diff options
Diffstat (limited to 'projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj')
-rw-r--r-- | projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj new file mode 100644 index 00000000000..9a807f2d39a --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -0,0 +1,317 @@ +<?xml version="1.0" encoding="shift_jis"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.10" + Name="PHY_Bullet" + ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="BlenderPlayer Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="BlenderPlayer Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="FALSE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="2" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\bullet\mtdll\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Bullet.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" + UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> + </Filter> + <File + RelativePath=".\ReadMe.txt"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |