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Diffstat (limited to 'intern/opensubdiv')
-rw-r--r--intern/opensubdiv/CMakeLists.txt2
-rw-r--r--intern/opensubdiv/gpu_shader_opensubd_display.glsl6
-rw-r--r--intern/opensubdiv/opensubdiv_capi.cc89
-rw-r--r--intern/opensubdiv/opensubdiv_capi.h11
-rw-r--r--intern/opensubdiv/opensubdiv_converter.cc112
-rw-r--r--intern/opensubdiv/opensubdiv_converter_capi.h16
-rw-r--r--intern/opensubdiv/opensubdiv_gpu_capi.cc414
-rw-r--r--intern/opensubdiv/opensubdiv_topology_refiner.h41
8 files changed, 514 insertions, 177 deletions
diff --git a/intern/opensubdiv/CMakeLists.txt b/intern/opensubdiv/CMakeLists.txt
index 311b89b97cf..f8e80de7f8f 100644
--- a/intern/opensubdiv/CMakeLists.txt
+++ b/intern/opensubdiv/CMakeLists.txt
@@ -47,6 +47,7 @@ set(SRC
opensubdiv_device_context_cuda.h
opensubdiv_device_context_opencl.h
opensubdiv_intern.h
+ opensubdiv_topology_refiner.h
)
macro(OPENSUBDIV_DEFINE_COMPONENT component)
@@ -69,6 +70,7 @@ add_definitions(-DGLEW_STATIC)
if(WIN32)
add_definitions(-DNOMINMAX)
+ add_definitions(-D_USE_MATH_DEFINES)
endif()
# TODO(sergey): Put CUEW back when CUDA is officially supported by OSD.
diff --git a/intern/opensubdiv/gpu_shader_opensubd_display.glsl b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
index a17dcef81c7..5193d3a71dc 100644
--- a/intern/opensubdiv/gpu_shader_opensubd_display.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
@@ -99,6 +99,7 @@ in block {
}
uniform samplerBuffer FVarDataBuffer;
+uniform isamplerBuffer FVarDataOffsetBuffer;
out block {
VertexData v;
@@ -208,6 +209,7 @@ struct LightSource {
float spotCutoff;
float spotExponent;
float spotCosCutoff;
+ float pad, pad2;
#endif
};
@@ -240,6 +242,7 @@ void main()
vec3 L_diffuse = vec3(0.0);
vec3 L_specular = vec3(0.0);
+#ifdef USE_LIGHTING
#ifndef USE_COLOR_MATERIAL
/* Assume NUM_SOLID_LIGHTS directional lights. */
for (int i = 0; i < NUM_SOLID_LIGHTS; i++) {
@@ -310,6 +313,9 @@ void main()
L_specular += light_specular * specular_bsdf * intensity;
}
#endif /* USE_COLOR_MATERIAL */
+#else /* USE_LIGHTING */
+ L_diffuse = vec3(1.0);
+#endif
/* Compute diffuse color. */
#ifdef USE_TEXTURE_2D
diff --git a/intern/opensubdiv/opensubdiv_capi.cc b/intern/opensubdiv/opensubdiv_capi.cc
index 9b9f4baa39e..ab904953c70 100644
--- a/intern/opensubdiv/opensubdiv_capi.cc
+++ b/intern/opensubdiv/opensubdiv_capi.cc
@@ -67,8 +67,10 @@
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/far/stencilTable.h>
+#include <opensubdiv/far/primvarRefiner.h>
#include "opensubdiv_intern.h"
+#include "opensubdiv_topology_refiner.h"
#include "MEM_guardedalloc.h"
@@ -142,11 +144,73 @@ typedef Mesh<GLVertexBuffer,
GLPatchTable> OsdGLSLComputeMesh;
#endif
+namespace {
+
+struct FVarVertex {
+ float u, v;
+ void Clear() {
+ u = v = 0.0f;
+ }
+ void AddWithWeight(FVarVertex const & src, float weight) {
+ u += weight * src.u;
+ v += weight * src.v;
+ }
+};
+
+static void interpolate_fvar_data(OpenSubdiv::Far::TopologyRefiner& refiner,
+ const std::vector<float> uvs,
+ std::vector<float> &fvar_data) {
+ /* TODO(sergey): Make it somehow more generic way. */
+ const int fvar_width = 2;
+ const int max_level = refiner.GetMaxLevel();
+ size_t fvar_data_offset = 0, values_offset = 0;
+ for (int channel = 0; channel < refiner.GetNumFVarChannels(); ++channel) {
+ const int num_values = refiner.GetLevel(0).GetNumFVarValues(0) * 2,
+ num_values_max = refiner.GetLevel(max_level).GetNumFVarValues(channel),
+ num_values_total = refiner.GetNumFVarValuesTotal(channel);
+ if (num_values_total <= 0) {
+ continue;
+ }
+ OpenSubdiv::Far::PrimvarRefiner primvar_refiner(refiner);
+ if (refiner.IsUniform()) {
+ /* For uniform we only keep the highest level of refinement. */
+ fvar_data.resize(fvar_data.size() + num_values_max * fvar_width);
+ std::vector<FVarVertex> buffer(num_values_total - num_values_max);
+ FVarVertex *src = &buffer[0];
+ memcpy(src, &uvs[values_offset], num_values * sizeof(float));
+ /* Defer the last level to treat separately with its alternate
+ * destination.
