diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/network/network/NG_network.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/network/network/NG_network.vcproj | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/network/network/NG_network.vcproj b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj new file mode 100644 index 00000000000..60dc5655fb6 --- /dev/null +++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj @@ -0,0 +1,361 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="NG_network" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\mtdll\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\debug\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\blenplayer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\NG_network.pch" + AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\network\" + WarningLevel="2" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\build\msvc_7\libs\NG_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |