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-#!BPY
-# -*- coding: latin-1 -*-
-"""
-Name: 'Motion Capture (.c3d)...'
-Blender: 246
-Group: 'Import'
-Tooltip: 'Import a C3D Motion Capture file'
-"""
-__script__ = "C3D Motion Capture file import"
-__author__ = " Jean-Baptiste PERIN, Roger D. Wickes (rogerwickes@yahoo.com)"
-__version__ = "0.9"
-__url__ = ["Communicate problems and errors, BlenderArtists.org, Python forum"]
-__email__= ["rogerwickes@yahoo.com", "c3d script"]
-__bpydoc__ = """\
-c3d_import.py v0.8
-
-Script loading Graphics Lab Motion Capture file,
-Usage:<br>
- - Run the script <br>
- - Choose the file to open<br>
- - Press Import C3D button<br>
-
-Version History:
- 0.4: PERIN Released under Blender Artistic Licence
- 0.5: WICKES used marker names, fixed 2.45 depricated call
- 0.6: WICKES creates armature for each subject
- 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
- 0.8: WICKES resolved DEC support issue
- 0.9: BARTON removed scene name change, whitespace edits. WICKES added IK layers
-"""
-
-#----------------------------------------------
-# (c) Jean-Baptiste PERIN december 2005, released under Blender Artistic Licence
-# for the Blender 2.40 Python Scripts Bundle.
-#----------------------------------------------
-
-######################################################
-# This script imports a C3D file into blender.
-# Loader is based on MATLAB C3D loader from
-# Alan Morris, Toronto, October 1998
-# Jaap Harlaar, Amsterdam, april 2002
-######################################################
-
-import string
-import Blender
-from Blender import *
-import bpy
-import struct
-import BPyMessages
-Vector= Blender.Mathutils.Vector
-Euler= Blender.Mathutils.Euler
-Matrix= Blender.Mathutils.Matrix
-RotationMatrix = Blender.Mathutils.RotationMatrix
-TranslationMatrix= Blender.Mathutils.TranslationMatrix
-
-#=================
-# Global Variables, Constants, Defaults, and Shorthand References
-#=================
-# set senstitivity for displaying debug/console messages. 0=few, 100=max, including clicks at major steps
-# debug(num,string) to conditionally display status/info in console window
-DEBUG=Blender.Get('rt')
-
-# marker sets known in the world
-HUMAN_CMU= "HumanRTKm.mkr" # The Human Real-Time capture marker set used by CMU
-HUMAN_CMU2="HumanRT.mkr" # found in another file, seems same as others in that series
-MARKER_SETS = [ HUMAN_CMU, HUMAN_CMU2 ] # marker sets that this program supports (can make an armature for)
-XYZ_LIMIT= 10000 #max value for coordinates if in integer format
-
-# what layers to put stuff on in scene. 1 is selected, so everything goes there
-# selecting only layer 2 shows only the armature moving, 12 shows only the empties
-LAYERS_ARMOB= [1,2]
-LAYERS_MARKER=[1,12]
-LAYERS_IK=[1,11]
-IK_PREFIX="ik_" # prefix in empty name: ik_prefix+subject prefix+bone name
-
-CLEAN=True # Should program ignore markers at (0,0,0) and beyond the outer limits?
-
-scn = Blender.Scene.GetCurrent()
-
-BCS=Blender.Constraint.Settings # shorthand dictionary - define with brace, reference with bracket
-trackto={"+x":BCS.TRACKX, "+y":BCS.TRACKY, "+z":BCS.TRACKZ, "-x":BCS.TRACKNEGX, "-y":BCS.TRACKNEGY, "-z":BCS.TRACKNEGZ}
-trackup={"x":BCS.UPX, "y":BCS.UPY, "z":BCS.UPZ}
-
-#=============================#
-# Classes
-#=============================#
-class Marker:
- def __init__(self, x, y, z):
- self.x=0.0
- self.y=0.0
- self.z=0.0
-
- def __repr__(self): #report on self, as in if just printed
- return str("[x = "+str(self.x) +" y = " + str(self.y)+" z = "+ str(self.z)+"]")
-
-class ParameterGroup:
- def __init__(self, nom, description, parameter):
- self.name = nom
- self.description = description
- self.parameter = parameter
-
- def __repr__(self):
- return self.name, " ", self.description, " ", self.parameter
-
-class Parameter:
- def __init__(self, name, datatype, dim, data, description):
- self.name = name
- self.datatype = datatype
- self.dim = dim
- self.data = data
- self.description = description
-
- def __repr__(self):
- return self.name, " ", self.description, " ", self.dim
-
-class MyVector:
- def __init__(self, fx,fy,fz):
- self.x=fx
- self.y=fy
- self.z=fz
-
-class Mybone:
- "information structure for bone generation and posing"
- def __init__(self, name,vec,par,head,tail,const):
- self.name=name # name of this bone. must be unique within armature
- self.vec=vec # edit bone vector it points
- self.parent=par # name of parent bone to locate head and form a chain
- self.headMark=head # list of 0+ markers where the head of this non-parented bone should be placed
- self.tailMark=tail # list of 0+ markers where the tip should be placed
- self.const=const # list of 0+ constraint tuples to control posing
- self.head=MyVector(0,0,0) #T-pose location
- self.tail=MyVector(0,0,0)
- def __repr__(self):
- return '[Mybone "%s"]' % self.name
-
-
-#=============================#
-# functions/modules
-#=============================#
-def error(str):
- Draw.PupMenu('ERROR%t|'+str)
- return
-def status(str):
- Draw.PupMenu('STATUS%t|'+str+"|Continue?")
- return
-def debug(num,msg): #use log4j or just console here.
- if DEBUG >= num:
- print 'debug:', (' '*num), msg
- #TODO: if level 0, make a text file in Blender file to record major stuff
- return
-
-def names(ob): return ob.name
-
-
-#########
-# Cette fonction renvoie la liste des empties
-# in :
-# out : emp_list (List of Object) la liste des objets de type "Empty"
-#########
-def getEmpty(name):
- obs = [ob for ob in scn.objects if ob.type=="Empty" and ob.name==name]
- if len(obs)==0:
- return None
- elif len(obs)==1:
- return obs[0]
- else:
- error("FATAL ERROR: %i empties %s in file" % (len(obs),ob[0]))
-#########
-# Cette fonction renvoie un empty
-# in : objname : le nom de l'empty recherche
-# out : myobj : l'empty cree ou retrouve
-#########
-def getOrCreateEmpty(objname):
- myobj= getEmpty(objname)
- if myobj==None:
- myobj = scn.objects.new("Empty",objname)
- debug(50,'Marker/Empty created %s' % myobj)
- return myobj
-
-def getOrCreateCurve(ipo, curvename):
- """
- Retrieve or create a Blender Ipo Curve named C{curvename} in the C{ipo} Ipo
-
- >>> import mylib
-
- >>> lIpo = GetOrCreateIPO("Une IPO")
- >>> laCurve = getOrCreateCurve(lIpo, "RotX")
-
- Either an ipo curve named C{curvename} exists before the call then this curve is returned,
- Or such a curve doesn't exist before the call .. then it is created into the c{ipo} Ipo and returned
-
- @type ipo: Blender Ipo
- @param ipo: the Ipo in which the curve must be retrieved or created.
- @type curvename: string
- @param curvename: name of the IPO.
- @rtype: Blender Curve
- @return: a Blender Curve named C{curvename} in the C{ipo} Ipo
- """
- try:
- mycurve = ipo.getCurve(curvename)
- if mycurve != None:
- pass
- else:
- mycurve = ipo.addCurve(curvename)
- except:
- mycurve = ipo.addCurve(curvename)
- return mycurve
-
-def eraseIPO (objectname):
- object = Blender.Object.Get(objectname)
- lIpo = object.getIpo()
- if lIpo != None:
- nbCurves = lIpo.getNcurves()
- for i in range(nbCurves):
- nbBezPoints = lIpo.getNBezPoints(i)
- for j in range(nbBezPoints):
- lIpo.delBezPoint(i)
-
-def comp_loc(emptyNameList):
- myloc=Vector(0,0,0)
- for emName in emptyNameList:
- myobj = Blender.Object.Get(emName)
- for i in range(3):
- myloc[i]= myloc[i]+(myobj.loc[i]/len(emptyNameList)) #take the average loc of all marks
- return myloc
-
-def comp_len(head, tail): # computes the length of a bone
- headvec=comp_loc(head)
- tailvec=comp_loc(tail)
- netvec=headvec-tailvec
- return netvec.length
-
-def createHumanCMU(): # human bone structure, makes a node set for CMU MoCap Lab
- # order of bones: "spine","chest","neck","head",...face toward you in front view
- # pose constraints are tuples of (type,target,influence,other-as-needed)
- # constraint stack order is important. for proper bone pointing and orinetation:
- # IK, then TT +YZ in world space. then LR XZ to 0 in world space, this points the bone, twists it, but then
- # limits the rotation to the sidebar enpty with the Z facing it, and Y pointing along the bone.
- nodes=[] # bonename, vector, parent, head targets, tail targets, constraint list
- for i in range(23): nodes.append(Mybone("name","vec","par",[],[],[]))
- nodes[0]= Mybone("root", "-Y","",["RBWT", "LBWT"],["RFWT", "LFWT", "RBWT", "LBWT"],[("LOC","RBWT",1.0),("LOC","LBWT",0.5),("IK","RFWT",1.0),("IK","LFWT",0.5),("TT","RBWT",1,"+YZ"),("LR","XZ",1)])
- nodes[1]= Mybone("spine","+Z","root",[],["STRN","T10"],[("IK","STRN",1.0),("IK","T10",0.5),("TT","STRN",1,"+YZ"),("LR","XZ",1)])
- nodes[2]= Mybone("chest","+Z","spine",[],["CLAV","C7"],[("IK","CLAV",1.0),("IK","C7",0.5),("TT","CLAV",1,"+YZ"),("LR","XZ",1)])
- nodes[3]= Mybone("neck", "+Z","chest",[],["RBHD","LBHD"],[("IK","RBHD",1.0),("IK","LBHD",0.5),("TT","LBHD",1,"+YZ"),("LR","XZ",1)])
- nodes[4]= Mybone("head" ,"-Y","neck",[],["RFHD","LFHD"],[("IK","RFHD",1.0),("IK","LFHD",0.5),("TT","LFHD",1,"+YZ"),("LR","XZ",1)])
-
- nodes[5]= Mybone("shoulder.R","-X","chest",[],["RSHO"],[("IK","RSHO",1.0)])
- nodes[6]= Mybone("toparm.R", "-X","shoulder.R",[],["RELB"],[("IK","RELB",1.0),("TT","RUPA",1,"+YZ"),("LR","XZ",1)])
- nodes[7]= Mybone("lowarm.R", "-X","toparm.R",[],["RWRA","RWRB"],[("IK","RWRA",1.0),("IK","RWRB",0.5),("TT","RFRM",1,"+YZ"),("LR","XZ",1)])
- nodes[8]= Mybone("hand.R", "-X","lowarm.R",[],["RFIN"],[("IK","RFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"RTHM"
-
- nodes[9]= Mybone("hip.R", "-X","root",[],["RFWT","RBWT"],[("IK","RFWT",1.0),("IK","RBWT",0.5)])
- nodes[10]=Mybone("topleg.R","-Z","hip.R",[],["RKNE"],[("IK","RKNE",1),("TT","RTHI",1,"+YZ"),("LR","XZ",1)])
- nodes[11]=Mybone("lowleg.R","-Z","topleg.R",[],["RANK","RHEE"],[("IK","RHEE",1.0),("TT","RSHN",1,"+YZ"),("LR","XZ",1)])
- nodes[12]=Mybone("foot.R", "-Y","lowleg.R",[],["RTOE","RMT5"],[("IK","RTOE",1.0),("IK","RMT5",0.2),("TT","RMT5",1,"+YZ")])
- nodes[13]=Mybone("toes.R", "-Y","foot.R",[],["RTOE"],[("IK","RTOE",1.0)])
-
- nodes[14]=Mybone("shoulder.L","+X","chest",[],["LSHO"],[("IK","LSHO",1.0)])
- nodes[15]=Mybone("toparm.L", "+X","shoulder.L",[],["LELB"],[("IK","LELB",1.0),("TT","LUPA",1,"+YZ"),("LR","XZ",1)])
- nodes[16]=Mybone("lowarm.L", "+X","toparm.L",[],["LWRA","LWRB"],[("IK","LWRA",1.0),("IK","LWRB",0.5),("TT","LFRM",1,"+YZ"),("LR","XZ",1)])
- nodes[17]=Mybone("hand.L", "+X","lowarm.L",[],["LFIN"],[("IK","LFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"LTHM"
-
- nodes[18]=Mybone("hip.L", "+X","root",[],["LFWT","LBWT"],[("IK","LFWT",1.0),("IK","LBWT",0.5)])
- nodes[19]=Mybone("topleg.L","-Z","hip.L",[],["LKNE"],[("IK","LKNE",1),("TT","LTHI",1,"+YZ"),("LR","XZ",1)])
- nodes[20]=Mybone("lowleg.L","-Z","topleg.L",[],["LANK","LHEE"],[("IK","LHEE",1.0),("TT","LSHN",1,"+YZ"),("LR","XZ",1)])
- nodes[21]=Mybone("foot.L", "-Y","lowleg.L",[],["LTOE","LMT5"],[("IK","LTOE",1.0),("IK","LMT5",0.2),("TT","LMT5",1,"+YZ"),("LR","XZ",1)])
- nodes[22]=Mybone("toes.L", "-Y","foot.L",[],["LTOE"],[("IK","LTOE",1.0)])
- return nodes
-
-def createNodes(marker_set): # make a list of bone name, parent, edit head loc, edit tail loc, pose constraints
- #ultimately, I want to read in an XML file here that specifies the node trees for various marker sets
- if marker_set==HUMAN_CMU: nodes= createHumanCMU() #load up and verify the file has the CMU marker set
- elif marker_set==HUMAN_CMU2: nodes= createHumanCMU()
- else: nodes=[]
- return nodes
-def findEntry(item,list):
- for i in range(len(list)):
- if item==list[i]: break
- debug(100,"findEtnry %s is %i in list of %i items" % (item,i,len(list)))
- return i
-def makeNodes(prefix, markerList, empties, marker_set): #make sure the file has the nodes selected
- nodes= createNodes(marker_set) # list has generic marker names; replace them with the actual object names created
- #each entry in markerlist has a corresponding entry in empties in the same order
- errList=[]
- for i in range(len(nodes)):
- node= nodes[i]
- debug(60,"Adapting node %s to prefix %s" % (node,prefix))
-
- #replace generic head markers with actual empty names
- for im in range(len(node.headMark)):
- marker= node.headMark[im]
- mark= prefix+marker
- imn= findEntry(mark,markerList)
- if imn < len(markerList):
- debug(90,"Adapating head marker %s to %s" % (marker,empties[imn].name))
- nodes[i].headMark[im]= empties[imn].name
- else: errList.append([node.name,"head location",mark,node,2])
-
- #replace generic tail markers with actual empty names
- for im in range(len(node.tailMark)):
