diff options
Diffstat (limited to 'projectfiles/gameengine/converter/KX_converter.dsp')
-rw-r--r-- | projectfiles/gameengine/converter/KX_converter.dsp | 556 |
1 files changed, 278 insertions, 278 deletions
diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index 96826d3004b..5eb80f58305 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -1,278 +1,278 @@ -# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_converter - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
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+# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug"
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+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+# PROP Target_Dir ""
+MTL=midl.exe
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll"
+# PROP Target_Dir ""
+MTL=midl.exe
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
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+# Name "KX_converter - Win32 Debug"
+# Name "KX_converter - Win32 MT DLL Debug"
+# Name "KX_converter - Win32 MT DLL Release"
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp
+# End Source File
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+
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h
+# End Source File
+# End Group
+# End Target
+# End Project
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