+ */
+ for (int level = 1; level < max_level; ++level) {
+ FVarVertex *dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
+ primvar_refiner.InterpolateFaceVarying(level, src, dst, channel);
+ src = dst;
+ }
+ FVarVertex *dst = reinterpret_cast<FVarVertex *>(&fvar_data[fvar_data_offset]);
+ primvar_refiner.InterpolateFaceVarying(max_level, src, dst, channel);
+ fvar_data_offset += num_values_max * fvar_width;
+ } else {
+ /* For adaptive we keep all levels. */
+ fvar_data.resize(fvar_data.size() + num_values_total * fvar_width);
+ FVarVertex *src = reinterpret_cast<FVarVertex *>(&fvar_data[fvar_data_offset]);
+ memcpy(src, &uvs[values_offset], num_values * sizeof(float));
+ for (int level = 1; level <= max_level; ++level) {
+ FVarVertex *dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
+ primvar_refiner.InterpolateFaceVarying(level, src, dst, channel);
+ src = dst;
+ }
+ fvar_data_offset += num_values_total * fvar_width;
+ }
+ values_offset += num_values;
+ }
+}
+
+} // namespace
+
struct OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
OpenSubdiv_TopologyRefinerDescr *topology_refiner,
int evaluator_type,
- int level,
- int /*subdivide_uvs*/)
+ int level)
{
using OpenSubdiv::Far::TopologyRefiner;
@@ -164,7 +228,7 @@ struct OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
const int num_varying_elements = 3;
GLMeshInterface *mesh = NULL;
- TopologyRefiner *refiner = (TopologyRefiner*)topology_refiner;
+ TopologyRefiner *refiner = topology_refiner->osd_refiner;
switch(evaluator_type) {
#define CHECK_EVALUATOR_TYPE(type, class) \
@@ -210,13 +274,23 @@ struct OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
(OpenSubdiv_GLMesh *) OBJECT_GUARDED_NEW(OpenSubdiv_GLMesh);
gl_mesh->evaluator_type = evaluator_type;
gl_mesh->descriptor = (OpenSubdiv_GLMeshDescr *) mesh;
- gl_mesh->topology_refiner = (OpenSubdiv_TopologyRefinerDescr*)refiner;
+ gl_mesh->topology_refiner = topology_refiner;
+
+ if (refiner->GetNumFVarChannels() > 0) {
+ std::vector<float> fvar_data;
+ interpolate_fvar_data(*refiner, topology_refiner->uvs, fvar_data);
+ openSubdiv_osdGLAllocFVar(topology_refiner, gl_mesh, &fvar_data[0]);
+ }
+ else {
+ gl_mesh->fvar_data = NULL;
+ }
return gl_mesh;
}
void openSubdiv_deleteOsdGLMesh(struct OpenSubdiv_GLMesh *gl_mesh)
{
+ openSubdiv_osdGLDestroyFVar(gl_mesh);
switch (gl_mesh->evaluator_type) {
#define CHECK_EVALUATOR_TYPE(type, class) \
case OPENSUBDIV_EVALUATOR_ ## type: \
@@ -249,6 +323,8 @@ void openSubdiv_deleteOsdGLMesh(struct OpenSubdiv_GLMesh *gl_mesh)
#undef CHECK_EVALUATOR_TYPE
}
+ /* NOTE: OSD refiner was owned by gl_mesh, no need to free it here. */
+ OBJECT_GUARDED_DELETE(gl_mesh->topology_refiner, OpenSubdiv_TopologyRefinerDescr);
OBJECT_GUARDED_DELETE(gl_mesh, OpenSubdiv_GLMesh);
}
@@ -299,6 +375,9 @@ int openSubdiv_supportGPUDisplay(void)
return openSubdiv_gpu_legacy_support() &&
(GLEW_VERSION_3_2 ||
(GLEW_VERSION_3_1 && GLEW_EXT_geometry_shader4) ||
- (GLEW_VERSION_3_0 && GLEW_EXT_geometry_shader4 && GLEW_ARB_uniform_buffer_object && (GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
+ (GLEW_VERSION_3_0 &&
+ GLEW_EXT_geometry_shader4 &&
+ GLEW_ARB_uniform_buffer_object &&
+ (GLEW_ARB_texture_buffer_object || GLEW_EXT_texture_buffer_object)));
/* also ARB_explicit_attrib_location? */
}
diff --git a/intern/opensubdiv/opensubdiv_capi.h b/intern/opensubdiv/opensubdiv_capi.h
index b40505b197d..c3a194813e6 100644
--- a/intern/opensubdiv/opensubdiv_capi.h
+++ b/intern/opensubdiv/opensubdiv_capi.h
@@ -32,16 +32,19 @@ extern "C" {
// Types declaration.
struct OpenSubdiv_GLMesh;
+struct OpenSubdiv_GLMeshFVarData;
struct OpenSubdiv_TopologyRefinerDescr;
typedef struct OpenSubdiv_GLMesh OpenSubdiv_GLMesh;
#ifdef __cplusplus
struct OpenSubdiv_GLMeshDescr;
+
typedef struct OpenSubdiv_GLMesh {
int evaluator_type;
OpenSubdiv_GLMeshDescr *descriptor;
OpenSubdiv_TopologyRefinerDescr *topology_refiner;
+ OpenSubdiv_GLMeshFVarData *fvar_data;
} OpenSubdiv_GLMesh;
#endif
@@ -66,8 +69,7 @@ enum {
OpenSubdiv_GLMesh *openSubdiv_createOsdGLMeshFromTopologyRefiner(
struct OpenSubdiv_TopologyRefinerDescr *topology_refiner,
int evaluator_type,
- int level,
- int subdivide_uvs);
+ int level);
void openSubdiv_deleteOsdGLMesh(OpenSubdiv_GLMesh *gl_mesh);
unsigned int openSubdiv_getOsdGLMeshPatchIndexBuffer(
@@ -138,6 +140,11 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
int start_patch,
int num_patches);
+void openSubdiv_osdGLAllocFVar(struct OpenSubdiv_TopologyRefinerDescr *topology_refiner,
+ OpenSubdiv_GLMesh *gl_mesh,
+ const float *fvar_data);
+void openSubdiv_osdGLDestroyFVar(OpenSubdiv_GLMesh *gl_mesh);
+
/* ** Utility functions ** */
int openSubdiv_supportGPUDisplay(void);
int openSubdiv_getAvailableEvaluators(void);
diff --git a/intern/opensubdiv/opensubdiv_converter.cc b/intern/opensubdiv/opensubdiv_converter.cc
index 3fadde68d32..ea41a56768f 100644
--- a/intern/opensubdiv/opensubdiv_converter.cc
+++ b/intern/opensubdiv/opensubdiv_converter.cc
@@ -32,8 +32,12 @@
#include <opensubdiv/far/topologyRefinerFactory.h>
+#include "MEM_guardedalloc.h"
+
#include "opensubdiv_converter_capi.h"
#include "opensubdiv_intern.h"
+#include "opensubdiv_topology_refiner.h"
+
#include <stack>
@@ -49,6 +53,11 @@ inline void reverse_face_verts(int *face_verts, int num_verts)
face_verts[0] = last_vert;
}
+struct TopologyRefinerData {
+ const OpenSubdiv_Converter& conv;
+ std::vector<float> *uvs;
+};
+
} /* namespace */
#endif /* OPENSUBDIV_ORIENT_TOPOLOGY */
@@ -137,10 +146,11 @@ inline void check_oriented_vert_connectivity(const int num_vert_edges,
} /* namespace */
template <>
-inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::resizeComponentTopology(
+inline bool TopologyRefinerFactory<TopologyRefinerData>::resizeComponentTopology(
TopologyRefiner& refiner,
- const OpenSubdiv_Converter& conv)
+ const TopologyRefinerData& cb_data)
{
+ const OpenSubdiv_Converter& conv = cb_data.conv;
/* Faces and face-verts */
const int num_faces = conv.get_num_faces(&conv);
setNumBaseFaces(refiner, num_faces);
@@ -168,10 +178,11 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::resizeComponentTopolog
}
template <>
-inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopology(
+inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTopology(
TopologyRefiner& refiner,
- const OpenSubdiv_Converter& conv)
+ const TopologyRefinerData &cb_data)
{
+ const OpenSubdiv_Converter& conv = cb_data.conv;
using Far::IndexArray;
/* Face relations. */
const int num_faces = conv.get_num_faces(&conv);
@@ -332,7 +343,6 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopolog
else {
/* Special handle of non-manifold vertex. */
for (int i = 0; i < num_vert_edges; ++i) {
- bool start_found = false;
edge_start = vert_edges[i];
IndexArray edge_faces = getBaseEdgeFaces(refiner, edge_start);
if (edge_faces.size() == 1) {
@@ -343,14 +353,10 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopolog
face_edges = getBaseFaceEdges(refiner, face_start);
face_vert_start = findInArray(face_verts, vert);
if (edge_start == face_edges[face_vert_start]) {
- start_found = true;
break;
}
}
}
- if (start_found) {
- break;
- }
/* Reset indices for sanity check below. */
face_start = edge_start = face_vert_start = -1;
}
@@ -431,10 +437,11 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTopolog
};
template <>
-inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTags(
+inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags(
TopologyRefiner& refiner,
- const OpenSubdiv_Converter& conv)
+ const TopologyRefinerData& cb_data)
{
+ const OpenSubdiv_Converter& conv = cb_data.conv;
typedef OpenSubdiv::Sdc::Crease Crease;
int num_edges = conv.get_num_edges(&conv);
@@ -481,14 +488,52 @@ inline bool TopologyRefinerFactory<OpenSubdiv_Converter>::assignComponentTags(
}
template <>
-inline void TopologyRefinerFactory<OpenSubdiv_Converter>::reportInvalidTopology(
+inline void TopologyRefinerFactory<TopologyRefinerData>::reportInvalidTopology(
TopologyError /*errCode*/,
const char *msg,
- const OpenSubdiv_Converter& /*mesh*/)
+ const TopologyRefinerData& /*mesh*/)
{
printf("OpenSubdiv Error: %s\n", msg);
}
+template <>
+inline bool TopologyRefinerFactory<TopologyRefinerData>::assignFaceVaryingTopology(
+ TopologyRefiner& refiner,
+ const TopologyRefinerData& cb_data)
+{
+ const OpenSubdiv_Converter& conv = cb_data.conv;
+ const int num_layers = conv.get_num_uv_layers(&conv);
+ if (num_layers <= 0) {
+ /* No UV maps, we can skip any face-varying data. */
+ return true;
+ }
+ const int num_faces = getNumBaseFaces(refiner);
+ size_t uvs_offset = 0;
+ for (int layer = 0; layer < num_layers; ++layer) {
+ conv.precalc_uv_layer(&conv, layer);
+ const int num_uvs = conv.get_num_uvs(&conv);
+ /* Fill in UV coordinates. */
+ cb_data.uvs->resize(cb_data.uvs->size() + num_uvs * 2);
+ conv.get_uvs(&conv, &cb_data.uvs->at(uvs_offset));
+ uvs_offset += num_uvs * 2;
+ /* Fill in per-corner index of the UV. */
+ const int channel = createBaseFVarChannel(refiner, num_uvs);
+ for (int face = 0; face < num_faces; ++face) {
+ Far::IndexArray dst_face_uvs = getBaseFaceFVarValues(refiner,
+ face,
+ channel);
+ for (int corner = 0; corner < dst_face_uvs.size(); ++corner) {
+ const int uv_index = conv.get_face_corner_uv_index(&conv,
+ face,
+ corner);
+ dst_face_uvs[corner] = uv_index;
+ }
+ }
+ conv.finish_uv_layer(&conv);
+ }
+ return true;
+}
+
} /* namespace Far */
} /* namespace OPENSUBDIV_VERSION */
} /* namespace OpenSubdiv */
@@ -522,33 +567,43 @@ struct OpenSubdiv_TopologyRefinerDescr *openSubdiv_createTopologyRefinerDescr(
Options options;
options.SetVtxBoundaryInterpolation(Options::VTX_BOUNDARY_EDGE_ONLY);
options.SetCreasingMethod(Options::CREASE_UNIFORM);
- options.SetFVarLinearInterpolation(Options::FVAR_LINEAR_ALL);
+ if (converter->get_subdiv_uvs(converter)) {
+ options.SetFVarLinearInterpolation(Options::FVAR_LINEAR_CORNERS_ONLY);
+ }
+ else {
+ options.SetFVarLinearInterpolation(Options::FVAR_LINEAR_ALL);
+ }
- TopologyRefinerFactory<OpenSubdiv_Converter>::Options
+ TopologyRefinerFactory<TopologyRefinerData>::Options
topology_options(scheme_type, options);
#ifdef OPENSUBDIV_VALIDATE_TOPOLOGY
topology_options.validateFullTopology = true;
#endif
+ OpenSubdiv_TopologyRefinerDescr *result = OBJECT_GUARDED_NEW(OpenSubdiv_TopologyRefinerDescr);
+ TopologyRefinerData cb_data = {*converter, &result->uvs};
/* We don't use guarded allocation here so we can re-use the refiner
* for GL mesh creation directly.
