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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_paint_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py53
1 files changed, 33 insertions, 20 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 81bbc7754a7..cca142b645c 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -20,7 +20,7 @@
from bpy.types import Menu
-class UnifiedPaintPanel():
+class UnifiedPaintPanel:
# subclass must set
# bl_space_type = 'IMAGE_EDITOR'
# bl_region_type = 'UI'
@@ -36,7 +36,10 @@ class UnifiedPaintPanel():
elif context.weight_paint_object:
return toolsettings.weight_paint
elif context.image_paint_object:
- return toolsettings.image_paint
+ if (toolsettings.image_paint and toolsettings.image_paint.detect_data()):
+ return toolsettings.image_paint
+
+ return None
elif context.particle_edit_object:
return toolsettings.particle_edit
@@ -130,7 +133,7 @@ def brush_texpaint_common(panel, context, layout, brush, settings, projpaint=Fal
else:
row = col.row(align=True)
panel.prop_unified_color(row, context, brush, "color", text="")
- if brush.image_tool == 'FILL':
+ if brush.image_tool == 'FILL' and not projpaint:
col.prop(brush, "fill_threshold")
else:
panel.prop_unified_color(row, context, brush, "secondary_color", text="")
@@ -213,7 +216,9 @@ def brush_texpaint_common(panel, context, layout, brush, settings, projpaint=Fal
col = layout.column(align=True)
col.prop(brush, "use_accumulate")
- col.prop(brush, "use_alpha")
+ if projpaint:
+ col.prop(brush, "use_alpha")
+
col.prop(brush, "use_gradient")
col.separator()
@@ -240,24 +245,23 @@ def brush_texture_settings(layout, brush, sculpt):
layout.operator("brush.stencil_reset_transform")
# angle and texture_angle_source
- if brush.brush_capabilities.has_texture_angle:
+ if tex_slot.has_texture_angle:
col = layout.column()
col.label(text="Angle:")
- row = col.row(align=True)
- if brush.brush_capabilities.has_texture_angle_source:
- if brush.brush_capabilities.has_random_texture_angle:
+ col.prop(tex_slot, "angle", text="")
+ if tex_slot.has_texture_angle_source:
+ col.prop(tex_slot, "use_rake", text="Rake")
+
+ if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle:
if sculpt:
if brush.sculpt_capabilities.has_random_texture_angle:
- row.prop(brush, "texture_angle_source_random", text="")
- else:
- row.prop(brush, "texture_angle_source_no_random", text="")
-
+ col.prop(tex_slot, "use_random", text="Random")
+ if tex_slot.use_random:
+ col.prop(tex_slot, "random_angle", text="")
else:
- row.prop(brush, "texture_angle_source_random", text="")
- else:
- row.prop(brush, "texture_angle_source_no_random", text="")
-
- row.prop(tex_slot, "angle", text="")
+ col.prop(tex_slot, "use_random", text="Random")
+ if tex_slot.use_random:
+ col.prop(tex_slot, "random_angle", text="")
# scale and offset
split = layout.split()
@@ -287,9 +291,18 @@ def brush_mask_texture_settings(layout, brush):
col = layout.column()
col.prop(brush, "use_pressure_masking", text="")
- col.label(text="Angle:")
- col.active = brush.brush_capabilities.has_texture_angle
- col.prop(mask_tex_slot, "angle", text="")
+ # angle and texture_angle_source
+ if mask_tex_slot.has_texture_angle:
+ col = layout.column()
+ col.label(text="Angle:")
+ col.prop(mask_tex_slot, "angle", text="")
+ if mask_tex_slot.has_texture_angle_source:
+ col.prop(mask_tex_slot, "use_rake", text="Rake")
+
+ if brush.brush_capabilities.has_random_texture_angle and mask_tex_slot.has_random_texture_angle:
+ col.prop(mask_tex_slot, "use_random", text="Random")
+ if mask_tex_slot.use_random:
+ col.prop(mask_tex_slot, "random_angle", text="")
# scale and offset
split = layout.split()