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Diffstat (limited to 'release/scripts/startup/bl_operators/rigidbody.py')
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py251
1 files changed, 251 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+import bpy
+from bpy.types import Operator
+from bpy.props import IntProperty
+from bpy.props import EnumProperty
+
+
+class CopyRigidbodySettings(Operator):
+ '''Copy Rigid Body settings from active object to selected'''
+ bl_idname = "rigidbody.object_settings_copy"
+ bl_label = "Copy Rigidbody Settings"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ return (obj and obj.rigid_body)
+
+ def execute(self, context):
+ obj = context.object
+ scn = context.scene
+
+ # deselect all but mesh objects
+ for o in context.selected_objects:
+ if o.type != 'MESH':
+ o.select = False
+
+ sel = context.selected_objects
+ if sel:
+ # add selected objects to active one groups and recalculate
+ bpy.ops.group.objects_add_active()
+ scn.frame_set(scn.frame_current)
+
+ # copy settings
+ for o in sel:
+ if o.rigid_body is None:
+ continue
+
+ o.rigid_body.type = obj.rigid_body.type
+ o.rigid_body.kinematic = obj.rigid_body.kinematic
+ o.rigid_body.mass = obj.rigid_body.mass
+ o.rigid_body.collision_shape = obj.rigid_body.collision_shape
+ o.rigid_body.use_margin = obj.rigid_body.use_margin
+ o.rigid_body.collision_margin = obj.rigid_body.collision_margin
+ o.rigid_body.friction = obj.rigid_body.friction
+ o.rigid_body.restitution = obj.rigid_body.restitution
+ o.rigid_body.use_deactivation = obj.rigid_body.use_deactivation
+ o.rigid_body.start_deactivated = obj.rigid_body.start_deactivated
+ o.rigid_body.deactivate_linear_velocity = obj.rigid_body.deactivate_linear_velocity
+ o.rigid_body.deactivate_angular_velocity = obj.rigid_body.deactivate_angular_velocity
+ o.rigid_body.linear_damping = obj.rigid_body.linear_damping
+ o.rigid_body.angular_damping = obj.rigid_body.angular_damping
+ o.rigid_body.collision_groups = obj.rigid_body.collision_groups
+
+ return {'FINISHED'}
+
+
+class BakeToKeyframes(Operator):
+ '''Bake rigid body transformations of selected objects to keyframes'''
+ bl_idname = "rigidbody.bake_to_keyframes"
+ bl_label = "Bake To Keyframes"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ frame_start = IntProperty(
+ name="Start Frame",
+ description="Start frame for baking",
+ min=0, max=300000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
+ description="End frame for baking",
+ min=1, max=300000,
+ default=250,
+ )
+ step = IntProperty(
+ name="Frame Step",
+ description="Frame Step",
+ min=1, max=120,
+ default=1,
+ )
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ return (obj and obj.rigid_body)
+
+ def execute(self, context):
+ bake = []
+ objs = []
+ scene = context.scene
+ frame_orig = scene.frame_current
+ frames = list(range(self.frame_start, self.frame_end + 1, self.step))
+
+ # filter objects selection
+ for obj in context.selected_objects:
+ if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE':
+ obj.select = False
+
+ objs = context.selected_objects
+
+ if objs:
+ # store transformation data
+ for f in list(range(self.frame_start, self.frame_end + 1)):
+ scene.frame_set(f)
+ if f in frames:
+ mat = {}
+ for i, obj in enumerate(objs):
+ mat[i] = obj.matrix_world.copy()
+ bake.append(mat)
+
+ # apply transformations as keyframes
+ for i, f in enumerate(frames):
+ scene.frame_set(f)
+ obj_prev = objs[0]
+ for j, obj in enumerate(objs):
+ mat = bake[i][j]
+
+ obj.location = mat.to_translation()
+
+ rot_mode = obj.rotation_mode
+ if rot_mode == 'QUATERNION':
+ obj.rotation_quaternion = mat.to_quaternion()
+ elif rot_mode == 'AXIS_ANGLE':
+ # this is a little roundabout but there's no better way right now
+ aa = mat.to_quaternion().to_axis_angle()
+ obj.rotation_axis_angle = (aa[1], ) + aa[0][:]
+ else: # euler
+ # make sure euler rotation is compatible to previous frame
+ obj.rotation_euler = mat.to_euler(rot_mode, obj_prev.rotation_euler)
+
+ obj_prev = obj
+
+ bpy.ops.anim.keyframe_insert(type='BUILTIN_KSI_LocRot', confirm_success=False)
+
+ # remove baked objects from simulation
+ bpy.ops.rigidbody.objects_remove()
+
+ # clean up keyframes
+ for obj in objs:
+ action = obj.animation_data.action
+ for fcu in action.fcurves:
+ keyframe_points = fcu.keyframe_points
+ i = 1
+ # remove unneeded keyframes
+ while i < len(keyframe_points) - 1:
+ val_prev = keyframe_points[i - 1].co[1]
+ val_next = keyframe_points[i + 1].co[1]
+ val = keyframe_points[i].co[1]
+
+ if abs(val - val_prev) + abs(val - val_next) < 0.0001:
+ keyframe_points.remove(keyframe_points[i])
+ else:
+ i += 1
+ # use linear interpolation for better visual results
+ for keyframe in keyframe_points:
+ keyframe.interpolation = 'LINEAR'
+
+ # return to the frame we started on
+ scene.frame_set(frame_orig)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ scene = context.scene
+ self.frame_start = scene.frame_start
+ self.frame_end = scene.frame_end
+
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
+
+
+class ConnectRigidBodies(Operator):
+
+
+ '''Connect selected rigid bodies to active'''
+ bl_idname = "rigidbody.connect"
+ bl_label = "ConnectRigidBodies"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ con_type = EnumProperty(
+ name="Type",
+ description="Type of generated contraint",
+ items=(('FIXED', "Fixed", "Glues ridig bodies together"),
+ ('POINT', "Point", "Constrains rigid bodies to move aound common pivot point"),
+ ('HINGE', "Hinge", "Restricts rigid body rotation to one axis"),
+ ('SLIDER', "Slider", "Restricts rigid boddy translation to one axis"),
+ ('PISTON', "Piston", "Restricts rigid boddy translation and rotation to one axis"),
+ ('GENERIC', "Generic", "Restricts translation and rotation to specified axes"),
+ ('GENERIC_SPRING', "Generic Spring", "Restricts translation and rotation to specified axes with springs")),
+ default='FIXED',)
+
+ pivot_type = EnumProperty(
+ name="Location",
+ description="Constraint pivot location",
+ items=(('CENTER', "Center", "Pivot location is between the constrained rigid bodies"),
+ ('ACTIVE', "Active", "Pivot location is at the active object position"),
+ ('SELECTED', "Selected", "Pivot location is at the slected object position")),
+ default='CENTER',)
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ objs = context.selected_objects
+ return (obj and obj.rigid_body and (len(objs) > 1))
+
+ def execute(self, context):
+
+ objs = context.selected_objects
+ obj_act = context.active_object
+
+ for obj in objs:
+ if obj == obj_act:
+ continue
+ if self.pivot_type == 'ACTIVE':
+ loc = obj_act.location
+ elif self.pivot_type == 'SELECTED':
+ loc = obj.location
+ else:
+ loc = (obj_act.location + obj.location) / 2.0
+ bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc)
+ bpy.ops.rigidbody.constraint_add()
+ con = context.active_object.rigid_body_constraint
+ con.type = self.con_type
+ con.object1 = obj_act
+ con.object2 = obj
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)