*/
- return (struct OpenSubdiv_TopologyRefinerDescr*)
- TopologyRefinerFactory<OpenSubdiv_Converter>::Create(
- *converter,
+ result->osd_refiner =
+ TopologyRefinerFactory<TopologyRefinerData>::Create(
+ cb_data,
topology_options);
+
+ return result;
}
void openSubdiv_deleteTopologyRefinerDescr(
OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
- delete (OpenSubdiv::Far::TopologyRefiner *)topology_refiner;
+ delete topology_refiner->osd_refiner;
+ OBJECT_GUARDED_DELETE(topology_refiner, OpenSubdiv_TopologyRefinerDescr);
}
int openSubdiv_topologyRefinerGetSubdivLevel(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner)
{
using OpenSubdiv::Far::TopologyRefiner;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
return refiner->GetMaxLevel();
}
@@ -557,7 +612,7 @@ int openSubdiv_topologyRefinerGetNumVerts(
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumVertices();
}
@@ -567,7 +622,7 @@ int openSubdiv_topologyRefinerGetNumEdges(
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumEdges();
}
@@ -577,7 +632,7 @@ int openSubdiv_topologyRefinerGetNumFaces(
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetNumFaces();
}
@@ -588,7 +643,7 @@ int openSubdiv_topologyRefinerGetNumFaceVerts(
{
using OpenSubdiv::Far::TopologyLevel;
using OpenSubdiv::Far::TopologyRefiner;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
return base_level.GetFaceVertices(face).size();
}
@@ -597,10 +652,11 @@ int openSubdiv_topologyRefnerCompareConverter(
const OpenSubdiv_TopologyRefinerDescr *topology_refiner,
OpenSubdiv_Converter *converter)
{
+ typedef OpenSubdiv::Sdc::Options Options;
using OpenSubdiv::Far::ConstIndexArray;
using OpenSubdiv::Far::TopologyRefiner;
using OpenSubdiv::Far::TopologyLevel;
- const TopologyRefiner *refiner = (const TopologyRefiner *)topology_refiner;
+ const TopologyRefiner *refiner = topology_refiner->osd_refiner;
const TopologyLevel &base_level = refiner->GetLevel(0);
const int num_verts = base_level.GetNumVertices();
const int num_edges = base_level.GetNumEdges();
@@ -611,6 +667,12 @@ int openSubdiv_topologyRefnerCompareConverter(
if (scheme_type != refiner->GetSchemeType()) {
return false;
}
+ const Options options = refiner->GetSchemeOptions();
+ Options::FVarLinearInterpolation interp = options.GetFVarLinearInterpolation();
+ const bool subdiv_uvs = (interp != Options::FVAR_LINEAR_ALL);
+ if (converter->get_subdiv_uvs(converter) != subdiv_uvs) {
+ return false;
+ }
if (converter->get_num_verts(converter) != num_verts ||
converter->get_num_edges(converter) != num_edges ||
converter->get_num_faces(converter) != num_faces)
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h
index 1f09fa074d8..6eda6ae5d8a 100644
--- a/intern/opensubdiv/opensubdiv_converter_capi.h
+++ b/intern/opensubdiv/opensubdiv_converter_capi.h
@@ -47,6 +47,8 @@ typedef struct OpenSubdiv_Converter {
OpenSubdiv_SchemeType (*get_type)(const OpenSubdiv_Converter *converter);
+ bool (*get_subdiv_uvs)(const OpenSubdiv_Converter *converter);
+
int (*get_num_faces)(const OpenSubdiv_Converter *converter);
int (*get_num_edges)(const OpenSubdiv_Converter *converter);
int (*get_num_verts)(const OpenSubdiv_Converter *converter);
@@ -83,6 +85,20 @@ typedef struct OpenSubdiv_Converter {
int vert,
int *vert_faces);
+ /* Face-varying data. */
+
+ int (*get_num_uv_layers)(const OpenSubdiv_Converter *converter);
+
+ void (*precalc_uv_layer)(const OpenSubdiv_Converter *converter, int layer);
+ void (*finish_uv_layer)(const OpenSubdiv_Converter *converter);
+
+ int (*get_num_uvs)(const OpenSubdiv_Converter *converter);
+ void (*get_uvs)(const OpenSubdiv_Converter *converter, float *uvs);
+
+ int (*get_face_corner_uv_index)(const OpenSubdiv_Converter *converter,
+ int face,
+ int corner);
+
void (*free_user_data)(const OpenSubdiv_Converter *converter);
void *user_data;
} OpenSubdiv_Converter;
diff --git a/intern/opensubdiv/opensubdiv_gpu_capi.cc b/intern/opensubdiv/opensubdiv_gpu_capi.cc
index 698fdfee00f..0cf6fcfef43 100644
--- a/intern/opensubdiv/opensubdiv_gpu_capi.cc
+++ b/intern/opensubdiv/opensubdiv_gpu_capi.cc
@@ -42,11 +42,29 @@
#include <opensubdiv/osd/cpuGLVertexBuffer.h>
#include <opensubdiv/osd/cpuEvaluator.h>
+#include "MEM_guardedalloc.h"
+
+#include "opensubdiv_capi.h"
