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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_animviz.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py68
1 files changed, 34 insertions, 34 deletions
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
index 629399084ba..548ce72c429 100644
--- a/release/scripts/startup/bl_ui/properties_animviz.py
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -24,55 +24,55 @@ class MotionPathButtonsPanel:
layout.use_property_split = True
layout.use_property_decorate = False
- # Display Range
- col = layout.column(align=True)
- col.prop(mps, "type")
- col = layout.column(align=True)
+ row = layout.row(align=True)
+ row.prop(mps, "type")
+ if mps.type == 'RANGE':
+ if bones:
+ row.operator("pose.paths_range_update", text="", icon='TIME')
+ else:
+ row.operator("object.paths_range_update", text="", icon='TIME')
+
if mps.type == 'CURRENT_FRAME':
+ col = layout.column(align=True)
col.prop(mps, "frame_before", text="Frame Range Before")
col.prop(mps, "frame_after", text="After")
- col.prop(mps, "frame_step", text="Step")
-
- # Calculation Range
- col = layout.column(align=True)
- row = col.row(align=True)
- row.prop(mps, "range", text="Calculation Range")
+ col.prop(mps, "frame_step", text="Step")
+ elif mps.type == 'RANGE':
+ col = layout.column(align=True)
+ col.prop(mps, "frame_start", text="Frame Range Start")
+ col.prop(mps, "frame_end", text="End")
+ col.prop(mps, "frame_step", text="Step")
if mpath:
col = layout.column(align=True)
- row = col.row(align=True)
- row.enabled = False
- row.prop(mpath, "frame_start", text="Cached Range")
- row.prop(mpath, "frame_end", text="")
+ col.enabled = False
+ if bones:
+ col.prop(mpath, "frame_start", text="Bone Cache From")
+ else:
+ col.prop(mpath, "frame_start", text="Cache From")
+ col.prop(mpath, "frame_end", text="To")
col = layout.column(align=True)
- row = col.row(align=True)
+
if bones:
- row.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
- row.operator("pose.paths_clear", text="", icon='X').only_selected = True
- row = col.row(align=True)
- row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
- row.operator("pose.paths_clear", text="", icon='X').only_selected = False
+ col.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
else:
- row.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
- row.operator("object.paths_clear", text="", icon='X').only_selected = True
- row = col.row(align=True)
- row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
- row.operator("object.paths_clear", text="", icon='X').only_selected = False
+ col.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
else:
col = layout.column(align=True)
- col.label(text="No Motion Path generated yet", icon='ERROR')
+ col.label(text="Nothing to show yet...", icon='ERROR')
- # Don't invoke settings popup because settings are right above
- col.operator_context = 'EXEC_REGION_WIN'
if bones:
- col.operator(
- "pose.paths_calculate", text="Generate for selected bones", icon='BONE_DATA')
+ col.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA')
else:
- col.operator("object.paths_calculate", text="Generate", icon='OBJECT_DATA')
- row = col.row(align=True)
- row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
- row.operator("object.paths_clear", text="", icon='X').only_selected = False
+ col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')
+
+ row = col.row(align=True)
+ row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
+ if bones:
+ row.operator("pose.paths_clear", text="", icon='X')
+ else:
+ row.operator("object.paths_clear", text="", icon='X')
class MotionPathButtonsPanel_display: