diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_material.py | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py index e3fcb0ef53e..d916007ea41 100644 --- a/release/scripts/startup/bl_ui/properties_material.py +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -87,12 +87,12 @@ class MATERIAL_UL_matslots(UIList): layout.label(text=iface_("Node %s") % manode.name, translate=False, icon_value=layout.icon(manode)) elif ma.use_nodes: layout.label(text="Node <none>") - elif self.layout_type in {'GRID'}: + elif self.layout_type == 'GRID': layout.alignment = 'CENTER' layout.label(text="", icon_value=icon) -class MaterialButtonsPanel(): +class MaterialButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" @@ -123,11 +123,16 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): ob = context.object slot = context.material_slot space = context.space_data + is_sortable = (len(ob.material_slots) > 1) if ob: + rows = 1 + if is_sortable: + rows = 4 + row = layout.row() - row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=1) + row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows) col = row.column(align=True) col.operator("object.material_slot_add", icon='ZOOMIN', text="") @@ -135,6 +140,12 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel): col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="") + if is_sortable: + col.separator() + + col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP' + col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN' + if ob.mode == 'EDIT': row = layout.row(align=True) row.operator("object.material_slot_assign", text="Assign") @@ -867,15 +878,17 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel): base_mat = context.material mat = active_node_mat(base_mat) + layout.active = mat.use_transparency + if simple_material(base_mat): row = layout.row() - row.active = mat.use_transparency row.prop(mat, "transparency_method", expand=True) layout.prop(mat, "alpha") + layout.prop(mat, "specular_alpha", text="Specular") -class VolumeButtonsPanel(): +class VolumeButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" |