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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_shaderfx.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_shaderfx.py118
1 files changed, 2 insertions, 116 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_shaderfx.py b/release/scripts/startup/bl_ui/properties_data_shaderfx.py
index 1d4bf37b282..a96fef018c7 100644
--- a/release/scripts/startup/bl_ui/properties_data_shaderfx.py
+++ b/release/scripts/startup/bl_ui/properties_data_shaderfx.py
@@ -24,11 +24,11 @@ class ShaderFxButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "shaderfx"
- bl_options = {'HIDE_HEADER'}
class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
bl_label = "Effects"
+ bl_options = {'HIDE_HEADER'}
# Unused: always show for now.
@@ -39,122 +39,8 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
- ob = context.object
-
layout.operator_menu_enum("object.shaderfx_add", "type")
-
- for fx in ob.shader_effects:
- box = layout.template_shaderfx(fx)
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, fx.type)(box, fx)
-
- # the mt.type enum is (ab)used for a lookup on function names
- # ...to avoid lengthy if statements
- # so each type must have a function here.
-
- def FX_BLUR(self, layout, fx):
-
- layout.prop(fx, "use_dof_mode", text="Use Depth of Field")
- layout.separator()
-
- col = layout.column()
- col.enabled = not fx.use_dof_mode
- col.prop(fx, "size", text="Size")
- col.separator()
- col.prop(fx, "rotation")
-
- layout.prop(fx, "samples", text="Samples")
-
-
- def FX_COLORIZE(self, layout, fx):
- layout.prop(fx, "mode", text="Mode")
-
- if fx.mode == 'DUOTONE':
- layout.prop(fx, "low_color", text="Low Color")
- if fx.mode == 'CUSTOM':
- layout.prop(fx, "low_color", text="Color")
-
- if fx.mode == 'DUOTONE':
- layout.prop(fx, "high_color", text="High Color")
-
- layout.prop(fx, "factor")
-
- def FX_WAVE(self, layout, fx):
- row = layout.row(align=True)
- row.prop(fx, "orientation", expand=True)
-
- layout.separator()
- layout.prop(fx, "amplitude")
- layout.prop(fx, "period")
- layout.prop(fx, "phase")
-
- def FX_PIXEL(self, layout, fx):
- layout.prop(fx, "size", text="Size")
-
- def FX_RIM(self, layout, fx):
- layout.prop(fx, "offset", text="Offset")
-
- layout.prop(fx, "rim_color")
- layout.prop(fx, "mask_color")
- layout.prop(fx, "mode", text="Blend")
- layout.prop(fx, "blur")
- layout.prop(fx, "samples")
-
- def FX_SHADOW(self, layout, fx):
- layout.prop(fx, "offset", text="Offset")
-
- layout.prop(fx, "shadow_color")
- layout.prop(fx, "scale")
- layout.prop(fx, "rotation")
-
- layout.separator()
- layout.prop(fx, "blur")
- layout.prop(fx, "samples")
-
- layout.separator()
- layout.prop(fx, "use_object", text="Use Object as Pivot")
- if fx.use_object:
- row = layout.row()
- row.prop(fx, "object", text="Object")
-
- layout.separator()
- layout.prop(fx, "use_wave", text="Use Wave Effect")
- if fx.use_wave is True:
- row = layout.row(align=True)
- row.prop(fx, "orientation", expand=True)
- layout.prop(fx, "amplitude")
- layout.prop(fx, "period")
- layout.prop(fx, "phase")
-
- def FX_GLOW(self, layout, fx):
- layout.prop(fx, "mode")
- if fx.mode == 'LUMINANCE':
- layout.prop(fx, "threshold")
- else:
- layout.prop(fx, "select_color")
-
- layout.prop(fx, "glow_color")
- layout.separator()
- layout.prop(fx, "blend_mode", text="Blend")
- layout.prop(fx, "opacity")
-
- layout.prop(fx, "size")
- layout.prop(fx, "rotation")
- layout.prop(fx, "samples")
-
- layout.prop(fx, "use_glow_under", text="Glow Under")
-
- def FX_SWIRL(self, layout, fx):
- layout.prop(fx, "object", text="Object")
-
- layout.prop(fx, "radius")
- layout.prop(fx, "angle")
-
- def FX_FLIP(self, layout, fx):
- layout.prop(fx, "flip_horizontal")
- layout.prop(fx, "flip_vertical")
+ layout.template_shaderfx()
classes = (