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Diffstat (limited to 'release/scripts/startup/bl_operators/object_align.py')
-rw-r--r--release/scripts/startup/bl_operators/object_align.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py
index f627fd30162..60fb360480f 100644
--- a/release/scripts/startup/bl_operators/object_align.py
+++ b/release/scripts/startup/bl_operators/object_align.py
@@ -75,7 +75,7 @@ def worldspace_bounds_from_object_data(scene, obj):
me = obj.to_mesh(scene=scene, apply_modifiers=True, settings='PREVIEW')
verts = me.vertices
- val = matrix_world * (verts[-1].co if verts else Vector((0.0, 0.0, 0.0)))
+ val = matrix_world @ (verts[-1].co if verts else Vector((0.0, 0.0, 0.0)))
left, right, front, back, down, up = (
val[0],
@@ -88,7 +88,7 @@ def worldspace_bounds_from_object_data(scene, obj):
# Test against all other verts
for v in verts:
- vco = matrix_world * v.co
+ vco = matrix_world @ v.co
# X Range
val = vco[0]
@@ -146,7 +146,7 @@ def align_objects(context,
for obj in context.selected_objects:
matrix_world = obj.matrix_world.copy()
- bb_world = [matrix_world * Vector(v) for v in obj.bound_box]
+ bb_world = [matrix_world @ Vector(v) for v in obj.bound_box]
objects.append((obj, bb_world))
if not objects:
@@ -216,7 +216,7 @@ def align_objects(context,
for obj, bb_world in objects:
matrix_world = obj.matrix_world.copy()
- bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
+ bb_world = [matrix_world @ Vector(v[:]) for v in obj.bound_box]
if bb_quality and obj.type == 'MESH':
GBB = worldspace_bounds_from_object_data(scene, obj)