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-rw-r--r--release/scripts/op/add_armature_human.py154
-rw-r--r--release/scripts/op/add_mesh_torus.py54
-rw-r--r--release/scripts/op/animsys_update.py699
-rw-r--r--release/scripts/op/console_python.py157
-rw-r--r--release/scripts/op/console_shell.py2
-rw-r--r--release/scripts/op/fcurve_euler_filter.py17
-rw-r--r--release/scripts/op/image.py77
-rw-r--r--release/scripts/op/mesh.py40
-rw-r--r--release/scripts/op/nla.py39
-rw-r--r--release/scripts/op/object.py168
-rw-r--r--release/scripts/op/object_align.py45
-rw-r--r--release/scripts/op/object_randomize_transform.py6
-rw-r--r--release/scripts/op/presets.py120
-rw-r--r--release/scripts/op/screen_play_rendered_anim.py8
-rw-r--r--release/scripts/op/sequencer.py72
-rw-r--r--release/scripts/op/uv.py46
-rw-r--r--release/scripts/op/uvcalc_follow_active.py37
-rw-r--r--release/scripts/op/uvcalc_smart_project.py62
-rw-r--r--release/scripts/op/vertexpaint_dirt.py39
-rw-r--r--release/scripts/op/wm.py325
20 files changed, 1594 insertions, 573 deletions
diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py
index b00b735d16d..e0558e84315 100644
--- a/release/scripts/op/add_armature_human.py
+++ b/release/scripts/op/add_armature_human.py
@@ -18,7 +18,7 @@
# <pep8-80 compliant>
import bpy
-import Mathutils
+import mathutils
from math import cos, sin, pi
# could this be stored elsewhere?
@@ -33,426 +33,426 @@ def metarig_template():
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0145, 0.9563
bone.roll = 3.1416
- bone.connected = False
+ bone.use_connect = False
bone = arm.edit_bones.new('torso')
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0145, 1.2863
bone.roll = 3.1416
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['pelvis']
bone = arm.edit_bones.new('spine.01')
bone.head[:] = 0.0000, 0.0394, 0.9688
bone.tail[:] = -0.0000, -0.0145, 1.1263
bone.roll = 0.0000
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['torso']
bone = arm.edit_bones.new('spine.02')
bone.head[:] = -0.0000, -0.0145, 1.1263
bone.tail[:] = -0.0000, -0.0213, 1.2884
bone.roll = -0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('thigh.L')
bone.head[:] = 0.0933, -0.0421, 1.0434
bone.tail[:] = 0.0933, -0.0516, 0.5848
bone.roll = 0.0000
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('thigh.R')
bone.head[:] = -0.0933, -0.0421, 1.0434
bone.tail[:] = -0.0933, -0.0516, 0.5848
bone.roll = -0.0000
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['spine.01']
bone = arm.edit_bones.new('spine.03')
bone.head[:] = -0.0000, -0.0213, 1.2884
bone.tail[:] = -0.0000, 0.0160, 1.3705
bone.roll = -0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['spine.02']
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0933, -0.0516, 0.5848
bone.tail[:] = 0.0915, 0.0100, 0.1374
bone.roll = 0.0034
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thigh.L']
bone = arm.edit_bones.new('shin.R')
bone.head[:] = -0.0933, -0.0516, 0.5848
bone.tail[:] = -0.0915, 0.0100, 0.1374
bone.roll = -0.0034
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thigh.R']
bone = arm.edit_bones.new('spine.04')
bone.head[:] = -0.0000, 0.0160, 1.3705
bone.tail[:] = -0.0000, 0.0590, 1.4497
bone.roll = -0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['spine.03']
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0915, 0.0100, 0.1374
bone.tail[:] = 0.1033, -0.0968, 0.0510
bone.roll = 2.8964
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['shin.L']
bone = arm.edit_bones.new('foot.R')
bone.head[:] = -0.0915, 0.0100, 0.1374
bone.tail[:] = -0.1033, -0.0968, 0.0510
bone.roll = -2.8793
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['shin.R']
bone = arm.edit_bones.new('neck_base')
bone.head[:] = -0.0000, 0.0590, 1.4497
bone.tail[:] = -0.0000, 0.0401, 1.5389
bone.roll = -0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['spine.04']
bone = arm.edit_bones.new('toe.L')
bone.head[:] = 0.1033, -0.0968, 0.0510
bone.tail[:] = 0.1136, -0.1848, 0.0510
bone.roll = 0.0001
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['foot.L']
bone = arm.edit_bones.new('heel.L')
bone.head[:] = 0.0809, 0.0969, -0.0000
bone.tail[:] = 0.1020, -0.0846, -0.0000
bone.roll = -0.0001
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['foot.L']
bone = arm.edit_bones.new('toe.R')
bone.head[:] = -0.1033, -0.0968, 0.0510
bone.tail[:] = -0.1136, -0.1848, 0.0510
bone.roll = -0.0002
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['foot.R']
bone = arm.edit_bones.new('heel.R')
bone.head[:] = -0.0809, 0.0969, -0.0000
bone.tail[:] = -0.1020, -0.0846, -0.0000
bone.roll = -0.0000
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['foot.R']
bone = arm.edit_bones.new('head')
bone.head[:] = -0.0000, 0.0401, 1.5389
bone.tail[:] = -0.0000, 0.0401, 1.5979
bone.roll = 3.1416
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('DLT-shoulder.L')
bone.head[:] = 0.0141, -0.0346, 1.4991
bone.tail[:] = 0.1226, 0.0054, 1.4991
bone.roll = 0.0005
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('DLT-shoulder.R')
bone.head[:] = -0.0141, -0.0346, 1.4991
bone.tail[:] = -0.1226, 0.0054, 1.4991
bone.roll = -0.0005
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['neck_base']
bone = arm.edit_bones.new('neck.01')
bone.head[:] = -0.0000, 0.0401, 1.5389
bone.tail[:] = -0.0000, 0.0176, 1.5916
bone.roll = 0.0000
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['head']
bone = arm.edit_bones.new('shoulder.L')
bone.head[:] = 0.0141, -0.0346, 1.4991
bone.tail[:] = 0.1226, 0.0216, 1.5270
bone.roll = -0.1225
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['DLT-shoulder.L']
bone = arm.edit_bones.new('shoulder.R')
bone.head[:] = -0.0141, -0.0346, 1.4991
bone.tail[:] = -0.1226, 0.0216, 1.5270
bone.roll = 0.0849
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['DLT-shoulder.R']
bone = arm.edit_bones.new('neck.02')
bone.head[:] = -0.0000, 0.0176, 1.5916
bone.tail[:] = -0.0000, 0.0001, 1.6499
bone.roll = 0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['neck.01']
bone = arm.edit_bones.new('DLT-upper_arm.L')
bone.head[:] = 0.1482, 0.0483, 1.4943
bone.tail[:] = 0.2586, 0.1057, 1.5124
bone.roll = 1.4969
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['shoulder.L']
bone = arm.edit_bones.new('DLT-upper_arm.R')
bone.head[:] = -0.1482, 0.0483, 1.4943
bone.tail[:] = -0.2586, 0.1057, 1.5124
bone.roll = -1.4482
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['shoulder.R']
bone = arm.edit_bones.new('neck.03')
bone.head[:] = -0.0000, 0.0001, 1.6499
bone.tail[:] = -0.0000, 0.0001, 1.8522
bone.roll = 0.0000
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['neck.02']
bone = arm.edit_bones.new('upper_arm.L')
bone.head[:] = 0.1482, 0.0483, 1.4943
bone.tail[:] = 0.3929, 0.0522, 1.4801
bone.roll = 1.6281
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['DLT-upper_arm.L']
bone = arm.edit_bones.new('upper_arm.R')
bone.head[:] = -0.1482, 0.0483, 1.4943
bone.tail[:] = -0.3929, 0.0522, 1.4801
bone.roll = -1.6281
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['DLT-upper_arm.R']
bone = arm.edit_bones.new('forearm.L')
bone.head[:] = 0.3929, 0.0522, 1.4801
bone.tail[:] = 0.6198, 0.0364, 1.4906
bone.roll = 1.5240
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['upper_arm.L']
bone = arm.edit_bones.new('forearm.R')
bone.head[:] = -0.3929, 0.0522, 1.4801
bone.tail[:] = -0.6198, 0.0364, 1.4906
bone.roll = -1.5219
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['upper_arm.R']
bone = arm.edit_bones.new('hand.L')
bone.head[:] = 0.6198, 0.0364, 1.4906
bone.tail[:] = 0.6592, 0.0364, 1.4853
bone.roll = -3.0065
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['forearm.L']
bone = arm.edit_bones.new('hand.R')
bone.head[:] = -0.6198, 0.0364, 1.4906
bone.tail[:] = -0.6592, 0.0364, 1.4853
bone.roll = 3.0065
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['forearm.R']
bone = arm.edit_bones.new('palm.04.L')
bone.head[:] = 0.6514, 0.0658, 1.4906
bone.tail[:] = 0.7287, 0.0810, 1.4747
bone.roll = -3.0715
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.03.L')
bone.head[:] = 0.6533, 0.0481, 1.4943
bone.tail[:] = 0.7386, 0.0553, 1.4781
bone.roll = -3.0290
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.02.L')
bone.head[:] = 0.6539, 0.0305, 1.4967
bone.tail[:] = 0.7420, 0.0250, 1.4835
bone.roll = -3.0669
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.01.L')
bone.head[:] = 0.6514, 0.0116, 1.4961
bone.tail[:] = 0.7361, -0.0074, 1.4823
bone.roll = -2.9422
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('thumb.01.L')
bone.head[:] = 0.6380, -0.0005, 1.4848
bone.tail[:] = 0.6757, -0.0408, 1.4538
bone.roll = -0.7041
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.L']
bone = arm.edit_bones.new('palm.04.R')
bone.head[:] = -0.6514, 0.0658, 1.4906
bone.tail[:] = -0.7287, 0.0810, 1.4747
bone.roll = 3.0715
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.03.R')
bone.head[:] = -0.6533, 0.0481, 1.4943
bone.tail[:] = -0.7386, 0.0553, 1.4781
bone.roll = 3.0290
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.02.R')
bone.head[:] = -0.6539, 0.0305, 1.4967
bone.tail[:] = -0.7420, 0.0250, 1.4835
bone.roll = 3.0669
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('thumb.01.R')
bone.head[:] = -0.6380, -0.0005, 1.4848
bone.tail[:] = -0.6757, -0.0408, 1.4538
bone.roll = 0.7041
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('palm.01.R')
bone.head[:] = -0.6514, 0.0116, 1.4961
bone.tail[:] = -0.7361, -0.0074, 1.4823
bone.roll = 2.9332
- bone.connected = False
+ bone.use_connect = False
bone.parent = arm.edit_bones['hand.R']
bone = arm.edit_bones.new('finger_pinky.01.L')
bone.head[:] = 0.7287, 0.0810, 1.4747
bone.tail[:] = 0.7698, 0.0947, 1.4635
bone.roll = -3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.04.L']
bone = arm.edit_bones.new('finger_ring.01.L')
bone.head[:] = 0.7386, 0.0553, 1.4781
bone.tail[:] = 0.7890, 0.0615, 1.4667
bone.roll = -3.0081
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.03.L']
bone = arm.edit_bones.new('finger_middle.01.L')
bone.head[:] = 0.7420, 0.0250, 1.4835
bone.tail[:] = 0.7975, 0.0221, 1.4712
bone.roll = -2.9982
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.02.L']
bone = arm.edit_bones.new('finger_index.01.L')
bone.head[:] = 0.7361, -0.0074, 1.4823
bone.tail[:] = 0.7843, -0.0204, 1.4718
bone.roll = -3.0021
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.01.L']
bone = arm.edit_bones.new('thumb.02.L')
bone.head[:] = 0.6757, -0.0408, 1.4538
bone.tail[:] = 0.6958, -0.0568, 1.4376
bone.roll = -0.6963
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thumb.01.L']
bone = arm.edit_bones.new('finger_pinky.01.R')
bone.head[:] = -0.7287, 0.0810, 1.4747
bone.tail[:] = -0.7698, 0.0947, 1.4635
bone.roll = 3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.04.R']
bone = arm.edit_bones.new('finger_ring.01.R')
bone.head[:] = -0.7386, 0.0553, 1.4781
bone.tail[:] = -0.7890, 0.0615, 1.4667
bone.roll = 2.9892
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.03.R']
bone = arm.edit_bones.new('finger_middle.01.R')
bone.head[:] = -0.7420, 0.0250, 1.4835
bone.tail[:] = -0.7975, 0.0221, 1.4712
bone.roll = 2.9816
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.02.R']
bone = arm.edit_bones.new('thumb.02.R')
bone.head[:] = -0.6757, -0.0408, 1.4538
bone.tail[:] = -0.6958, -0.0568, 1.4376
bone.roll = 0.6963
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thumb.01.R']
bone = arm.edit_bones.new('finger_index.01.R')
bone.head[:] = -0.7361, -0.0074, 1.4823
bone.tail[:] = -0.7843, -0.0204, 1.4718
bone.roll = 2.9498
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['palm.01.R']
bone = arm.edit_bones.new('finger_pinky.02.L')
bone.head[:] = 0.7698, 0.0947, 1.4635
bone.tail[:] = 0.7910, 0.1018, 1.4577
bone.roll = -3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_pinky.01.L']
bone = arm.edit_bones.new('finger_ring.02.L')
bone.head[:] = 0.7890, 0.0615, 1.4667
bone.tail[:] = 0.8177, 0.0650, 1.4600
bone.roll = -3.0006
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_ring.01.L']
bone = arm.edit_bones.new('finger_middle.02.L')
bone.head[:] = 0.7975, 0.0221, 1.4712
bone.tail[:] = 0.8289, 0.0206, 1.4643
bone.roll = -2.9995
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_middle.01.L']
bone = arm.edit_bones.new('finger_index.02.L')
bone.head[:] = 0.7843, -0.0204, 1.4718
bone.tail[:] = 0.8117, -0.0275, 1.4660
bone.roll = -3.0064
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_index.01.L']
bone = arm.edit_bones.new('thumb.03.L')
bone.head[:] = 0.6958, -0.0568, 1.4376
bone.tail[:] = 0.7196, -0.0671, 1.4210
bone.roll = -0.8072
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thumb.02.L']
bone = arm.edit_bones.new('finger_pinky.02.R')
bone.head[:] = -0.7698, 0.0947, 1.4635
bone.tail[:] = -0.7910, 0.1018, 1.4577
bone.roll = 3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_pinky.01.R']
bone = arm.edit_bones.new('finger_ring.02.R')
bone.head[:] = -0.7890, 0.0615, 1.4667
bone.tail[:] = -0.8177, 0.0650, 1.4600
bone.roll = 3.0341
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_ring.01.R']
bone = arm.edit_bones.new('finger_middle.02.R')
bone.head[:] = -0.7975, 0.0221, 1.4712
bone.tail[:] = -0.8289, 0.0206, 1.4643
bone.roll = 3.0291
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_middle.01.R']
bone = arm.edit_bones.new('thumb.03.R')
bone.head[:] = -0.6958, -0.0568, 1.4376
bone.tail[:] = -0.7196, -0.0671, 1.4210
bone.roll = 0.8072
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['thumb.02.R']
bone = arm.edit_bones.new('finger_index.02.R')
bone.head[:] = -0.7843, -0.0204, 1.4718
bone.tail[:] = -0.8117, -0.0275, 1.4660
bone.roll = 3.0705
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_index.01.R']
bone = arm.edit_bones.new('finger_pinky.03.L')
bone.head[:] = 0.7910, 0.1018, 1.4577
bone.tail[:] = 0.8109, 0.1085, 1.4523
bone.roll = -3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_pinky.02.L']
bone = arm.edit_bones.new('finger_ring.03.L')
bone.head[:] = 0.8177, 0.0650, 1.4600
bone.tail[:] = 0.8396, 0.0677, 1.4544
bone.roll = -2.9819
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_ring.02.L']
bone = arm.edit_bones.new('finger_middle.03.L')
bone.head[:] = 0.8289, 0.0206, 1.4643
bone.tail[:] = 0.8534, 0.0193, 1.4589
bone.roll = -3.0004
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_middle.02.L']
bone = arm.edit_bones.new('finger_index.03.L')
bone.head[:] = 0.8117, -0.0275, 1.4660
bone.tail[:] = 0.8331, -0.0333, 1.4615
bone.roll = -3.0103
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_index.02.L']
bone = arm.edit_bones.new('finger_pinky.03.R')
bone.head[:] = -0.7910, 0.1018, 1.4577
bone.tail[:] = -0.8109, 0.1085, 1.4523
bone.roll = 3.0949
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_pinky.02.R']
bone = arm.edit_bones.new('finger_ring.03.R')
bone.head[:] = -0.8177, 0.0650, 1.4600
bone.tail[:] = -0.8396, 0.0677, 1.4544
bone.roll = 2.9819
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_ring.02.R']
bone = arm.edit_bones.new('finger_middle.03.R')
bone.head[:] = -0.8289, 0.0206, 1.4643
bone.tail[:] = -0.8534, 0.0193, 1.4589
bone.roll = 3.0004
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_middle.02.R']
bone = arm.edit_bones.new('finger_index.03.R')
bone.head[:] = -0.8117, -0.0275, 1.4660
bone.tail[:] = -0.8331, -0.0333, 1.4615
bone.roll = 2.9917
- bone.connected = True
+ bone.use_connect = True
bone.parent = arm.edit_bones['finger_index.02.R']
bpy.ops.object.mode_set(mode='OBJECT')
@@ -487,11 +487,11 @@ def metarig_template():
pbone = obj.pose.bones['shoulder.L']
pbone['type'] = 'copy'
pbone = obj.pose.bones['shoulder.L']
- pbone['copy.layer'] = 1
+ pbone['copy.layers'] = 1
pbone = obj.pose.bones['shoulder.R']
pbone['type'] = 'copy'
pbone = obj.pose.bones['shoulder.R']
- pbone['copy.layer'] = 1
+ pbone['copy.layers'] = 1
pbone = obj.pose.bones['DLT-upper_arm.L']
pbone['type'] = 'delta'
pbone = obj.pose.bones['DLT-upper_arm.R']
@@ -515,7 +515,7 @@ def metarig_template():
pbone = obj.pose.bones['palm.01.L']
pbone['type'] = 'palm_curl'
pbone = obj.pose.bones['palm.01.L']
- pbone['palm_curl.layer'] = 5
+ pbone['palm_curl.layers'] = 5
pbone = obj.pose.bones['thumb.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['thumb.01.L']
@@ -531,7 +531,7 @@ def metarig_template():
pbone = obj.pose.bones['palm.01.R']
pbone['type'] = 'palm_curl'
pbone = obj.pose.bones['palm.01.R']
- pbone['palm_curl.layer'] = 5
+ pbone['palm_curl.layers'] = 5
pbone = obj.pose.bones['finger_pinky.01.L']
pbone['type'] = 'finger_curl'
pbone = obj.pose.bones['finger_pinky.01.L']
@@ -606,12 +606,10 @@ menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname,
def register():
- bpy.types.register(AddHuman)
bpy.types.INFO_MT_armature_add.append(menu_func)
def unregister():
- bpy.types.unregister(AddHuman)
bpy.types.INFO_MT_armature_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py
index 601cc712dda..217aa8fae83 100644
--- a/release/scripts/op/add_mesh_torus.py
+++ b/release/scripts/op/add_mesh_torus.py
@@ -18,13 +18,13 @@
# <pep8 compliant>
import bpy
-import Mathutils
+import mathutils
from math import cos, sin, pi
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
- Vector = Mathutils.Vector
- Quaternion = Mathutils.Quaternion
+ Vector = mathutils.Vector
+ Quaternion = mathutils.Quaternion
PI_2 = pi * 2
z_axis = (0, 0, 1)
@@ -39,10 +39,10 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
for minor_index in range(minor_seg):
angle = 2 * pi * minor_index / minor_seg
- vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
- (sin(angle) * minor_rad)) * quat
+ vec = Vector((major_rad + (cos(angle) * minor_rad), 0.0,
+ (sin(angle) * minor_rad))) * quat
- verts.extend([vec.x, vec.y, vec.z])
+ verts.extend(vec[:])
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
@@ -102,6 +102,10 @@ class AddTorus(bpy.types.Operator):
description="Total Interior Radius of the torus",
default=0.5, min=0.01, max=100.0)
+ # generic transform props
+ location = FloatVectorProperty(name="Location")
+ rotation = FloatVectorProperty(name="Rotation")
+
def execute(self, context):
props = self.properties
@@ -117,39 +121,15 @@ class AddTorus(bpy.types.Operator):
mesh = bpy.data.meshes.new("Torus")
- mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
- mesh.verts.foreach_set("co", verts_loc)
- mesh.faces.foreach_set("verts_raw", faces)
-
- scene = context.scene
-
- # ugh
- for ob in scene.objects:
- ob.selected = False
+ mesh.vertices.add(len(verts_loc) // 3)
+ mesh.faces.add(len(faces) // 4)
+ mesh.vertices.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("vertices_raw", faces)
mesh.update()
- ob_new = bpy.data.objects.new("Torus", mesh)
- scene.objects.link(ob_new)
- ob_new.selected = True
-
- ob_new.location = scene.cursor_location
-
- obj_act = scene.objects.active
-
- if obj_act and obj_act.mode == 'EDIT':
- bpy.ops.object.mode_set(mode='OBJECT')
-
- obj_act.selected = True
- scene.update() # apply location
- #scene.objects.active = ob_new
-
- bpy.ops.object.join() # join into the active.
- bpy.ops.object.mode_set(mode='EDIT')
- else:
- scene.objects.active = ob_new
- if context.user_preferences.edit.enter_edit_mode:
- bpy.ops.object.mode_set(mode='EDIT')
+ import add_object_utils
+ add_object_utils.add_object_data(context, mesh, operator=self)
return {'FINISHED'}
@@ -159,12 +139,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(AddTorus)
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
- bpy.types.unregister(AddTorus)
bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/animsys_update.py b/release/scripts/op/animsys_update.py
new file mode 100644
index 00000000000..0fe03a0cc4d
--- /dev/null
+++ b/release/scripts/op/animsys_update.py
@@ -0,0 +1,699 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+data_path_update = [
+ ("ClothCollisionSettings", "min_distance", "distance_min"),
+ ("ClothCollisionSettings", "self_min_distance", "self_distance_min"),
+ ("ClothCollisionSettings", "enable_collision", "use_collision"),
+ ("ClothCollisionSettings", "enable_self_collision", "use_self_collision"),
+ ("ClothSettings", "pin_cloth", "use_pin_cloth"),
+ ("ClothSettings", "stiffness_scaling", "use_stiffness_scale"),
+ ("CollisionSettings", "random_damping", "damping_random"),
+ ("CollisionSettings", "random_friction", "friction_random"),
+ ("CollisionSettings", "inner_thickness", "thickness_inner"),
+ ("CollisionSettings", "outer_thickness", "thickness_outer"),
+ ("CollisionSettings", "kill_particles", "use_particle_kill"),
+ ("Constraint", "proxy_local", "is_proxy_local"),
+ ("ActionConstraint", "maximum", "max"),
+ ("ActionConstraint", "minimum", "min"),
+ ("FollowPathConstraint", "use_fixed_position", "use_fixed_location"),
+ ("KinematicConstraint", "chain_length", "chain_count"),
+ ("KinematicConstraint", "pos_lock_x", "lock_location_x"),
+ ("KinematicConstraint", "pos_lock_y", "lock_location_y"),
+ ("KinematicConstraint", "pos_lock_z", "lock_location_z"),
+ ("KinematicConstraint", "rot_lock_x", "lock_rotation_x"),
+ ("KinematicConstraint", "rot_lock_y", "lock_rotation_y"),
+ ("KinematicConstraint", "rot_lock_z", "lock_rotation_z"),
+ ("KinematicConstraint", "axis_reference", "reference_axis"),
+ ("KinematicConstraint", "use_position", "use_location"),
+ ("LimitLocationConstraint", "maximum_x", "max_x"),
+ ("LimitLocationConstraint", "maximum_y", "max_y"),
+ ("LimitLocationConstraint", "maximum_z", "max_z"),
+ ("LimitLocationConstraint", "minimum_x", "min_x"),
+ ("LimitLocationConstraint", "minimum_y", "min_y"),
+ ("LimitLocationConstraint", "minimum_z", "min_z"),
+ ("LimitLocationConstraint", "use_maximum_x", "use_max_x"),
+ ("LimitLocationConstraint", "use_maximum_y", "use_max_y"),
+ ("LimitLocationConstraint", "use_maximum_z", "use_max_z"),
+ ("LimitLocationConstraint", "use_minimum_x", "use_min_x"),
+ ("LimitLocationConstraint", "use_minimum_y", "use_min_y"),
+ ("LimitLocationConstraint", "use_minimum_z", "use_min_z"),
+ ("LimitLocationConstraint", "limit_transform", "use_transform_limit"),
+ ("LimitRotationConstraint", "maximum_x", "max_x"),
+ ("LimitRotationConstraint", "maximum_y", "max_y"),
+ ("LimitRotationConstraint", "maximum_z", "max_z"),
+ ("LimitRotationConstraint", "minimum_x", "min_x"),
+ ("LimitRotationConstraint", "minimum_y", "min_y"),
+ ("LimitRotationConstraint", "minimum_z", "min_z"),
+ ("LimitRotationConstraint", "limit_transform", "use_transform_limit"),
+ ("LimitScaleConstraint", "maximum_x", "max_x"),
+ ("LimitScaleConstraint", "maximum_y", "max_y"),
+ ("LimitScaleConstraint", "maximum_z", "max_z"),
+ ("LimitScaleConstraint", "minimum_x", "min_x"),
+ ("LimitScaleConstraint", "minimum_y", "min_y"),
+ ("LimitScaleConstraint", "minimum_z", "min_z"),
+ ("LimitScaleConstraint", "use_maximum_x", "use_max_x"),
+ ("LimitScaleConstraint", "use_maximum_y", "use_max_y"),
+ ("LimitScaleConstraint", "use_maximum_z", "use_max_z"),
+ ("LimitScaleConstraint", "use_minimum_x", "use_min_x"),
+ ("LimitScaleConstraint", "use_minimum_y", "use_min_y"),
+ ("LimitScaleConstraint", "use_minimum_z", "use_min_z"),
+ ("LimitScaleConstraint", "limit_transform", "use_transform_limit"),
+ ("PivotConstraint", "enabled_rotation_range", "rotation_range"),
+ ("PivotConstraint", "use_relative_position", "use_relative_location"),
+ ("PythonConstraint", "number_of_targets", "target_count"),
+ ("SplineIKConstraint", "chain_length", "chain_count"),
+ ("SplineIKConstraint", "chain_offset", "use_chain_offset"),
+ ("SplineIKConstraint", "even_divisions", "use_even_divisions"),
+ ("SplineIKConstraint", "y_stretch", "use_y_stretch"),
+ ("SplineIKConstraint", "xz_scaling_mode", "xz_scale_mode"),
+ ("StretchToConstraint", "original_length", "rest_length"),
+ ("TrackToConstraint", "target_z", "use_target_z"),
+ ("TransformConstraint", "extrapolate_motion", "use_motion_extrapolate"),
+ ("FieldSettings", "do_location", "apply_to_location"),
+ ("FieldSettings", "do_rotation", "apply_to_rotation"),
+ ("FieldSettings", "maximum_distance", "distance_max"),
+ ("FieldSettings", "minimum_distance", "distance_min"),
+ ("FieldSettings", "radial_maximum", "radial_max"),
+ ("FieldSettings", "radial_minimum", "radial_min"),
+ ("FieldSettings", "force_2d", "use_2d_force"),
+ ("FieldSettings", "do_absorption", "use_absorption"),
+ ("FieldSettings", "global_coordinates", "use_global_coords"),
+ ("FieldSettings", "guide_path_add", "use_guide_path_add"),
+ ("FieldSettings", "multiple_springs", "use_multiple_springs"),
+ ("FieldSettings", "use_coordinates", "use_object_coords"),
+ ("FieldSettings", "root_coordinates", "use_root_coords"),
+ ("ControlFluidSettings", "reverse_frames", "use_reverse_frames"),
+ ("DomainFluidSettings", "real_world_size", "simulation_scale"),
+ ("DomainFluidSettings", "surface_smoothing", "surface_smooth"),
+ ("DomainFluidSettings", "reverse_frames", "use_reverse_frames"),
+ ("DomainFluidSettings", "generate_speed_vectors", "use_speed_vectors"),
+ ("DomainFluidSettings", "override_time", "use_time_override"),
+ ("FluidFluidSettings", "export_animated_mesh", "use_animated_mesh"),
+ ("InflowFluidSettings", "export_animated_mesh", "use_animated_mesh"),
+ ("InflowFluidSettings", "local_coordinates", "use_local_coords"),
+ ("ObstacleFluidSettings", "export_animated_mesh", "use_animated_mesh"),
+ ("OutflowFluidSettings", "export_animated_mesh", "use_animated_mesh"),
+ ("ParticleFluidSettings", "drops", "use_drops"),
+ ("ParticleFluidSettings", "floats", "use_floats"),
+ ("Armature", "drawtype", "draw_type"),
+ ("Armature", "layer_protection", "layers_protected"),
+ ("Armature", "auto_ik", "use_auto_ik"),
+ ("Armature", "delay_deform", "use_deform_delay"),
+ ("Armature", "deform_envelope", "use_deform_envelopes"),
+ ("Armature", "deform_quaternion", "use_deform_preserve_volume"),
+ ("Armature", "deform_vertexgroups", "use_deform_vertex_groups"),
+ ("Armature", "x_axis_mirror", "use_mirror_x"),
+ ("Curve", "width", "offset"),
+ ("Image", "animation_speed", "fps"),
+ ("Image", "animation_end", "frame_end"),
+ ("Image", "animation_start", "frame_start"),
+ ("Image", "animated", "use_animation"),
+ ("Image", "clamp_x", "use_clamp_x"),
+ ("Image", "clamp_y", "use_clamp_y"),
+ ("Image", "premultiply", "use_premultiply"),
+ ("AreaLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
+ ("AreaLamp", "only_shadow", "use_only_shadow"),
+ ("AreaLamp", "shadow_layer", "use_shadow_layer"),
+ ("AreaLamp", "umbra", "use_umbra"),
+ ("PointLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
+ ("PointLamp", "only_shadow", "use_only_shadow"),
+ ("PointLamp", "shadow_layer", "use_shadow_layer"),
+ ("PointLamp", "sphere", "use_sphere"),
+ ("SpotLamp", "shadow_ray_sampling_method", "shadow_ray_sample_method"),
+ ("SpotLamp", "auto_clip_end", "use_auto_clip_end"),
+ ("SpotLamp", "auto_clip_start", "use_auto_clip_start"),
+ ("SpotLamp", "only_shadow", "use_only_shadow"),
+ ("SpotLamp", "shadow_layer", "use_shadow_layer"),
+ ("SpotLamp", "sphere", "use_sphere"),
+ ("SunLamp", "only_shadow", "use_only_shadow"),
+ ("SunLamp", "shadow_layer", "use_shadow_layer"),
+ ("Material", "z_offset", "offset_z"),
+ ("Material", "shadow_casting_alpha", "shadow_cast_alpha"),
+ ("Material", "cast_approximate", "use_cast_approximate"),
+ ("Material", "cast_buffer_shadows", "use_cast_buffer_shadows"),
+ ("Material", "cast_shadows_only", "use_cast_shadows_only"),
+ ("Material", "face_texture", "use_face_texture"),
+ ("Material", "face_texture_alpha", "use_face_texture_alpha"),
+ ("Material", "full_oversampling", "use_full_oversampling"),
+ ("Material", "light_group_exclusive", "use_light_group_exclusive"),
+ ("Material", "object_color", "use_object_color"),
+ ("Material", "only_shadow", "use_only_shadow"),
+ ("Material", "ray_shadow_bias", "use_ray_shadow_bias"),
+ ("Material", "traceable", "use_raytrace"),
+ ("Material", "shadeless", "use_shadeless"),
+ ("Material", "tangent_shading", "use_tangent_shading"),
+ ("Material", "transparency", "use_transparency"),
+ ("Material", "receive_transparent_shadows", "use_transparent_shadows"),
+ ("Material", "vertex_color_light", "use_vertex_color_light"),
+ ("Material", "vertex_color_paint", "use_vertex_color_paint"),
+ ("Mesh", "autosmooth_angle", "auto_smooth_angle"),
+ ("Mesh", "autosmooth", "use_auto_smooth"),
+ ("Object", "max_draw_type", "draw_type"),
+ ("Object", "use_dupli_verts_rotation", "use_dupli_vertices_rotation"),
+ ("Object", "shape_key_edit_mode", "use_shape_key_edit_mode"),
+ ("Object", "slow_parent", "use_slow_parent"),
+ ("Object", "time_offset_add_parent", "use_time_offset_add_parent"),
+ ("Object", "time_offset_edit", "use_time_offset_edit"),
+ ("Object", "time_offset_parent", "use_time_offset_parent"),
+ ("Object", "time_offset_particle", "use_time_offset_particle"),
+ ("ParticleSettings", "adaptive_pix", "adaptive_pixel"),
+ ("ParticleSettings", "child_effector", "apply_effector_to_children"),
+ ("ParticleSettings", "child_guide", "apply_guide_to_children"),
+ ("ParticleSettings", "billboard_split_offset", "billboard_offset_split"),
+ ("ParticleSettings", "billboard_random_tilt", "billboard_tilt_random"),
+ ("ParticleSettings", "child_length_thres", "child_length_threshold"),
+ ("ParticleSettings", "child_random_size", "child_size_random"),
+ ("ParticleSettings", "clumppow", "clump_shape"),
+ ("ParticleSettings", "damp_factor", "damping"),
+ ("ParticleSettings", "draw_as", "draw_method"),
+ ("ParticleSettings", "random_factor", "factor_random"),
+ ("ParticleSettings", "grid_invert", "invert_grid"),
+ ("ParticleSettings", "random_length", "length_random"),
+ ("ParticleSettings", "random_lifetime", "lifetime_random"),
+ ("ParticleSettings", "billboard_lock", "lock_billboard"),
+ ("ParticleSettings", "boids_2d", "lock_boids_to_surface"),
+ ("ParticleSettings", "object_aligned_factor", "object_align_factor"),
+ ("ParticleSettings", "random_phase_factor", "phase_factor_random"),
+ ("ParticleSettings", "ren_as", "render_type"),
+ ("ParticleSettings", "rendered_child_nbr", "rendered_child_count"),
+ ("ParticleSettings", "random_rotation_factor", "rotation_factor_random"),
+ ("ParticleSettings", "rough1", "roughness_1"),
+ ("ParticleSettings", "rough1_size", "roughness_1_size"),
+ ("ParticleSettings", "rough2", "roughness_2"),
+ ("ParticleSettings", "rough2_size", "roughness_2_size"),
+ ("ParticleSettings", "rough2_thres", "roughness_2_threshold"),
+ ("ParticleSettings", "rough_end_shape", "roughness_end_shape"),
+ ("ParticleSettings", "rough_endpoint", "roughness_endpoint"),
+ ("ParticleSettings", "random_size", "size_random"),
+ ("ParticleSettings", "abs_path_time", "use_absolute_path_time"),
+ ("ParticleSettings", "animate_branching", "use_animate_branching"),
+ ("ParticleSettings", "branching", "use_branching"),
+ ("ParticleSettings", "died", "use_dead"),
+ ("ParticleSettings", "die_on_collision", "use_die_on_collision"),
+ ("ParticleSettings", "rotation_dynamic", "use_dynamic_rotation"),
+ ("ParticleSettings", "even_distribution", "use_even_distribution"),
+ ("ParticleSettings", "rand_group", "use_group_pick_random"),
+ ("ParticleSettings", "hair_bspline", "use_hair_bspline"),
+ ("ParticleSettings", "sizemass", "use_multiply_size_mass"),
+ ("ParticleSettings", "react_multiple", "use_react_multiple"),
+ ("ParticleSettings", "react_start_end", "use_react_start_end"),
+ ("ParticleSettings", "render_adaptive", "use_render_adaptive"),
+ ("ParticleSettings", "self_effect", "use_self_effect"),
+ ("ParticleSettings", "enable_simplify", "use_simplify"),
+ ("ParticleSettings", "size_deflect", "use_size_deflect"),
+ ("ParticleSettings", "render_strand", "use_strand_primitive"),
+ ("ParticleSettings", "symmetric_branching", "use_symmetric_branching"),
+ ("ParticleSettings", "velocity_length", "use_velocity_length"),
+ ("ParticleSettings", "whole_group", "use_whole_group"),
+ ("CloudsTexture", "noise_size", "noise_scale"),
+ ("DistortedNoiseTexture", "noise_size", "noise_scale"),
+ ("EnvironmentMapTexture", "filter_size_minimum", "use_filter_size_min"),
+ ("EnvironmentMapTexture", "mipmap_gauss", "use_mipmap_gauss"),
+ ("ImageTexture", "calculate_alpha", "use_calculate_alpha"),
+ ("ImageTexture", "checker_even", "use_checker_even"),
+ ("ImageTexture", "checker_odd", "use_checker_odd"),
+ ("ImageTexture", "filter_size_minimum", "use_filter_size_min"),
+ ("ImageTexture", "flip_axis", "use_flip_axis"),
+ ("ImageTexture", "mipmap_gauss", "use_mipmap_gauss"),
+ ("ImageTexture", "mirror_x", "use_mirror_x"),
+ ("ImageTexture", "mirror_y", "use_mirror_y"),
+ ("ImageTexture", "normal_map", "use_normal_map"),
+ ("MarbleTexture", "noise_size", "noise_scale"),
+ ("MarbleTexture", "noisebasis2", "noisebasis_2"),
+ ("MusgraveTexture", "highest_dimension", "dimension_max"),
+ ("MusgraveTexture", "noise_size", "noise_scale"),
+ ("StucciTexture", "noise_size", "noise_scale"),
+ ("VoronoiTexture", "coloring", "color_mode"),
+ ("VoronoiTexture", "noise_size", "noise_scale"),
+ ("WoodTexture", "noise_size", "noise_scale"),
+ ("WoodTexture", "noisebasis2", "noisebasis_2"),
+ ("World", "blend_sky", "use_sky_blend"),
+ ("World", "paper_sky", "use_sky_paper"),
+ ("World", "real_sky", "use_sky_real"),
+ ("ImageUser", "auto_refresh", "use_auto_refresh"),
+ ("MaterialHalo", "flares_sub", "flare_subflare_count"),
+ ("MaterialHalo", "flare_subsize", "flare_subflare_size"),
+ ("MaterialHalo", "line_number", "line_count"),
+ ("MaterialHalo", "rings", "ring_count"),
+ ("MaterialHalo", "star_tips", "star_tip_count"),
+ ("MaterialHalo", "xalpha", "use_extreme_alpha"),
+ ("MaterialHalo", "flare_mode", "use_flare_mode"),
+ ("MaterialHalo", "vertex_normal", "use_vertex_normal"),
+ ("MaterialPhysics", "align_to_normal", "use_normal_align"),
