diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_particle.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_particle.py | 541 |
1 files changed, 362 insertions, 179 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index 05538e71faf..393c9784be8 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -67,7 +67,7 @@ def particle_get_settings(context): class PARTICLE_MT_specials(Menu): bl_label = "Particle Specials" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -88,7 +88,7 @@ class PARTICLE_PT_hair_dynamics_presets(PresetMenu): preset_subdir = "hair_dynamics" preset_operator = "script.execute_preset" preset_add_operator = "particle.hair_dynamics_preset_add" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} class ParticleButtonsPanel: @@ -132,7 +132,7 @@ class PARTICLE_UL_particle_systems(bpy.types.UIList): class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -235,7 +235,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel): class PARTICLE_PT_emission(ParticleButtonsPanel, Panel): bl_label = "Emission" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -287,7 +287,7 @@ class PARTICLE_PT_emission_source(ParticleButtonsPanel, Panel): bl_label = "Source" bl_parent_id = "PARTICLE_PT_emission" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -325,7 +325,7 @@ class PARTICLE_PT_emission_source(ParticleButtonsPanel, Panel): class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel): bl_label = "Hair Dynamics" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -406,7 +406,7 @@ class PARTICLE_PT_hair_dynamics_structure(ParticleButtonsPanel, Panel): bl_label = "Structure" bl_parent_id = "PARTICLE_PT_hair_dynamics" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -438,7 +438,7 @@ class PARTICLE_PT_hair_dynamics_volume(ParticleButtonsPanel, Panel): bl_label = "Volume" bl_parent_id = "PARTICLE_PT_hair_dynamics" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -470,7 +470,7 @@ class PARTICLE_PT_hair_dynamics_volume(ParticleButtonsPanel, Panel): class PARTICLE_PT_cache(ParticleButtonsPanel, Panel): bl_label = "Cache" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -501,7 +501,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, Panel): class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel): bl_label = "Velocity" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -550,7 +550,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel): class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel): bl_label = "Rotation" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -603,7 +603,7 @@ class PARTICLE_PT_rotation_angular_velocity(ParticleButtonsPanel, Panel): bl_label = "Angular Velocity" bl_parent_id = "PARTICLE_PT_rotation" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -628,7 +628,7 @@ class PARTICLE_PT_rotation_angular_velocity(ParticleButtonsPanel, Panel): class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): bl_label = "Physics" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -662,171 +662,343 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): if part.physics_type == 'FLUID': fluid = part.fluid - col.label(text="Fluid") + col.separator() col.prop(fluid, "solver") col.prop(fluid, "stiffness", text="Stiffness") col.prop(fluid, "linear_viscosity", text="Viscosity") col.prop(fluid, "buoyancy", text="Buoyancy", slider=True) - col.label(text="Advanced") + elif part.physics_type == 'KEYED': + + sub = col.column() + sub.active = not psys.use_keyed_timing + sub.prop(part, "keyed_loops", text="Loops") + if psys: + col.prop(psys, "use_keyed_timing", text="Use Timing") + + col.label(text="Keys") + + +class PARTICLE_PT_physics_fluid_advanced(ParticleButtonsPanel, Panel): + bl_label = "Advanced" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} - if fluid.solver == 'DDR': - sub = col.column() - sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion) - sub.prop(fluid, "factor_repulsion") + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + fluid = part.fluid + if part.physics_type == 'FLUID': + return True + else: + return False - sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity) - sub.prop(fluid, "factor_stiff_viscosity") + def draw(self, context): + layout = self.layout + layout.use_property_split = True + psys = context.particle_system + part = particle_get_settings(context) + fluid = part.fluid + + col = layout.column() + + if fluid.solver == 'DDR': sub = col.column() - sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius) - sub.prop(fluid, "factor_radius") + sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion) + sub.prop(fluid, "factor_repulsion") - sub.prop(fluid, "rest_density", slider=fluid.use_factor_density) - sub.prop(fluid, "use_factor_density") + sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity) + sub.prop(fluid, "factor_stiff_viscosity") - if fluid.solver == 'CLASSICAL': - # With the classical solver, it is possible to calculate the - # spacing between particles when the fluid is at rest. This - # makes it easier to set stable initial conditions. - particle_volume = part.mass / fluid.rest_density - spacing = pow(particle_volume, 1.0 / 3.0) + sub = col.column() + sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius) + sub.prop(fluid, "factor_radius") - sub.label(text="Spacing: %g" % spacing) + sub.prop(fluid, "rest_density", slider=fluid.use_factor_density) + sub.prop(fluid, "use_factor_density") - elif fluid.solver == 'DDR': + if fluid.solver == 'CLASSICAL': + # With the classical solver, it is possible to calculate the + # spacing between particles when the fluid is at rest. This + # makes it easier to set stable initial conditions. + particle_volume = part.mass / fluid.rest_density + spacing = pow(particle_volume, 1.0 / 3.0) - col.label(text="Springs") - col.prop(fluid, "spring_force", text="Force") - col.prop(fluid, "use_viscoelastic_springs") + sub.label(text="Spacing: %g" % spacing) - sub = col.column() - sub.active = fluid.use_viscoelastic_springs - sub.prop(fluid, "yield_ratio", slider=True) - sub.prop(fluid, "plasticity", slider=True) - col.label(text="Advanced") - sub = col.column() - sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length) - sub.prop(fluid, "factor_rest_length", text="") +class PARTICLE_PT_physics_fluid_springs(ParticleButtonsPanel, Panel): + bl_label = "Springs" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} - sub = col.column() - sub.active = fluid.use_viscoelastic_springs - sub.prop(fluid, "use_initial_rest_length") - sub.prop(fluid, "spring_frames", text="Frames") + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + fluid = part.fluid + if part.physics_type == 'FLUID' and fluid.solver == 'DDR': + return True + else: + return False - elif part.physics_type == 'KEYED': + def draw(self, context): + layout = self.layout + layout.use_property_split = True - sub = col.column() - sub.active = not psys.use_keyed_timing - sub.prop(part, "keyed_loops", text="Loops") - if psys: - col.prop(psys, "use_keyed_timing", text="Use Timing") + psys = context.particle_system + part = particle_get_settings(context) + fluid = part.fluid - col.label(text="Keys") + col = layout.column() - elif part.physics_type == 'BOIDS': - boids = part.boids + col.prop(fluid, "spring_force", text="Force") - row = layout.row() - row.prop(boids, "use_flight") - row.prop(boids, "use_land") - row.prop(boids, "use_climb") - - split = layout.split() - - col = split.column(align=True) - col.active = boids.use_flight - col.prop(boids, "air_speed_max") - col.prop(boids, "air_speed_min", slider=True) - col.prop(boids, "air_acc_max", slider=True) - col.prop(boids, "air_ave_max", slider=True) - col.prop(boids, "air_personal_space") - row = col.row(align=True) - row.active = (boids.use_land or boids.use_climb) and boids.use_flight - row.prop(boids, "land_smooth") - - col = split.column(align=True) - col.active = boids.use_land or boids.use_climb - col.prop(boids, "land_speed_max") - col.prop(boids, "land_jump_speed") - col.prop(boids, "land_acc_max", slider=True) - col.prop(boids, "land_ave_max", slider=True) - col.prop(boids, "land_personal_space") - col.prop(boids, "land_stick_force") - - layout.prop(part, "collision_group") - - split = layout.split() - - col = split.column(align=True) - col.label(text="Battle:") - col.prop(boids, "health") - col.prop(boids, "strength") - col.prop(boids, "aggression") - col.prop(boids, "accuracy") - col.prop(boids, "range") - col = split.column() - col.label(text="Misc:") - col.prop(boids, "bank", slider=True) - col.prop(boids, "pitch", slider=True) - col.prop(boids, "height", slider=True) - - if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}: - if part.physics_type == 'BOIDS': - layout.label(text="Relations:") - elif part.physics_type == 'FLUID': - layout.label(text="Fluid Interaction:") +class PARTICLE_PT_physics_fluid_springs_viscoelastic(ParticleButtonsPanel, Panel): + bl_label = "Viscoelastic Springs" + bl_parent_id = "PARTICLE_PT_physics_fluid_springs" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} - row = layout.row() - row.template_list("UI_UL_list", "particle_targets", psys, "targets", - psys, "active_particle_target_index", rows=4) - - col = row.column() - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("particle.new_target", icon='ZOOMIN', text="") - subsub.operator("particle.target_remove", icon='ZOOMOUT', text="") - sub = col.row() - subsub = sub.column(align=True) - subsub.operator("particle.target_move_up", icon='TRIA_UP', text="") - subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="") - - key = psys.active_particle_target - if key: - row = layout.row() - if part.physics_type == 'KEYED': - col = row.column() - # doesn't work yet - #col.alert = key.valid - col.prop(key, "object", text="") - col.prop(key, "system", text="System") - col = row.column() - col.active = psys.use_keyed_timing - col.prop(key, "time") - col.prop(key, "duration") - elif part.physics_type == 'BOIDS': - sub = row.row() - # doesn't work yet - #sub.alert = key.valid - sub.prop(key, "object", text="") - sub.prop(key, "system", text="System") - - layout.row().prop(key, "alliance", expand=True) - elif part.physics_type == 'FLUID': - sub = row.row() - # doesn't work yet - #sub.alert = key.valid - sub.prop(key, "object", text="") - sub.prop(key, "system", text="System") + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + fluid = part.fluid + if part.physics_type == 'FLUID' and fluid.solver == 'DDR': + return True + else: + return False + + def draw_header(self, context): + psys = context.particle_system + part = particle_get_settings(context) + fluid = part.fluid + + self.layout.prop(fluid, "use_viscoelastic_springs", text="") + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + fluid = part.fluid + + col = layout.column() + col.active = fluid.use_viscoelastic_springs + col.prop(fluid, "yield_ratio", slider=True) + col.prop(fluid, "plasticity", slider=True) + + col.separator() + + col.prop(fluid, "use_initial_rest_length") + col.prop(fluid, "spring_frames", text="Frames") + + +class PARTICLE_PT_physics_fluid_springs_advanced(ParticleButtonsPanel, Panel): + bl_label = "Advanced" + bl_parent_id = "PARTICLE_PT_physics_fluid_springs" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + fluid = part.fluid + if part.physics_type == 'FLUID' and fluid.solver == 'DDR': + return True + else: + return False + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + fluid = part.fluid + + sub = layout.column() + sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length) + sub.prop(fluid, "factor_rest_length") + + +class PARTICLE_PT_physics_boids_movement(ParticleButtonsPanel, Panel): + bl_label = "Movement" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + return part.physics_type in {'BOIDS'} + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + boids = part.boids + + col = layout.column() + + col.prop(boids, "use_flight") + col.prop(boids, "use_land") + col.prop(boids, "use_climb") + + col = layout.column() + + col.active = boids.use_flight + sub = col.column() + sub.prop(boids, "air_speed_max") + sub.prop(boids, "air_speed_min", slider=True) + col.prop(boids, "air_acc_max", slider=True) + col.prop(boids, "air_ave_max", slider=True) + col.prop(boids, "air_personal_space") + row = col.row(align=True) + row.active = (boids.use_land or boids.use_climb) and boids.use_flight + row.prop(boids, "land_smooth") + + layout.separator() + + col = layout.column() + col.active = boids.use_land or boids.use_climb + col.prop(boids, "land_speed_max") + col.prop(boids, "land_jump_speed") + col.prop(boids, "land_acc_max", slider=True) + col.prop(boids, "land_ave_max", slider=True) + col.prop(boids, "land_personal_space") + col.prop(boids, "land_stick_force") + + layout.separator() + + layout.prop(part, "collision_group") + + +class PARTICLE_PT_physics_boids_battle(ParticleButtonsPanel, Panel): + bl_label = "Battle" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + return part.physics_type in {'BOIDS'} + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + boids = part.boids + + col = layout.column() + + col.prop(boids, "health") + col.prop(boids, "strength") + col.prop(boids, "aggression") + col.prop(boids, "accuracy") + col.prop(boids, "range") + + +class PARTICLE_PT_physics_boids_misc(ParticleButtonsPanel, Panel): + bl_label = "Misc" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + return part.physics_type in {'BOIDS'} + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + boids = part.boids + + col = layout.column() + + col.prop(boids, "bank", slider=True) + col.prop(boids, "pitch", slider=True) + col.prop(boids, "height", slider=True) + + +class PARTICLE_PT_physics_relations(ParticleButtonsPanel, Panel): + bl_label = "Relations" + bl_parent_id = "PARTICLE_PT_physics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} + + @classmethod + def poll(cls, context): + part = particle_get_settings(context) + return part.physics_type in {'KEYED', 'BOIDS', 'FLUID'} + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + + psys = context.particle_system + part = particle_get_settings(context) + + row = layout.row() + row.template_list("UI_UL_list", "particle_targets", psys, "targets", + psys, "active_particle_target_index", rows=4) + + col = row.column() + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("particle.new_target", icon='ZOOMIN', text="") + subsub.operator("particle.target_remove", icon='ZOOMOUT', text="") + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("particle.target_move_up", icon='TRIA_UP', text="") + subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="") + + key = psys.active_particle_target + + if key: + if part.physics_type == 'KEYED': + col = layout.column() + # doesn't work yet + #col.alert = key.valid + col.prop(key, "object") + col.prop(key, "system", text="System") + + col.active = psys.use_keyed_timing + col.prop(key, "time") + col.prop(key, "duration") + elif part.physics_type == 'BOIDS': + sub = layout.column() + # doesn't work yet + #sub.alert = key.valid + sub.prop(key, "object") + sub.prop(key, "system", text="System") + layout.prop(key, "alliance") + elif part.physics_type == 'FLUID': + sub = layout.column() + # doesn't work yet + #sub.alert = key.valid + sub.prop(key, "object") + sub.prop(key, "system", text="System") class PARTICLE_PT_physics_deflection(ParticleButtonsPanel, Panel): bl_label = "Deflection" bl_parent_id = "PARTICLE_PT_physics" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -852,7 +1024,7 @@ class PARTICLE_PT_physics_deflection(ParticleButtonsPanel, Panel): class PARTICLE_PT_physics_forces(ParticleButtonsPanel, Panel): bl_label = "Forces" bl_parent_id = "PARTICLE_PT_physics" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -879,7 +1051,7 @@ class PARTICLE_PT_physics_integration(ParticleButtonsPanel, Panel): bl_label = "Integration" bl_options = {'DEFAULT_CLOSED'} bl_parent_id = "PARTICLE_PT_physics" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -911,7 +1083,10 @@ class PARTICLE_PT_physics_integration(ParticleButtonsPanel, Panel): class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): bl_label = "Boid Brain" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + bl_options = {'DEFAULT_CLOSED'} + bl_parent_id = "PARTICLE_PT_physics" + + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1015,7 +1190,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel): class PARTICLE_PT_render(ParticleButtonsPanel, Panel): bl_label = "Render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1055,7 +1230,7 @@ class PARTICLE_PT_render_extra(ParticleButtonsPanel, Panel): bl_label = "Extra" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1082,7 +1257,7 @@ class PARTICLE_PT_render_line(ParticleButtonsPanel, Panel): bl_label = "Line" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1110,7 +1285,7 @@ class PARTICLE_PT_render_path(ParticleButtonsPanel, Panel): bl_label = "Path" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1145,7 +1320,7 @@ class PARTICLE_PT_render_path_timing(ParticleButtonsPanel, Panel): bl_label = "Timing" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1177,7 +1352,7 @@ class PARTICLE_PT_render_object(ParticleButtonsPanel, Panel): bl_label = "Object" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1205,7 +1380,7 @@ class PARTICLE_PT_render_collection(ParticleButtonsPanel, Panel): bl_label = "Collection" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1237,7 +1412,7 @@ class PARTICLE_PT_render_collection_use_count(ParticleButtonsPanel, Panel): bl_label = "Use Count" bl_parent_id = "PARTICLE_PT_render_collection" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1288,7 +1463,7 @@ class PARTICLE_PT_render_billboards_alignment(ParticleButtonsPanel, Panel): bl_label = "Billboard Alignment" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1314,7 +1489,7 @@ class PARTICLE_PT_render_billboards_tilt(ParticleButtonsPanel, Panel): bl_label = "Billboard Tilt" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1348,7 +1523,7 @@ class