileEvalOutput() { + delete src_data_; + delete src_varying_data_; + delete patch_table_; + delete vertex_stencils_; + delete varying_stencils_; + foreach (FaceVaryingEval* face_varying_evaluator, face_varying_evaluators) { + delete face_varying_evaluator; + } + } + + // TODO(sergey): Implement binding API. + + void updateData(const float* src, int start_vertex, int num_vertices) { + src_data_->UpdateData(src, start_vertex, num_vertices, device_context_); + } + + void updateVaryingData(const float* src, int start_vertex, int num_vertices) { + src_varying_data_->UpdateData(src, + start_vertex, + num_vertices, + device_context_); + } + + void updateFaceVaryingData(const int face_varying_channel, + const float* src, + int start_vertex, + int num_vertices) { + assert(face_varying_channel >= 0); + assert(face_varying_channel < face_varying_evaluators.size()); + face_varying_evaluators[face_varying_channel]->updateData( + src, start_vertex, num_vertices); + } + + bool hasVaryingData() const { + // return varying_stencils_ != NULL; + // TODO(sergey): Check this based on actual topology. + return false; + } + + bool hasFaceVaryingData() const { + return face_varying_evaluators.size() != 0; + } + + void refine() { + // Evaluate vertex positions. + BufferDescriptor dst_desc = src_desc_; + dst_desc.offset += num_coarse_vertices_ * src_desc_.stride; + const EVALUATOR* eval_instance = + OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_, + src_desc_, + dst_desc, + device_context_); + EVALUATOR::EvalStencils(src_data_, src_desc_, + src_data_, dst_desc, + vertex_stencils_, + eval_instance, + device_context_); + // Evaluate varying data. + if (hasVaryingData()) { + BufferDescriptor dst_varying_desc = src_varying_desc_; + dst_varying_desc.offset += + num_coarse_vertices_ * src_varying_desc_.stride; + eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>( + evaluator_cache_, + src_varying_desc_, + dst_varying_desc, + device_context_); + EVALUATOR::EvalStencils(src_varying_data_, src_varying_desc_, + src_varying_data_, dst_varying_desc, + varying_stencils_, + eval_instance, device_context_); + } + // Evaluate face-varying data. + if (hasFaceVaryingData()) { + foreach (FaceVaryingEval* face_varying_evaluator, + face_varying_evaluators) { + face_varying_evaluator->refine(); + } + } + } + + void evalPatchCoord(const PatchCoord& patch_coord, float P[3]) { + StackAllocatedBuffer<6, 1> vertex_data; + // TODO(sergey): Varying data is interleaved in vertex array, so need to + // adjust stride if there is a varying data. + // BufferDescriptor vertex_desc(0, 3, 6); + BufferDescriptor vertex_desc(0, 3, 3); + SinglePatchCoordBuffer patch_coord_buffer(patch_coord); + const EVALUATOR* eval_instance = + OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_, + src_desc_, + vertex_desc, + device_context_); + EVALUATOR::EvalPatches(src_data_, + src_desc_, + &vertex_data, + vertex_desc, + patch_coord_buffer.GetNumVertices(), + &patch_coord_buffer, + patch_table_, + eval_instance, + device_context_); + const float* refined_vertices = vertex_data.BindCpuBuffer(); + memcpy(P, refined_vertices, sizeof(float) * 3); + } + + void evalPatchesWithDerivatives(const PatchCoord& patch_coord, + float P[3], + float dPdu[3], float dPdv[3]) { + StackAllocatedBuffer<6, 1> vertex_data, derivatives; + // TODO(sergey): Varying data is interleaved in vertex array, so need to + // adjust stride if there is a varying data. + // BufferDescriptor vertex_desc(0, 3, 6); + BufferDescriptor vertex_desc(0, 3, 3); + BufferDescriptor du_desc(0, 3, 6), dv_desc(3, 3, 6); + SinglePatchCoordBuffer patch_coord_buffer(patch_coord); + const EVALUATOR* eval_instance = + OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_, + src_desc_, + vertex_desc, + du_desc, dv_desc, + device_context_); + EVALUATOR::EvalPatches(src_data_, src_desc_, + &vertex_data, vertex_desc, + &derivatives, du_desc, + &derivatives, dv_desc, + patch_coord_buffer.GetNumVertices(), + &patch_coord_buffer, + patch_table_, + eval_instance, + device_context_); + const float* refined_vertices = vertex_data.BindCpuBuffer(); + memcpy(P, refined_vertices, sizeof(float) * 3); + if (dPdu != NULL || dPdv != NULL) { + const float* refined_derivatives = derivatives.BindCpuBuffer(); + if (dPdu != NULL) { + memcpy(dPdu, refined_derivatives, sizeof(float) * 