+ ("MaterialStrand", "min_size", "size_min"),
+ ("MaterialStrand", "blender_units", "use_blender_units"),
+ ("MaterialStrand", "surface_diffuse", "use_surface_diffuse"),
+ ("MaterialStrand", "tangent_shading", "use_tangent_shading"),
+ ("MaterialSubsurfaceScattering", "error_tolerance", "error_threshold"),
+ ("MaterialVolume", "depth_cutoff", "depth_threshold"),
+ ("MaterialVolume", "lighting_mode", "light_method"),
+ ("MaterialVolume", "step_calculation", "step_method"),
+ ("MaterialVolume", "external_shadows", "use_external_shadows"),
+ ("MaterialVolume", "light_cache", "use_light_cache"),
+ ("ArmatureModifier", "multi_modifier", "use_multi_modifier"),
+ ("ArrayModifier", "constant_offset_displacement", "constant_offset_displace"),
+ ("ArrayModifier", "merge_distance", "merge_threshold"),
+ ("ArrayModifier", "relative_offset_displacement", "relative_offset_displace"),
+ ("ArrayModifier", "constant_offset", "use_constant_offset"),
+ ("ArrayModifier", "merge_adjacent_vertices", "use_merge_vertices"),
+ ("ArrayModifier", "merge_end_vertices", "use_merge_vertices_cap"),
+ ("ArrayModifier", "add_offset_object", "use_object_offset"),
+ ("ArrayModifier", "relative_offset", "use_relative_offset"),
+ ("BevelModifier", "only_vertices", "use_only_vertices"),
+ ("CastModifier", "from_radius", "use_radius_as_size"),
+ ("DisplaceModifier", "midlevel", "mid_level"),
+ ("DisplaceModifier", "texture_coordinates", "texture_coords"),
+ ("EdgeSplitModifier", "use_sharp", "use_edge_sharp"),
+ ("ExplodeModifier", "split_edges", "use_edge_split"),
+ ("MirrorModifier", "merge_limit", "merge_threshold"),
+ ("MirrorModifier", "mirror_u", "use_mirror_u"),
+ ("MirrorModifier", "mirror_v", "use_mirror_v"),
+ ("MirrorModifier", "mirror_vertex_groups", "use_mirror_vertex_groups"),
+ ("ParticleInstanceModifier", "particle_system_number", "particle_system_index"),
+ ("ParticleInstanceModifier", "keep_shape", "use_preserve_shape"),
+ ("ShrinkwrapModifier", "cull_back_faces", "use_cull_back_faces"),
+ ("ShrinkwrapModifier", "cull_front_faces", "use_cull_front_faces"),
+ ("ShrinkwrapModifier", "keep_above_surface", "use_keep_above_surface"),
+ ("SimpleDeformModifier", "lock_x_axis", "lock_x"),
+ ("SimpleDeformModifier", "lock_y_axis", "lock_y"),
+ ("SmokeModifier", "smoke_type", "type"),
+ ("SubsurfModifier", "subsurf_uv", "use_subsurf_uv"),
+ ("UVProjectModifier", "num_projectors", "projector_count"),
+ ("UVProjectModifier", "override_image", "use_image_override"),
+ ("WaveModifier", "texture_coordinates", "texture_coords"),
+ ("WaveModifier", "x_normal", "use_normal_x"),
+ ("WaveModifier", "y_normal", "use_normal_y"),
+ ("WaveModifier", "z_normal", "use_normal_z"),
+ ("NlaStrip", "blending", "blend_type"),
+ ("NlaStrip", "animated_influence", "use_animated_influence"),
+ ("NlaStrip", "animated_time", "use_animated_time"),
+ ("NlaStrip", "animated_time_cyclic", "use_animated_time_cyclic"),
+ ("NlaStrip", "auto_blending", "use_auto_blend"),
+ ("CompositorNodeAlphaOver", "convert_premul", "use_premultiply"),
+ ("CompositorNodeBlur", "sizex", "size_x"),
+ ("CompositorNodeBlur", "sizey", "size_y"),
+ ("CompositorNodeChannelMatte", "algorithm", "limit_method"),
+ ("CompositorNodeChromaMatte", "acceptance", "tolerance"),
+ ("CompositorNodeColorBalance", "correction_formula", "correction_method"),
+ ("CompositorNodeColorSpill", "algorithm", "limit_method"),
+ ("CompositorNodeColorSpill", "unspill", "use_unspill"),
+ ("CompositorNodeCrop", "x2", "max_x"),
+ ("CompositorNodeCrop", "y2", "max_y"),
+ ("CompositorNodeCrop", "x1", "min_x"),
+ ("CompositorNodeCrop", "y1", "min_y"),
+ ("CompositorNodeCrop", "crop_size", "use_crop_size"),
+ ("CompositorNodeDefocus", "max_blur", "blur_max"),
+ ("CompositorNodeDefocus", "gamma_correction", "use_gamma_correction"),
+ ("CompositorNodeGlare", "rotate_45", "use_rotate_45"),
+ ("CompositorNodeImage", "auto_refresh", "use_auto_refresh"),
+ ("CompositorNodeLensdist", "projector", "use_projector"),
+ ("CompositorNodeVecBlur", "max_speed", "speed_max"),
+ ("CompositorNodeVecBlur", "min_speed", "speed_min"),
+ ("ShaderNodeMapping", "maximum", "max"),
+ ("ShaderNodeMapping", "minimum", "min"),
+ ("ShaderNodeMapping", "clamp_maximum", "use_max"),
+ ("ShaderNodeMapping", "clamp_minimum", "use_min"),
+ ("VertexPaint", "all_faces", "use_all_faces"),
+ ("VertexPaint", "spray", "use_spray"),
+ ("ParticleEdit", "add_keys", "default_key_count"),
+ ("ParticleEdit", "selection_mode", "select_mode"),
+ ("ParticleEdit", "auto_velocity", "use_auto_velocity"),
+ ("ParticleEdit", "add_interpolate", "use_default_interpolate"),
+ ("ParticleEdit", "emitter_deflect", "use_emitter_deflect"),
+ ("ParticleEdit", "fade_time", "use_fade_time"),
+ ("ParticleEdit", "keep_lengths", "use_preserve_length"),
+ ("ParticleEdit", "keep_root", "use_preserve_root"),
+ ("ParticleSystem", "vertex_group_clump_negate", "invert_vertex_group_clump"),
+ ("ParticleSystem", "vertex_group_density_negate", "invert_vertex_group_density"),
+ ("ParticleSystem", "vertex_group_field_negate", "invert_vertex_group_field"),
+ ("ParticleSystem", "vertex_group_kink_negate", "invert_vertex_group_kink"),
+ ("ParticleSystem", "vertex_group_length_negate", "invert_vertex_group_length"),
+ ("ParticleSystem", "vertex_group_rotation_negate", "invert_vertex_group_rotation"),
+ ("ParticleSystem", "vertex_group_roughness1_negate", "invert_vertex_group_roughness_1"),
+ ("ParticleSystem", "vertex_group_roughness2_negate", "invert_vertex_group_roughness_2"),
+ ("ParticleSystem", "vertex_group_roughness_end_negate", "invert_vertex_group_roughness_end"),
+ ("ParticleSystem", "vertex_group_size_negate", "invert_vertex_group_size"),
+ ("ParticleSystem", "vertex_group_tangent_negate", "invert_vertex_group_tangent"),
+ ("ParticleSystem", "vertex_group_velocity_negate", "invert_vertex_group_velocity"),
+ ("ParticleSystem", "hair_dynamics", "use_hair_dynamics"),
+ ("ParticleSystem", "keyed_timing", "use_keyed_timing"),
+ ("PointDensity", "falloff_softness", "falloff_soft"),
+ ("PointDensity", "particle_cache", "particle_cache_space"),
+ ("PointDensity", "turbulence_size", "turbulence_scale"),
+ ("PointDensity", "turbulence", "use_turbulence"),
+ ("PointDensity", "vertices_cache", "vertex_cache_space"),
+ ("PoseBone", "ik_lin_weight", "ik_linear_weight"),
+ ("PoseBone", "ik_rot_weight", "ik_rotation_weight"),
+ ("PoseBone", "ik_limit_x", "use_ik_limit_x"),
+ ("PoseBone", "ik_limit_y", "use_ik_limit_y"),
+ ("PoseBone", "ik_limit_z", "use_ik_limit_z"),
+ ("PoseBone", "ik_lin_control", "use_ik_linear_control"),
+ ("PoseBone", "ik_rot_control", "use_ik_rotation_control"),
+ ("SPHFluidSettings", "spring_k", "spring_force"),
+ ("SPHFluidSettings", "stiffness_k", "stiffness"),
+ ("SPHFluidSettings", "stiffness_knear", "stiffness_near"),
+ ("SceneGameData", "framing_color", "frame_color"),
+ ("SceneGameData", "framing_type", "frame_type"),
+ ("SceneGameData", "eye_separation", "stereo_eye_separation"),
+ ("SceneGameData", "activity_culling", "use_activity_culling"),
+ ("SceneGameData", "auto_start", "use_auto_start"),
+ ("SceneGameData", "glsl_extra_textures", "use_glsl_extra_textures"),
+ ("SceneGameData", "glsl_lights", "use_glsl_lights"),
+ ("SceneGameData", "glsl_nodes", "use_glsl_nodes"),
+ ("SceneGameData", "glsl_ramps", "use_glsl_ramps"),
+ ("SceneGameData", "glsl_shaders", "use_glsl_shaders"),
+ ("SceneGameData", "glsl_shadows", "use_glsl_shadows"),
+ ("Sequence", "blend_opacity", "blend_alpha"),
+ ("Sequence", "blend_mode", "blend_type"),
+ ("Sequence", "frame_final_length", "frame_final_duration"),
+ ("Sequence", "use_effect_default_fade", "use_default_fade"),
+ ("SequenceColorBalance", "inverse_gain", "invert_gain"),
+ ("SequenceColorBalance", "inverse_gamma", "invert_gamma"),
+ ("SequenceColorBalance", "inverse_lift", "invert_lift"),
+ ("EffectSequence", "multiply_colors", "color_multiply"),
+ ("EffectSequence", "de_interlace", "use_deinterlace"),
+ ("EffectSequence", "flip_x", "use_flip_x"),
+ ("EffectSequence", "flip_y", "use_flip_y"),
+ ("EffectSequence", "convert_float", "use_float"),
+ ("EffectSequence", "premultiply", "use_premultiply"),
+ ("EffectSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("EffectSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("EffectSequence", "reverse_frames", "use_reverse_frames"),
+ ("GlowSequence", "blur_distance", "blur_radius"),
+ ("GlowSequence", "only_boost", "use_only_boost"),
+ ("SpeedControlSequence", "curve_compress_y", "use_curve_compress_y"),
+ ("SpeedControlSequence", "curve_velocity", "use_curve_velocity"),
+ ("SpeedControlSequence", "frame_blending", "use_frame_blend"),
+ ("TransformSequence", "uniform_scale", "use_uniform_scale"),
+ ("ImageSequence", "animation_end_offset", "animation_offset_end"),
+ ("ImageSequence", "animation_start_offset", "animation_offset_start"),
+ ("ImageSequence", "multiply_colors", "color_multiply"),
+ ("ImageSequence", "de_interlace", "use_deinterlace"),
+ ("ImageSequence", "flip_x", "use_flip_x"),
+ ("ImageSequence", "flip_y", "use_flip_y"),
+ ("ImageSequence", "convert_float", "use_float"),
+ ("ImageSequence", "premultiply", "use_premultiply"),
+ ("ImageSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("ImageSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("ImageSequence", "reverse_frames", "use_reverse_frames"),
+ ("MetaSequence", "animation_end_offset", "animation_offset_end"),
+ ("MetaSequence", "animation_start_offset", "animation_offset_start"),
+ ("MetaSequence", "multiply_colors", "color_multiply"),
+ ("MetaSequence", "de_interlace", "use_deinterlace"),
+ ("MetaSequence", "flip_x", "use_flip_x"),
+ ("MetaSequence", "flip_y", "use_flip_y"),
+ ("MetaSequence", "convert_float", "use_float"),
+ ("MetaSequence", "premultiply", "use_premultiply"),
+ ("MetaSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("MetaSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("MetaSequence", "reverse_frames", "use_reverse_frames"),
+ ("MovieSequence", "animation_end_offset", "animation_offset_end"),
+ ("MovieSequence", "animation_start_offset", "animation_offset_start"),
+ ("MovieSequence", "multiply_colors", "color_multiply"),
+ ("MovieSequence", "de_interlace", "use_deinterlace"),
+ ("MovieSequence", "flip_x", "use_flip_x"),
+ ("MovieSequence", "flip_y", "use_flip_y"),
+ ("MovieSequence", "convert_float", "use_float"),
+ ("MovieSequence", "premultiply", "use_premultiply"),
+ ("MovieSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("MovieSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("MovieSequence", "reverse_frames", "use_reverse_frames"),
+ ("MulticamSequence", "animation_end_offset", "animation_offset_end"),
+ ("MulticamSequence", "animation_start_offset", "animation_offset_start"),
+ ("MulticamSequence", "multiply_colors", "color_multiply"),
+ ("MulticamSequence", "de_interlace", "use_deinterlace"),
+ ("MulticamSequence", "flip_x", "use_flip_x"),
+ ("MulticamSequence", "flip_y", "use_flip_y"),
+ ("MulticamSequence", "convert_float", "use_float"),
+ ("MulticamSequence", "premultiply", "use_premultiply"),
+ ("MulticamSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("MulticamSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("MulticamSequence", "reverse_frames", "use_reverse_frames"),
+ ("SceneSequence", "animation_end_offset", "animation_offset_end"),
+ ("SceneSequence", "animation_start_offset", "animation_offset_start"),
+ ("SceneSequence", "multiply_colors", "color_multiply"),
+ ("SceneSequence", "de_interlace", "use_deinterlace"),
+ ("SceneSequence", "flip_x", "use_flip_x"),
+ ("SceneSequence", "flip_y", "use_flip_y"),
+ ("SceneSequence", "convert_float", "use_float"),
+ ("SceneSequence", "premultiply", "use_premultiply"),
+ ("SceneSequence", "proxy_custom_directory", "use_proxy_custom_directory"),
+ ("SceneSequence", "proxy_custom_file", "use_proxy_custom_file"),
+ ("SceneSequence", "reverse_frames", "use_reverse_frames"),
+ ("SoundSequence", "animation_end_offset", "animation_offset_end"),
+ ("SoundSequence", "animation_start_offset", "animation_offset_start"),
+ ("SmokeDomainSettings", "smoke_domain_colli", "collision_extents"),
+ ("SmokeDomainSettings", "smoke_cache_high_comp", "point_cache_compress_high_type"),
+ ("SmokeDomainSettings", "smoke_cache_comp", "point_cache_compress_type"),
+ ("SmokeDomainSettings", "maxres", "resolution_max"),
+ ("SmokeDomainSettings", "smoothemitter", "smooth_emitter"),
+ ("SmokeDomainSettings", "dissolve_smoke", "use_dissolve_smoke"),
+ ("SmokeDomainSettings", "dissolve_smoke_log", "use_dissolve_smoke_log"),
+ ("SmokeDomainSettings", "highres", "use_high_resolution"),
+ ("SoftBodySettings", "bending", "bend"),
+ ("SoftBodySettings", "error_limit", "error_threshold"),
+ ("SoftBodySettings", "lcom", "location_mass_center"),
+ ("SoftBodySettings", "lrot", "rotation_estimate"),
+ ("SoftBodySettings", "lscale", "scale_estimate"),
+ ("SoftBodySettings", "maxstep", "step_max"),
+ ("SoftBodySettings", "minstep", "step_min"),
+ ("SoftBodySettings", "diagnose", "use_diagnose"),
+ ("SoftBodySettings", "edge_collision", "use_edge_collision"),
+ ("SoftBodySettings", "estimate_matrix", "use_estimate_matrix"),
+ ("SoftBodySettings", "face_collision", "use_face_collision"),
+ ("SoftBodySettings", "self_collision", "use_self_collision"),
+ ("SoftBodySettings", "stiff_quads", "use_stiff_quads"),
+ ("TexMapping", "maximum", "max"),
+ ("TexMapping", "minimum", "min"),
+ ("TexMapping", "has_maximum", "use_max"),
+ ("TexMapping", "has_minimum", "use_min"),
+ ("TextCharacterFormat", "bold", "use_bold"),
+ ("TextCharacterFormat", "italic", "use_italic"),
+ ("TextCharacterFormat", "underline", "use_underline"),
+ ("TextureSlot", "rgb_to_intensity", "use_rgb_to_intensity"),
+ ("TextureSlot", "stencil", "use_stencil"),
+ ("LampTextureSlot", "texture_coordinates", "texture_coords"),
+ ("LampTextureSlot", "map_color", "use_map_color"),
+ ("LampTextureSlot", "map_shadow", "use_map_shadow"),
+ ("MaterialTextureSlot", "coloremission_factor", "color_emission_factor"),
+ ("MaterialTextureSlot", "colordiff_factor", "diffuse_color_factor"),
+ ("MaterialTextureSlot", "x_mapping", "mapping_x"),
+ ("MaterialTextureSlot", "y_mapping", "mapping_y"),
+ ("MaterialTextureSlot", "z_mapping", "mapping_z"),
+ ("MaterialTextureSlot", "colorreflection_factor", "reflection_color_factor"),
+ ("MaterialTextureSlot", "colorspec_factor", "specular_color_factor"),
+ ("MaterialTextureSlot", "texture_coordinates", "texture_coords"),
+ ("MaterialTextureSlot", "colortransmission_factor", "transmission_color_factor"),
+ ("MaterialTextureSlot", "from_dupli", "use_from_dupli"),