PARTICLE_PT_render_billboards_uv(ParticleButtonsPanel, Panel): bl_label = "Billboard UVs" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1384,7 +1559,7 @@ class PARTICLE_PT_render_trails(ParticleButtonsPanel, Panel): bl_label = "Trails" bl_parent_id = "PARTICLE_PT_render" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1412,7 +1587,7 @@ class PARTICLE_PT_render_trails(ParticleButtonsPanel, Panel): class PARTICLE_PT_draw(ParticleButtonsPanel, Panel): bl_label = "Viewport Display" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1474,7 +1649,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel): class PARTICLE_PT_children(ParticleButtonsPanel, Panel): bl_label = "Children" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1530,7 +1705,7 @@ class PARTICLE_PT_children_parting(ParticleButtonsPanel, Panel): bl_label = "Parting" bl_parent_id = "PARTICLE_PT_children" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1555,7 +1730,7 @@ class PARTICLE_PT_children_clumping(ParticleButtonsPanel, Panel): bl_label = "Clumping" bl_parent_id = "PARTICLE_PT_children" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1597,7 +1772,7 @@ class PARTICLE_PT_children_roughness(ParticleButtonsPanel, Panel): bl_label = "Roughness" bl_parent_id = "PARTICLE_PT_children" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1639,7 +1814,7 @@ class PARTICLE_PT_children_kink(ParticleButtonsPanel, Panel): bl_label = "Kink" bl_parent_id = "PARTICLE_PT_children" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1690,7 +1865,7 @@ class PARTICLE_PT_children_kink(ParticleButtonsPanel, Panel): class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel): bl_label = "Field Weights" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1711,7 +1886,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel): class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel): bl_label = "Force Field Settings" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -1727,7 +1902,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel): class PARTICLE_PT_force_fields_type1(ParticleButtonsPanel, Panel): bl_label = "Type 1" bl_parent_id = "PARTICLE_PT_force_fields" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -1743,7 +1918,7 @@ class PARTICLE_PT_force_fields_type1(ParticleButtonsPanel, Panel): class PARTICLE_PT_force_fields_type2(ParticleButtonsPanel, Panel): bl_label = "Type 2" bl_parent_id = "PARTICLE_PT_force_fields" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -1760,7 +1935,7 @@ class PARTICLE_PT_force_fields_type1_falloff(ParticleButtonsPanel, Panel): bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} bl_parent_id = "PARTICLE_PT_force_fields_type1" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -1775,7 +1950,7 @@ class PARTICLE_PT_force_fields_type2_falloff(ParticleButtonsPanel, Panel): bl_label = "Falloff" bl_options = {'DEFAULT_CLOSED'} bl_parent_id = "PARTICLE_PT_force_fields_type2" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} def draw(self, context): layout = self.layout @@ -1789,7 +1964,7 @@ class PARTICLE_PT_force_fields_type2_falloff(ParticleButtonsPanel, Panel): class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel): bl_label = "Vertex Groups" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1862,7 +2037,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel): class PARTICLE_PT_textures(ParticleButtonsPanel, Panel): bl_label = "Textures" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1894,7 +2069,7 @@ class PARTICLE_PT_textures(ParticleButtonsPanel, Panel): class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel): bl_label = "Hair Shape" bl_options = {'DEFAULT_CLOSED'} - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -1921,7 +2096,7 @@ class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel): class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} _context_path = "particle_system.settings" _property_type = bpy.types.ParticleSettings @@ -1941,9 +2116,17 @@ classes = ( PARTICLE_PT_rotation, PARTICLE_PT_rotation_angular_velocity, PARTICLE_PT_physics, + PARTICLE_PT_physics_fluid_springs, + PARTICLE_PT_physics_fluid_springs_viscoelastic, + PARTICLE_PT_physics_fluid_springs_advanced, + PARTICLE_PT_physics_fluid_advanced, + PARTICLE_PT_physics_boids_movement, + PARTICLE_PT_physics_boids_battle, + PARTICLE_PT_physics_boids_misc, PARTICLE_PT_physics_forces, PARTICLE_PT_physics_deflection, PARTICLE_PT_physics_integration, + PARTICLE_PT_physics_relations, PARTICLE_PT_boidbrain, PARTICLE_PT_render, PARTICLE_PT_render_line, |