3); + } + if (dPdv != NULL) { + memcpy(dPdv, refined_derivatives + 3, sizeof(float) * 3); + } + } + } + + void evalPatchVarying(const PatchCoord& patch_coord, float varying[3]) { + StackAllocatedBuffer<6, 1> varying_data; + BufferDescriptor varying_desc(3, 3, 6); + SinglePatchCoordBuffer patch_coord_buffer(patch_coord); + const EVALUATOR* eval_instance = + OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_, + src_varying_desc_, + varying_desc, + device_context_); + EVALUATOR::EvalPatchesVarying(src_varying_data_, src_varying_desc_, + &varying_data, varying_desc, + patch_coord_buffer.GetNumVertices(), + &patch_coord_buffer, + patch_table_, + eval_instance, + device_context_); + const float* refined_varying = varying_data.BindCpuBuffer(); + memcpy(varying, refined_varying, sizeof(float) * 3); + } + + void evalPatchFaceVarying(const int face_varying_channel, + const PatchCoord& patch_coord, + float face_varying[2]) { + assert(face_varying_channel >= 0); + assert(face_varying_channel < face_varying_evaluators.size()); + face_varying_evaluators[face_varying_channel]->evalPatch( + patch_coord, face_varying); + } + + private: + SRC_VERTEX_BUFFER* src_data_; + SRC_VERTEX_BUFFER* src_varying_data_; + PatchCoordBuffer* patch_coords_; + PATCH_TABLE* patch_table_; + BufferDescriptor src_desc_; + BufferDescriptor src_varying_desc_; + + int num_coarse_vertices_; + + const STENCIL_TABLE* vertex_stencils_; + const STENCIL_TABLE* varying_stencils_; + + int face_varying_width_; + vector<FaceVaryingEval*> face_varying_evaluators; + + EvaluatorCache* evaluator_cache_; + DEVICE_CONTEXT* device_context_; +}; + +} // namespace + +// Note: Define as a class instead of typedcef to make it possible +// to have anonymous class in opensubdiv_evaluator_internal.h +class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer, + CpuVertexBuffer, + StencilTable, + CpuPatchTable, + CpuEvaluator> { + public: + CpuEvalOutput(const StencilTable* vertex_stencils, + const StencilTable* varying_stencils, + const vector<const StencilTable*>& all_face_varying_stencils, + const int face_varying_width, + const PatchTable* patch_table, + EvaluatorCache* evaluator_cache = NULL) + : VolatileEvalOutput<CpuVertexBuffer, + CpuVertexBuffer, + StencilTable, + CpuPatchTable, + CpuEvaluator> (vertex_stencils, + varying_stencils, + all_face_varying_stencils, + face_varying_width, + patch_table, + evaluator_cache) { + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// Evaluator wrapper for anonymous API. + +CpuEvalOutputAPI::CpuEvalOutputAPI(CpuEvalOutput* implementation, + OpenSubdiv::Far::PatchMap* patch_map) + : implementation_(implementation), + patch_map_(patch_map) { +} + +CpuEvalOutputAPI::~CpuEvalOutputAPI() { + delete implementation_; +} + +void CpuEvalOutputAPI::setCoarsePositions(const float* positions, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + implementation_->updateData(positions, start_vertex_index, num_vertices); +} + +void CpuEvalOutputAPI::setVaryingData(const float* varying_data, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + implementation_->updateVaryingData(varying_data, + start_vertex_index, + num_vertices); +} + +void CpuEvalOutputAPI::setFaceVaryingData(const int face_varying_channel, + const float* face_varying_data, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + implementation_->updateFaceVaryingData(face_varying_channel, + face_varying_data, + start_vertex_index, + num_vertices); +} + +void CpuEvalOutputAPI::setCoarsePositionsFromBuffer( + const void* buffer, + const int start_offset, + const int stride, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + const unsigned char* current_buffer = (unsigned char *)buffer; + current_buffer += start_offset; + for (int i = 0; i < num_vertices; ++i) { + const int current_vertex_index = start_vertex_index + i; + implementation_->updateData(reinterpret_cast<const float*>(current_buffer), + current_vertex_index, 1); + current_buffer += stride; + } +} + +void CpuEvalOutputAPI::setVaryingDataFromBuffer( + const void* buffer, + const int start_offset, + const int stride, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + const unsigned char* current_buffer = (unsigned char *)buffer; + current_buffer += start_offset; + for (int i = 0; i < num_vertices; ++i) { + const int current_vertex_index = start_vertex_index + i; + implementation_->updateVaryingData( + reinterpret_cast<const float*>(current_buffer), + current_vertex_index, 1); + current_buffer += stride; + } +} + +void CpuEvalOutputAPI::setFaceVaryingDataFromBuffer( + const int face_varying_channel, + const void* buffer, + const int start_offset, + const int stride, + const int start_vertex_index, + const int num_vertices) { + // TODO(sergey): Add sanity check on indices. + const unsigned char* current_buffer = (unsigned char *)buffer; + current_buffer += start_offset; + for (int i = 0; i < num_vertices; ++i) { + const int current_vertex_index = start_vertex_index + i; + implementation_->updateFaceVaryingData( + face_varying_channel, + reinterpret_cast<const float*>(current_buffer), + current_vertex_index, 1); + current_buffer += stride; + } +} + +void CpuEvalOutputAPI::refine() { + implementation_->refine(); +} + +void CpuEvalOutputAPI::evaluateLimit(const int ptex_face_index, + float face_u, float face_v, + float P[3], float dPdu[3], float dPdv[3]) { + assert(face_u >= 0.0f); + assert(face_u <= 1.0f); + assert(face_v >= 0.0f); + assert(face_v <= 1.0f); + const PatchTable::PatchHandle* handle = + patch_map_->FindPatch(ptex_face_index, face_u, face_v); + PatchCoord patch_coord(*handle, face_u, face_v); + if (dPdu != NULL || dPdv != NULL) { + implementation_->evalPatchesWithDerivatives(patch_coord, P, dPdu, dPdv); + } else { + implementation_->evalPatchCoord(patch_coord, P); + }} + +void CpuEvalOutputAPI::evaluateVarying(const int ptex_face_index, + float face_u, float face_v, + float varying[3]) { + assert(face_u >= 0.0f); + assert(face_u <= 1.0f); + assert(face_v >= 0.0f); + assert(face_v <= 1.0f); + const PatchTable::PatchHandle* handle = + patch_map_->FindPatch(ptex_face_index, face_u, face_v); + PatchCoord patch_coord(*handle, face_u, face_v); + implementation_->evalPatchVarying(patch_coord, varying); +} + +void CpuEvalOutputAPI::evaluateFaceVarying(const int face_varying_channel, + const int ptex_face_index, + float face_u, float face_v, + float face_varying[2]) { + assert(face_u >= 0.0f); + assert(face_u <= 1.0f); + assert(face_v >= 0.0f); + assert(face_v <= 1.0f); + const PatchTable::PatchHandle* handle = + patch_map_->FindPatch(ptex_face_index, face_u, face_v); + PatchCoord patch_coord(*handle, face_u, face_v); + implementation_->evalPatchFaceVarying( + face_varying_channel, patch_coord, face_varying); +} + +} // namespace opensubdiv_capi + +OpenSubdiv_EvaluatorInternal::OpenSubdiv_EvaluatorInternal() + : eval_output(NULL), + patch_map(NULL), + patch_table(NULL) { +} + +OpenSubdiv_EvaluatorInternal::~OpenSubdiv_EvaluatorInternal() { + delete eval_output; + delete patch_map; + delete patch_table; +} + +OpenSubdiv_EvaluatorInternal* openSubdiv_createEvaluatorInternal( + OpenSubdiv_TopologyRefiner* topology_refiner) { + using opensubdiv_capi::vector; + TopologyRefiner* refiner = topology_refiner->internal->osd_topology_refiner; + if (refiner == NULL) { + // Happens on bad topology. + return NULL; + } + // TODO(sergey): Base this on actual topology. + // const bool bas_varying_data = false; + const int num_face_varying_channels = refiner->GetNumFVarChannels(); + const bool has_face_varying_data = (num_face_varying_channels != 0); + const int level = topology_refiner->getSubdivisionLevel(topology_refiner); + // TODO(sergey): Query from topology refiner. + const bool is_adaptive = topology_refiner->getIsAdaptive(topology_refiner); + // Refine the topology with given settings. + // TODO(sergey): What if topology is already refined? + if (is_adaptive) { + TopologyRefiner::AdaptiveOptions options(level); + options.considerFVarChannels = has_face_varying_data; + options.useInfSharpPatch = true; + refiner->RefineAdaptive(options); + } else { + TopologyRefiner::UniformOptions options(level); + refiner->RefineUniform(options); + } + // Generate stencil table to update the bi-cubic patches control vertices + // after they have been re-posed (both for vertex & varying interpolation). + // + // Vertex stencils. + StencilTableFactory::Options vertex_stencil_options; + vertex_stencil_options.generateOffsets = true; + vertex_stencil_options.generateIntermediateLevels = is_adaptive; + const StencilTable* vertex_stencils = + StencilTableFactory::Create(*refiner, vertex_stencil_options); + // Varying