diff options
Diffstat (limited to 'projectfiles_vc9/gameengine/physics/PHY_Physics')
-rw-r--r-- | projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj | 21 | ||||
-rw-r--r-- | projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj | 17 |
2 files changed, 32 insertions, 6 deletions
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj index 9d55727e90f..e6991592d40 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj @@ -4,6 +4,7 @@ Version="9,00"
Name="PHY_Bullet"
ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+ RootNamespace="PHY_Bullet"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
@@ -41,7 +42,7 @@ <Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -109,7 +110,7 @@ />
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@@ -175,7 +176,7 @@ />
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@@ -242,7 +243,7 @@ <Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -311,7 +312,7 @@ <Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -379,7 +380,7 @@ />
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@@ -430,6 +431,10 @@ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdGraphicController.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp"
>
</File>
@@ -444,6 +449,10 @@ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdGraphicController.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h"
>
</File>
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 582aed500ac..5441c5bd4f1 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -4,6 +4,7 @@ Version="9,00"
Name="PHY_Physics"
ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ RootNamespace="PHY_Physics"
TargetFrameworkVersion="131072"
>
<Platforms>
@@ -470,6 +471,14 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
>
</File>
@@ -495,6 +504,14 @@ >
</File>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"
>
</File>
|