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Diffstat (limited to 'release/scripts/freestyle/styles/stroke_texture.py')
-rw-r--r--release/scripts/freestyle/styles/stroke_texture.py49
1 files changed, 0 insertions, 49 deletions
diff --git a/release/scripts/freestyle/styles/stroke_texture.py b/release/scripts/freestyle/styles/stroke_texture.py
deleted file mode 100644
index 614c34a6654..00000000000
--- a/release/scripts/freestyle/styles/stroke_texture.py
+++ /dev/null
@@ -1,49 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# Filename : stroke_texture.py
-# Author : Stephane Grabli
-# Date : 04/08/2005
-# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
-
-from freestyle.chainingiterators import ChainSilhouetteIterator
-from freestyle.predicates import (
- NotUP1D,
- QuantitativeInvisibilityUP1D,
- TrueUP1D,
- )
-from freestyle.shaders import (
- BezierCurveShader,
- ConstantColorShader,
- ConstantThicknessShader,
- SamplingShader,
- StrokeTextureShader,
- )
-from freestyle.types import Operators, Stroke
-
-
-Operators.select(QuantitativeInvisibilityUP1D(0))
-Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
-shaders_list = [
- SamplingShader(3),
- BezierCurveShader(4),
- StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
- ConstantThicknessShader(40),
- ConstantColorShader(0, 0, 0, 1),
- ]
-Operators.create(TrueUP1D(), shaders_list)