+#include "opensubdiv_topology_refiner.h"
+
using OpenSubdiv::Osd::GLMeshInterface;
extern "C" char datatoc_gpu_shader_opensubd_display_glsl[];
+/* TODO(sergey): This is bit of bad level calls :S */
+extern "C" {
+void copy_m3_m3(float m1[3][3], float m2[3][3]);
+void copy_m3_m4(float m1[3][3], float m2[4][4]);
+void adjoint_m3_m3(float m1[3][3], float m[3][3]);
+float determinant_m3_array(float m[3][3]);
+bool invert_m3_m3(float m1[3][3], float m2[3][3]);
+bool invert_m3(float m[3][3]);
+void transpose_m3(float mat[3][3]);
+}
+
#define MAX_LIGHTS 8
+#define SUPPORT_COLOR_MATERIAL
+
typedef struct Light {
float position[4];
float ambient[4];
@@ -60,6 +78,7 @@ typedef struct Light {
float spot_cutoff;
float spot_exponent;
float spot_cos_cutoff;
+ float pad, pad2;
#endif
} Light;
@@ -75,114 +94,116 @@ typedef struct Transform {
} Transform;
static bool g_use_osd_glsl = false;
-static int g_active_uv_index = -1;
+static int g_active_uv_index = 0;
static GLuint g_flat_fill_solid_program = 0;
static GLuint g_flat_fill_texture2d_program = 0;
static GLuint g_smooth_fill_solid_program = 0;
static GLuint g_smooth_fill_texture2d_program = 0;
+
+static GLuint g_flat_fill_solid_shadeless_program = 0;
+static GLuint g_flat_fill_texture2d_shadeless_program = 0;
+static GLuint g_smooth_fill_solid_shadeless_program = 0;
+static GLuint g_smooth_fill_texture2d_shadeless_program = 0;
+
static GLuint g_wireframe_program = 0;
static GLuint g_lighting_ub = 0;
static Lighting g_lighting_data;
static Transform g_transform;
-/* TODO(sergey): This is actually duplicated code from BLI. */
-namespace {
-void copy_m3_m3(float m1[3][3], float m2[3][3])
-{
- /* destination comes first: */
- memcpy(&m1[0], &m2[0], 9 * sizeof(float));
-}
-
-void copy_m3_m4(float m1[3][3], float m2[4][4])
-{
- m1[0][0] = m2[0][0];
- m1[0][1] = m2[0][1];
- m1[0][2] = m2[0][2];
-
- m1[1][0] = m2[1][0];
- m1[1][1] = m2[1][1];
- m1[1][2] = m2[1][2];
-
- m1[2][0] = m2[2][0];
- m1[2][1] = m2[2][1];
- m1[2][2] = m2[2][2];
-}
-
-void adjoint_m3_m3(float m1[3][3], float m[3][3])
-{
- m1[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1];
- m1[0][1] = -m[0][1] * m[2][2] + m[0][2] * m[2][1];
- m1[0][2] = m[0][1] * m[1][2] - m[0][2] * m[1][1];
-
- m1[1][0] = -m[1][0] * m[2][2] + m[1][2] * m[2][0];
- m1[1][1] = m[0][0] * m[2][2] - m[0][2] * m[2][0];
- m1[1][2] = -m[0][0] * m[1][2] + m[0][2] * m[1][0];
-
- m1[2][0] = m[1][0] * m[2][1] - m[1][1] * m[2][0];
- m1[2][1] = -m[0][0] * m[2][1] + m[0][1] * m[2][0];
- m1[2][2] = m[0][0] * m[1][1] - m[0][1] * m[1][0];
-}
-
-float determinant_m3_array(float m[3][3])
+struct OpenSubdiv_GLMeshFVarData
{
- return (m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) -
- m[1][0] * (m[0][1] * m[2][2] - m[0][2] * m[2][1]) +
- m[2][0] * (m[0][1] * m[1][2] - m[0][2] * m[1][1]));
-}
-
-bool invert_m3_m3(float m1[3][3], float m2[3][3])
-{
- float det;
- int a, b;
- bool success;
-
- /* calc adjoint */
- adjoint_m3_m3(m1, m2);
+ OpenSubdiv_GLMeshFVarData() :
+ texture_buffer(0) {
+ }
- /* then determinant old matrix! */
- det = determinant_m3_array(m2);
+ ~OpenSubdiv_GLMeshFVarData()
+ {
+ Release();
+ }
- success = (det != 0.0f);
+ void Release()
+ {
+ if (texture_buffer) {
+ glDeleteTextures(1, &texture_buffer);
+ }
+ if (offset_buffer) {
+ glDeleteTextures(1, &offset_buffer);
+ }
+ texture_buffer = 0;
+ offset_buffer = 0;
+ fvar_width = 0;
+ channel_offsets.clear();
+ }
- if (det != 0.0f) {
- det = 1.0f / det;
- for (a = 0; a < 3; a++) {
- for (b = 0; b < 3; b++) {
- m1[a][b] *= det;
+ void Create(const OpenSubdiv::Far::TopologyRefiner *refiner,
+ const OpenSubdiv::Far::PatchTable *patch_table,
+ int fvar_width,
+ const float *fvar_src_data)
+ {
+ Release();
+
+ this->fvar_width = fvar_width;
+
+ /* Expand fvar data to per-patch array */
+ const int max_level = refiner->GetMaxLevel();
+ const int num_channels = patch_table->GetNumFVarChannels();
+ std::vector<float> data;
+ int fvar_data_offset = 0;
+ channel_offsets.resize(num_channels);
+ for (int channel = 0; channel < num_channels; ++channel) {
+ OpenSubdiv::Far::ConstIndexArray indices =
+ patch_table->GetFVarValues(channel);
+
+ channel_offsets[channel] = data.size();
+ data.reserve(data.size() + indices.size() * fvar_width);