stencils. + // + // TODO(sergey): Seems currently varying stencils are always required in + // OpenSubdiv itself. + const StencilTable* varying_stencils = NULL; + StencilTableFactory::Options varying_stencil_options; + varying_stencil_options.generateOffsets = true; + varying_stencil_options.generateIntermediateLevels = is_adaptive; + varying_stencil_options.interpolationMode = + StencilTableFactory::INTERPOLATE_VARYING; + varying_stencils = + StencilTableFactory::Create(*refiner, varying_stencil_options); + // Face warying stencil. +vector<const StencilTable*> all_face_varying_stencils; +#ifdef OPENSUBDIV_HAS_FVAR_EVALUATION + all_face_varying_stencils.reserve(num_face_varying_channels); + for (int face_varying_channel = 0; + face_varying_channel < num_face_varying_channels; + ++face_varying_channel) { + StencilTableFactory::Options face_varying_stencil_options; + face_varying_stencil_options.generateOffsets = true; + face_varying_stencil_options.generateIntermediateLevels = is_adaptive; + face_varying_stencil_options.interpolationMode = + StencilTableFactory::INTERPOLATE_FACE_VARYING; + face_varying_stencil_options.fvarChannel = face_varying_channel; + all_face_varying_stencils.push_back( + StencilTableFactory::Create(*refiner, face_varying_stencil_options)); + } +#endif + // Generate bi-cubic patch table for the limit surface. + // TODO(sergey): Ideally we would want to expose end-cap settings via + // C-API to make it more generic. Currently it matches old Blender's + // subsurf code. + PatchTableFactory::Options patch_options(level); + patch_options.SetEndCapType(PatchTableFactory::Options::ENDCAP_BSPLINE_BASIS); + patch_options.useInfSharpPatch = true; + patch_options.generateFVarTables = has_face_varying_data; + patch_options.generateFVarLegacyLinearPatches = false; + const PatchTable* patch_table = PatchTableFactory::Create( + *refiner, patch_options); + // Append local points stencils. + const StencilTable* local_point_stencil_table = + patch_table->GetLocalPointStencilTable(); + if (local_point_stencil_table != NULL) { + const StencilTable* table = + StencilTableFactory::AppendLocalPointStencilTable( + *refiner, vertex_stencils, local_point_stencil_table); + delete vertex_stencils; + vertex_stencils = table; + } + const StencilTable* local_point_varying_stencil_table = + patch_table->GetLocalPointVaryingStencilTable(); + if (local_point_varying_stencil_table != NULL) { + const StencilTable* table = + StencilTableFactory::AppendLocalPointStencilTable( + *refiner, varying_stencils, local_point_varying_stencil_table); + delete varying_stencils; + varying_stencils = table; + } +#ifdef OPENSUBDIV_HAS_FVAR_EVALUATION + for (int face_varying_channel = 0; + face_varying_channel < num_face_varying_channels; + ++face_varying_channel) { + const StencilTable* table = + StencilTableFactory::AppendLocalPointStencilTableFaceVarying( + *refiner, + all_face_varying_stencils[face_varying_channel], + patch_table->GetLocalPointFaceVaryingStencilTable( + face_varying_channel), + face_varying_channel); + if (table != NULL) { + delete all_face_varying_stencils[face_varying_channel]; + all_face_varying_stencils[face_varying_channel] = table; + } + } +#endif + // Create OpenSubdiv's CPU side evaluator. + // TODO(sergey): Make it possible to use different evaluators. + opensubdiv_capi::CpuEvalOutput* eval_output = + new opensubdiv_capi::CpuEvalOutput(vertex_stencils, + varying_stencils, + all_face_varying_stencils, + 2, + patch_table); + OpenSubdiv::Far::PatchMap* patch_map = new PatchMap(*patch_table); + // Wrap everything we need into an object which we control from our side. + OpenSubdiv_EvaluatorInternal* evaluator_descr; + evaluator_descr = OBJECT_GUARDED_NEW(OpenSubdiv_EvaluatorInternal); + evaluator_descr->eval_output = + new opensubdiv_capi::CpuEvalOutputAPI(eval_output, patch_map); + evaluator_descr->patch_map = patch_map; + evaluator_descr->patch_table = patch_table; + // TOOD(sergey): Look into whether we've got duplicated stencils arrays. + delete vertex_stencils; + delete varying_stencils; + foreach (const StencilTable* table, all_face_varying_stencils) { + delete table; + } + return evaluator_descr; +} + +void openSubdiv_deleteEvaluatorInternal( + OpenSubdiv_EvaluatorInternal* evaluator) { + OBJECT_GUARDED_DELETE(evaluator, OpenSubdiv_EvaluatorInternal); +} |