+ ("MaterialTextureSlot", "from_original", "use_from_original"),
+ ("MaterialTextureSlot", "map_alpha", "use_map_alpha"),
+ ("MaterialTextureSlot", "map_ambient", "use_map_ambient"),
+ ("MaterialTextureSlot", "map_colordiff", "use_map_color_diff"),
+ ("MaterialTextureSlot", "map_coloremission", "use_map_color_emission"),
+ ("MaterialTextureSlot", "map_colorreflection", "use_map_color_reflection"),
+ ("MaterialTextureSlot", "map_colorspec", "use_map_color_spec"),
+ ("MaterialTextureSlot", "map_colortransmission", "use_map_color_transmission"),
+ ("MaterialTextureSlot", "map_density", "use_map_density"),
+ ("MaterialTextureSlot", "map_diffuse", "use_map_diffuse"),
+ ("MaterialTextureSlot", "map_displacement", "use_map_displacement"),
+ ("MaterialTextureSlot", "map_emission", "use_map_emission"),
+ ("MaterialTextureSlot", "map_emit", "use_map_emit"),
+ ("MaterialTextureSlot", "map_hardness", "use_map_hardness"),
+ ("MaterialTextureSlot", "map_mirror", "use_map_mirror"),
+ ("MaterialTextureSlot", "map_normal", "use_map_normal"),
+ ("MaterialTextureSlot", "map_raymir", "use_map_raymir"),
+ ("MaterialTextureSlot", "map_reflection", "use_map_reflect"),
+ ("MaterialTextureSlot", "map_scattering", "use_map_scatter"),
+ ("MaterialTextureSlot", "map_specular", "use_map_specular"),
+ ("MaterialTextureSlot", "map_translucency", "use_map_translucency"),
+ ("MaterialTextureSlot", "map_warp", "use_map_warp"),
+ ("WorldTextureSlot", "texture_coordinates", "texture_coords"),
+ ("WorldTextureSlot", "map_blend", "use_map_blend"),
+ ("WorldTextureSlot", "map_horizon", "use_map_horizon"),
+ ("WorldTextureSlot", "map_zenith_down", "use_map_zenith_down"),
+ ("WorldTextureSlot", "map_zenith_up", "use_map_zenith_up"),
+ ("VoxelData", "still_frame_number", "still_frame"),
+ ("WorldLighting", "ao_blend_mode", "ao_blend_type"),
+ ("WorldLighting", "error_tolerance", "error_threshold"),
+ ("WorldLighting", "use_ambient_occlusion", "use_ambient_occlusian"),
+ ("WorldLighting", "pixel_cache", "use_cache"),
+ ("WorldLighting", "use_environment_lighting", "use_environment_light"),
+ ("WorldLighting", "use_indirect_lighting", "use_indirect_light"),
+ ("WorldStarsSettings", "color_randomization", "color_random"),
+ ("WorldStarsSettings", "min_distance", "distance_min"),
+ ("WorldLighting", "falloff", "use_falloff"),
+ ("Constraint", "disabled", "is_valid"),
+ ("ClampToConstraint", "cyclic", "use_cyclic"),
+ ("ImageTexture", "filter", "filter_type"),
+ ("ImageTexture", "interpolation", "use_interpolation"),
+ ("ImageTexture", "mipmap", "use_mipmap"),
+ ("ImageUser", "frames", "frame_duration"),
+ ("ImageUser", "offset", "frame_offset"),
+ ("ImageUser", "cyclic", "use_cyclic"),
+ ("ArmatureModifier", "invert", "invert_vertex_group"),
+ ("ArmatureModifier", "quaternion", "use_deform_preserve_volume"),
+ ("ArrayModifier", "length", "fit_length"),
+ ("BevelModifier", "angle", "angle_limit"),
+ ("BuildModifier", "length", "frame_duration"),
+ ("BuildModifier", "randomize", "use_random_order"),
+ ("CastModifier", "x", "use_x"),
+ ("CastModifier", "y", "use_y"),
+ ("CastModifier", "z", "use_z"),
+ ("ExplodeModifier", "size", "use_size"),
+ ("MaskModifier", "invert", "invert_vertex_group"),
+ ("MeshDeformModifier", "invert", "invert_vertex_group"),
+ ("MeshDeformModifier", "dynamic", "use_dynamic_bind"),
+ ("MirrorModifier", "clip", "use_clip"),
+ ("MirrorModifier", "x", "use_x"),
+ ("MirrorModifier", "y", "use_y"),
+ ("MirrorModifier", "z", "use_z"),
+ ("ParticleInstanceModifier", "children", "use_children"),
+ ("ParticleInstanceModifier", "normal", "use_normal"),
+ ("ParticleInstanceModifier", "size", "use_size"),
+ ("ShrinkwrapModifier", "negative", "use_negative_direction"),
+ ("ShrinkwrapModifier", "positive", "use_positive_direction"),
+ ("ShrinkwrapModifier", "x", "use_project_x"),
+ ("ShrinkwrapModifier", "y", "use_project_y"),
+ ("ShrinkwrapModifier", "z", "use_project_z"),
+ ("ShrinkwrapModifier", "mode", "wrap_method"),
+ ("SimpleDeformModifier", "mode", "deform_method"),
+ ("SimpleDeformModifier", "relative", "use_relative"),
+ ("SmoothModifier", "repeat", "iterations"),
+ ("SmoothModifier", "x", "use_x"),
+ ("SmoothModifier", "y", "use_y"),
+ ("SmoothModifier", "z", "use_z"),
+ ("SolidifyModifier", "invert", "invert_vertex_group"),
+ ("WaveModifier", "cyclic", "use_cyclic"),
+ ("WaveModifier", "normals", "use_normal"),
+ ("WaveModifier", "x", "use_x"),
+ ("WaveModifier", "y", "use_y"),
+ ("DampedTrackConstraint", "track", "track_axis"),
+ ("FloorConstraint", "sticky", "use_sticky"),
+ ("FollowPathConstraint", "forward", "forward_axis"),
+ ("FollowPathConstraint", "up", "up_axis"),
+ ("LockedTrackConstraint", "lock", "lock_axis"),
+ ("LockedTrackConstraint", "track", "track_axis"),
+ ("MaintainVolumeConstraint", "axis", "free_axis"),
+ ("TrackToConstraint", "track", "track_axis"),
+ ("TrackToConstraint", "up", "up_axis"),
+ ("GameProperty", "debug", "show_debug"),
+ ("Image", "tiles", "use_tiles"),
+ ("Lamp", "diffuse", "use_diffuse"),
+ ("Lamp", "negative", "use_negative"),
+ ("Lamp", "layer", "use_own_layer"),
+ ("Lamp", "specular", "use_specular"),
+ ("AreaLamp", "dither", "use_dither"),
+ ("AreaLamp", "jitter", "use_jitter"),
+ ("SpotLamp", "square", "use_square"),
+ ("Material", "cubic", "use_cubic"),
+ ("Material", "shadows", "use_shadows"),
+ ("ParticleSettings", "amount", "count"),
+ ("ParticleSettings", "display", "draw_percentage"),
+ ("ParticleSettings", "velocity", "show_velocity"),
+ ("ParticleSettings", "trand", "use_emit_random"),
+ ("ParticleSettings", "parent", "use_parent_particles"),
+ ("ParticleSettings", "emitter", "use_render_emitter"),
+ ("ParticleSettings", "viewport", "use_simplify_viewport"),
+ ("Texture", "brightness", "intensity"),
+ ("CloudsTexture", "stype", "cloud_type"),
+ ("EnvironmentMapTexture", "filter", "filter_type"),
+ ("EnvironmentMapTexture", "mipmap", "use_mipmap"),
+ ("MarbleTexture", "stype", "marble_type"),
+ ("StucciTexture", "stype", "stucci_type"),
+ ("WoodTexture", "stype", "wood_type"),
+ ("World", "range", "color_range"),
+ ("World", "lighting", "light_settings"),
+ ("World", "mist", "mist_settings"),
+ ("World", "stars", "star_settings"),
+ ("MaterialHalo", "lines", "use_lines"),
+ ("MaterialHalo", "ring", "use_ring"),
+ ("MaterialHalo", "soft", "use_soft"),
+ ("MaterialHalo", "star", "use_star"),
+ ("MaterialHalo", "texture", "use_texture"),
+ ("MaterialPhysics", "damp", "damping"),
+ ("MaterialRaytraceTransparency", "limit", "depth_max"),
+ ("NlaStrip", "reversed", "use_reverse"),
+ ("CompositorNodeBlur", "bokeh", "use_bokeh"),
+ ("CompositorNodeBlur", "gamma", "use_gamma_correction"),
+ ("CompositorNodeBlur", "relative", "use_relative"),
+ ("CompositorNodeChannelMatte", "high", "limit_max"),
+ ("CompositorNodeChannelMatte", "low", "limit_min"),
+ ("CompositorNodeChannelMatte", "channel", "matte_channel"),
+ ("CompositorNodeChromaMatte", "cutoff", "threshold"),
+ ("CompositorNodeColorMatte", "h", "color_hue"),
+ ("CompositorNodeColorMatte", "s", "color_saturation"),
+ ("CompositorNodeColorMatte", "v", "color_value"),
+ ("CompositorNodeDBlur", "wrap", "use_wrap"),
+ ("CompositorNodeDefocus", "preview", "use_preview"),
+ ("CompositorNodeHueSat", "hue", "color_hue"),
+ ("CompositorNodeHueSat", "sat", "color_saturation"),
+ ("CompositorNodeHueSat", "val", "color_value"),
+ ("CompositorNodeImage", "frames", "frame_duration"),
+ ("CompositorNodeImage", "offset", "frame_offset"),
+ ("CompositorNodeImage", "start", "frame_start"),
+ ("CompositorNodeImage", "cyclic", "use_cyclic"),
+ ("CompositorNodeInvert", "alpha", "invert_alpha"),
+ ("CompositorNodeInvert", "rgb", "invert_rgb"),
+ ("CompositorNodeLensdist", "fit", "use_fit"),
+ ("CompositorNodeLensdist", "jitter", "use_jitter"),
+ ("CompositorNodeMixRGB", "alpha", "use_alpha"),
+ ("CompositorNodeRotate", "filter", "filter_type"),
+ ("CompositorNodeTime", "end", "frame_end"),
+ ("CompositorNodeTime", "start", "frame_start"),
+ ("CompositorNodeVecBlur", "curved", "use_curved"),
+ ("ShaderNodeExtendedMaterial", "diffuse", "use_diffuse"),
+ ("ShaderNodeExtendedMaterial", "specular", "use_specular"),
+ ("ShaderNodeMaterial", "diffuse", "use_diffuse"),
+ ("ShaderNodeMaterial", "specular", "use_specular"),
+ ("ShaderNodeMixRGB", "alpha", "use_alpha"),
+ ("TextureNodeCurveTime", "end", "frame_end"),
+ ("TextureNodeCurveTime", "start", "frame_start"),
+ ("TextureNodeMixRGB", "alpha", "use_alpha"),
+ ("TextureSlot", "negate", "invert"),
+ ("TextureSlot", "size", "scale"),
+ ("SoftBodySettings", "damp", "damping"),
+ ("SequenceCrop", "right", "max_x"),
+ ("SequenceCrop", "top", "max_y"),
+ ("SequenceCrop", "bottom", "min_x"),
+ ("SequenceCrop", "left", "min_y"),
+ ]
+
+
+import bpy
+
+
+class UpdateAnimData(bpy.types.Operator):
+ ''''''
+ bl_idname = "anim.update_data_paths"
+ bl_label = "Update Animation Data"
+
+ def execute(self, context):
+ import animsys_refactor
+ reload(animsys_refactor)
+ animsys_refactor.update_data_paths(data_path_update)
+ return {'FINISHED'}
+
+
+if __name__ == "__main__":
+ bpy.ops.anim.update_data_paths()
+
+def register():
+ pass \ No newline at end of file
diff --git a/release/scripts/op/console_python.py b/release/scripts/op/console_python.py
index a9fa90ee6fa..918c31cff04 100644
--- a/release/scripts/op/console_python.py
+++ b/release/scripts/op/console_python.py
@@ -22,6 +22,9 @@ import bpy
language_id = 'python'
+# store our own __main__ module, not 100% needed
+# but python expects this in some places
+_BPY_MAIN_OWN = True
def add_scrollback(text, text_type):
for l in text.split('\n'):
@@ -33,31 +36,56 @@ def get_console(console_id):
'''
helper function for console operators
currently each text datablock gets its own
- console - bpython_code.InteractiveConsole()
+ console - code.InteractiveConsole()
...which is stored in this function.
console_id can be any hashable type
'''
from code import InteractiveConsole
- try:
- consoles = get_console.consoles
- except:
+ consoles = getattr(get_console, "consoles", None)
+ hash_next = hash(bpy.context.manager)
+
+ if consoles is None:
consoles = get_console.consoles = {}
+ get_console.consoles_namespace_hash = hash_next
+ else:
+ # check if clearning the namespace is needed to avoid a memory leak.
+ # the window manager is normally loaded with new blend files
+ # so this is a reasonable way to deal with namespace clearing.
+ # bpy.data hashing is reset by undo so cant be used.
+ hash_prev = getattr(get_console, "consoles_namespace_hash", 0)
- # clear all dead consoles, use text names as IDs
- # TODO, find a way to clear IDs
- '''
- for console_id in list(consoles.keys()):
- if console_id not in bpy.data.texts:
- del consoles[id]
- '''
+ if hash_prev != hash_next:
+ get_console.consoles_namespace_hash = hash_next
+ consoles.clear()
- try:
- console, stdout, stderr = consoles[console_id]
- except:
- namespace = {'__builtins__': __builtins__, 'bpy': bpy}
- console = InteractiveConsole(namespace)
+ console_data = consoles.get(console_id)
+
+ if console_data:
+ console, stdout, stderr = console_data
+
+ # XXX, bug in python 3.1.2 ? (worked in 3.1.1)
+ # seems there is no way to clear StringIO objects for writing, have to make new ones each time.
+ import io
+ stdout = io.StringIO()
+ stderr = io.StringIO()
+ else:
+ if _BPY_MAIN_OWN:
+ import types
+ bpy_main_mod = types.ModuleType("__main__")
+ namespace = bpy_main_mod.__dict__
+ else:
+ namespace = {}
+
+ namespace["__builtins__"] = sys.modules["builtins"]
+ namespace["bpy"] = bpy
+ namespace["C"] = bpy.context
+
+ console = InteractiveConsole(locals=namespace, filename="<blender_console>")
+
+ if _BPY_MAIN_OWN:
+ console._bpy_main_mod = bpy_main_mod
import io
stdout = io.StringIO()
@@ -77,7 +105,7 @@ def execute(context):
sc = context.space_data
try:
- line = sc.history[-1].line
+ line_object = sc.history[-1]
except:
return {'CANCELLED'}
@@ -86,21 +114,36 @@ def execute(context):
console, stdout, stderr = get_console(hash(context.region))
- # Hack, useful but must add some other way to access
- #if "C" not in console.locals:
- console.locals["C"] = context
-
# redirect output
sys.stdout = stdout
sys.stderr = stderr
- # run the console
- if not line.strip():
- line_exec = '\n' # executes a multiline statement
- else:
- line_exec = line
+ # dont allow the stdin to be used, can lock blender.
+ stdin_backup = sys.stdin
+ sys.stdin = None
- is_multiline = console.push(line_exec)
+ if _BPY_MAIN_OWN:
+ main_mod_back = sys.modules["__main__"]
+ sys.modules["__main__"] = console._bpy_main_mod
+
+ # incase exception happens
+ line = "" # incase of encodingf error
+ is_multiline = False
+
+ try:
+ line = line_object.body
+
+ # run the console, "\n" executes a multiline statement
+ line_exec = line if line.strip() else "\n"
+
+ is_multiline = console.push(line_exec)
+ except:
+ # unlikely, but this can happen with unicode errors for example.
+ import traceback
+ stderr.write(traceback.format_exc())
+
+ if _BPY_MAIN_OWN:
+ sys.modules["__main__"] = main_mod_back
stdout.seek(0)
stderr.seek(0)
@@ -136,6 +179,9 @@ def execute(context):
if output_err:
add_scrollback(output_err, 'ERROR')
+ # restore the stdin
+ sys.stdin = stdin_backup
+
return {'FINISHED'}
@@ -146,27 +192,48 @@ def autocomplete(context):
console = get_console(hash(context.region))[0]
- current_line = sc.history[-1]
- line = current_line.line
-
if not console:
return {'CANCELLED'}
if sc.console_type != 'PYTHON':
return {'CANCELLED'}
- # This function isnt aware of the text editor or being an operator
- # just does the autocomp then copy its results back
- current_line.line, current_line.current_character, scrollback = \
- intellisense.expand(
- line=current_line.line,
- cursor=current_line.current_character,
- namespace=console.locals,
- private=bpy.app.debug)
+ # dont allow the stdin to be used, can lock blender.
+ # note: unlikely stdin would be used for autocomp. but its possible.
+ stdin_backup = sys.stdin
+ sys.stdin = None
+
+ scrollback = ""
+ scrollback_error = ""
+
+ if _BPY_MAIN_OWN:
+ main_mod_back = sys.modules["__main__"]
+ sys.modules["__main__"] = console._bpy_main_mod
+
+ try:
+ current_line = sc.history[-1]
+ line = current_line.body
+
+ # This function isnt aware of the text editor or being an operator
+ # just does the autocomp then copy its results back
+ current_line.body, current_line.current_character, scrollback = \
+ intellisense.expand(
+ line=current_line.body,
+ cursor=current_line.current_character,
+ namespace=console.locals,
+ private=bpy.app.debug)
+ except:
+ # unlikely, but this can happen with unicode errors for example.
+ # or if the api attribute access its self causes an error.