- marker= node.tailMark[im]
- mark= prefix+marker
- imn= findEntry(mark,markerList)
- if imn < len(markerList):
- debug(90,"Adapating marker %s to %s" % (marker,empties[imn].name))
- nodes[i].tailMark[im]= empties[imn].name
- else: errList.append([node.name,"tail location",mark,node,2])
-
- #replace generic constraint markers (if the constraint references a marker) with empty name
- for im in range(len(node.const)):
- const=node.const[im]
- if const[0] in ("LOC","IK","TT"):
- marker=const[1]
- mark= prefix+marker
- imn= findEntry(mark,markerList)
- if imn < len(markerList):
- debug(90,"Adapating %s constraint marker %s to %s" % (const[0],marker,empties[imn].name))
- if const[0] in ("IK","LR","LOC"):
- nodes[i].const[im]=(const[0], empties[imn].name, const[2])
- else: nodes[i].const[im]=(const[0], empties[imn].name, const[2], const[3])
- else: errList.append([node.name,const[0]+" constraint",mark,node,4])
-
- if errList!=[]: #we have issues.
- for err in errList:
- debug(0,"Bone "+err[0]+" specifies "+err[2]+" as "+err[1]+"which was not specified in file.")
- #need a popup here to ignore/cleanup node tree, or add the marker(?) or abort
- usrOption= 1
- if usrOption==0: #ignore this marker (remove it)
- for node in nodes: #find the bone in error
- if node.name==err[0]:
- print "Before",node
- if err[3] in range(2,3):
- node[err[3]].remove(err[2]) #find the marker in error and remove it
- elif err[3]==4: #find the constraint and remove it
- for const in node.const:
- if const[1]==err[2]: node.const.remove(const)
- print "After",node
- elif usrOption==1: #add these markers as static empties, and user will automate them later
- #and the bones will be keyed to them, so it will all be good.
- #file may have just mis-named the empty, or the location can be derived based on other markers
- em= getOrCreateEmpty(err[2])
- em.layers= LAYERS_MARKER
- else: abort() #abend
- if DEBUG==100: status("Nodes Updated")
- return nodes #nodes may be updated
-
-def makeBones(arm,nodes):
- debug(20,"Making %i edit bones" % len(nodes))
- for node in nodes:
- bone= Blender.Armature.Editbone()
- bone.name= node.name
- arm.bones[bone.name]= bone #add it to the armature
- debug(50,"Bone added: %s" % bone)
- if bone.name <> node.name:
- debug(0,"ERROR: duplicate node % name specified" % node.name)
- node.name= bone.name #you may not get what you asked for
- if node.parent!="": #parent
- debug(60,"Bone parent: %s"%node.parent)
- bone.parent= arm.bones[node.parent]
- bone.options = [Armature.CONNECTED]
- #compute head = average of the reference empties
- if node.headMark==[]: # no head explicitly stated, must be tail of parent
- for parnode in nodes:
- if node.parent==parnode.name: break
- node.headMark= parnode.tailMark
- node.head= parnode.tail
- else: node.head= comp_loc(node.headMark) #node head is specified, probably only for root.
-
- bone.head= node.head
- debug(60,"%s bone head: (%0.2f, %0.2f, %0.2f)" % (bone.name,bone.head.x, bone.head.y, bone.head.z))
- mylen=comp_len(node.headMark,node.tailMark) # length of the bone as it was recorded for that person
- # for our T position, compute the bone length, add it to the head vector component to get the tail
- if node.vec[0]=="-": mylen=-mylen
- debug(80,"Bone vector %s length %0.2f" %(node.vec,mylen))
- node.tail= Vector(node.head)
- myvec=node.vec[1].lower()
- if myvec=="x": node.tail.x+=mylen
- elif myvec=="y": node.tail.y+=mylen
- elif myvec=="z": node.tail.z+=mylen
- else:
- debug(0,"%s %s %s %s" % (node.vec,myvec,node.vec[0],node.vec[1]))
- error("ERROR IN BONE SPEC ")
- bone.tail= node.tail
- debug(60,"Bone tail: (%i,%i,%i)" %(bone.tail.x, bone.tail.y, bone.tail.z))
- #Armature created in the T postion, but with bone lengths to match the marker set and subject
- #when this is constrained to the markers, the recorded action will be relative to a know Rotation
- #so that all recorded actions should be interchangeable. wooot!
- #Only have to adjust starting object loc when matching up actions.
- return #arm #updated
-
-def makeConstLoc(pbone,const):
- const_new= pbone.constraints.append(Constraint.Type.COPYLOC)
- const_new.name = const[0]+"-"+const[1]
- const_target=Blender.Object.Get(const[1])
- const_new[BCS.TARGET]= const_target
- const_new.influence = const[2]
- return
-
-def makeConstLimRot(pbone,const):
- const_new= pbone.constraints.append(Constraint.Type.LIMITROT)
- const_new.name = const[0]+"-"+const[1]
- for axis in const[1]:
- if axis.lower()=="x": const_new[BCS.LIMIT] |= BCS.LIMIT_XROT #set
- if axis.lower()=="y": const_new[BCS.LIMIT] |= BCS.LIMIT_YROT #set
- if axis.lower()=="z": const_new[BCS.LIMIT] |= BCS.LIMIT_ZROT #set
- const_new[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
- const_new.influence = const[2]
- # fyi, const[Constraint.Settings.LIMIT] &= ~Constraint.Settings.LIMIT_XROT #reset
- return
-
-def makeConstIK(prefix,pbone,const):
- #Blender 246 only supports one IK Solver per bone, but we might want many,
- # so we need to create a reference empty named after the bone
- # that floats between the markers, so the bone can point to it as a singularity
- myob= getOrCreateEmpty(IK_PREFIX+prefix+pbone.name)
- myob.layers= LAYERS_IK
- # note that this empty gets all the IK constraints added on as location constraints
- myconst= myob.constraints.append(Constraint.Type.COPYLOC)
- myconst.name=const[0]+"-"+const[1]
- myconst[Constraint.Settings.TARGET]= Blender.Object.Get(const[1])
- myconst.influence = const[2]
-
- #point the bone once to the empty via IK
- success=False
- for myconst in pbone.constraints:
- if myconst.type == Constraint.Type.IKSOLVER: success=True
- if not(success): #add an IK constraint to the bone to point to the empty
- #print pbone
- myconst= pbone.constraints.append(Constraint.Type.IKSOLVER)
- myconst.name = const[1]
- myconst[BCS.TARGET]= myob
- myconst.influence = const[2]
- #const_new[Constraint.Settings.BONE]= ?