+
+ for (int fvert = 0; fvert < (int)indices.size(); ++fvert) {
+ int index = indices[fvert] * fvar_width;
+ for (int i = 0; i < fvar_width; ++i) {
+ data.push_back(fvar_src_data[fvar_data_offset + index++]);
+ }
+ }
+ if (refiner->IsUniform()) {
+ const int num_values_max = refiner->GetLevel(max_level).GetNumFVarValues(channel);
+ fvar_data_offset += num_values_max * fvar_width;
+ } else {
+ const int num_values_total = refiner->GetNumFVarValuesTotal(channel);
+ fvar_data_offset += num_values_total * fvar_width;
}
}
- }
- return success;
-}
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, data.size()*sizeof(float),
+ &data[0], GL_STATIC_DRAW);
-bool invert_m3(float m[3][3])
-{
- float tmp[3][3];
- bool success;
+ glGenTextures(1, &texture_buffer);
+ glBindTexture(GL_TEXTURE_BUFFER, texture_buffer);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, buffer);
- success = invert_m3_m3(tmp, m);
- copy_m3_m3(m, tmp);
+ glDeleteBuffers(1, &buffer);
- return success;
-}
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, channel_offsets.size()*sizeof(int),
+ &channel_offsets[0], GL_STATIC_DRAW);
-void transpose_m3(float mat[3][3])
-{
- float t;
-
- t = mat[0][1];
- mat[0][1] = mat[1][0];
- mat[1][0] = t;
- t = mat[0][2];
- mat[0][2] = mat[2][0];
- mat[2][0] = t;
- t = mat[1][2];
- mat[1][2] = mat[2][1];
- mat[2][1] = t;
-}
+ glGenTextures(1, &offset_buffer);
+ glBindTexture(GL_TEXTURE_BUFFER, offset_buffer);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
+ glBindTexture(GL_TEXTURE_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ GLuint texture_buffer;
+ GLuint offset_buffer;
+ std::vector<int> channel_offsets;
+ int fvar_width;
+};
+
+namespace {
GLuint compileShader(GLenum shaderType,
const char *section,
@@ -196,11 +217,14 @@ GLuint compileShader(GLenum shaderType,
version,
define,
sdefine,
+#ifdef SUPPORT_COLOR_MATERIAL
+ "#define SUPPORT_COLOR_MATERIAL\n",
+#endif
datatoc_gpu_shader_opensubd_display_glsl
};
GLuint shader = glCreateShader(shaderType);
- glShaderSource(shader, 4, sources, NULL);
+ glShaderSource(shader, 5, sources, NULL);
glCompileShader(shader);
GLint status;
@@ -295,14 +319,17 @@ GLuint linkProgram(const char *version, const char *define)
0); /* GL_TEXTURE0 */
glProgramUniform1i(program,
+ glGetUniformLocation(program, "FVarDataOffsetBuffer"),
+ 30); /* GL_TEXTURE30 */
+
+ glProgramUniform1i(program,
glGetUniformLocation(program, "FVarDataBuffer"),
31); /* GL_TEXTURE31 */
return program;
}
-void bindProgram(GLMeshInterface * /*mesh*/,
- int program)
+void bindProgram(OpenSubdiv_GLMesh *gl_mesh, int program)
{
glUseProgram(program);
@@ -346,23 +373,34 @@ void bindProgram(GLMeshInterface * /*mesh*/,
glUniform4fv(glGetUniformLocation(program, "diffuse"), 1, color);
}
- /* TODO(sergey): Bring face varying back. */
-#if 0
/* Face-vertex data */
- if (mesh->GetDrawContext()->GetFvarDataTextureBuffer()) {
- glActiveTexture(GL_TEXTURE31);
- glBindTexture(GL_TEXTURE_BUFFER,
- mesh->GetDrawContext()->GetFvarDataTextureBuffer());
- glActiveTexture(GL_TEXTURE0);
- }
-#endif
+ if (gl_mesh->fvar_data != NULL) {
+ if (gl_mesh->fvar_data->texture_buffer) {
+ glActiveTexture(GL_TEXTURE31);
+ glBindTexture(GL_TEXTURE_BUFFER, gl_mesh->fvar_data->texture_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ }
- /* TODO(sergey): Bring face varying back. */
- glUniform1i(glGetUniformLocation(program, "osd_fvar_count"),
- 0/* * mesh->GetFVarCount()*/);
+ if (gl_mesh->fvar_data->offset_buffer) {
+ glActiveTexture(GL_TEXTURE30);
+ glBindTexture(GL_TEXTURE_BUFFER, gl_mesh->fvar_data->offset_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ }
- glUniform1i(glGetUniformLocation(program, "osd_active_uv_offset"),
- g_active_uv_index * 2);
+ glUniform1i(glGetUniformLocation(program, "osd_fvar_count"),
+ gl_mesh->fvar_data->fvar_width);
+ if (gl_mesh->fvar_data->channel_offsets.size() > 0 &&
+ g_active_uv_index >= 0)
+ {
+ glUniform1i(glGetUniformLocation(program, "osd_active_uv_offset"),
+ gl_mesh->fvar_data->channel_offsets[g_active_uv_index]);
+ } else {
+ glUniform1i(glGetUniformLocation(program, "osd_active_uv_offset"), 0);
+ }
+ } else {
+ glUniform1i(glGetUniformLocation(program, "osd_fvar_count"), 0);