+ import traceback
+ scrollback_error = traceback.format_exc()
+
+ if _BPY_MAIN_OWN:
+ sys.modules["__main__"] = main_mod_back
# Separate automplete output by command prompts
if scrollback != '':
- bpy.ops.console.scrollback_append(text=sc.prompt + current_line.line, type='INPUT')
+ bpy.ops.console.scrollback_append(text=sc.prompt + current_line.body, type='INPUT')
# Now we need to copy back the line from blender back into the
# text editor. This will change when we dont use the text editor
@@ -174,6 +241,12 @@ def autocomplete(context):
if scrollback:
add_scrollback(scrollback, 'INFO')
+ if scrollback_error:
+ add_scrollback(scrollback_error, 'ERROR')
+
+ # restore the stdin
+ sys.stdin = stdin_backup
+
context.area.tag_redraw()
return {'FINISHED'}
@@ -190,16 +263,12 @@ def banner(context):
add_scrollback("Execute: Enter", 'OUTPUT')
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
- add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, Mathutils, Geometry", 'OUTPUT')
+ add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, mathutils, geometry", 'OUTPUT')
add_scrollback("", 'OUTPUT')
add_scrollback(" WARNING!!! Blender 2.5 API is subject to change, see API reference for more info.", 'ERROR')
add_scrollback("", 'OUTPUT')
sc.prompt = PROMPT
- # Add context into the namespace for quick access
- console = get_console(hash(context.region))[0]
- console.locals["C"] = bpy.context
-
return {'FINISHED'}
diff --git a/release/scripts/op/console_shell.py b/release/scripts/op/console_shell.py
index e269cc0bb2f..2c5b48acd34 100644
--- a/release/scripts/op/console_shell.py
+++ b/release/scripts/op/console_shell.py
@@ -47,7 +47,7 @@ def execute(context):
sc = context.space_data
try:
- line = sc.history[-1].line
+ line = sc.history[-1].body
except:
return {'CANCELLED'}
diff --git a/release/scripts/op/fcurve_euler_filter.py b/release/scripts/op/fcurve_euler_filter.py
index 1c9e9a73312..a2730e16843 100644
--- a/release/scripts/op/fcurve_euler_filter.py
+++ b/release/scripts/op/fcurve_euler_filter.py
@@ -1,13 +1,13 @@
from math import *
import bpy
-from Mathutils import *
+from mathutils import *
def main(context):
def cleanupEulCurve(fcv):
keys = []
for k in fcv.keyframe_points:
- keys.append([k.handle1.copy(), k.co.copy(), k.handle2.copy()])
+ keys.append([k.handle_left.copy(), k.co.copy(), k.handle_right.copy()])
print(keys)
for i in range(len(keys)):
@@ -34,13 +34,13 @@ def main(context):
for i in range(len(keys)):
for x in range(2):
- fcv.keyframe_points[i].handle1[x] = keys[i][0][x]
+ fcv.keyframe_points[i].handle_left[x] = keys[i][0][x]
fcv.keyframe_points[i].co[x] = keys[i][1][x]
- fcv.keyframe_points[i].handle2[x] = keys[i][2][x]
+ fcv.keyframe_points[i].handle_right[x] = keys[i][2][x]
flist = bpy.context.active_object.animation_data.action.fcurves
for f in flist:
- if f.selected and f.data_path.endswith("rotation_euler"):
+ if f.select and f.data_path.endswith("rotation_euler"):
cleanupEulCurve(f)
class DiscontFilterOp(bpy.types.Operator):
@@ -48,7 +48,8 @@ class DiscontFilterOp(bpy.types.Operator):
bl_idname = "graph.euler_filter"
bl_label = "Filter out discontinuities in the active fcurves"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -56,10 +57,10 @@ class DiscontFilterOp(bpy.types.Operator):
return {'FINISHED'}
def register():
- bpy.types.register(DiscontFilterOp)
+ pass
def unregister():
- bpy.types.unregister(DiscontFilterOp)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/image.py b/release/scripts/op/image.py
index f362f55d37e..c8160ded9a4 100644
--- a/release/scripts/op/image.py
+++ b/release/scripts/op/image.py
@@ -28,7 +28,7 @@ class EditExternally(bpy.types.Operator):
bl_label = "Image Edit Externally"
bl_options = {'REGISTER'}
- path = StringProperty(name="File Path", description="Path to an image file", maxlen= 1024, default= "")
+ filepath = StringProperty(name="File Path", description="Path to an image file", maxlen=1024, default="")
def _editor_guess(self, context):
import platform
@@ -50,17 +50,21 @@ class EditExternally(bpy.types.Operator):
# and will include a trailing backslash, so we strip it.
image_editor.rstrip('\\')
image_editor = ["open", "-a", image_editor]
+ else:
+ image_editor = [image_editor]
return image_editor
def execute(self, context):
+ import os
import subprocess
- path = self.properties.path
- image_editor = self._editor_guess(context)
+ filepath = bpy.path.abspath(self.properties.filepath)
+
+ if not os.path.exists(filepath):
+ self.report('ERROR', "Image path '%s' not found." % filepath)
+ return {'CANCELLED'}
- cmd = []
- cmd.extend(image_editor)
- cmd.append(bpy.utils.expandpath(path))
+ cmd = self._editor_guess(context) + [filepath]
subprocess.Popen(cmd)
@@ -68,12 +72,12 @@ class EditExternally(bpy.types.Operator):
def invoke(self, context, event):
try:
- path = context.space_data.image.filename
+ filepath = context.space_data.image.filepath
except:
self.report({'ERROR'}, "Image not found on disk")
return {'CANCELLED'}
- self.properties.path = path
+ self.properties.filepath = filepath
self.execute(context)
return {'FINISHED'}
@@ -88,14 +92,14 @@ class SaveDirty(bpy.types.Operator):
def execute(self, context):
unique_paths = set()
for image in bpy.data.images:
- if image.dirty:
- path = bpy.utils.expandpath(image.filename)
- if "\\" not in path and "/" not in path:
- self.report({'WARNING'}, "Invalid path: " + path)
- elif path in unique_paths:
- self.report({'WARNING'}, "Path used by more then one image: " + path)
+ if image.is_dirty:
+ filepath = bpy.path.abspath(image.filepath)
+ if "\\" not in filepath and "/" not in filepath:
+ self.report({'WARNING'}, "Invalid path: " + filepath)
+ elif filepath in unique_paths:
+ self.report({'WARNING'}, "Path used by more then one image: " + filepath)
else:
- unique_paths.add(path)
+ unique_paths.add(filepath)
image.save()
return {'FINISHED'}
@@ -129,35 +133,37 @@ class ProjectEdit(bpy.types.Operator):
self.report({'ERROR'}, "Could not make new image")
return {'CANCELLED'}
- filename = os.path.basename(bpy.data.filename)
- filename = os.path.splitext(filename)[0]
- # filename = bpy.utils.clean_name(filename) # fixes <memory> rubbish, needs checking
+ filepath = os.path.basename(bpy.data.filepath)
+ filepath = os.path.splitext(filepath)[0]
+ # filepath = bpy.path.clean_name(filepath) # fixes <memory> rubbish, needs checking
- if filename.startswith("."): # TODO, have a way to check if the file is saved, assuem .B25.blend
- filename = os.path.join(os.path.dirname(bpy.data.filename), filename)
+ if filepath.startswith(".") or filepath == "":
+ # TODO, have a way to check if the file is saved, assume .B25.blend
+ tmpdir = context.user_preferences.filepaths.temporary_directory
+ filepath = os.path.join(tmpdir, "project_edit")
else:
- filename = "//" + filename
+ filepath = "//" + filepath
obj = context.object
if obj:
- filename += "_" + bpy.utils.clean_name(obj.name)
+ filepath += "_" + bpy.path.clean_name(obj.name)
- filename_final = filename + "." + EXT
+ filepath_final = filepath + "." + EXT
i = 0
- while os.path.exists(bpy.utils.expandpath(filename_final)):
- filename_final = filename + ("%.3d.%s" % (i, EXT))
+ while os.path.exists(bpy.path.abspath(filepath_final)):
+ filepath_final = filepath + ("%.3d.%s" % (i, EXT))
i += 1
- image_new.name = os.path.basename(filename_final)
+ image_new.name = os.path.basename(filepath_final)
ProjectEdit._proj_hack[0] = image_new.name
- image_new.filename_raw = filename_final # TODO, filename raw is crummy
+ image_new.filepath_raw = filepath_final # TODO, filepath raw is crummy
image_new.file_format = 'PNG'
image_new.save()
- bpy.ops.image.external_edit(path=filename_final)
+ bpy.ops.image.external_edit(filepath=filepath_final)
return {'FINISHED'}
@@ -182,23 +188,12 @@ class ProjectApply(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- EditExternally,
- SaveDirty,
- ProjectEdit,
- ProjectApply]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/mesh.py b/release/scripts/op/mesh.py
index 3989e51b6ca..9e684cea9c2 100644
--- a/release/scripts/op/mesh.py
+++ b/release/scripts/op/mesh.py
@@ -28,7 +28,8 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
bl_label = "Select Interior Faces"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
@@ -54,9 +55,9 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
for index, face in enumerate(face_list):
if(test_interior(index)):
- face.selected = True
+ face.select = True
else:
- face.selected = False
+ face.select = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
@@ -69,14 +70,15 @@ class MeshMirrorUV(bpy.types.Operator):
bl_label = "Copy Mirrored UV coords"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
DIR = 1 # TODO, make an option
- from Mathutils import Vector
+ from mathutils import Vector
ob = context.active_object
is_editmode = (ob.mode == 'EDIT')
@@ -89,7 +91,7 @@ class MeshMirrorUV(bpy.types.Operator):
mirror_gt = {}
mirror_lt = {}
- vcos = [v.co.to_tuple(5) for v in mesh.verts]
+ vcos = [v.co.to_tuple(5) for v in mesh.vertices]
for i, co in enumerate(vcos):
if co[0] > 0.0:
@@ -100,7 +102,7 @@ class MeshMirrorUV(bpy.types.Operator):
mirror_gt[co] = i
mirror_lt[co] = i
- #for i, v in enumerate(mesh.verts):
+ #for i, v in enumerate(mesh.vertices):
vmap = {}
for mirror_a, mirror_b in (mirror_gt, mirror_lt), (mirror_lt, mirror_gt):
for co, i in mirror_a.items():
@@ -122,20 +124,20 @@ class MeshMirrorUV(bpy.types.Operator):
# as a list
faces = mesh.faces[:]
- fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
+ fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
fcents = [f.center for f in faces]
# find mirror faces
mirror_fm = {}
for i, f in enumerate(faces):
- verts = f.verts[:]
+ verts = f.vertices[:]
verts.sort()
verts = tuple(verts)
mirror_fm[verts] = i
fmap = {}
for i, f in enumerate(faces):
- verts = [vmap.get(j) for j in f.verts]
+ verts = [vmap.get(j) for j in f.vertices]
if None not in verts:
verts.sort()
j = mirror_fm.get(tuple(verts))
@@ -157,8 +159,8 @@ class MeshMirrorUV(bpy.types.Operator):
uv2 = fuvs_cpy[j]
# get the correct rotation
- v1 = faces[j].verts[:]
- v2 = [vmap[k] for k in faces[i].verts[:]]
+ v1 = faces[j].vertices[:]
+ v2 = [vmap[k] for k in faces[i].vertices[:]]
for k in range(len(uv1)):
@@ -172,22 +174,12 @@ class MeshMirrorUV(bpy.types.Operator):
return {'FINISHED'}
-# Register the operator
-classes = [
- MeshSelectInteriorFaces,
- MeshMirrorUV]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/nla.py b/release/scripts/op/nla.py
index db8c0be053a..44bd5d91e32 100644
--- a/release/scripts/op/nla.py
+++ b/release/scripts/op/nla.py
@@ -22,7 +22,7 @@ import bpy
def pose_info():
- from Mathutils import Matrix
+ from mathutils import Matrix
info = {}
@@ -100,7 +100,7 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
pose_items = pose.bones.items()
for name, pbone in pose_items:
- if only_selected and not pbone.selected:
+ if only_selected and not pbone.select:
continue
for f in frame_range:
@@ -109,34 +109,19 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
#pbone.location = matrix.translation_part()
#pbone.rotation_quaternion = matrix.to_quat()
pbone.matrix_local = [f for v in matrix for f in v]
-
- pbone.keyframe_insert("location", -1, f)
+
+ pbone.keyframe_insert("location", -1, f, name)
rotation_mode = pbone.rotation_mode
if rotation_mode == 'QUATERNION':
- pbone.keyframe_insert("rotation_quaternion", -1, f)
+ pbone.keyframe_insert("rotation_quaternion", -1, f, name)
elif rotation_mode == 'AXIS_ANGLE':
- pbone.keyframe_insert("rotation_axis_angle", -1, f)
+ pbone.keyframe_insert("rotation_axis_angle", -1, f, name)
else: # euler, XYZ, ZXY etc
- pbone.keyframe_insert("rotation_euler", -1, f)
-
- pbone.keyframe_insert("scale", -1, f)
-
- # assign groups, could become a more generic function
- agrp_loc = action.groups.add("Location")
- agrp_rot = action.groups.add("Rotation")
- agrp_sca = action.groups.add("Scale")
-
- for fcu in action.fcurves:
- path = fcu.data_path.rsplit(".", 1)[-1]
+ pbone.keyframe_insert("rotation_euler", -1, f, name)
- if path.startswith("loc"):
- fcu.group = agrp_loc
- if path.startswith("rot"):
- fcu.group = agrp_rot
- if path.startswith("sca"):
- fcu.group = agrp_sca
+ pbone.keyframe_insert("scale", -1, f, name)
return action
@@ -145,7 +130,7 @@ from bpy.props import *
class BakeAction(bpy.types.Operator):
- '''Add a torus mesh'''
+ '''Bake animation to an Action'''
bl_idname = "nla.bake"
bl_label = "Bake Action"
bl_options = {'REGISTER', 'UNDO'}
@@ -165,7 +150,7 @@ class BakeAction(bpy.types.Operator):
def execute(self, context):
props = self.properties
- action = bake(props.frame_start, props.frame_end, props.step, props.only_selected)
+ action = bake(props.frame_start, props.frame_end, props.step, props.show_only_selected)
# basic cleanup, could move elsewhere
for fcu in action.fcurves:
@@ -193,12 +178,12 @@ class BakeAction(bpy.types.Operator):
def register():
- bpy.types.register(BakeAction)
+ pass
# bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
- bpy.types.unregister(BakeAction)
+ pass
# bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py
index 026d4409272..cb97fb736b9 100644
--- a/release/scripts/op/object.py
+++ b/release/scripts/op/object.py
@@ -52,9 +52,9 @@ class SelectPattern(bpy.types.Operator):
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
- item.selected = True
+ item.select = True
elif not self.properties.extend:
- item.selected = False
+ item.select = False
return {'FINISHED'}
@@ -80,7 +80,8 @@ class SelectCamera(bpy.types.Operator):
bl_label = "Select Camera"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.scene.camera is not None
def execute(self, context):
@@ -90,7 +91,7 @@ class SelectCamera(bpy.types.Operator):
self.report({'WARNING'}, "Active camera is not in this scene")
context.scene.objects.active = camera
- camera.selected = True
+ camera.select = True
return {'FINISHED'}
@@ -109,30 +110,51 @@ class SelectHierarchy(bpy.types.Operator):
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.object
def execute(self, context):
- obj = context.object
+ select_new = []
+ act_new = None
+
+
+ selected_objects = context.selected_objects
+ obj_act = context.object
+
+ if context.object not in selected_objects:
+ selected_objects.append(context.object)
+
if self.properties.direction == 'PARENT':
- parent = obj.parent
- if not parent:
- return {'CANCELLED'}
- obj_act = parent
+ for obj in selected_objects:
+ parent = obj.parent
+
+ if parent:
+ if obj_act == obj:
+ act_new = parent
+
+ select_new.append(parent)
+
else:
- children = obj.children
- if len(children) != 1:
- return {'CANCELLED'}
- obj_act = children[0]
+ for obj in selected_objects:
+ select_new.extend(obj.children)
- if not self.properties.extend:
- # obj.selected = False
- bpy.ops.object.select_all(action='DESELECT')
+ if select_new:
+ select_new.sort(key=lambda obj_iter: obj_iter.name)
+ act_new = select_new[0]
- obj_act.selected = True
- context.scene.objects.active = obj_act
+ # dont edit any object settings above this
+ if select_new:
+ if not self.properties.extend:
+ bpy.ops.object.select_all(action='DESELECT')
- return {'FINISHED'}
+ for obj in select_new:
+ obj.select = True
+
+ context.scene.objects.active = act_new
+ return {'FINISHED'}
+
+ return {'CANCELLED'}
class SubdivisionSet(bpy.types.Operator):
@@ -147,7 +169,8 @@ class SubdivisionSet(bpy.types.Operator):
relative = BoolProperty(name="Relative", description="Apply the subsurf level as an offset relative to the current level", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obs = context.selected_editable_objects
return (obs is not None)
@@ -233,10 +256,10 @@ class ShapeTransfer(bpy.types.Operator):
key = ob.add_shape_key(from_mix=False) # we need a rest
key.name = name
ob.active_shape_key_index = len(me.shape_keys.keys) - 1
- ob.shape_key_lock = True
+ ob.show_shape_key = True
- from Geometry import BarycentricTransform
- from Mathutils import Vector
+ from geometry import BarycentricTransform
+ from mathutils import Vector
if use_clamp and mode == 'OFFSET':
use_clamp = False
@@ -246,28 +269,28 @@ class ShapeTransfer(bpy.types.Operator):
orig_shape_coords = me_cos(ob_act.active_shape_key.data)
- orig_normals = me_nos(me.verts)
- # orig_coords = me_cos(me.verts) # the actual mverts location isnt as relyable as the base shape :S
+ orig_normals = me_nos(me.vertices)
+ # orig_coords = me_cos(me.vertices) # the actual mverts location isnt as relyable as the base shape :S
orig_coords = me_cos(me.shape_keys.keys[0].data)
for ob_other in objects:
me_other = ob_other.data
- if len(me_other.verts) != len(me.verts):
+ if len(me_other.vertices) != len(me.vertices):
self.report({'WARNING'}, "Skipping '%s', vertex count differs" % ob_other.name)
continue
- target_normals = me_nos(me_other.verts)
+ target_normals = me_nos(me_other.vertices)
if me_other.shape_keys:
target_coords = me_cos(me_other.shape_keys.keys[0].data)
else:
- target_coords = me_cos(me_other.verts)
+ target_coords = me_cos(me_other.vertices)
ob_add_shape(ob_other, orig_key_name)
# editing the final coords, only list that stores wrapped coords
target_shape_coords = [v.co for v in ob_other.active_shape_key.data]
- median_coords = [[] for i in range(len(me.verts))]
+ median_coords = [[] for i in range(len(me.vertices))]
# Method 1, edge
if mode == 'OFFSET':
@@ -276,7 +299,7 @@ class ShapeTransfer(bpy.types.Operator):
elif mode == 'RELATIVE_FACE':
for face in me.faces:
- i1, i2, i3, i4 = face.verts_raw
+ i1, i2, i3, i4 = face.vertices_raw
if i4 != 0:
pt = BarycentricTransform(orig_shape_coords[i1],
orig_coords[i4], orig_coords[i1], orig_coords[i2],
@@ -316,7 +339,7 @@ class ShapeTransfer(bpy.types.Operator):
elif mode == 'RELATIVE_EDGE':
for ed in me.edges:
- i1, i2 = ed.verts
+ i1, i2 = ed.vertices
v1, v2 = orig_coords[i1], orig_coords[i2]
edge_length = (v1 - v2).length
n1loc = v1 + orig_normals[i1] * edge_length
@@ -359,7 +382,8 @@ class ShapeTransfer(bpy.types.Operator):
return {'FINISHED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.mode != 'EDIT')
@@ -389,7 +413,8 @@ class JoinUVs(bpy.types.Operator):
bl_idname = "object.join_uvs"
bl_label = "Join as UVs"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -402,13 +427,13 @@ class JoinUVs(bpy.types.Operator):
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
- if not mesh.active_uv_texture:
+ if not mesh.uv_textures:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has no UVs\n" % (obj.name, mesh.name))
else:
len_faces = len(mesh.faces)
uv_array = array.array('f', [0.0] * 8) * len_faces # seems to be the fastest way to create an array
- mesh.active_uv_texture.data.foreach_get("uv_raw", uv_array)
+ mesh.uv_textures.active.data.foreach_get("uv_raw", uv_array)