- myconst[BCS.CHAINLEN]= 1
- myconst[BCS.USETIP]= True
- myconst[BCS.STRETCH]= False
- return
-
-def makeConstTT(pbone,const):
- myconst= pbone.constraints.append(Constraint.Type.TRACKTO)
- myconst.name=const[0]+"-"+const[1]
- debug(70,"%s %s" % (myconst,const[3]))
- myob= getEmpty(const[1])
- if myob!= None:
- myconst[BCS.TARGET]= myob
- myconst.influence = const[2]
- #const[3] is the Track and the thrird char is the Up indicator
- myconst[BCS.TRACK]= trackto[const[3][0:2].lower()]
- myconst[BCS.UP]=trackup[const[3][2].lower()]#up direction
- myconst[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
- myconst[BCS.TARGETSPACE]= [BCS.SPACE_LOCAL]
- if const[3][1]==const[3][2]: debug(0,"WARNING: Track To axis and up axis should not be the same. Constraint is INACTIVE")
- else: #marker not found. could be missing from this file, or an error in node spec
- error("TrackTo Constraint for %s |specifies unknown marker %s" % (pbone.name,const[1]))
- return
-
-def makePoses(prefix,arm_ob,nodes): # pose this armature object based on node requirements
- #this is constraint-based posing, not hard-keyed posing.
- #we do constraint-based first so that user can adjust the constraints, possibly smooth/tweak motion
- # add additional bones or referneces/constraints, before baking to hard keyframes
-
- pose= arm_ob.getPose()
- debug(0,"Posing %s %s" % (arm_ob, pose))
- for node in nodes:
- debug(30, "examining %s" %node)
- if len(node.const)>0: #constraints for this bone are desired
- pbone = pose.bones[node.name]
- debug(40,"Posing bone %s" %pbone)
- for const in node.const:
- debug(50,"Constraining %s by %s" %(pbone,const))
- if const[0]=="LOC":makeConstLoc(pbone,const)
- elif const[0]=="IK": makeConstIK(prefix,pbone,const)
- elif const[0]=="LR": makeConstLimRot(pbone,const)
- elif const[0]=="TT": makeConstTT(pbone,const)
- else:
- error("FATAL: constraint %s not supported" %const[0])
- break
- debug(10, "Posing complete. Cycling pose and edit mode")
- pose.update()
- return
-
-def make_arm(subject,prefix,markerList, emptyList,marker_set):
- debug(10,"**************************")
- debug(00, "**** Making Armature for %s..." % subject)
- debug(10, "**************************")
- # copied from bvh import bvh_node_dict2armature; trying to use similar process for further integtration down the road
- # Add the new armature,
-
- nodes= makeNodes(prefix, markerList, emptyList, marker_set) #assume everyone in file uses the same mocap suit
- # each person in the file may be different height, so each needs their own new armature to match marker location
-
-## obs= Blender.Object.Get()
-## success=False
-## for ob in obs:
-## if ob.name==subject:
-## success=True
-## if success:
-## menu="Human Armature already exists for this subject."
-## menu+="%t|Create another in this scene"
-## menu+="%l|Start a new scene"
-## menu+="%l|Use this armature"
-## menusel= Draw.PupMenu(menu)
-
- arm= Blender.Armature.New(subject) #make an armature.
- debug(10,"Created Armature %s" % arm)
- # Put us into editmode
- arm.makeEditable()
- arm.drawType = Armature.OCTAHEDRON
- makeBones(arm,nodes)
- scn = Blender.Scene.GetCurrent() #add it to the current scene. could create new scenes here as yaf
- arm_ob= scn.objects.new(arm) #instance it in the scene. this is the new way for 2.46 to instance objects
- arm_ob.name= subject #name it something like the person it represents
- arm_ob.layers= LAYERS_ARMOB
- debug(20,"Instanced Armature %s" % arm_ob)
- arm.update() #exit editmode. Arm must be instanced as an object before you can save changes or pose it
- Blender.Redraw() # show the world
- if DEBUG==100: status("T-Bones made.")
-
- makePoses(prefix,arm_ob,nodes) #constrain arm_ob with these markers
-
- scn.update(1) #make everyone behave themselves in the scene, and respect the new constraints
- return arm_ob
-
-def setupAnim(StartFrame, EndFrame, VideoFrameRate):
- debug(100, 'VideoFrameRate is %i' %VideoFrameRate)
- if VideoFrameRate<1: VideoFrameRate=1
- if VideoFrameRate>120: VideoFrameRate=120
- # set up anim panel for them
- context=scn.getRenderingContext()
- context.sFrame=StartFrame
- context.eFrame=EndFrame
- context.fps=int(VideoFrameRate)
-
- Blender.Set("curframe",StartFrame)
- Blender.Redraw()
- return
-
-def makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers):
- debug(10, "**************************")
- debug(00, "*** Making Cloud Formation")
- debug(10, "**************************")
- empties=[]
- ipos=[]
- curvesX=[]
- curvesY=[]
- curvesZ=[]
- debug(0, "%i Markers (empty cloud) will be put on layers %s" % (Nmarkers,LAYERS_MARKER))
- # Empty Cloud formation
- for i in range(Nmarkers):
- debug(100,"%i marker %s"%(i, markerList[i]))
- emptyname = markerList[i] # rdw: to use meaningful names from Points parameter
- em= getOrCreateEmpty(emptyname) #in this scene
- em.layers= LAYERS_MARKER
- #make a list of the actual empty
- empties.append(em)
- #assign it an ipo with the loc xyz curves
- lipo = Ipo.New("Object",em.name)
- ipos.append(lipo)
- curvesX.append(getOrCreateCurve(ipos[i],'LocX'))
- curvesY.append(getOrCreateCurve(ipos[i],'LocY'))
- curvesZ.append(getOrCreateCurve(ipos[i],'LocZ'))
- empties[i].setIpo(ipos[i])
- debug(30,"Cloud of %i empties created." % len(empties))
- NvideoFrames= EndFrame-StartFrame+1
- debug(10, "**************************")
- debug(00, "**** Calculating Marker Ipo Curves over %i Frames ..." % NvideoFrames)
- debug(10, "**************************")
- err= index=0 #number of errors, logical frame
- for frame in range(StartFrame,EndFrame+1):
- if index==0: start=sys.time()
- elif index==100:
- tmp=(NvideoFrames-100)*(sys.time()-start)/6000
- debug(0,"%i minutes process time estimated" % tmp)
- elif index >100: print index*100/(NvideoFrames-1),"% complete\r",
- for i in range(Nmarkers):
- if Markers[index][i].z < 0: Markers[index][i].z= -Markers[index][i].z
- success=True
- if CLEAN: #check for good data
- # C3D marker decoding may have coordinates negative (improper sign bit decoding?)
