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Diffstat (limited to 'release/scripts/image_2d_cutout.py')
-rw-r--r--release/scripts/image_2d_cutout.py559
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diff --git a/release/scripts/image_2d_cutout.py b/release/scripts/image_2d_cutout.py
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--- a/release/scripts/image_2d_cutout.py
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-#!BPY
-
-"""
-Name: '2D Cutout Image Importer'
-Blender: 249
-Group: 'Image'
-Tooltip: 'Batch UV Map images to Planes'
-"""
-
-__author__ = "Kevin Morgan (forTe)"
-__url__ = ("Home page, http://gamulabs.freepgs.com")
-__version__ = "1.2.1"
-__bpydoc__ = """\
-This Script will take an image and
-UV map it to a plane sharing the same width to height ratio as the image.
-Import options allow for the image to be a still or sequence type image
-<br><br>
-Imports can be single images or whole directories of images depending on the chosen
-option.
-"""
-
-####################################################
-#Copyright (C) 2008: Kevin Morgan
-####################################################
-#-------------GPL LICENSE BLOCK-------------
-#This program is free software: you can redistribute it and/or modify
-#it under the terms of the GNU General Public License as published by
-#the Free Software Foundation, either version 3 of the License, or
-#(at your option) any later version.
-#
-#This program is distributed in the hopes that it will be useful,
-#but WITHOUT ANY WARRANTY; without even the implied warranty of
-#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#GNU General Public License for more details.
-#
-#You should have received a copy of the GNU General Public License
-#along with this program. If not, see <http://www.gnu.org/licenses>.
-####################################################
-####################################################
-#V1.0
-#Basic Functionality
-#Published June 28, 2007
-####################################################
-#V1.1
-#Added Support for enabling viewport transparency
-#Added more options to the UI for materials
-#Added Proportionality code (Pixels per unit)
-#Added GPL License Block
-#Published June 29, 2007
-####################################################
-#V1.2
-#Added Support for Copying Existing Materials
-#Import Images as Sequences
-#Refreshed GUI - now with more clutter :(
-#Miscellaneous and Housekeeping
-#Published June 16, 2008
-####################################################
-#V1.2.1
-#Added Extend Texture Mode option at request of a user
-#Published September 24, 2008
-####################################################
-
-import Blender
-from Blender import BGL, Draw, Image, Mesh, Material, Texture, Window
-from Blender.Mathutils import *
-import bpy
-
-# Global Constants
-DIR = 0
-SINGLE = 1
-CUROFFS = 0
-
-# GUI CONSTANTS
-NO_EVT = 0
-SINGLE_IMG = 1
-DIRECTORY_IMG = 2
-CLR_PATH = 3
-CHG_EXT = 4
-EXIT = 5
-DO_SCRIPT = 6
-
-VERSIONSTRING = '1.2.1'
-
-# Note the two parameter dicts could be combined, I just, liked them seperate...
-# GUI Buttons Dict
-GUIPARAMS = {
- 'Path': Draw.Create(''),
- 'ImageExt': Draw.Create(''),
- 'Seq': Draw.Create(0),
- 'PackImage': Draw.Create(0),
- 'PPU': Draw.Create(50),
- 'VPTransp': Draw.Create(1),
- 'XOff': Draw.Create(0.0),
- 'YOff': Draw.Create(0.0),
- 'ZOff': Draw.Create(0.0),
- 'CopyMat': Draw.Create(0),
- 'MatId': Draw.Create(0),
- 'MatCol': Draw.Create(1.0, 0.0, 0.0),
- 'Ref': Draw.Create(0.8),
- 'Spec': Draw.Create(0.5),
- 'Hard': Draw.Create(50),
- 'Alpha': Draw.Create(1.0),
- 'ZTransp': Draw.Create(1),
- 'Shadeless': Draw.Create(0),
- 'TexChan': Draw.Create(1),
- 'MPTCol': Draw.Create(1),
- 'MPTAlpha': Draw.Create(1),
- 'UseAlpha': Draw.Create(1),
- 'CalcAlpha': Draw.Create(0),
- 'ExtendMode': Draw.Create(0),
- 'AutoRefresh': Draw.Create(0),
- 'Cyclic': Draw.Create(0),
- 'Frames': Draw.Create(100),
- 'Offs': Draw.Create(0),
- 'StartFr': Draw.Create(1),
- 'RedrawImp': Draw.Create(0)
-}
-
-# Script Execution Paramaters
-PARAMS = {
- 'ImagePaths': [], # Path to images to import
- 'ImportType': SINGLE, # Import a Directory or a Single Image?
- 'ImageProp': Image.Sources.STILL, # What sources for the image, still or sequence
- 'PackImage': 0, # Pack the Image(s)?
- 'PPU': 20, # Pixels Per Blender Unit
- 'MakeTransp': 1, # Make face transparent in viewport
-
- 'NewMat': 1, # If true make a new material, otherwise duplicate an existing one, replacing appropriate attributes
- 'MaterialId': 0, # ID to take from the Materials list upon copy
- 'Materials': None, # Materials in Scene
- 'MatProps': {'Col': [1.0, 0.0, 0.0], 'Shadeless': 1, 'Ref': 0.5, 'Spec': 0.5, 'Hard': 200, 'Alpha': 1.0, 'ZTransp': 1},
-
- 'TexProps': {'UseAlpha': 1, 'CalcAlpha': 0, 'ExtendMode': 0}, # Texture Properties
- 'TexChannel': 0, # Texture Channel
- 'TexMapTo': {'Col': 1, 'Alpha': 1}, # Map to Col and/or Alpha
- 'SeqProps': {'AutoRefresh': 0, 'Cyclic': 0, 'Frames': 100, 'Offs': 0, 'StartFr': 1},
- 'ObOffset': Vector(1, 0, 0) # Offset by this vector upon creation for multifile import
-}
-
-# Get the Active Scene, of course
-scn = bpy.data.scenes.active
-
-##########################################
-# MAIN SCRIPT FUNCTIONS
-##########################################
-
-def imgImport(imgPath):
- global CUROFFS, PARAMS
- ######################################
- # Load the image
- ######################################
- try:
- img = Image.Load(imgPath)
- imgDimensions = img.getSize() # do this to ensure the data is available
- except:
- Blender.Draw.PupMenu('Error%t|Unsupported image format for "'+ imgPath.split('\\')[-1].split('/')[-1] +'"')
- return
-
- if PARAMS['PackImage']:
- img.pack()
- name = Blender.sys.makename(imgPath, strip = 1)
-
- ######################################
- # Construct the mesh
- ######################################
-
- me = Mesh.New(name)
-
- # Calculate Dimensions from Image Size
- dim = [float(i)/PARAMS['PPU'] for i in imgDimensions]
- v = [[dim[0], dim[1], 0], [-dim[0], dim[1], 0], [-dim[0], -dim[1], 0], [dim[0], -dim[1], 0]]
- me.verts.extend(v)
- me.faces.extend([0, 1, 2, 3])
-
- me.faces[0].image = img
- me.faces[0].uv = [Vector(1.0, 1.0), Vector(0.0, 1.0), Vector(0.0, 0.0), Vector(1.0, 0.0)]
-
- if PARAMS['MakeTransp']:
- me.faces[0].transp = Mesh.FaceTranspModes.ALPHA
-
- ######################################
- # Modify the Material
- ######################################
-
- mat = None
- if not PARAMS['NewMat']:
- mat = PARAMS['Materials'][PARAMS['MaterialId']].__copy__()
- mat.setName(name)
- else:
- mat = Material.New(name)
- properties = PARAMS['MatProps']
- mat.setRGBCol(properties['Col'])
- mat.setRef(properties['Ref'])
- mat.setSpec(properties['Spec'])
- mat.setHardness(properties['Hard'])
- mat.setAlpha(properties['Alpha'])
-
- if properties['Shadeless']:
- mat.mode |= Material.Modes.SHADELESS
- if properties['ZTransp']:
- mat.mode |= Material.Modes.ZTRANSP
-
- properties = PARAMS['TexProps']
-
- tex = Texture.New(name)
- tex.setType('Image')
- tex.setImage(img)
- if properties['UseAlpha']:
- tex.useAlpha = Texture.ImageFlags.USEALPHA
-
- if properties['CalcAlpha']:
- tex.calcAlpha = Texture.ImageFlags.CALCALPHA
-
- if properties['ExtendMode']:
- tex.setExtend('Extend')
-
- if PARAMS['ImageProp'] == Image.Sources.SEQUENCE:
- properties = PARAMS['SeqProps']
-
- img.source = PARAMS['ImageProp'] # Needs to be done here, otherwise an error with earlier getSize()
-
- tex.animStart = properties['StartFr']
- tex.animOffset = properties['Offs']
- tex.animFrames = properties['Frames']
- tex.autoRefresh = properties['AutoRefresh']
- tex.cyclic = properties['Cyclic']
-
- texMapSetters = Texture.TexCo.UV
-
- # PARAMS['TexMapTo']['Col'] (and alpha) will either be 0 or 1 because its from a toggle, otherwise this line doesn't work
- texChanSetters = Texture.MapTo.COL * PARAMS['TexMapTo']['Col'] | Texture.MapTo.ALPHA * PARAMS['TexMapTo']['Alpha']
-
- mat.setTexture(PARAMS['TexChannel'], tex, texMapSetters, texChanSetters)
- me.materials += [mat]
-
- ######################################
- # Object Construction
- ######################################
-
- ob = scn.objects.new(me, name)
- p = Vector(ob.getLocation()) # Should be the origin, but just to be safe, get it
- ob.setLocation((CUROFFS * PARAMS['ObOffset']) + p)
-
- return
-
-def translateParams():
- # Translates (or assigns for the most part) GUI values to those that can be read by the
- # Import Function
-
- global GUIPARAMS, PARAMS
-
- if GUIPARAMS['Seq'].val and PARAMS['ImportType'] != DIR:
- PARAMS['ImageProp'] = Image.Sources.SEQUENCE
-
- PARAMS['PackImage'] = GUIPARAMS['PackImage'].val
- PARAMS['PPU'] = GUIPARAMS['PPU'].val
- PARAMS['MakeTransp'] = GUIPARAMS['VPTransp'].val
- PARAMS['ObOffset'] = Vector(GUIPARAMS['XOff'].val, GUIPARAMS['YOff'].val, GUIPARAMS['ZOff'].val)
-
- PARAMS['NewMat'] = not GUIPARAMS['CopyMat'].val
- PARAMS['MaterialId'] = GUIPARAMS['MatId'].val
- PARAMS['MatProps']['Col'] = list(GUIPARAMS['MatCol'].val)
- PARAMS['MatProps']['Ref'] = GUIPARAMS['Ref'].val
- PARAMS['MatProps']['Spec'] = GUIPARAMS['Spec'].val
- PARAMS['MatProps']['Hard'] = GUIPARAMS['Hard'].val
- PARAMS['MatProps']['Alpha'] = GUIPARAMS['Alpha'].val
- PARAMS['MatProps']['ZTransp'] = GUIPARAMS['ZTransp'].val
- PARAMS['MatProps']['Shadeless'] = GUIPARAMS['Shadeless'].val
-
- PARAMS['TexChannel'] = GUIPARAMS['TexChan'].val - 1 #Channels are 0-9, but GUI shows 1-10
- PARAMS['TexProps']['UseAlpha'] = GUIPARAMS['UseAlpha'].val
- PARAMS['TexProps']['CalcAlpha'] = GUIPARAMS['CalcAlpha'].val
- PARAMS['TexProps']['ExtendMode'] = GUIPARAMS['ExtendMode'].val
- PARAMS['TexMapTo']['Col'] = GUIPARAMS['MPTCol'].val
- PARAMS['TexMapTo']['Alpha'] = GUIPARAMS['MPTAlpha'].val
-
- PARAMS['SeqProps']['AutoRefresh'] = GUIPARAMS['AutoRefresh'].val
- PARAMS['SeqProps']['Cyclic'] = GUIPARAMS['Cyclic'].val
- PARAMS['SeqProps']['Frames'] = GUIPARAMS['Frames'].val
- PARAMS['SeqProps']['Offs'] = GUIPARAMS['Offs'].val
- PARAMS['SeqProps']['StartFr'] = GUIPARAMS['StartFr'].val
- return
-
-def doScript():
- # Main script Function
- # Consists of choosing between 2 loops, one with a redraw, one without, see comments for why
-
- global CUROFFS
-
- translateParams()
-
- total = len(PARAMS['ImagePaths'])
- broken = 0
-
- if GUIPARAMS['RedrawImp'].val: # Reduces the need to compare on every go through the loop
- for i, path in enumerate(PARAMS['ImagePaths']):
- CUROFFS = i # Could be passed to the import Function, but I chose a global instead
- Window.DrawProgressBar(float(i)/total, "Importing %i of %i Images..." %(i+1, total))
- imgImport(path)
- Blender.Redraw()
- if Blender.Get('version') >= 246:
- if Window.TestBreak():
- broken = 1
- break
- else:
- for i, path in enumerate(PARAMS['ImagePaths']):
- CUROFFS = i
- Window.DrawProgressBar(float(i)/total, "Importing %i of %i Images..." %(i+1, total))
- imgImport(path)
- if Blender.Get('version') >= 246:
- if Window.TestBreak():
- broken = 1
- break
-
- if broken:
- Window.DrawProgressBar(1.0, "Script Execution Aborted")
- else:
- Window.DrawProgressBar(1.0, "Finished Importing")
-
- Blender.Redraw() # Force a refresh, since the user may have chosen to not refresh as they go along
-
- return
-
-##########################################
-# PATH SETTERS AND CHANGERS
-##########################################
-
-def setSinglePath(filename):
- global GUIPARAMS, PARAMS
- GUIPARAMS['Path'].val = filename
- PARAMS['ImagePaths'] = [filename]
- return
-
-def setDirPath(filename):
- global GUIPARAMS, PARAMS
-
- try:
- import os
- except:
- Draw.PupMenu('Full install of python required to be able to set Directory Paths')
- Draw.Exit()
- return
-
- path = os.path.dirname(filename) # Blender.sys.dirname fails on '/'
- GUIPARAMS['Path'].val = path
-
- ext_lower = GUIPARAMS['ImageExt'].val.lower()
- for f in os.listdir(path):
- if f.lower().endswith(ext_lower):
- PARAMS['ImagePaths'].append(os.path.join(path, f))
-
- return
-
-def changeExtension():
- global GUIPARAMS, PARAMS
-
- if PARAMS['ImportType'] == SINGLE:
- return
-
- try:
- import os
- except:
- Draw.PupMenu('Full install of python required to be able to set Directory Paths')
- Draw.Exit()
- return
-
- PARAMS['ImagePaths'] = []
-
- ext_lower = GUIPARAMS['ImageExt'].val.lower()
- for f in os.listdir(GUIPARAMS['Path'].val):
- if f.lower().endswith(ext_lower):
- PARAMS['ImagePaths'].append(os.path.join(GUIPARAMS['Path'].val, f))
-
- return
-
-##########################################
-# INTERFACE FUNCTIONS
-##########################################
-def compileMaterialList():
- # Pretty straight forward, just grabs the materials in the blend file and constructs
- # an appropriate string for use as a menu
-
- mats = [mat for mat in bpy.data.materials]
- PARAMS['Materials'] = mats
- title = 'Materials%t|'
- menStrs = [mat.name + '%x' + str(i) + '|' for i, mat in enumerate(mats)]
- return title + ''.join(menStrs)
-
-def event(evt, val):
- # Disabled, since Esc is often used from the file browser
- #if evt == Draw.ESCKEY:
- # Draw.Exit()
-
- return
-
-def bevent(evt):
- global GUIPARAMS, PARAMS
-
- if evt == NO_EVT:
- Draw.Redraw()
-
- elif evt == SINGLE_IMG:
- Window.FileSelector(setSinglePath, 'Image', Blender.sys.expandpath('//'))
- Draw.Redraw()
- PARAMS['ImportType'] = SINGLE
-
- elif evt == DIRECTORY_IMG:
- Window.FileSelector(setDirPath, 'Directory', Blender.sys.expandpath('//'))
- Draw.Redraw()
- PARAMS['ImportType'] = DIR
-
- elif evt == CLR_PATH:
- GUIPARAMS['Path'].val = ''
- PARAMS['ImagePaths'] = []
- GUIPARAMS['ImageExt'].val = ''
- Draw.Redraw()
-
- elif evt == CHG_EXT:
- changeExtension()
- Draw.Redraw()
-
- elif evt == EXIT:
- Draw.Exit()
-
- elif evt == DO_SCRIPT:
- doScript()
-
- else:
- print "ERROR: UNEXPECTED BUTTON EVENT"
-
- return
-
-# GUI Colors ######
-ScreenColor = [0.7, 0.7, 0.7]
-BackgroundColor = [0.8, 0.8, 0.8]
-TitleBG = [0.6, 0.6, 0.6]
-TitleCol = [1.0, 1.0, 1.0]
-ErrCol = [1.0, 0.0, 0.0]
-TextCol = [0.4, 0.4, 0.5]
-###################
-
-def GUI():
- global GUIPARAMS, PARAMS
-
- BGL.glClearColor(*(ScreenColor + [1.0]))
- BGL.glClear(BGL.GL_COLOR_BUFFER_BIT)
-
- minx = 5
- maxx = 500
- miny = 5
- maxy = 450
-
- lineheight = 24
- buPad = 5 # Generic Button Padding, most buttons should have 24-19 (or 5) px space around them
-
- lP = 5 # Left Padding
- rP = 5 # Right Padding
-
- # Draw Background Box
- BGL.glColor3f(*BackgroundColor)
- BGL.glRecti(minx, miny, maxx, maxy)
-
- # Draw Title
- BGL.glColor3f(*TitleBG)
- BGL.glRecti(minx, maxy - (lineheight), maxx, maxy)
- BGL.glColor3f(*TitleCol)
-
- title = "2D Cutout Image Importer v" + VERSIONSTRING
- BGL.glRasterPos2i(minx + lP, maxy - 15)
- Draw.Text(title, 'large')
-
- Draw.PushButton('Exit', EXIT, maxx-50-rP, maxy - lineheight + 2, 50, 19, "Exit Script")
-
- # Path Buttons
- if GUIPARAMS['Path'].val == '':
- Draw.PushButton('Single Image', SINGLE_IMG, minx + lP, maxy - (2*lineheight), 150, 19, "Select a Single Image to Import")
- Draw.PushButton('Directory', DIRECTORY_IMG, minx + lP + 150, maxy - (2*lineheight), 150, 19, "Select a Directory of Images to Import")
-
- else:
- Draw.PushButton('Clear', CLR_PATH, minx+lP, maxy - (2*lineheight), 50, 19, "Clear Path and Change Import Options")
-
- GUIPARAMS['Path'] = Draw.String('Path: ', NO_EVT, minx + lP, maxy - (3*lineheight), (maxx-minx-lP-rP), 19, GUIPARAMS['Path'].val, 399, 'Path to Import From')
- if PARAMS['ImportType'] == DIR:
- GUIPARAMS['ImageExt'] = Draw.String('Image Ext: ', CHG_EXT, minx + lP, maxy - (4*lineheight), 110, 19, GUIPARAMS['ImageExt'].val, 6, 'Image extension for batch directory importing (case insensitive)')
- GUIPARAMS['PackImage'] = Draw.Toggle('Pack', NO_EVT, maxx - rP - 50, maxy - (4*lineheight), 50, 19, GUIPARAMS['PackImage'].val, 'Pack Image(s) into .Blend File')
-
- # Geometry and Viewport Options
- BGL.glColor3f(*TextCol)
- BGL.glRecti(minx+lP, maxy - (5*lineheight), maxx-rP, maxy - (5*lineheight) + 1)
- BGL.glRasterPos2i(minx + lP, maxy-(5*lineheight) + 3)
- Draw.Text('Geometry and Display Options', 'small')
-
- GUIPARAMS['PPU'] = Draw.Slider('Pixels Per Unit: ', NO_EVT, minx + lP, maxy - (6*lineheight), (maxx-minx)/2 - lP, 19, GUIPARAMS['PPU'].val, 1, 5000, 0, 'Set the Number of Pixels Per Blender Unit to preserve Image Size Relations')
- GUIPARAMS['VPTransp'] = Draw.Toggle('Viewport Transparency', NO_EVT, minx + lP, maxy - (8*lineheight), (maxx-minx)/2 - lP, 2*lineheight - buPad, GUIPARAMS['VPTransp'].val, 'Display Alpha Transparency in the Viewport')
-
- GUIPARAMS['XOff'] = Draw.Slider('Offs X: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (6*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['XOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the X-Direction if Importing Multiple Images')
- GUIPARAMS['YOff'] = Draw.Slider('Offs Y: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (7*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['YOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the Y-Direction if Importing Multiple Images')
- GUIPARAMS['ZOff'] = Draw.Slider('Offs Z: ', NO_EVT, minx + lP + (maxx-minx)/2, maxy - (8*lineheight), (maxx-minx)/2 - lP - rP, 19, GUIPARAMS['ZOff'].val, 0, 5.0, 0, 'Amount to Offset Each Imported in the Z-Direction if Importing Multiple Images')
-
- # Material and Texture Options
- BGL.glColor3f(*TextCol)
- BGL.glRecti(minx+lP, maxy - (9*lineheight), maxx-rP, maxy - (9*lineheight) + 1)
- BGL.glRasterPos2i(minx + lP, maxy-(9*lineheight) + 3)
- Draw.Text('Material and Texture Options', 'small')
-
- half = (maxx-minx-lP-rP)/2
- GUIPARAMS['CopyMat'] = Draw.Toggle('Copy Existing Material', NO_EVT, minx + lP, maxy-(10*lineheight), half, 19, GUIPARAMS['CopyMat'].val, 'Copy an Existing Material')
- if GUIPARAMS['CopyMat'].val:
- menStr = compileMaterialList()
- GUIPARAMS['MatId'] = Draw.Menu(menStr, NO_EVT, minx + lP, maxy - (11*lineheight), half, 19, GUIPARAMS['MatId'].val, 'Material to Copy Settings From')
- else:
- GUIPARAMS['MatCol'] = Draw.ColorPicker(NO_EVT, minx+lP, maxy - (13*lineheight), 40, (3*lineheight) - buPad, GUIPARAMS['MatCol'].val, 'Color of Newly Created Material')
- GUIPARAMS['Ref'] = Draw.Slider('Ref: ', NO_EVT, minx +lP+45, maxy - (11*lineheight), half-45, 19, GUIPARAMS['Ref'].val, 0.0, 1.0, 0, 'Set the Ref Value for Created Materials')
- GUIPARAMS['Spec'] = Draw.Slider('Spec: ', NO_EVT, minx +lP+45, maxy - (12*lineheight), half-45, 19, GUIPARAMS['Spec'].val, 0.0, 2.0, 0, 'Set the Spec Value for Created Materials')
- GUIPARAMS['Hard'] = Draw.Slider('Hard: ', NO_EVT, minx +lP+45, maxy - (13*lineheight), half-45, 19, GUIPARAMS['Hard'].val, 1, 500, 0, 'Set the Hardness Value for Created Materials')
- GUIPARAMS['Alpha'] = Draw.Slider('A: ', NO_EVT, minx +lP, maxy - (14*lineheight), half, 19, GUIPARAMS['Alpha'].val, 0.0, 1.0, 0, 'Set the Alpha Value for Created Materials')
-
- GUIPARAMS['ZTransp'] = Draw.Toggle('ZTransparency', NO_EVT, minx + lP, maxy - (15*lineheight), half, 19, GUIPARAMS['ZTransp'].val, 'Enable ZTransparency')
- GUIPARAMS['Shadeless'] = Draw.Toggle('Shadeless', NO_EVT, minx + lP, maxy - (16*lineheight), half, 19, GUIPARAMS['Shadeless'].val, 'Enable Shadeless')
-
- GUIPARAMS['TexChan'] = Draw.Number('Texture Channel: ', NO_EVT, minx + lP+ half + buPad, maxy - (10*lineheight), half-rP, 19, GUIPARAMS['TexChan'].val, 1, 10, 'Texture Channel for Image Texture')
-
- GUIPARAMS['MPTCol'] = Draw.Toggle('Color', NO_EVT, minx + lP + half + buPad, maxy - (11*lineheight), half/2, 19, GUIPARAMS['MPTCol'].val, 'Map To Color Channel')
- GUIPARAMS['MPTAlpha'] = Draw.Toggle('Alpha', NO_EVT, minx + lP + int((1.5)*half) + buPad, maxy - (11*lineheight), half/2 - rP, 19, GUIPARAMS['MPTAlpha'].val, 'Map To Alpha Channel')
-
- third = int((maxx-minx-lP-rP)/6)
- GUIPARAMS['UseAlpha'] = Draw.Toggle('Use Alpha', NO_EVT, minx + lP + half + buPad, maxy - (12*lineheight), third, 19, GUIPARAMS['UseAlpha'].val, "Use the Images' Alpha Values")
- GUIPARAMS['CalcAlpha'] = Draw.Toggle('Calc Alpha', NO_EVT, minx + lP + half + third + buPad, maxy - (12*lineheight), third, 19, GUIPARAMS['CalcAlpha'].val, "Calculate Images' Alpha Values")
- GUIPARAMS['ExtendMode'] = Draw.Toggle('Extend', NO_EVT, minx+lP+half+third+third+buPad, maxy - (12*lineheight), third-3, 19, GUIPARAMS['ExtendMode'].val, "Use Extend texture mode. If deselected, Repeat is used")
- GUIPARAMS['Seq'] = Draw.Toggle('Sequence', NO_EVT, minx + lP + half + buPad, maxy - (13*lineheight), half-rP, 19, GUIPARAMS['Seq'].val, 'Set the Image(s) to use a Sequence instead of a Still')
-
- if GUIPARAMS['Seq'].val and not PARAMS['ImportType'] == DIR:
- GUIPARAMS['AutoRefresh'] = Draw.Toggle('Auto Refresh', NO_EVT, minx + lP + half + buPad, maxy - (14*lineheight), half/2, 19, GUIPARAMS['AutoRefresh'].val, 'Use Auto Refresh')
- GUIPARAMS['Cyclic'] = Draw.Toggle('Cyclic', NO_EVT, minx + lP + half + buPad + half/2, maxy - (14*lineheight), half/2 - rP, 19, GUIPARAMS['Cyclic'].val, 'Repeat Frames Cyclically`')
-
- GUIPARAMS['Frames'] = Draw.Number('Frames: ', NO_EVT, minx +lP + half + buPad, maxy - (15*lineheight), half - rP, 19, GUIPARAMS['Frames'].val, 1, 30000, 'Sets the Number of Images of a Movie to Use')
- GUIPARAMS['Offs'] = Draw.Number('Offs: ', NO_EVT, minx +lP + half + buPad, maxy - (16*lineheight), half/2, 19, GUIPARAMS['Offs'].val, -30000, 30000, 'Offsets the Number of the Frame to use in the Animation')
- GUIPARAMS['StartFr'] = Draw.Number('StartFr: ', NO_EVT, minx +lP + half + buPad + half/2, maxy - (16*lineheight), half/2 - rP, 19, GUIPARAMS['StartFr'].val, 1, 30000, 'Sets the Global Starting Frame of the Movie')
- elif GUIPARAMS['Seq'].val and PARAMS['ImportType'] == DIR:
- BGL.glColor3f(*ErrCol)
- BGL.glRasterPos2i(minx + lP + half + buPad + 7, maxy-(14 * lineheight) + 5)
- Draw.Text('Sequence only available for Single Image Import', 'small')
-
- # Import Options
- BGL.glColor3f(*TextCol)
- BGL.glRecti(minx+lP, maxy - (17*lineheight), maxx-rP, maxy - (17*lineheight) + 1)
- BGL.glRasterPos2i(minx + lP, maxy-(17*lineheight) + 3)
- Draw.Text('Import', 'small')
-
- if GUIPARAMS['Path'].val and GUIPARAMS['ImageExt'].val or GUIPARAMS['Path'].val and PARAMS['ImportType'] == SINGLE:
- Draw.PushButton('Import', DO_SCRIPT, minx + lP, maxy - (18*lineheight), 75, 19, "Import Image(s)")
- else:
- BGL.glColor3f(*ErrCol)
- BGL.glRasterPos2i(minx+lP, maxy - (18*lineheight) + 5)
- Draw.Text('A path and image type must be specified to import images')
-
- GUIPARAMS['RedrawImp'] = Draw.Toggle('Redraw During Import', NO_EVT, maxx - rP - 150, maxy - (18*lineheight), 150, 19, GUIPARAMS['RedrawImp'].val, 'Redraw the View as Images Import')
-
-Draw.Register(GUI, event, bevent) \ No newline at end of file