objects = context.selected_editable_objects[:]
@@ -426,10 +451,9 @@ class JoinUVs(bpy.types.Operator):
if len(mesh_other.faces) != len_faces:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has %d faces, expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.faces), len_faces))
else:
- uv_other = mesh_other.active_uv_texture
+ uv_other = mesh_other.uv_textures.active
if not uv_other:
- mesh_other.add_uv_texture() # should return the texture it adds
- uv_other = mesh_other.active_uv_texture
+ uv_other = mesh_other.uv_textures.new() # should return the texture it adds
# finally do the copy
uv_other.data.foreach_set("uv_raw", uv_array)
@@ -447,17 +471,18 @@ class MakeDupliFace(bpy.types.Operator):
bl_idname = "object.make_dupli_face"
bl_label = "Make DupliFace"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def _main(self, context):
- from Mathutils import Vector
+ from mathutils import Vector
from math import sqrt
SCALE_FAC = 0.01
offset = 0.5 * SCALE_FAC
- base_tri = Vector(-offset, -offset, 0.0), Vector(offset, -offset, 0.0), Vector(offset, offset, 0.0), Vector(-offset, offset, 0.0)
+ base_tri = Vector((-offset, -offset, 0.0)), Vector((offset, -offset, 0.0)), Vector((offset, offset, 0.0)), Vector((-offset, offset, 0.0))
def matrix_to_quat(matrix):
# scale = matrix.median_scale
@@ -473,14 +498,16 @@ class MakeDupliFace(bpy.types.Operator):
linked.setdefault(data, []).append(obj)
for data, objects in linked.items():
- face_verts = [axis for obj in objects for v in matrix_to_quat(obj.matrix) for axis in v]
- faces = list(range(int(len(face_verts) / 3)))
+ face_verts = [axis for obj in objects for v in matrix_to_quat(obj.matrix_world) for axis in v]
+ faces = list(range(len(face_verts) // 3))
mesh = bpy.data.meshes.new(data.name + "_dupli")
- mesh.add_geometry(int(len(face_verts) / 3), 0, int(len(face_verts) / (4 * 3)))
- mesh.verts.foreach_set("co", face_verts)
- mesh.faces.foreach_set("verts_raw", faces)
+ mesh.vertices.add(len(face_verts) // 3)
+ mesh.faces.add(len(face_verts) // 12)
+
+ mesh.vertices.foreach_set("co", face_verts)
+ mesh.faces.foreach_set("vertices_raw", faces)
mesh.update() # generates edge data
# pick an object to use
@@ -507,26 +534,43 @@ class MakeDupliFace(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- SelectPattern,
- SelectCamera,
- SelectHierarchy,
- SubdivisionSet,
- ShapeTransfer,
- JoinUVs,
- MakeDupliFace]
+class IsolateTypeRender(bpy.types.Operator):
+ '''Hide unselected render objects of same type as active by setting the hide render flag'''
+ bl_idname = "object.isolate_type_render"
+ bl_label = "Restrict Render Unselected"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ act_type = context.object.type
+
+ for obj in context.visible_objects:
+
+ if obj.select:
+ obj.hide_render = False
+ else:
+ if obj.type == act_type:
+ obj.hide_render = True
+
+ return {'FINISHED'}
+
+class ClearAllRestrictRender(bpy.types.Operator):
+ '''Reveal all render objects by setting the hide render flag'''
+ bl_idname = "object.hide_render_clear_all"
+ bl_label = "Clear All Restrict Render"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ for obj in context.scene.objects:
+ obj.hide_render = False
+ return {'FINISHED'}
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
- register()
+ register() \ No newline at end of file
diff --git a/release/scripts/op/object_align.py b/release/scripts/op/object_align.py
index c5fcc3d2a32..dc9b7c34523 100644
--- a/release/scripts/op/object_align.py
+++ b/release/scripts/op/object_align.py
@@ -19,22 +19,22 @@
# <pep8 compliant>
import bpy
-from Mathutils import Vector
+from mathutils import Vector
def align_objects(align_x, align_y, align_z, align_mode, relative_to):
cursor = bpy.context.scene.cursor_location
- Left_Up_Front_SEL = [[],[],[]]
- Right_Down_Back_SEL = [[],[],[]]
+ Left_Up_Front_SEL = [[], [], []]
+ Right_Down_Back_SEL = [[], [], []]
flag_first = True
for obj in bpy.context.selected_objects:
if obj.type == 'MESH':
- bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
+ bb_world = [obj.matrix_world * Vector(v[:]) for v in obj.bound_box]
Left_Up_Front = bb_world[1]
Right_Down_Back = bb_world[7]
@@ -43,13 +43,13 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
if obj == bpy.context.active_object:
- center_active_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
- center_active_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
- center_active_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
+ center_active_x = (Left_Up_Front[0] + Right_Down_Back[0]) / 2
+ center_active_y = (Left_Up_Front[1] + Right_Down_Back[1]) / 2
+ center_active_z = (Left_Up_Front[2] + Right_Down_Back[2]) / 2
- size_active_x = ( Right_Down_Back[0] - Left_Up_Front[0] ) / 2
- size_active_y = ( Right_Down_Back[1] - Left_Up_Front[1] ) / 2
- size_active_z = ( Left_Up_Front[2] - Right_Down_Back[2] ) / 2
+ size_active_x = (Right_Down_Back[0] - Left_Up_Front[0]) / 2
+ size_active_y = (Right_Down_Back[1] - Left_Up_Front[1]) / 2
+ size_active_z = (Left_Up_Front[2] - Right_Down_Back[2]) / 2
# Selection Center
@@ -85,9 +85,9 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
if Right_Down_Back[2] < Right_Down_Back_SEL[2]:
Right_Down_Back_SEL[2] = Right_Down_Back[2]
- center_sel_x = ( Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0] ) / 2
- center_sel_y = ( Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1] ) / 2
- center_sel_z = ( Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2] ) / 2
+ center_sel_x = (Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0]) / 2
+ center_sel_y = (Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1]) / 2
+ center_sel_z = (Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2]) / 2
# Main Loop
@@ -95,14 +95,14 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
if obj.type == 'MESH':
loc_world = obj.location
- bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
+ bb_world = [obj.matrix_world * Vector(v[:]) for v in obj.bound_box]
Left_Up_Front = bb_world[1]
Right_Down_Back = bb_world[7]
- center_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
- center_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
- center_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
+ center_x = (Left_Up_Front[0] + Right_Down_Back[0]) / 2
+ center_y = (Left_Up_Front[1] + Right_Down_Back[1]) / 2
+ center_z = (Left_Up_Front[2] + Right_Down_Back[2]) / 2
positive_x = Right_Down_Back[0]
positive_y = Right_Down_Back[1]
@@ -240,8 +240,7 @@ class AlignObjects(bpy.types.Operator):
align_mode = bpy.props.EnumProperty(items=(
('OPT_1', "Negative Sides", ""),
('OPT_2', "Centers", ""),
- ('OPT_3', "Positive Sides", "")
- ),
+ ('OPT_3', "Positive Sides", "")),
name="Align Mode:",
description="",
default='OPT_2')
@@ -250,8 +249,7 @@ class AlignObjects(bpy.types.Operator):
('OPT_1', "Scene Origin", ""),
('OPT_2', "3D Cursor", ""),
('OPT_3', "Selection", ""),
- ('OPT_4', "Active", "")
- ),
+ ('OPT_4', "Active", "")),
name="Relative To:",
description="",
default='OPT_4')
@@ -265,7 +263,8 @@ class AlignObjects(bpy.types.Operator):
align_z = BoolProperty(name="Align Z",
description="Align in the Z axis", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.mode == 'OBJECT'
def execute(self, context):
@@ -288,12 +287,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(AlignObjects)
bpy.types.VIEW3D_MT_transform.append(menu_func)
def unregister():
- bpy.types.unregister(AlignObjects)
bpy.types.VIEW3D_MT_transform.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py
index 3d3feb66424..8c3f4eb6dfd 100644
--- a/release/scripts/op/object_randomize_transform.py
+++ b/release/scripts/op/object_randomize_transform.py
@@ -25,12 +25,12 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
import random
from random import uniform
- from Mathutils import Vector
+ from mathutils import Vector
random.seed(seed)
def rand_vec(vec_range):
- return Vector([uniform(- val, val) for val in vec_range])
+ return Vector([uniform(-val, val) for val in vec_range])
for obj in bpy.context.selected_objects:
@@ -140,12 +140,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(RandomizeLocRotSize)
bpy.types.VIEW3D_MT_transform.append(menu_func)
def unregister():
- bpy.types.unregister(RandomizeLocRotSize)
bpy.types.VIEW3D_MT_transform.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/presets.py b/release/scripts/op/presets.py
index 1a8e57f7c32..4d15d94f408 100644
--- a/release/scripts/op/presets.py
+++ b/release/scripts/op/presets.py
@@ -22,13 +22,13 @@ import bpy
import os
-class AddPresetBase(bpy.types.Operator):
+class AddPresetBase():
'''Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_subdir '''
- bl_idname = "render.preset_add"
- bl_label = "Add Render Preset"
+ # bl_idname = "script.preset_base_add"
+ # bl_label = "Add a Python Preset"
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="")
@@ -46,14 +46,18 @@ class AddPresetBase(bpy.types.Operator):
target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
- file_preset = open(os.path.join(target_path, filename), 'w')
+ filepath = os.path.join(target_path, filename)
+ if getattr(self, "save_keyconfig", False):
+ bpy.ops.wm.keyconfig_export(filepath=filepath, kc_name=self.properties.name)
+ file_preset = open(filepath, 'a')
+ file_preset.write("wm.keyconfigs.active = kc\n\n")
+ else:
+ file_preset = open(filepath, 'w')
+ file_preset.write("import bpy\n")
for rna_path in self.preset_values:
value = eval(rna_path)
- if type(value) == str:
- value = "'%s'" % value
-
- file_preset.write("%s = %s\n" % (rna_path, value))
+ file_preset.write("%s = %s\n" % (rna_path, repr(value)))
file_preset.close()
@@ -68,29 +72,48 @@ class AddPresetBase(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class AddPresetRender(AddPresetBase):
+class ExecutePreset(bpy.types.Operator):
+ ''' Executes a preset '''
+ bl_idname = "script.execute_preset"
+ bl_label = "Execute a Python Preset"
+
+ filepath = bpy.props.StringProperty(name="Path", description="Path of the Python file to execute", maxlen=512, default="")
+ preset_name = bpy.props.StringProperty(name="Preset Name", description="Name of the Preset being executed", default="")
+ menu_idname = bpy.props.StringProperty(name="Menu ID Name", description="ID name of the menu this was called from", default="")
+
+ def execute(self, context):
+ # change the menu title to the most recently chosen option
+ preset_class = getattr(bpy.types, self.properties.menu_idname)
+ preset_class.bl_label = self.properties.preset_name
+
+ # execute the preset using script.python_file_run
+ bpy.ops.script.python_file_run(filepath=self.properties.filepath)
+ return {'FINISHED'}
+
+
+class AddPresetRender(AddPresetBase, bpy.types.Operator):
'''Add a Render Preset'''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = AddPresetBase.name
preset_values = [
- "bpy.context.scene.render.resolution_x",
- "bpy.context.scene.render.resolution_y",
- "bpy.context.scene.render.pixel_aspect_x",
- "bpy.context.scene.render.pixel_aspect_y",
+ "bpy.context.scene.render.field_order",
"bpy.context.scene.render.fps",
"bpy.context.scene.render.fps_base",
+ "bpy.context.scene.render.pixel_aspect_x",
+ "bpy.context.scene.render.pixel_aspect_y",
"bpy.context.scene.render.resolution_percentage",
- "bpy.context.scene.render.fields",
- "bpy.context.scene.render.field_order",
- "bpy.context.scene.render.fields_still",
+ "bpy.context.scene.render.resolution_x",
+ "bpy.context.scene.render.resolution_y",
+ "bpy.context.scene.render.use_fields",
+ "bpy.context.scene.render.use_fields_still",
]
preset_subdir = "render"
-class AddPresetSSS(AddPresetBase):
+class AddPresetSSS(AddPresetBase, bpy.types.Operator):
'''Add a Subsurface Scattering Preset'''
bl_idname = "material.sss_preset_add"
bl_label = "Add SSS Preset"
@@ -102,7 +125,7 @@ class AddPresetSSS(AddPresetBase):
"bpy.context.material.subsurface_scattering.color[1]",
"bpy.context.material.subsurface_scattering.color[2]",
"bpy.context.material.subsurface_scattering.color_factor",
- "bpy.context.material.subsurface_scattering.error_tolerance",
+ "bpy.context.material.subsurface_scattering.error_threshold",
"bpy.context.material.subsurface_scattering.front",
"bpy.context.material.subsurface_scattering.ior",
"bpy.context.material.subsurface_scattering.radius[0]",
@@ -115,66 +138,77 @@ class AddPresetSSS(AddPresetBase):
preset_subdir = "sss"
-class AddPresetCloth(AddPresetBase):
+class AddPresetCloth(AddPresetBase, bpy.types.Operator):
'''Add a Cloth Preset'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
name = AddPresetBase.name
preset_values = [
- "bpy.context.cloth.settings.quality",
- "bpy.context.cloth.settings.mass",
- "bpy.context.cloth.settings.structural_stiffness",
+ "bpy.context.cloth.settings.air_damping",
"bpy.context.cloth.settings.bending_stiffness",
+ "bpy.context.cloth.settings.mass",
+ "bpy.context.cloth.settings.quality",
"bpy.context.cloth.settings.spring_damping",
- "bpy.context.cloth.settings.air_damping",
+ "bpy.context.cloth.settings.structural_stiffness",
]
preset_subdir = "cloth"
-class AddPresetSunSky(AddPresetBase):
+class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
'''Add a Sky & Atmosphere Preset'''
bl_idname = "lamp.sunsky_preset_add"
bl_label = "Add Sunsky Preset"
name = AddPresetBase.name
preset_values = [
+ "bpy.context.object.data.sky.atmosphere_extinction",
+ "bpy.context.object.data.sky.atmosphere_inscattering",
"bpy.context.object.data.sky.atmosphere_turbidity",
- "bpy.context.object.data.sky.sky_blend_type",
- "bpy.context.object.data.sky.sky_blend",
+ "bpy.context.object.data.sky.backscattered_light",
"bpy.context.object.data.sky.horizon_brightness",
"bpy.context.object.data.sky.spread",
- "bpy.context.object.data.sky.sky_color_space",
- "bpy.context.object.data.sky.sky_exposure",
"bpy.context.object.data.sky.sun_brightness",
- "bpy.context.object.data.sky.sun_size",
- "bpy.context.object.data.sky.backscattered_light",
"bpy.context.object.data.sky.sun_intensity",
- "bpy.context.object.data.sky.atmosphere_inscattering",
- "bpy.context.object.data.sky.atmosphere_extinction",
+ "bpy.context.object.data.sky.sun_size",
+ "bpy.context.object.data.sky.use_sky_blend",
+ "bpy.context.object.data.sky.use_sky_blend_type",
+ "bpy.context.object.data.sky.use_sky_color_space",
+ "bpy.context.object.data.sky.use_sky_exposure",
]
preset_subdir = "sunsky"
-classes = [
- AddPresetRender,
- AddPresetSSS,
- AddPresetCloth,
- AddPresetSunSky]
+class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
+ '''Add an Application Interaction Preset'''
+ bl_idname = "wm.interaction_preset_add"
+ bl_label = "Add Interaction Preset"
+ name = AddPresetBase.name
+ save_keyconfig = True
+
+ preset_values = [
+ "bpy.context.user_preferences.edit.use_drag_immediately",
+ "bpy.context.user_preferences.edit.use_insertkey_xyz_to_rgb",
+ "bpy.context.user_preferences.inputs.invert_mouse_wheel_zoom",
+ "bpy.context.user_preferences.inputs.select_mouse",
+ "bpy.context.user_preferences.inputs.use_emulate_numpad",
+ "bpy.context.user_preferences.inputs.use_mouse_continuous",
+ "bpy.context.user_preferences.inputs.use_mouse_emulate_3_button",
+ "bpy.context.user_preferences.inputs.view_rotate_method",
+ "bpy.context.user_preferences.inputs.view_zoom_axis",
+ "bpy.context.user_preferences.inputs.view_zoom_method",
+ ]
+ preset_subdir = "interaction"
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/screen_play_rendered_anim.py b/release/scripts/op/screen_play_rendered_anim.py
index 2ecd445df1d..80260755714 100644
--- a/release/scripts/op/screen_play_rendered_anim.py
+++ b/release/scripts/op/screen_play_rendered_anim.py
@@ -79,7 +79,7 @@ class PlayRenderedAnim(bpy.types.Operator):
preset = prefs.filepaths.animation_player_preset
player_path = prefs.filepaths.animation_player
- file_path = bpy.utils.expandpath(rd.output_path)
+ file_path = bpy.path.abspath(rd.filepath)
is_movie = rd.is_movie_format
# try and guess a command line if it doesn't exist
@@ -105,7 +105,7 @@ class PlayRenderedAnim(bpy.types.Operator):
# works for movies and images
file = rd.frame_path(frame=scene.frame_start)
- file = bpy.utils.expandpath(file) # expand '//'
+ file = bpy.path.abspath(file) # expand '//'
cmd = [player_path]
# extra options, fps controls etc.
@@ -144,11 +144,11 @@ class PlayRenderedAnim(bpy.types.Operator):
def register():
- bpy.types.register(PlayRenderedAnim)
+ pass
def unregister():
- bpy.types.unregister(PlayRenderedAnim)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/sequencer.py b/release/scripts/op/sequencer.py
index b3b674cb97e..feedb5cb4a8 100644
--- a/release/scripts/op/sequencer.py
+++ b/release/scripts/op/sequencer.py
@@ -20,6 +20,8 @@
import bpy
+from bpy.props import *
+
class SequencerCrossfadeSounds(bpy.types.Operator):
'''Do crossfading volume animation of two selected sound strips.'''
@@ -28,7 +30,8 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
bl_label = "Crossfade sounds"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
return context.scene.sequence_editor.active_strip.type == 'SOUND'
else:
@@ -38,7 +41,7 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
seq1 = None
seq2 = None
for s in context.scene.sequence_editor.sequences:
- if s.selected and s.type == 'SOUND':
+ if s.select and s.type == 'SOUND':
if seq1 == None:
seq1 = s
elif seq2 == None:
@@ -71,12 +74,73 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
return {'CANCELLED'}
+class SequencerCutMulticam(bpy.types.Operator):
+ '''Cut multicam strip and select camera.'''
+
+ bl_idname = "sequencer.cut_multicam"
+ bl_label = "Cut multicam"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ camera = IntProperty(name="Camera",
+ default=1, min=1, max=32, soft_min=1, soft_max=32)
+
+ @classmethod
+ def poll(cls, context):
+ if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
+ return context.scene.sequence_editor.active_strip.type == 'MULTICAM'
+ else:
+ return False
+
+ def execute(self, context):
+ camera = self.properties.camera
+
+ s = context.scene.sequence_editor.active_strip
+
+ if s.multicam_source == camera or camera >= s.channel:
+ return {'FINISHED'}
+
+ if not s.select:
+ s.select = True
+
+ cfra = context.scene.frame_current
+ bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
+ for s in context.scene.sequence_editor.sequences_all:
+ if s.select and s.type == 'MULTICAM' and s.frame_final_start <= cfra and cfra < s.frame_final_end:
+ context.scene.sequence_editor.active_strip = s
+
+ context.scene.sequence_editor.active_strip.multicam_source = camera
+ return {'FINISHED'}
+
+
+class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
+ '''Deinterlace all selected movie sources.'''