- myX= abs(Markers[index][i].x)
- myY= abs(Markers[index][i].y)
- myZ= Markers[index][i].z
- if myX > 10000 or myY > 10000 or myZ > 10000: success=False
- if myX <.01 and myY <.01 and myZ <.01: success=False # discontinuity in marker tracking (lost marker)
-
- if success:
- curvesX[i].append((frame, Markers[index][i].x)) #2.46 knot method
- curvesY[i].append((frame, Markers[index][i].y))
- curvesZ[i].append((frame, Markers[index][i].z))
- if frame==StartFrame: debug(40, "%s loc frame %i: (%0.2f, %0.2f, %0.2f)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
- else:
- err+=1 # some files have thousands...
- #debug(30,"Point ignored for marker:%s frame %i: (%i, %i, %i)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
- index += 1
- debug(70, "%i points ignored across all markers and frames. Recalculating..." % err)
-
- for i in range(Nmarkers):
- curvesX[i].Recalc()
- curvesY[i].Recalc()
- curvesZ[i].Recalc()
- Blender.Set('curframe', StartFrame)
- Blender.Redraw()
- if DEBUG==100: status("Clound formed")
- return empties
-
-def getNumber(str, length):
- if length==2: # unsigned short
- return struct.unpack('H',str[0:2])[0], str[2:]
- sum = 0
- for i in range(length):
- #sum = (sum << 8) + ord(str[i]) for big endian
- sum = sum + ord(str[i])*(2**(8*i))
- return sum, str[length:]
-def unpackFloat(chunk,proctype):
- #print proctype
- myvar=chunk[0:4]
- if proctype==2: #DEC-VAX
- myvar=chunk[2:4]+chunk[0:2] #swap lo=hi word order pair
- return struct.unpack('f',myvar[0:4])[0]
-
-def getFloat(chunk,proctype):
- return unpackFloat(chunk, proctype), chunk[4:]
-def parseFloat(chunk,ptr,proctype):
- return unpackFloat(chunk[ptr:ptr+4], proctype), ptr+4
-
-
-def load_c3d(FullFileName):
-# Input: FullFileName - file (including path) to be read
-#
-# Variable:
-# Markers 3D-marker data [Nmarkers x NvideoFrames x Ndim(=3)]
-# VideoFrameRate Frames/sec
-# AnalogSignals Analog signals [Nsignals x NanalogSamples ]
-# AnalogFrameRate Samples/sec
-# Event Event(Nevents).time ..value ..name
-# ParameterGroup ParameterGroup(Ngroups).Parameters(Nparameters).data ..etc.
-# CameraInfo MarkerRelated CameraInfo [Nmarkers x NvideoFrames]
-# ResidualError MarkerRelated ErrorInfo [Nmarkers x NvideoFrames]
-
- Markers=[];
- VideoFrameRate=120;
- AnalogSignals=[];
- AnalogFrameRate=0;
- Event=[];
- ParameterGroups=[];
- CameraInfo=[];
- ResidualError=[];
-
- debug(10, "*********************")
- debug(10, "**** Opening File ***")
- debug(10, "*********************")
-
- #ind=findstr(FullFileName,'\');
- #if ind>0, FileName=FullFileName(ind(length(ind))+1:length(FullFileName)); else FileName=FullFileName; end
- debug(0, "FileName = " + FullFileName)
- fid=open(FullFileName,'rb'); # native format (PC-intel). ideasman says maybe rU
- content = fid.read();
- content_memory = content
- #Header section
- NrecordFirstParameterblock, content = getNumber(content,1) # Reading record number of parameter section
-
- key, content = getNumber(content,1)
- if key!=80:
- error('File: does not comply to the C3D format')
- fid.close()
- return
- #Paramter section
- content = content[512*(NrecordFirstParameterblock-1)+1:] # first word ignored
- #file format spec says that 3rd byte=NumberofParmaterRecords... but is ignored here.
- proctype,content =getNumber(content,1)
- proctype = proctype-83
- proctypes= ["unknown","(INTEL-PC)","(DEC-VAX)","(MIPS-SUN/SGI)"]
-
- if proctype in (1,2): debug(0, "Processor coding %s"%proctypes[proctype])
- elif proctype==3: debug(0,"Program untested with %s"%proctypes[proctype])
- else:
- debug(0, "INVALID processor type %i"%proctype)
- proctype=1
- debug(0,"OVERRIDE processor type %i"%proctype)
-
- #if proctype==2,
- # fclose(fid);
- # fid=fopen(FullFileName,'r','d'); % DEC VAX D floating point and VAX ordering
- #end
- debug(10, "***********************")
- debug(00, "**** Reading Header ***")
- debug(10, "***********************")
-
- # ###############################################
- # ## ##
- # ## read header ##
- # ## ##
- # ###############################################
-
- #%NrecordFirstParameterblock=fread(fid,1,'int8'); % Reading record number of parameter section
- #%key1=fread(fid,1,'int8'); % key = 80;
-
- content = content_memory
- #fseek(fid,2,'bof');
- content = content[2:]
-
- #
- Nmarkers, content=getNumber(content, 2)
- NanalogSamplesPerVideoFrame, content = getNumber(content, 2)
- StartFrame, content = getNumber(content, 2)
- EndFrame, content = getNumber(content, 2)
- MaxInterpolationGap, content = getNumber(content, 2)
-
- Scale, content = getFloat(content,proctype)
-
- NrecordDataBlock, content = getNumber(content, 2)
- NanalogFramesPerVideoFrame, content = getNumber(content, 2)
-
- if NanalogFramesPerVideoFrame > 0:
- NanalogChannels=NanalogSamplesPerVideoFrame/NanalogFramesPerVideoFrame
- else:
- NanalogChannels=0
-
- VideoFrameRate, content = getFloat(content,proctype)
-
- AnalogFrameRate=VideoFrameRate*NanalogFramesPerVideoFrame
- NvideoFrames = EndFrame - StartFrame + 1
-
- debug(0, "Scale= %0.2f" %Scale)
- debug(0, "NanalogFramesPerVideoFrame= %i" %NanalogFramesPerVideoFrame)
- debug(0, "Video Frame Rate= %i" %VideoFrameRate)
- debug(0, "AnalogFrame Rate= %i"%AnalogFrameRate)
- debug(0, "# markers= %i" %Nmarkers)
- debug(0, "StartFrame= %i" %StartFrame)
- debug(0, "EndFrame= %i" %EndFrame)
- debug(0, "# Video Frames= %i" %NvideoFrames)
-
- if Scale>0:
- debug(0, "Marker data is in integer format")
- if Scale>(XYZ_LIMIT/32767):
- Scale=XYZ_LIMIT/32767.0
- debug(0, "OVERRIDE: Max coordinate is %i, Scale changed to %0.2f" % (XYZ_LIMIT,Scale))
- else: debug(0, "Marker data is in floating point format")
- if VideoFrameRate<1 or VideoFrameRate>120:
- VideoFrameRate= 120
- debug(0, "OVERRIDE Video Frame Rate= %i" %VideoFrameRate)
- if proctype not in (1,2): # Intel, DEC are known good
- debug(0, "OVERRIDE|Program not tested with this encoding. Set to Intel")
- proctype= 1
-
- debug(10, "***********************")
- debug(10, "**** Reading Events ...")
