diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_shaderfx.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_shaderfx.py | 118 |
1 files changed, 2 insertions, 116 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_shaderfx.py b/release/scripts/startup/bl_ui/properties_data_shaderfx.py index 1d4bf37b282..a96fef018c7 100644 --- a/release/scripts/startup/bl_ui/properties_data_shaderfx.py +++ b/release/scripts/startup/bl_ui/properties_data_shaderfx.py @@ -24,11 +24,11 @@ class ShaderFxButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "shaderfx" - bl_options = {'HIDE_HEADER'} class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel): bl_label = "Effects" + bl_options = {'HIDE_HEADER'} # Unused: always show for now. @@ -39,122 +39,8 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel): def draw(self, context): layout = self.layout - - ob = context.object - layout.operator_menu_enum("object.shaderfx_add", "type") - - for fx in ob.shader_effects: - box = layout.template_shaderfx(fx) - if box: - # match enum type to our functions, avoids a lookup table. - getattr(self, fx.type)(box, fx) - - # the mt.type enum is (ab)used for a lookup on function names - # ...to avoid lengthy if statements - # so each type must have a function here. - - def FX_BLUR(self, layout, fx): - - layout.prop(fx, "use_dof_mode", text="Use Depth of Field") - layout.separator() - - col = layout.column() - col.enabled = not fx.use_dof_mode - col.prop(fx, "size", text="Size") - col.separator() - col.prop(fx, "rotation") - - layout.prop(fx, "samples", text="Samples") - - - def FX_COLORIZE(self, layout, fx): - layout.prop(fx, "mode", text="Mode") - - if fx.mode == 'DUOTONE': - layout.prop(fx, "low_color", text="Low Color") - if fx.mode == 'CUSTOM': - layout.prop(fx, "low_color", text="Color") - - if fx.mode == 'DUOTONE': - layout.prop(fx, "high_color", text="High Color") - - layout.prop(fx, "factor") - - def FX_WAVE(self, layout, fx): - row = layout.row(align=True) - row.prop(fx, "orientation", expand=True) - - layout.separator() - layout.prop(fx, "amplitude") - layout.prop(fx, "period") - layout.prop(fx, "phase") - - def FX_PIXEL(self, layout, fx): - layout.prop(fx, "size", text="Size") - - def FX_RIM(self, layout, fx): - layout.prop(fx, "offset", text="Offset") - - layout.prop(fx, "rim_color") - layout.prop(fx, "mask_color") - layout.prop(fx, "mode", text="Blend") - layout.prop(fx, "blur") - layout.prop(fx, "samples") - - def FX_SHADOW(self, layout, fx): - layout.prop(fx, "offset", text="Offset") - - layout.prop(fx, "shadow_color") - layout.prop(fx, "scale") - layout.prop(fx, "rotation") - - layout.separator() - layout.prop(fx, "blur") - layout.prop(fx, "samples") - - layout.separator() - layout.prop(fx, "use_object", text="Use Object as Pivot") - if fx.use_object: - row = layout.row() - row.prop(fx, "object", text="Object") - - layout.separator() - layout.prop(fx, "use_wave", text="Use Wave Effect") - if fx.use_wave is True: - row = layout.row(align=True) - row.prop(fx, "orientation", expand=True) - layout.prop(fx, "amplitude") - layout.prop(fx, "period") - layout.prop(fx, "phase") - - def FX_GLOW(self, layout, fx): - layout.prop(fx, "mode") - if fx.mode == 'LUMINANCE': - layout.prop(fx, "threshold") - else: - layout.prop(fx, "select_color") - - layout.prop(fx, "glow_color") - layout.separator() - layout.prop(fx, "blend_mode", text="Blend") - layout.prop(fx, "opacity") - - layout.prop(fx, "size") - layout.prop(fx, "rotation") - layout.prop(fx, "samples") - - layout.prop(fx, "use_glow_under", text="Glow Under") - - def FX_SWIRL(self, layout, fx): - layout.prop(fx, "object", text="Object") - - layout.prop(fx, "radius") - layout.prop(fx, "angle") - - def FX_FLIP(self, layout, fx): - layout.prop(fx, "flip_horizontal") - layout.prop(fx, "flip_vertical") + layout.template_shaderfx() classes = ( |