+
+ bl_idname = "sequencer.deinterlace_selected_movies"
+ bl_label = "Deinterlace Movies"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ if context.scene and context.scene.sequence_editor:
+ return True
+ else:
+ return False
+
+ def execute(self, context):
+ for s in context.scene.sequence_editor.sequences_all:
+ if s.select and s.type == 'MOVIE':
+ s.use_deinterlace = True
+
+ return {'FINISHED'}
+
+
def register():
- bpy.types.register(SequencerCrossfadeSounds)
+ pass
def unregister():
- bpy.types.unregister(SequencerCrossfadeSounds)
+ pass
+
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
index f22db9d87a8..238c11d6e06 100644
--- a/release/scripts/op/uv.py
+++ b/release/scripts/op/uv.py
@@ -29,7 +29,7 @@ class ExportUVLayout(bpy.types.Operator):
bl_label = "Export UV Layout"
bl_options = {'REGISTER', 'UNDO'}
- path = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="")
+ filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="")
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
mode = EnumProperty(items=(
@@ -39,7 +39,8 @@ class ExportUVLayout(bpy.types.Operator):
description="File format to export the UV layout to",
default='SVG')
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -68,14 +69,14 @@ class ExportUVLayout(bpy.types.Operator):
def _face_uv_iter(self, context):
obj = context.active_object
mesh = obj.data
- uv_layer = mesh.active_uv_texture.data
+ uv_layer = mesh.uv_textures.active.data
uv_layer_len = len(uv_layer)
if not self.properties.export_all:
local_image = Ellipsis
- if context.tool_settings.uv_local_view:
+ if context.tool_settings.show_uv_local_view:
space_data = self._space_image(context)
if space_data:
local_image = space_data.image
@@ -85,9 +86,9 @@ class ExportUVLayout(bpy.types.Operator):
for i in range(uv_layer_len):
uv_elem = uv_layer[i]
# context checks
- if faces[i].selected and (local_image is Ellipsis or local_image == uv_elem.image):
+ if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
#~ uv = uv_elem.uv
- #~ if False not in uv_elem.uv_selected[:len(uv)]:
+ #~ if False not in uv_elem.select_uv[:len(uv)]:
#~ yield (i, uv)
# just write what we see.
@@ -113,7 +114,9 @@ class ExportUVLayout(bpy.types.Operator):
mode = self.properties.mode
- file = open(self.properties.path, "w")
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
+ file = open(filepath, "w")
fw = file.write
if mode == 'SVG':
@@ -123,7 +126,7 @@ class ExportUVLayout(bpy.types.Operator):
fw(' "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n')
fw('<svg width="%dpx" height="%dpx" viewBox="0px 0px %dpx %dpx"\n' % (image_width, image_height, image_width, image_height))
fw(' xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
- desc = "%s, %s, %s (Blender %s)" % (basename(bpy.data.filename), obj.name, mesh.name, bpy.app.version_string)
+ desc = "%s, %s, %s (Blender %s)" % (basename(bpy.data.filepath), obj.name, mesh.name, bpy.app.version_string)
fw('<desc>%s</desc>\n' % escape(desc))
# svg colors
@@ -167,18 +170,34 @@ class ExportUVLayout(bpy.types.Operator):
fw('1 setlinewidth\n')
fw('1 setlinejoin\n')
fw('1 setlinecap\n')
+ fw('/DRAW {')
+ # can remove from here to next comment to disable filling, aparently alpha is not supported
+ fw('gsave\n')
+ fw('0.7 setgray\n')
+ fw('fill\n')
+ fw('grestore\n')
+ fw('0 setgray\n')
+ # remove to here
+ fw('stroke\n')
+ fw('} def\n')
fw('newpath\n')
+ firstline = True
for i, uvs in self._face_uv_iter(context):
for j, uv in enumerate(uvs):
x, y = uv[0], uv[1]
if j == 0:
+ if not firstline:
+ fw('closepath\n')
+ fw('DRAW\n')
+ fw('newpath\n')
+ firstline = False
fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height))
else:
fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height))
fw('closepath\n')
- fw('stroke\n')
+ fw('DRAW\n')
fw('showpage\n')
fw('%%EOF\n')
@@ -194,17 +213,16 @@ class ExportUVLayout(bpy.types.Operator):
def menu_func(self, context):
- default_path = bpy.data.filename.replace(".blend", ".svg")
- self.layout.operator(ExportUVLayout.bl_idname).path = default_path
+ import os
+ default_path = os.path.splitext(bpy.data.filepath)[0] + ".svg"
+ self.layout.operator(ExportUVLayout.bl_idname).filepath = default_path
def register():
- bpy.types.register(ExportUVLayout)
bpy.types.IMAGE_MT_uvs.append(menu_func)
-def unreguster():
- bpy.types.unregister(ExportUVLayout)
+def unregister():
bpy.types.IMAGE_MT_uvs.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py
index c8a13441048..9f809dd39f8 100644
--- a/release/scripts/op/uvcalc_follow_active.py
+++ b/release/scripts/op/uvcalc_follow_active.py
@@ -26,10 +26,10 @@ import bpy
def extend(obj, operator, EXTEND_MODE):
me = obj.data
- me_verts = me.verts
+ me_verts = me.vertices
# script will fail without UVs
- if not me.active_uv_texture:
- me.add_uv_texture()
+ if not me.uv_textures:
+ me.uv_textures.new()
# Toggle Edit mode
@@ -54,20 +54,20 @@ def extend(obj, operator, EXTEND_MODE):
# assume a quad
return [(vi[0], vi[1]), (vi[1], vi[2]), (vi[2], vi[3]), (vi[3], vi[0])]
- vidx_source = face_source.verts
- vidx_target = face_target.verts
+ vidx_source = face_source.vertices
+ vidx_target = face_target.vertices
- faceUVsource = me.active_uv_texture.data[face_source.index]
+ faceUVsource = me.uv_textures.active.data[face_source.index]
uvs_source = [faceUVsource.uv1, faceUVsource.uv2, faceUVsource.uv3, faceUVsource.uv4]
- faceUVtarget = me.active_uv_texture.data[face_target.index]
+ faceUVtarget = me.uv_textures.active.data[face_target.index]
uvs_target = [faceUVtarget.uv1, faceUVtarget.uv2, faceUVtarget.uv3, faceUVtarget.uv4]
# vertex index is the key, uv is the value
- uvs_vhash_source = dict([(vindex, uvs_source[i]) for i, vindex in enumerate(vidx_source)])
+ uvs_vhash_source = {vindex: uvs_source[i] for i, vindex in enumerate(vidx_source)}
- uvs_vhash_target = dict([(vindex, uvs_target[i]) for i, vindex in enumerate(vidx_target)])
+ uvs_vhash_target = {vindex: uvs_target[i] for i, vindex in enumerate(vidx_target)}
edge_idxs_source = face_edge_vs(vidx_source)
edge_idxs_target = face_edge_vs(vidx_target)
@@ -138,15 +138,15 @@ def extend(obj, operator, EXTEND_MODE):
uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]])
- if me.active_uv_texture == None:
- me.add_uv_texture
+ if not me.uv_textures:
+ me.uv_textures.new()
face_act = me.faces.active
if face_act == -1:
operator.report({'ERROR'}, "No active face.")
return
- face_sel = [f for f in me.faces if len(f.verts) == 4 and f.selected]
+ face_sel = [f for f in me.faces if len(f.vertices) == 4 and f.select]
face_act_local_index = -1
for i, f in enumerate(face_sel):
@@ -177,11 +177,9 @@ def extend(obj, operator, EXTEND_MODE):
except:
edge_faces[edkey] = [i]
- #SEAM = me.edges.seam
-
if EXTEND_MODE == 'LENGTH':
- edge_loops = me.edge_loops(face_sel, [ed.key for ed in me.edges if ed.seam])
- me_verts = me.verts
+ edge_loops = me.edge_loops_from_faces(face_sel, [ed.key for ed in me.edges if ed.use_seam])
+ me_verts = me.vertices
for loop in edge_loops:
looplen = [0.0]
for ed in loop:
@@ -192,7 +190,7 @@ def extend(obj, operator, EXTEND_MODE):
# remove seams, so we dont map accross seams.
for ed in me.edges:
- if ed.seam:
+ if ed.use_seam:
# remove the edge pair if we can
try:
del edge_faces[ed.key]
@@ -249,7 +247,8 @@ class FollowActiveQuads(bpy.types.Operator):
description="Method to space UV edge loops",
default="LENGTH")
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.type == 'MESH')
@@ -263,12 +262,10 @@ menu_func = (lambda self, context: self.layout.operator(FollowActiveQuads.bl_idn
def register():
- bpy.types.register(FollowActiveQuads)
bpy.types.VIEW3D_MT_uv_map.append(menu_func)
def unregister():
- bpy.types.unregister(FollowActiveQuads)
bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index c88faae2818..c4e19afc810 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -22,10 +22,9 @@
# <pep8 compliant>
-#from Blender import Object, Draw, Window, sys, Mesh, Geometry
-from Mathutils import Matrix, Vector, RotationMatrix
+from mathutils import Matrix, Vector
import time
-import Geometry
+import geometry
import bpy
from math import cos, radians
@@ -200,7 +199,7 @@ def pointInEdges(pt, edges):
"""
def pointInIsland(pt, island):
- vec1 = Vector(); vec2 = Vector(); vec3 = Vector()
+ vec1, vec2, vec3 = Vector(), Vector(), Vector()
for f in island:
vec1.x, vec1.y = f.uv[0]
vec2.x, vec2.y = f.uv[1]
@@ -227,7 +226,7 @@ def islandIntersectUvIsland(source, target, SourceOffset):
# Edge intersect test
for ed in edgeLoopsSource:
for seg in edgeLoopsTarget:
- i = Geometry.LineIntersect2D(\
+ i = geometry.LineIntersect2D(\
seg[0], seg[1], SourceOffset+ed[0], SourceOffset+ed[1])
if i:
return 1 # LINE INTERSECTION
@@ -276,15 +275,15 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1):
# Takes a list of faces that make up a UV island and rotate
# until they optimally fit inside a square.
-ROTMAT_2D_POS_90D = RotationMatrix( radians(90.0), 2)
-ROTMAT_2D_POS_45D = RotationMatrix( radians(45.0), 2)
+ROTMAT_2D_POS_90D = Matrix.Rotation( radians(90.0), 2)
+ROTMAT_2D_POS_45D = Matrix.Rotation( radians(45.0), 2)
RotMatStepRotation = []
rot_angle = 22.5 #45.0/2
while rot_angle > 0.1:
RotMatStepRotation.append([\
- RotationMatrix( radians(rot_angle), 2),\
- RotationMatrix( radians(-rot_angle), 2)])
+ Matrix.Rotation( radians(rot_angle), 2),\
+ Matrix.Rotation( radians(-rot_angle), 2)])
rot_angle = rot_angle/2.0
@@ -390,7 +389,7 @@ def mergeUvIslands(islandList):
w, h = maxx-minx, maxy-miny
totFaceArea = 0
- offset= Vector(minx, miny)
+ offset= Vector((minx, miny))
for f in islandList[islandIdx]:
for uv in f.uv:
uv -= offset
@@ -514,7 +513,7 @@ def mergeUvIslands(islandList):
##testcount+=1
#print 'Testing intersect'
- Intersect = islandIntersectUvIsland(sourceIsland, targetIsland, Vector(boxLeft, boxBottom))
+ Intersect = islandIntersectUvIsland(sourceIsland, targetIsland, Vector((boxLeft, boxBottom)))
#print 'Done', Intersect
if Intersect == 1: # Line intersect, dont bother with this any more
pass
@@ -525,7 +524,7 @@ def mergeUvIslands(islandList):
then move us 1 whole width accross,
Its possible this is a bad idea since 2 skinny Angular faces
could join without 1 whole move, but its a lot more optimal to speed this up
- since we have alredy tested for it.
+ since we have already tested for it.
It gives about 10% speedup with minimal errors.
'''
@@ -540,7 +539,7 @@ def mergeUvIslands(islandList):
# Move faces into new island and offset
targetIsland[0].extend(sourceIsland[0])
- offset= Vector(boxLeft, boxBottom)
+ offset= Vector((boxLeft, boxBottom))
for f in sourceIsland[0]:
for uv in f.uv:
@@ -565,7 +564,7 @@ def mergeUvIslands(islandList):
targetIsland[7].extend(sourceIsland[7])
- offset= Vector(boxLeft, boxBottom, 0)
+ offset= Vector((boxLeft, boxBottom, 0.0))
for p in sourceIsland[7]:
p+= offset
@@ -605,7 +604,7 @@ def getUvIslands(faceGroups, me):
# Get seams so we dont cross over seams
edge_seams = {} # shoudl be a set
for ed in me.edges:
- if ed.seam:
+ if ed.use_seam:
edge_seams[ed.key] = None # dummy var- use sets!
# Done finding seams
@@ -741,7 +740,7 @@ def packIslands(islandList):
#XXX Window.DrawProgressBar(0.7, 'Packing %i UV Islands...' % len(packBoxes) )
time1 = time.time()
- packWidth, packHeight = Geometry.BoxPack2D(packBoxes)
+ packWidth, packHeight = geometry.BoxPack2D(packBoxes)
# print 'Box Packing Time:', time.time() - time1
@@ -781,9 +780,9 @@ def packIslands(islandList):
def VectoMat(vec):
a3 = vec.__copy__().normalize()
- up = Vector(0,0,1)
+ up = Vector((0.0, 0.0, 1.0))
if abs(a3.dot(up)) == 1.0:
- up = Vector(0,1,0)
+ up = Vector((0.0, 1.0, 0.0))
a1 = a3.cross(up).normalize()
a2 = a3.cross(a1)
@@ -793,7 +792,7 @@ def VectoMat(vec):
class thickface(object):
__slost__= 'v', 'uv', 'no', 'area', 'edge_keys'
def __init__(self, face, uvface, mesh_verts):
- self.v = [mesh_verts[i] for i in face.verts]
+ self.v = [mesh_verts[i] for i in face.vertices]
if len(self.v)==4:
self.uv = uvface.uv1, uvface.uv2, uvface.uv3, uvface.uv4
else:
@@ -822,7 +821,7 @@ def main(context, island_margin, projection_limit):
#XXX ob = objects.active
ob= objects[0]
- if ob and ob.selected == 0 and ob.type == 'MESH':
+ if ob and (not ob.select) and ob.type == 'MESH':
# Add to the list
obList =[ob]
del objects
@@ -893,14 +892,14 @@ def main(context, island_margin, projection_limit):
# Tag as used
me.tag = True
- if len(me.uv_textures)==0: # Mesh has no UV Coords, dont bother.
- me.add_uv_texture()
+ if not me.uv_textures: # Mesh has no UV Coords, dont bother.
+ me.uv_textures.new()
- uv_layer = me.active_uv_texture.data
- me_verts = list(me.verts)
+ uv_layer = me.uv_textures.active.data
+ me_verts = list(me.vertices)
if USER_ONLY_SELECTED_FACES:
- meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.selected]
+ meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
#else:
# meshFaces = map(thickface, me.faces)
@@ -936,7 +935,7 @@ def main(context, island_margin, projection_limit):
# Initialize projectVecs
if USER_VIEW_INIT:
# Generate Projection
- projectVecs = [Vector(Window.GetViewVector()) * ob.matrixWorld.copy().invert().rotation_part()] # We add to this allong the way
+ projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.copy().invert().rotation_part()] # We add to this allong the way
else:
projectVecs = []
@@ -964,7 +963,7 @@ def main(context, island_margin, projection_limit):
newProjectMeshFaces.append(tempMeshFaces.pop(fIdx))
# Add the average of all these faces normals as a projectionVec
- averageVec = Vector(0,0,0)
+ averageVec = Vector((0.0, 0.0, 0.0))
if USER_AREA_WEIGHT:
for fprop in newProjectMeshFaces:
averageVec += (fprop.no * fprop.area)
@@ -1028,7 +1027,7 @@ def main(context, island_margin, projection_limit):
bestAng = fvec.dot(projectVecs[0])
bestAngIdx = 0
- # Cycle through the remaining, first alredy done
+ # Cycle through the remaining, first already done
while i-1:
i-=1
@@ -1056,7 +1055,7 @@ def main(context, island_margin, projection_limit):
for f in faceProjectionGroupList[i]:
f_uv = f.uv
for j, v in enumerate(f.v):
- # XXX - note, between Mathutils in 2.4 and 2.5 the order changed.
+ # XXX - note, between mathutils in 2.4 and 2.5 the order changed.
f_uv[j][:] = (v.co * MatProj)[:2]
@@ -1125,7 +1124,8 @@ class SmartProject(bpy.types.Operator):
description="Margin to reduce bleed from adjacent islands.",
default=0.0, min=0.0, max=1.0)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -1139,12 +1139,10 @@ menu_func = (lambda self, context: self.layout.operator(SmartProject.bl_idname,
def register():
- bpy.types.register(SmartProject)
bpy.types.VIEW3D_MT_uv_map.append(menu_func)
def unregister():
- bpy.types.unregister(SmartProject)
bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/vertexpaint_dirt.py b/release/scripts/op/vertexpaint_dirt.py
index f2c2d5bd864..72317cf8c11 100644
--- a/release/scripts/op/vertexpaint_dirt.py
+++ b/release/scripts/op/vertexpaint_dirt.py
@@ -34,7 +34,7 @@ import bpy
import math
import time
-from Mathutils import Vector
+from mathutils import Vector
from bpy.props import *
@@ -43,7 +43,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
#BPyMesh.meshCalcNormals(me)
- vert_tone = [0.0] * len(me.verts)
+ vert_tone = [0.0] * len(me.vertices)
min_tone = 180.0
max_tone = 0.0
@@ -51,24 +51,29 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
# create lookup table for each vertex's connected vertices (via edges)
con = []
- con = [[] for i in range(len(me.verts))]
+ con = [[] for i in range(len(me.vertices))]
# add connected verts
for e in me.edges:
- con[e.verts[0]].append(e.verts[1])
- con[e.verts[1]].append(e.verts[0])
+ con[e.vertices[0]].append(e.vertices[1])
+ con[e.vertices[1]].append(e.vertices[0])
- for v in me.verts:
+ for i, v in enumerate(me.vertices):
vec = Vector()
no = v.normal
co = v.co
# get the direction of the vectors between the vertex and it's connected vertices
- for c in con[v.index]:
- vec += Vector(me.verts[c].co - co).normalize()
+ for c in con[i]:
+ vec += (me.vertices[c].co - co).normalize()
# normalize the vector by dividing by the number of connected verts
- vec /= len(con[v.index])
+ tot_con = len(con[i])
+
+ if tot_con == 0:
+ continue
+
+ vec /= tot_con
# angle is the acos of the dot product between vert and connected verts normals
ang = math.acos(no.dot(vec))
@@ -79,7 +84,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
if not dirt_only:
ang = min(clamp_clean, ang)
- vert_tone[v.index] = ang
+ vert_tone[i] = ang
# blur tones
for i in range(blur_iterations):
@@ -122,15 +127,15 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
return('CANCELLED', )
for i, f in enumerate(me.faces):
- if not me.use_paint_mask or f.selected:
+ if not me.use_paint_mask or f.select:
f_col = active_col_layer[i]
f_col = [f_col.color1, f_col.color2, f_col.color3, f_col.color4]
- for j, v in enumerate(f.verts):
+ for j, v in enumerate(f.vertices):
col = f_col[j]
- tone = vert_tone[me.verts[v].index]
+ tone = vert_tone[me.vertices[v].index]
tone = (tone - min_tone) / tone_range
if dirt_only:
@@ -146,7 +151,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
class VertexPaintDirt(bpy.types.Operator):
- bl_idname = "mesh.vertex_paint_dirt"
+ bl_idname = "paint.vertex_color_dirt"
bl_label = "Dirty Vertex Colors"
bl_options = {'REGISTER', 'UNDO'}
@@ -171,15 +176,15 @@ class VertexPaintDirt(bpy.types.Operator):
print('Dirt calculated in %.6f' % (time.time() - t))
- return('FINISHED',)
+ return {'FINISHED'}
def register():
- bpy.types.register(VertexPaintDirt)
+ pass
def unregister():
- bpy.types.unregister(VertexPaintDirt)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/wm.py b/release/scripts/op/wm.py
index 5893a9cf472..cc35a0ab3dd 100644
--- a/release/scripts/op/wm.py
+++ b/release/scripts/op/wm.py
@@ -16,16 +16,15 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8-80 compliant>
+# <pep8 compliant>
import bpy
from bpy.props import *
-
+from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
class MESH_OT_delete_edgeloop(bpy.types.Operator):
- '''Export a single object as a stanford PLY with normals,
- colours and texture coordinates.'''