- debug(10, "***********************")
-
- content = content_memory
- content = content[298:] #bizarre .. ce devrait être 150 selon la doc rdw skips first 299 bytes?
-
- EventIndicator, content = getNumber(content, 2)
- EventTime=[]
- EventValue=[]
- EventName=[]
-
- debug(0, "Event Indicator = %i" %EventIndicator)
- if EventIndicator==12345: #rdw: somehow, this original code seems fishy, but I cannot deny it.
- Nevents, content = getNumber(content, 2)
- debug(0, "Nevents= %i" %Nevents)
- content = content[2:]
- if Nevents>0:
- for i in range(Nevents):
- letime, content = getFloat(content,proctype)
- EventTime.append(letime)
- content = content_memory
- content = content[188*2:]
- for i in range(Nevents):
- lavalue, content = getNumber(content, 1)
- EventValue.append(lavalue)
- content = content_memory
- content = content[198*2:]
- for i in range(Nevents):
- lenom = content[0:4]
- content = content[4:]
- EventName.append(lenom)
-
- debug(00, "***************************")
- debug(00, "**** Reading Parameters ...")
- debug(10, "***************************")
- subjects=[] # a name would be nice, but human will do
- prefixes=[] # added on to mocap marker names, one for each subject
- marker_subjects = [] # hopefully will be specified in the file and known to this program
- markerList=[]
- ParameterGroups = []
- ParameterNumberIndex = []
-
- content = content_memory
- content = content[512*(NrecordFirstParameterblock-1):]
-
- dat1, content = getNumber(content, 1)
- key2, content = getNumber(content, 1)
-
- NparameterRecords, content = getNumber(content, 1)
- debug(100, "NparameterRecords=%i"%NparameterRecords)
- proctype,content =getNumber(content,1)
- proctype = proctype-83 # proctype: 1(INTEL-PC); 2(DEC-VAX); 3(MIPS-SUN/SGI)
-
- for i in range(NparameterRecords):
- leparam = ParameterGroup(None, None, [])
- ParameterGroups.append(leparam)
- ParameterNumberIndex.append(0)
- #
- Ncharacters, content = getNumber(content, 1)
- if Ncharacters>=128:
- Ncharacters = -(2**8)+(Ncharacters)
- GroupNumber, content = getNumber(content, 1)
- if GroupNumber>=128:
- GroupNumber = -(2**8)+(GroupNumber)
- debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
-
- while Ncharacters > 0:
- if GroupNumber<0:
- GroupNumber=abs(GroupNumber)
- GroupName = content[0:Ncharacters]
- content = content[Ncharacters:]
- #print "Group Number = ", GroupNumber
- ParameterGroups[GroupNumber].name = GroupName
- #print "ParameterGroupName =", GroupName
- offset, content = getNumber(content, 2)
- deschars, content = getNumber(content, 1)
- GroupDescription = content[0:deschars]
- content = content[deschars:]
- ParameterGroups[GroupNumber].description = GroupDescription
- #
- ParameterNumberIndex[GroupNumber]=0
- content = content[offset-3-deschars:]
- else:
-
- ParameterNumberIndex[GroupNumber]=ParameterNumberIndex[GroupNumber]+1
- ParameterNumber=ParameterNumberIndex[GroupNumber]
- #print "ParameterNumber=", ParameterNumber
- ParameterGroups[GroupNumber].parameter.append(Parameter(None, None, [], [], None))
- ParameterName = content[0:Ncharacters]
- content = content[Ncharacters:]
- #print "ParameterName = ",ParameterName
- if len(ParameterName)>0:
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].name=ParameterName
- offset, content = getNumber(content, 2)
- filepos = len(content_memory)-len(content)
- nextrec = filepos+offset-2
-
- type, content=getNumber(content, 1)
- if type>=128:
- type = -(2**8)+type
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].type=type
-
- dimnum, content=getNumber(content, 1)
- if dimnum == 0:
- datalength = abs(type)
- else:
- mult=1
- dimension=[]
- for j in range (dimnum):
- ladim, content = getNumber(content, 1)
- dimension.append(ladim)
- mult=mult*dimension[j]
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].dim.append(dimension[j])
- datalength = abs(type)*mult
-
- #print "ParameterNumber = ", ParameterNumber, " Group Number = ", GroupNumber
-
- if type==-1:
- data = ""
- wordlength=dimension[0]
- if dimnum==2 and datalength>0:
- for j in range(dimension[1]):
- data=string.rstrip(content[0:wordlength])
- content = content[wordlength:]
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data)
- elif dimnum==1 and datalength>0:
- data=content[0:wordlength]
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data) # ???
-
- myParam=string.rstrip(ParameterName)
- myGroup=string.rstrip(GroupName)
- msg= "-%s-%s-" % (myGroup,myParam)
- if myGroup == "POINT":
- if myParam== "LABELS":
- # named in form of subject:marker.
- # the list "empties" is a corresponding list of actual empty object names that make up the cloud
- markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sLABELS = %i %s" %(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
- elif myParam== "LABELS2": #more labels
- # named in form of subject:marker.
- # the list "empties" is a corresponding list of actual empty object names that make up the cloud
- momarkList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- markerList+=momarkList
- debug(0, "%sLABELS2 = %i %s" %(msg, len(momarkList),momarkList)) #list of logical markers from 0 to n corresponding to points
- else: debug(70, "%s UNUSED = %s" %(msg,ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
- elif myGroup in ["SUBJECT", "SUBJECTS"]: #info about the actor
- if myParam in ["NAME", "NAMES"]:
- subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sNames of Subjects = %s" %(msg, subjects)) # might be useful in naming armatures
- for i in range(len(subjects)):
- subjects[i]=subjects[i].rstrip()
- if subjects[i]=="": subjects[i]="Human"
- elif myParam == "LABEL_PREFIXES":
- prefixes = ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sMarker Prefixes = %s" %(msg, prefixes)) # to xlate marker name to that in file
- for i in range(len(prefixes)):
- prefixes[i]=prefixes[i].rstrip()
- elif myParam== "MARKER_SETS":
- marker_subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sMarker Set = %s"%(msg, marker_subjects)) # marker set that each subject was wearing
- elif myParam== "MODEL_PARAM":
- action= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sModel Paramter = %s"%(msg,action)) # might be a good name for the blender scene
- elif myParam== "LABELS":
- # named in form of subject:marker.
- # the list "empties" is a corresponding list of actual empty object names that make up the cloud
- markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- debug(0, "%sLABELS = %i %s"%(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
- else: debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
- else:
- debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
- elif type == 1:
- debug(100,"Block type %i is largely unsupported and untested."%type)
- data = []
- Nparameters=datalength/abs(type)
- debug(100, "Nparameters=%i"%Nparameters)
- for i in range(Nparameters):
- ladata,content = getNumber(content, 1)
- data.append(ladata)
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
-
- #print "type boolean"
- elif type == 2 and datalength>0:
- debug(100,"Block type %i is largely unsupported and untested."%type)
- data = []
- Nparameters=datalength/abs(type)
- debug(100, "Nparameters=%i"%Nparameters)
- for i in range(Nparameters):
- ladata,content = getNumber(content, 2)
- data.append(ladata)
- #ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- if dimnum>1:
- #???? print "arg je comprends pas"
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- #???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
- else:
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- #pass
- #print "type integer"
- elif type == 4 and datalength>0:
- debug(100,"Block type %i is largely unsupported and untested."%type)
- data = []
- Nparameters=datalength/abs(type)
- debug(100, "Nparameters=%i"%Nparameters)
- for i in range(Nparameters):
- ladata,content = getFloat(content,proctype)
- data.append(ladata)
- if dimnum>1:
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- #print "arg je comprends pas"
- #???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
- else:
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
- #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
- else:
- debug(100,"Block type %i is largely unsupported and untested."%type)
- #print "error"
- pass
- deschars, content= getNumber(content, 1)
- if deschars>0:
- description = content[0:deschars]
- content = content[deschars:]
- ParameterGroups[GroupNumber].parameter[ParameterNumber-1].description=description
-
- content = content_memory
- content = content[nextrec:]
-
- Ncharacters,content = getNumber(content, 1)
- if Ncharacters>=128:
- Ncharacters = -(2**8)+(Ncharacters)
- GroupNumber,content = getNumber(content, 1)
- if GroupNumber>=128:
- GroupNumber = -(2**8)+(GroupNumber)
- debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
-
- debug(00, "***************************")
- debug(00, "**** Examining Parameters ...")
- debug(10, "***************************")
-
- if len(subjects)==0: subjects=["Test"] #well, somebody got mocapped!
- for i in range(0, len(subjects)-len(prefixes)): prefixes.append("")
- for i in range(0, len(subjects)-len(marker_subjects)): marker_subjects.append(subjects[i])
-
- #make a markerlist if they didn't
- debug(0, "%i Markers specified, %i marker names supplied" %(Nmarkers,len(markerList)))
- if len(markerList)==0:
- debug(0, "File missing any POINT LABELS marker list. Making defaults")
- #I guess just make cloud of empty.xxx
- if len(markerList)<Nmarkers:
- for i in range(len(markerList),Nmarkers): markerList.append("mark."+str(i))
- #note that they may supply more markers than Nmarkers, extras are usually null or ignored
- #an idea here to winnow down the marker List is to go through the nodes and see if there are markers
- # in the list that are not used in constraining the armature, and discard them or set them debug(0,
- # so that later on in processing we don't bother saving their location, possibly speeding up processing
- # because we can just skip over their data block.
- # put this on TODO list since it gets pretty complicated going throuch each marker set and all constraints etc.
-
- ## ###############################################
- ## ## ##
- ## ## Initalize Arrays and Allocate Memory
- ## ## ##
- ## ###############################################
- ## Get the coordinate and analog data
- #
-
- content = content_memory
- content = content[(NrecordDataBlock-1)*512:]
- debug(20,"Allocating memory for %i floats" %NvideoFrames*(Nmarkers*3+2))
- for i in range (NvideoFrames):
- Markers.append([])
- ResidualError.append([])
- CameraInfo.append([])
- for j in range (Nmarkers):
- Markers[i].append(Marker(0.0,0.0,0.0))
- ResidualError[i].append(0)
- CameraInfo[i].append(0)
-
- #print Markers
- #
- #if Scale < 0
- # for i=1:NvideoFrames
- # for j=1:Nmarkers
- # Markers(i,j,1:3)=fread(fid,3,'float32')';
- # a=fix(fread(fid,1,'float32'));
- # highbyte=fix(a/256);
- # lowbyte=a-highbyte*256;
- # CameraInfo(i,j)=highbyte;
- # ResidualError(i,j)=lowbyte*abs(Scale);
- # end
- # waitbar(i/NvideoFrames)
- # for j=1:NanalogFramesPerVideoFrame,
- # AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
- # fread(fid,NanalogChannels,'int16')';
- # end
- # end
-
- debug(10, "***************************")
- debug(00, "**** Reading DataBlock of %i Frames...." % NvideoFrames)
- debug(10, "***************************")
- residuals= NanalogFramesPerVideoFrame*NanalogChannels*2
- err=0 #keep track of errors or serious data issues
- ptr_read = 0
-
- if Scale < 0.0: # 3D Data - 4-byte Floating-point Format
- for i in range (NvideoFrames):
- if i==0: start=sys.time()
- elif i==10:
- tmp=(sys.time()-start)*NvideoFrames/600
- debug(0,"%i minutes remaining..." % tmp)
- else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
- for j in range (Nmarkers):
-
- x,ptr_read = parseFloat(content, ptr_read, proctype)
- y,ptr_read = parseFloat(content, ptr_read, proctype)
- z,ptr_read = parseFloat(content, ptr_read, proctype)
- myx= x * -Scale
- myy= y * -Scale
- myz= z * -Scale
-
- if abs(myx)>XYZ_LIMIT or abs(myy)>XYZ_LIMIT or abs(myz)>XYZ_LIMIT:
- err+=1
- if err>100:
- debug(0, "Warning: 100 data points for markers seem way out there")
- debug(0, "data read: (%i, %i, %i)" %(x,y,z))
- debug(0, "Consider revising Scale %0.2f" % Scale)
- debug(0, "which now givs coordinates: (%i, %i, %i)" %(x*Scale,y*Scale,z*Scale))
- err=-0
- if abs(myx)>XYZ_LIMIT: myx= XYZ_LIMIT*myx/abs(myx) #preserve sign
- if abs(myy)>XYZ_LIMIT: myy= XYZ_LIMIT*myy/abs(myy) #preserve sign
