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Diffstat (limited to 'release/scripts/freestyle/styles/stroke_texture.py')
-rw-r--r-- | release/scripts/freestyle/styles/stroke_texture.py | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/release/scripts/freestyle/styles/stroke_texture.py b/release/scripts/freestyle/styles/stroke_texture.py deleted file mode 100644 index 614c34a6654..00000000000 --- a/release/scripts/freestyle/styles/stroke_texture.py +++ /dev/null @@ -1,49 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# Filename : stroke_texture.py -# Author : Stephane Grabli -# Date : 04/08/2005 -# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader) - -from freestyle.chainingiterators import ChainSilhouetteIterator -from freestyle.predicates import ( - NotUP1D, - QuantitativeInvisibilityUP1D, - TrueUP1D, - ) -from freestyle.shaders import ( - BezierCurveShader, - ConstantColorShader, - ConstantThicknessShader, - SamplingShader, - StrokeTextureShader, - ) -from freestyle.types import Operators, Stroke - - -Operators.select(QuantitativeInvisibilityUP1D(0)) -Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) -shaders_list = [ - SamplingShader(3), - BezierCurveShader(4), - StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True), - ConstantThicknessShader(40), - ConstantColorShader(0, 0, 0, 1), - ] -Operators.create(TrueUP1D(), shaders_list) |