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Diffstat (limited to 'release/scripts/scripttemplate_gamelogic_module.py')
-rw-r--r--release/scripts/scripttemplate_gamelogic_module.py45
1 files changed, 0 insertions, 45 deletions
diff --git a/release/scripts/scripttemplate_gamelogic_module.py b/release/scripts/scripttemplate_gamelogic_module.py
deleted file mode 100644
index 2ef4950917b..00000000000
--- a/release/scripts/scripttemplate_gamelogic_module.py
+++ /dev/null
@@ -1,45 +0,0 @@
-#!BPY
-"""
-Name: 'GameLogic Module'
-Blender: 249
-Group: 'ScriptTemplate'
-Tooltip: 'Basic template for new game logic modules'
-"""
-
-from Blender import Window
-import bpy
-
-script_data = \
-'''
-# This module can be accessed by a python controller with
-# its execution method set to 'Module'
-# * Set the module string to "gamelogic_module.main" (without quotes)
-# * When renaming the script it MUST have a .py extension
-# * External text modules are supported as long as they are at
-# the same location as the blendfile or one of its libraries.
-
-import GameLogic
-
-# variables defined here will only be set once when the
-# module is first imported. Set object spesific vars
-# inside the function if you intend to use the module
-# with multiple objects.
-
-def main(cont):
- own = cont.owner
-
- sens = cont.sensors['mySensor']
- actu = cont.actuators['myActuator']
-
- if sens.positive:
- cont.activate(actu)
- else:
- cont.deactivate(actu)
-
-# dont call main(GameLogic.getCurrentController()), the py controller will
-'''
-
-new_text = bpy.data.texts.new('gamelogic_module.py')
-new_text.write(script_data)
-bpy.data.texts.active = new_text
-Window.RedrawAll()