- if abs(myz)>XYZ_LIMIT: myz= XYZ_LIMIT*myz/abs(myz) #preserve sign
- Markers[i][j].x = myx
- Markers[i][j].y = myy
- Markers[i][j].z = myz
-
- a,ptr_read = parseFloat(content, ptr_read, proctype)
- a = int(a)
- highbyte = int(a/256)
- lowbyte=a-highbyte*256
- CameraInfo[i][j] = highbyte
- ResidualError[i][j] = lowbyte*abs(Scale)
- #Monitor marker location to ensure data block is being parsed properly
- if j==0: debug(90,"Frame %i loc of %s: (%i, %i, %i)" % (i,markerList[j],myx,myy,myz))
- if i==0: debug(50, "Initial loc of %s: (%i, %i, %i)" % (markerList[j],myx,myy,myz))
-
- ptr_read+=residuals #skip over the following
- #for j in range (NanalogFramesPerVideoFrame):
- # for k in range(NanalogChannels):
- # val, content = getNumber(content, 2)
- # AnalogSignals[j+NanalogFramesPerVideoFrame*(i)][k]=val #??? i-1
- #else
- # for i=1:NvideoFrames
- # for j=1:Nmarkers
- # Markers(i,j,1:3)=fread(fid,3,'int16')'.*Scale;
- # ResidualError(i,j)=fread(fid,1,'int8');
- # CameraInfo(i,j)=fread(fid,1,'int8');
- # end
- # waitbar(i/NvideoFrames)
- # for j=1:NanalogFramesPerVideoFrame,
- # AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
- # fread(fid,NanalogChannels,'int16')';
- # end
- # end
- #end
-
- else: #Scale is positive, but should be <1 to scale down, like 0.05
- two16= -2**16
- if len(content) < NvideoFrames*(Nmarkers*(6+2)+residuals):
- error("%i bytes is not enough data for |%i frames|%i markers|%i residual" %(len(content),NvideoFrames,Nmarkers,residuals))
- #Note: I really tried to optimize this loop, since it was taking hours to process
- for i in range(NvideoFrames):
- if i==0: start=sys.time()
- elif i==10:
- tmp=(sys.time()-start)*NvideoFrames/600
- debug(0,"%i minutes remaining..." % tmp)
- else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
-
- for j in range(Nmarkers):
- #x, content = getNumber(content,2)
- # this is old skool signed int, not but not a short.
- x = ord(content[ptr_read+0]) + (ord(content[ptr_read+1])<<8)
- if x>32768: x+=two16
- y = ord(content[ptr_read+2]) + (ord(content[ptr_read+3])<<8)
- if y>32768: y+=two16
- z = ord(content[ptr_read+4]) + (ord(content[ptr_read+5])<<8)
- if z>32768: z+=two16
-
-##
-## x = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
-## ptr_read+=2
-## if x > 32768:
-## x=-(2**16)+(x)
-## #y, content = getNumber(content,2)
-## y = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
-## ptr_read+=2
-## if y > 32768:
-## y=-(2**16)+(y)
-## #z, content = getNumber(content,2)
-## z = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
-## ptr_read+=2
-## if z > 32768:
-## z=-(2**16)+(z)
-##
-## print "(%i=%i, %i=%i, %i=%i)" %(x,myx,y,myy,z,myz)
-
- # for integers, I changed Scale above to avoid getting impossible numbers
- Markers[i][j].x = x*Scale
- Markers[i][j].y = y*Scale
- Markers[i][j].z = z*Scale
-
-## ResidualError[i][j], content = getNumber(content, 1)
-## CameraInfo[i][j], content = getNumber(content, 1)
- #try to improve performance by:
- ResidualError[i][j]= ord(content[ptr_read+6])
- CameraInfo[i][j]= ord(content[ptr_read+7])
-
- content= content[ptr_read+8:]
- ptr_read=0
-
- if j==0: debug(100,"Frame %i loc of %s: %s" % (i,markerList[j],Markers[i][j]))
- if i==0: debug(50, "Initial loc of %s: (%s)" % (markerList[j],Markers[i][j]))
-
- #for j in range (NanalogFramesPerVideoFrame):
- # for k in range(NanalogChannels):
- # val, content = getNumber(content, 2)
- #AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=val
- ptr_read= residuals # skip over the above
- print "\ndone with file."
- fid.close()
-
- cloud= makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers)
-
- setupAnim(StartFrame, EndFrame,VideoFrameRate)
-
- debug(10, "**************************")
- debug(00, "**** Making %i Armatures" % len(subjects))
- debug(10, "**************************")
- for i in range(len(subjects)):
- marker_set= marker_subjects[i]
- success=False
- if len(marker_set)>0:
- for trymark in MARKER_SETS:
- if trymark[0:len(marker_set)]==marker_set:
- marker_set=trymark
- success=True
- if success:
- debug(0, "Armature for %s will be put on layers %s" % (subjects[i],LAYERS_ARMOB))
- debug(0, " based on an markers beginning with %s" % prefixes[i])
- ob= make_arm(subjects[i],prefixes[i],markerList,cloud,marker_set)
- else:
- debug(00, "Presently, this program can automatically create a constrained armature for marker sets %s" % MARKER_SETS)
- debug(00, "%s uses an unknown marker set %s" % (subjects[i],marker_set))
- debug(10, "Have a nice day! If you figure out an armature node system for this cloud, please add it to the program.")
-
- debug(10, "**************************")
- debug(00, "**** Conclusion")
- minmax=[0,0,0,0,0,0]
- for i in range(NvideoFrames):
- for j in range(Nmarkers):
- if minmax[0]>Markers[i][j].x: minmax[0]=Markers[i][j].x
- if minmax[1]>Markers[i][j].y: minmax[1]=Markers[i][j].y
- if minmax[2]>Markers[i][j].z: minmax[2]=Markers[i][j].z
- if minmax[3]<Markers[i][j].x: minmax[3]=Markers[i][j].x
- if minmax[4]<Markers[i][j].y: minmax[4]=Markers[i][j].y
- if minmax[5]<Markers[i][j].z: minmax[5]=Markers[i][j].z
- debug(0,"Markers move in 3D space from (%i,%i,%i) to (%i,%i,%i). "%(minmax[0],minmax[1],minmax[2],minmax[3],minmax[4],minmax[5]))
- debug(0,"Set your 3D View Properties Clip End and zoom out your display.")
-def my_callback(filename):
- # processing options UI goes here, eventually
- Window.WaitCursor(1)
- t = sys.time()
- load_c3d(filename)
- # Timing the script is a good way to be aware on any speed hits when scripting
- debug(0, '%s file processed in %.2f sec.' % (filename,sys.time()-t))
- Window.WaitCursor(0)
-
-def processFile():
- # select file and pass a handle to the processor
- Blender.Window.FileSelector(my_callback, "Import C3D") # makes a window a file selector and processes it
- #processing contiues while file is being worked
-
-def main():
- # Display the GUI
-
- # Run the function
- processFile()
-
- #Close files, display stats, cleanup, advice on next steps
-
-# This lets you import the script without running it
-if __name__ == '__main__':
- debug(00, "------------------------------------")
- debug(00, '%s %s script began at %.0f' % (__script__,__version__,sys.time()))
- main()
-
-
-