+ glUniform1i(glGetUniformLocation(program, "osd_active_uv_offset"), 0);
+ }
}
} /* namespace */
@@ -390,11 +428,51 @@ bool openSubdiv_osdGLDisplayInit(void)
/* minimum supported for OpenSubdiv */
}
- g_flat_fill_solid_program = linkProgram(version, "#define FLAT_SHADING\n");
- g_flat_fill_texture2d_program = linkProgram(version, "#define USE_TEXTURE_2D\n#define FLAT_SHADING\n");
- g_smooth_fill_solid_program = linkProgram(version, "#define SMOOTH_SHADING\n");
- g_smooth_fill_texture2d_program = linkProgram(version, "#define USE_TEXTURE_2D\n#define SMOOTH_SHADING\n");
- g_wireframe_program = linkProgram(version, "#define WIREFRAME\n");
+ g_flat_fill_solid_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_LIGHTING\n"
+ "#define FLAT_SHADING\n");
+ g_flat_fill_texture2d_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_LIGHTING\n"
+ "#define USE_TEXTURE_2D\n"
+ "#define FLAT_SHADING\n");
+ g_smooth_fill_solid_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_LIGHTING\n"
+ "#define SMOOTH_SHADING\n");
+ g_smooth_fill_texture2d_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_LIGHTING\n"
+ "#define USE_TEXTURE_2D\n"
+ "#define SMOOTH_SHADING\n");
+
+ g_flat_fill_solid_shadeless_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define FLAT_SHADING\n");
+ g_flat_fill_texture2d_shadeless_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_TEXTURE_2D\n"
+ "#define FLAT_SHADING\n");
+ g_smooth_fill_solid_shadeless_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define SMOOTH_SHADING\n");
+ g_smooth_fill_texture2d_shadeless_program = linkProgram(
+ version,
+ "#define USE_COLOR_MATERIAL\n"
+ "#define USE_TEXTURE_2D\n"
+ "#define SMOOTH_SHADING\n");
+
+ g_wireframe_program = linkProgram(
+ version,
+ "#define WIREFRAME\n");
glGenBuffers(1, &g_lighting_ub);
glBindBuffer(GL_UNIFORM_BUFFER, g_lighting_ub);
@@ -416,28 +494,31 @@ void openSubdiv_osdGLDisplayDeinit(void)
if (g_lighting_ub != 0) {
glDeleteBuffers(1, &g_lighting_ub);
}
- if (g_flat_fill_solid_program) {
- glDeleteProgram(g_flat_fill_solid_program);
- }
- if (g_flat_fill_texture2d_program) {
- glDeleteProgram(g_flat_fill_texture2d_program);
- }
- if (g_smooth_fill_solid_program) {
- glDeleteProgram(g_flat_fill_solid_program);
- }
- if (g_smooth_fill_texture2d_program) {
- glDeleteProgram(g_smooth_fill_texture2d_program);
- }
- if (g_wireframe_program) {
- glDeleteProgram(g_wireframe_program);
- }
+#define SAFE_DELETE_PROGRAM(program) \
+ do { \
+ if (program) { \
+ glDeleteProgram(program); \
+ } \
+ } while (false)
+
+ SAFE_DELETE_PROGRAM(g_flat_fill_solid_program);
+ SAFE_DELETE_PROGRAM(g_flat_fill_texture2d_program);
+ SAFE_DELETE_PROGRAM(g_smooth_fill_solid_program);
+ SAFE_DELETE_PROGRAM(g_smooth_fill_texture2d_program);
+ SAFE_DELETE_PROGRAM(g_flat_fill_solid_shadeless_program);
+ SAFE_DELETE_PROGRAM(g_flat_fill_texture2d_shadeless_program);
+ SAFE_DELETE_PROGRAM(g_smooth_fill_solid_shadeless_program);
+ SAFE_DELETE_PROGRAM(g_smooth_fill_texture2d_shadeless_program);
+ SAFE_DELETE_PROGRAM(g_wireframe_program);
+
+#undef SAFE_DELETE_PROGRAM
}
void openSubdiv_osdGLMeshDisplayPrepare(int use_osd_glsl,
int active_uv_index)
{
- g_use_osd_glsl = use_osd_glsl != 0;
g_active_uv_index = active_uv_index;
+ g_use_osd_glsl = (use_osd_glsl != 0);
/* Update transformation matrices. */
glGetFloatv(GL_PROJECTION_MATRIX, g_transform.projection_matrix);
@@ -494,7 +575,7 @@ void openSubdiv_osdGLMeshDisplayPrepare(int use_osd_glsl,
}
}
-static GLuint prepare_patchDraw(GLMeshInterface *mesh,
+static GLuint prepare_patchDraw(OpenSubdiv_GLMesh *gl_mesh,
bool fill_quads)
{
GLint program = 0;
@@ -509,51 +590,74 @@ static GLuint prepare_patchDraw(GLMeshInterface *mesh,
glUniform1i(location, model == GL_FLAT);
}
- /* TODO(sergey): Bring this back. */
-#if 0
/* Face-vertex data */
- if (mesh->GetDrawContext()->GetFvarDataTextureBuffer()) {
- glActiveTexture(GL_TEXTURE31);
- glBindTexture(GL_TEXTURE_BUFFER,
- mesh->GetDrawContext()->GetFvarDataTextureBuffer());
- glActiveTexture(GL_TEXTURE0);
+ if (gl_mesh->fvar_data != NULL) {
+ if (gl_mesh->fvar_data->texture_buffer) {
+ glActiveTexture(GL_TEXTURE31);
+ glBindTexture(GL_TEXTURE_BUFFER,
+ gl_mesh->fvar_data->texture_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ if (gl_mesh->fvar_data->offset_buffer) {
