diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_modifier.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_modifier.py | 56 |
1 files changed, 48 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index ec60f1caec8..381c9add34f 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -262,24 +262,37 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): row.prop(md, "decimate_type", expand=True) if decimate_type == 'COLLAPSE': + has_vgroup = bool(md.vertex_group) layout.prop(md, "ratio") split = layout.split() - row = split.row(align=True) + + col = split.column() + row = col.row(align=True) row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') - split.prop(md, "use_collapse_triangulate") + layout_info = col + + col = split.column() + row = col.row() + row.active = has_vgroup + row.prop(md, "vertex_group_factor") + + col.prop(md, "use_collapse_triangulate") + elif decimate_type == 'UNSUBDIV': layout.prop(md, "iterations") + layout_info = layout else: # decimate_type == 'DISSOLVE': layout.prop(md, "angle_limit") layout.prop(md, "use_dissolve_boundaries") layout.label("Delimit:") row = layout.row() row.prop(md, "delimit") + layout_info = layout - layout.label(text=iface_("Face Count: %d") % md.face_count, translate=False) + layout_info.label(text=iface_("Faces: %d") % md.face_count, translate=False) def DISPLACE(self, layout, ob, md): has_texture = (md.texture is not None) @@ -1131,13 +1144,15 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): self.vertex_weight_mask(layout, ob, md) def SKIN(self, layout, ob, md): - layout.operator("object.skin_armature_create", text="Create Armature") + row = layout.row() + row.operator("object.skin_armature_create", text="Create Armature") + row.operator("mesh.customdata_skin_add") layout.separator() - col = layout.column(align=True) - col.prop(md, "branch_smoothing") - col.prop(md, "use_smooth_shade") + row = layout.row(align=True) + row.prop(md, "branch_smoothing") + row.prop(md, "use_smooth_shade") split = layout.split() @@ -1384,7 +1399,32 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") sub = row.row(align=True) sub.active = has_vgroup - sub.prop(md, "use_invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') + sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') + + def CORRECTIVE_SMOOTH(self, layout, ob, md): + is_bind = md.is_bind + + layout.prop(md, "factor", text="Factor") + layout.prop(md, "iterations") + + row = layout.row() + row.prop(md, "smooth_type") + + split = layout.split() + + col = split.column() + col.label(text="Vertex Group:") + row = col.row(align=True) + row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') + + col = split.column() + col.prop(md, "use_only_smooth") + col.prop(md, "use_pin_boundary") + + layout.prop(md, "rest_source") + if md.rest_source == 'BIND': + layout.operator("object.correctivesmooth_bind", text="Unbind" if is_bind else "Bind") if __name__ == "__main__": # only for live edit. |