+ '''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
bl_label = "Delete Edge Loop"
@@ -47,10 +46,10 @@ rna_relative_prop = BoolProperty(name="Relative",
default=False)
-def context_path_validate(context, path):
+def context_path_validate(context, data_path):
import sys
try:
- value = eval("context.%s" % path)
+ value = eval("context.%s" % data_path)
except AttributeError:
if "'NoneType'" in str(sys.exc_info()[1]):
# One of the items in the rna path is None, just ignore this
@@ -63,13 +62,13 @@ def context_path_validate(context, path):
def execute_context_assign(self, context):
- if context_path_validate(context, self.properties.path) is Ellipsis:
+ if context_path_validate(context, self.properties.data_path) is Ellipsis:
return {'PASS_THROUGH'}
if getattr(self.properties, "relative", False):
- exec("context.%s+=self.properties.value" % self.properties.path)
+ exec("context.%s+=self.properties.value" % self.properties.data_path)
else:
- exec("context.%s=self.properties.value" % self.properties.path)
+ exec("context.%s=self.properties.value" % self.properties.data_path)
return {'FINISHED'}
@@ -80,7 +79,7 @@ class WM_OT_context_set_boolean(bpy.types.Operator):
bl_label = "Context Set Boolean"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = BoolProperty(name="Value",
description="Assignment value", default=True)
@@ -93,7 +92,7 @@ class WM_OT_context_set_int(bpy.types.Operator): # same as enum
bl_label = "Context Set"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = IntProperty(name="Value", description="Assign value", default=0)
relative = rna_relative_prop
@@ -106,18 +105,18 @@ class WM_OT_context_scale_int(bpy.types.Operator): # same as enum
bl_label = "Context Set"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = FloatProperty(name="Value", description="Assign value", default=1.0)
always_step = BoolProperty(name="Always Step",
description="Always adjust the value by a minimum of 1 when 'value' is not 1.0.",
default=True)
def execute(self, context):
- if context_path_validate(context, self.properties.path) is Ellipsis:
+ if context_path_validate(context, self.properties.data_path) is Ellipsis:
return {'PASS_THROUGH'}
value = self.properties.value
- path = self.properties.path
+ data_path = self.properties.data_path
if value == 1.0: # nothing to do
return {'CANCELLED'}
@@ -129,9 +128,9 @@ class WM_OT_context_scale_int(bpy.types.Operator): # same as enum
else:
add = "-1"
func = "min"
- exec("context.%s = %s(round(context.%s * value), context.%s + %s)" % (path, func, path, path, add))
+ exec("context.%s = %s(round(context.%s * value), context.%s + %s)" % (data_path, func, data_path, data_path, add))
else:
- exec("context.%s *= value" % self.properties.path)
+ exec("context.%s *= value" % self.properties.data_path)
return {'FINISHED'}
@@ -142,7 +141,7 @@ class WM_OT_context_set_float(bpy.types.Operator): # same as enum
bl_label = "Context Set Float"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = FloatProperty(name="Value",
description="Assignment value", default=0.0)
relative = rna_relative_prop
@@ -156,7 +155,7 @@ class WM_OT_context_set_string(bpy.types.Operator): # same as enum
bl_label = "Context Set String"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = StringProperty(name="Value",
description="Assign value", maxlen=1024, default="")
@@ -169,7 +168,7 @@ class WM_OT_context_set_enum(bpy.types.Operator):
bl_label = "Context Set Enum"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = StringProperty(name="Value",
description="Assignment value (as a string)",
maxlen=1024, default="")
@@ -183,15 +182,15 @@ class WM_OT_context_set_value(bpy.types.Operator):
bl_label = "Context Set Value"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value = StringProperty(name="Value",
description="Assignment value (as a string)",
maxlen=1024, default="")
def execute(self, context):
- if context_path_validate(context, self.properties.path) is Ellipsis:
+ if context_path_validate(context, self.properties.data_path) is Ellipsis:
return {'PASS_THROUGH'}
- exec("context.%s=%s" % (self.properties.path, self.properties.value))
+ exec("context.%s=%s" % (self.properties.data_path, self.properties.value))
return {'FINISHED'}
@@ -201,15 +200,15 @@ class WM_OT_context_toggle(bpy.types.Operator):
bl_label = "Context Toggle"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
def execute(self, context):
- if context_path_validate(context, self.properties.path) is Ellipsis:
+ if context_path_validate(context, self.properties.data_path) is Ellipsis:
return {'PASS_THROUGH'}
exec("context.%s=not (context.%s)" %
- (self.properties.path, self.properties.path))
+ (self.properties.data_path, self.properties.data_path))
return {'FINISHED'}
@@ -220,7 +219,7 @@ class WM_OT_context_toggle_enum(bpy.types.Operator):
bl_label = "Context Toggle Values"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
value_1 = StringProperty(name="Value", \
description="Toggle enum", maxlen=1024, default="")
@@ -229,12 +228,12 @@ class WM_OT_context_toggle_enum(bpy.types.Operator):
def execute(self, context):
- if context_path_validate(context, self.properties.path) is Ellipsis:
+ if context_path_validate(context, self.properties.data_path) is Ellipsis:
return {'PASS_THROUGH'}
exec("context.%s = ['%s', '%s'][context.%s!='%s']" % \
- (self.properties.path, self.properties.value_1,\
- self.properties.value_2, self.properties.path,
+ (self.properties.data_path, self.properties.value_1,\
+ self.properties.value_2, self.properties.data_path,
self.properties.value_2))
return {'FINISHED'}
@@ -247,12 +246,12 @@ class WM_OT_context_cycle_int(bpy.types.Operator):
bl_label = "Context Int Cycle"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
reverse = rna_reverse_prop
def execute(self, context):
- path = self.properties.path
- value = context_path_validate(context, path)
+ data_path = self.properties.data_path
+ value = context_path_validate(context, data_path)
if value is Ellipsis:
return {'PASS_THROUGH'}
@@ -261,16 +260,16 @@ class WM_OT_context_cycle_int(bpy.types.Operator):
else:
value += 1
- exec("context.%s=value" % path)
+ exec("context.%s=value" % data_path)
- if value != eval("context.%s" % path):
+ if value != eval("context.%s" % data_path):
# relies on rna clamping int's out of the range
if self.properties.reverse:
value = (1 << 32)
else:
value = - (1 << 32)
- exec("context.%s=value" % path)
+ exec("context.%s=value" % data_path)
return {'FINISHED'}
@@ -281,19 +280,19 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
bl_label = "Context Enum Cycle"
bl_options = {'UNDO'}
- path = rna_path_prop
+ data_path = rna_path_prop
reverse = rna_reverse_prop
def execute(self, context):
- value = context_path_validate(context, self.properties.path)
+ value = context_path_validate(context, self.properties.data_path)
if value is Ellipsis:
return {'PASS_THROUGH'}
orig_value = value
# Have to get rna enum values
- rna_struct_str, rna_prop_str = self.properties.path.rsplit('.', 1)
+ rna_struct_str, rna_prop_str = self.properties.data_path.rsplit('.', 1)
i = rna_prop_str.find('[')
# just incse we get "context.foo.bar[0]"
@@ -323,9 +322,45 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
advance_enum = enums[orig_index + 1]
# set the new value
- exec("context.%s=advance_enum" % self.properties.path)
+ exec("context.%s=advance_enum" % self.properties.data_path)
+ return {'FINISHED'}
+
+
+class WM_OT_context_set_id(bpy.types.Operator):
+ '''Toggle a context value.'''
+ bl_idname = "wm.context_set_id"
+ bl_label = "Set Library ID"
+ bl_options = {'UNDO'}
+
+ data_path = rna_path_prop
+ value = StringProperty(name="Value",
+ description="Assign value", maxlen=1024, default="")
+
+ def execute(self, context):
+ value = self.properties.value
+ data_path = self.properties.data_path
+
+ # match the pointer type from the target property to bpy.data.*
+ # so we lookup the correct list.
+ data_path_base, data_path_prop = data_path.rsplit(".", 1)
+ data_prop_rna = eval("context.%s" % data_path_base).rna_type.properties[data_path_prop]
+ data_prop_rna_type = data_prop_rna.fixed_type
+
+ id_iter = None
+
+ for prop in bpy.data.rna_type.properties:
+ if prop.rna_type.identifier == "CollectionProperty":
+ if prop.fixed_type == data_prop_rna_type:
+ id_iter = prop.identifier
+ break
+
+ if id_iter:
+ value_id = getattr(bpy.data, id_iter).get(value)
+ exec("context.%s=value_id" % data_path)
+
return {'FINISHED'}
+
doc_id = StringProperty(name="Doc ID",
description="", maxlen=1024, default="", options={'HIDDEN'})
@@ -338,27 +373,27 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
bl_idname = "wm.context_modal_mouse"
bl_label = "Context Modal Mouse"
- path_iter = StringProperty(description="The path relative to the context, must point to an iterable.")
- path_item = StringProperty(description="The path from each iterable to the value (int or float)")
+ data_path_iter = StringProperty(description="The data path relative to the context, must point to an iterable.")
+ data_path_item = StringProperty(description="The data path from each iterable to the value (int or float)")
input_scale = FloatProperty(default=0.01, description="Scale the mouse movement by this value before applying the delta")
invert = BoolProperty(default=False, description="Invert the mouse input")
initial_x = IntProperty(options={'HIDDEN'})
def _values_store(self, context):
- path_iter = self.properties.path_iter
- path_item = self.properties.path_item
+ data_path_iter = self.properties.data_path_iter
+ data_path_item = self.properties.data_path_item
self._values = values = {}
- for item in getattr(context, path_iter):
+ for item in getattr(context, data_path_iter):
try:
- value_orig = eval("item." + path_item)
+ value_orig = eval("item." + data_path_item)
except:
continue
# check this can be set, maybe this is library data.
try:
- exec("item.%s = %s" % (path_item, value_orig))
+ exec("item.%s = %s" % (data_path_item, value_orig))
except:
continue
@@ -369,17 +404,17 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
if self.properties.invert:
delta = - delta
- path_item = self.properties.path_item
+ data_path_item = self.properties.data_path_item
for item, value_orig in self._values.items():
if type(value_orig) == int:
- exec("item.%s = int(%d)" % (path_item, round(value_orig + delta)))
+ exec("item.%s = int(%d)" % (data_path_item, round(value_orig + delta)))
else:
- exec("item.%s = %f" % (path_item, value_orig + delta))
+ exec("item.%s = %f" % (data_path_item, value_orig + delta))
def _values_restore(self):
- path_item = self.properties.path_item
+ data_path_item = self.properties.data_path_item
for item, value_orig in self._values.items():
- exec("item.%s = %s" % (path_item, value_orig))
+ exec("item.%s = %s" % (data_path_item, value_orig))
self._values.clear()
@@ -408,7 +443,7 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
if not self._values:
self.report({'WARNING'}, "Nothing to operate on: %s[ ].%s" %
- (self.properties.path_iter, self.properties.path_item))
+ (self.properties.data_path_iter, self.properties.data_path_item))
return {'CANCELLED'}
else:
@@ -419,7 +454,7 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
class WM_OT_url_open(bpy.types.Operator):
- "Open the Blender Wiki in the Webbrowser"
+ "Open a website in the Webbrowser"
bl_idname = "wm.url_open"
bl_label = ""
@@ -431,6 +466,39 @@ class WM_OT_url_open(bpy.types.Operator):
return {'FINISHED'}
+class WM_OT_path_open(bpy.types.Operator):
+ "Open a path in a file browser"
+ bl_idname = "wm.path_open"
+ bl_label = ""
+
+ filepath = StringProperty(name="File Path", maxlen=1024)
+
+ def execute(self, context):
+ import sys
+ import os
+ import subprocess
+
+ filepath = bpy.path.abspath(self.properties.filepath)
+ filepath = os.path.normpath(filepath)
+
+ if not os.path.exists(filepath):
+ self.report({'ERROR'}, "File '%s' not found" % filepath)
+ return {'CANCELLED'}
+
+ if sys.platform == 'win32':
+ subprocess.Popen(['start', filepath], shell=True)
+ elif sys.platform == 'darwin':
+ subprocess.Popen(['open', filepath])
+ else:
+ try:
+ subprocess.Popen(['xdg-open', filepath])
+ except OSError:
+ # xdg-open *should* be supported by recent Gnome, KDE, Xfce
+ pass
+
+ return {'FINISHED'}
+
+
class WM_OT_doc_view(bpy.types.Operator):
'''Load online reference docs'''
bl_idname = "wm.doc_view"
@@ -544,58 +612,139 @@ class WM_OT_doc_edit(bpy.types.Operator):
return wm.invoke_props_dialog(self, width=600)
-class WM_OT_reload_scripts(bpy.types.Operator):
- '''Load online reference docs'''
- bl_idname = "wm.reload_scripts"
- bl_label = "Reload Scripts"
+from bpy.props import *
+
+
+rna_path = StringProperty(name="Property Edit",
+ description="Property data_path edit", maxlen=1024, default="", options={'HIDDEN'})
+
+rna_value = StringProperty(name="Property Value",
+ description="Property value edit", maxlen=1024, default="")
+
+rna_property = StringProperty(name="Property Name",
+ description="Property name edit", maxlen=1024, default="")
+
+rna_min = FloatProperty(name="Min", default=0.0, precision=3)
+rna_max = FloatProperty(name="Max", default=1.0, precision=3)
+
+
+class WM_OT_properties_edit(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_edit"
+ bl_label = "Edit Property"
+
+ data_path = rna_path
+ property = rna_property
+ value = rna_value
+ min = rna_min
+ max = rna_max
+ description = StringProperty(name="Tip", default="")
def execute(self, context):
- MOD = type(bpy)
- bpy.utils.load_scripts(True)
+ data_path = self.properties.data_path
+ value = self.properties.value
+ prop = self.properties.property
+ prop_old = self._last_prop[0]
+
+ try:
+ value_eval = eval(value)
+ except:
+ value_eval = value
+
+ # First remove
+ item = eval("context.%s" % data_path)
+
+ rna_idprop_ui_prop_clear(item, prop_old)
+ exec_str = "del item['%s']" % prop_old
+ # print(exec_str)
+ exec(exec_str)
+
+
+ # Reassign
+ exec_str = "item['%s'] = %s" % (prop, repr(value_eval))
+ # print(exec_str)
+ exec(exec_str)
+ self._last_prop[:] = [prop]
+
+ prop_type = type(item[prop])
+
+ prop_ui = rna_idprop_ui_prop_get(item, prop)
+
+ if prop_type in (float, int):
+
+ prop_ui['soft_min'] = prop_ui['min'] = prop_type(self.properties.min)
+ prop_ui['soft_max'] = prop_ui['max'] = prop_type(self.properties.max)
+
+ prop_ui['description'] = self.properties.description
+
return {'FINISHED'}
+ def invoke(self, context, event):
-import rna_prop_ui
+ self._last_prop = [self.properties.property]
-classes = [
- MESH_OT_delete_edgeloop,
+ item = eval("context.%s" % self.properties.data_path)
- WM_OT_context_set_boolean,
- WM_OT_context_set_int,
- WM_OT_context_scale_int,
- WM_OT_context_set_float,
- WM_OT_context_set_string,
- WM_OT_context_set_enum,
- WM_OT_context_set_value,
- WM_OT_context_toggle,
- WM_OT_context_toggle_enum,
- WM_OT_context_cycle_enum,
- WM_OT_context_cycle_int,
- WM_OT_context_modal_mouse,
+ # setup defaults
+ prop_ui = rna_idprop_ui_prop_get(item, self.properties.property, False) # dont create
+ if prop_ui:
+ self.properties.min = prop_ui.get("min", -1000000000)
+ self.properties.max = prop_ui.get("max", 1000000000)
+ self.properties.description = prop_ui.get("description", "")
- WM_OT_url_open,
+ wm = context.manager
+ # This crashes, TODO - fix
+ #return wm.invoke_props_popup(self, event)
+
+ wm.invoke_props_popup(self, event)
+ return {'RUNNING_MODAL'}
- WM_OT_doc_view,
- WM_OT_doc_edit,
- WM_OT_reload_scripts,
+class WM_OT_properties_add(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_add"
+ bl_label = "Add Property"
+
+ data_path = rna_path
+
+ def execute(self, context):
+ item = eval("context.%s" % self.properties.data_path)
+
+ def unique_name(names):
+ prop = 'prop'
+ prop_new = prop
+ i = 1
+ while prop_new in names:
+ prop_new = prop + str(i)
+ i += 1
- # experemental!
- rna_prop_ui.WM_OT_properties_edit,
- rna_prop_ui.WM_OT_properties_add,
- rna_prop_ui.WM_OT_properties_remove]
+ return prop_new
+ property = unique_name(item.keys())
+
+ item[property] = 1.0
+ return {'FINISHED'}
+
+
+class WM_OT_properties_remove(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_remove"
+ bl_label = "Remove Property"
+
+ data_path = rna_path
+ property = rna_property
+
+ def execute(self, context):
+ item = eval("context.%s" % self.properties.data_path)
+ del item[self.properties.property]
+ return {'FINISHED'}
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()