+ glActiveTexture(GL_TEXTURE30);
+ glBindTexture(GL_TEXTURE_BUFFER,
+ gl_mesh->fvar_data->offset_buffer);
+ glActiveTexture(GL_TEXTURE0);
+ }
GLint location = glGetUniformLocation(program, "osd_fvar_count");
if (location != -1) {
- glUniform1i(location, mesh->GetFVarCount());
+ glUniform1i(location, gl_mesh->fvar_data->fvar_width);
}
location = glGetUniformLocation(program, "osd_active_uv_offset");
if (location != -1) {
- glUniform1i(location,
- g_active_uv_index * 2);
+ if (gl_mesh->fvar_data->channel_offsets.size() > 0 &&
+ g_active_uv_index >= 0)
+ {
+ glUniform1i(location,
+ gl_mesh->fvar_data->channel_offsets[g_active_uv_index]);
+ } else {
+ glUniform1i(location, 0);
+ }
}
+ } else {
+ glUniform1i(glGetUniformLocation(program, "osd_fvar_count"), 0);
+ glUniform1i(glGetUniformLocation(program, "osd_active_uv_offset"), 0);
}
-#endif
-
}
return program;
}
if (fill_quads) {
int model;
- GLboolean use_texture_2d;
+ GLboolean use_texture_2d, use_lighting;
glGetIntegerv(GL_SHADE_MODEL, &model);
glGetBooleanv(GL_TEXTURE_2D, &use_texture_2d);
+ glGetBooleanv(GL_LIGHTING, &use_lighting);
if (model == GL_FLAT) {
if (use_texture_2d) {
- program = g_flat_fill_texture2d_program;
+ program = use_lighting
+ ? g_flat_fill_texture2d_program
+ : g_flat_fill_texture2d_shadeless_program;
}
else {
- program = g_flat_fill_solid_program;
+ program = use_lighting
+ ? g_flat_fill_solid_program
+ : g_flat_fill_solid_shadeless_program;
}
}
else {
if (use_texture_2d) {
- program = g_smooth_fill_texture2d_program;
+ program = use_lighting
+ ? g_smooth_fill_texture2d_program
+ : g_smooth_fill_texture2d_shadeless_program;
}
else {
- program = g_smooth_fill_solid_program;
+ program = use_lighting
+ ? g_smooth_fill_solid_program
+ : g_smooth_fill_solid_shadeless_program;
}
}
}
@@ -562,7 +666,7 @@ static GLuint prepare_patchDraw(GLMeshInterface *mesh,
program = g_wireframe_program;
}
- bindProgram(mesh, program);
+ bindProgram(gl_mesh, program);
return program;
}
@@ -623,7 +727,7 @@ static void draw_partition_patches_range(GLMeshInterface *mesh,
const int num_draw_patches = std::min(num_remained_patches,
num_block_patches - start_draw_patch);
perform_drawElements(program,
- i,
+ i + start_draw_patch,
num_draw_patches * num_control_verts,
patch.GetIndexBase() + start_draw_patch * num_control_verts);
num_remained_patches -= num_draw_patches;
@@ -669,7 +773,7 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
}
/* Setup GLSL/OpenGL to draw patches in current context. */
- GLuint program = prepare_patchDraw(mesh, fill_quads != 0);
+ GLuint program = prepare_patchDraw(gl_mesh, fill_quads != 0);
if (start_patch != -1) {
draw_partition_patches_range(mesh,
@@ -684,3 +788,23 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
/* Finish patch drawing by restoring all changes to the OpenGL context. */
finish_patchDraw(fill_quads != 0);
}
+
+void openSubdiv_osdGLAllocFVar(OpenSubdiv_TopologyRefinerDescr *topology_refiner,
+ OpenSubdiv_GLMesh *gl_mesh,
+ const float *fvar_data)
+{
+ GLMeshInterface *mesh =
+ (GLMeshInterface *)(gl_mesh->descriptor);
+ gl_mesh->fvar_data = OBJECT_GUARDED_NEW(OpenSubdiv_GLMeshFVarData);
+ gl_mesh->fvar_data->Create(topology_refiner->osd_refiner,
+ mesh->GetFarPatchTable(),
+ 2,
+ fvar_data);
+}
+
+void openSubdiv_osdGLDestroyFVar(OpenSubdiv_GLMesh *gl_mesh)
+{
+ if (gl_mesh->fvar_data != NULL) {
+ OBJECT_GUARDED_DELETE(gl_mesh->fvar_data, OpenSubdiv_GLMeshFVarData);
+ }
+}
diff --git a/intern/opensubdiv/opensubdiv_topology_refiner.h b/intern/opensubdiv/opensubdiv_topology_refiner.h
new file mode 100644
index 00000000000..b00f6a54201
--- /dev/null
+++ b/intern/opensubdiv/opensubdiv_topology_refiner.h
@@ -0,0 +1,41 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __OPENSUBDIV_TOPOLOGY_REFINER_H__
+#define __OPENSUBDIV_TOPOLOGY_REFINER_H__
+
+#include <opensubdiv/far/topologyRefiner.h>
+
+typedef struct OpenSubdiv_TopologyRefinerDescr {
+ OpenSubdiv::Far::TopologyRefiner *osd_refiner;
+
+ /* TODO(sergey): For now only, need to find better place
+ * after revisiting whole OSD drawing pipeline and Blender
+ * integration.
+ */
+ std::vector<float> uvs;
+} OpenSubdiv_TopologyRefinerDescr;
+
+#endif /* __OPENSUBDIV_TOPOLOGY_REFINER_H__ */