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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 538022a0fcf..767eb185d8e 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -245,7 +245,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# paint-map output
row = layout.row()
- row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer")
+ row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap Layer")
if surface.output_exists(object=ob, index=0):
ic = 'ZOOMOUT'
else:
@@ -255,7 +255,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# wet-map output
row = layout.row()
- row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer")
+ row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap Layer")
if surface.output_exists(object=ob, index=1):
ic = 'ZOOMOUT'
else:
@@ -282,7 +282,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
layout.prop(surface, "image_output_path", text="")
row = layout.row()
row.prop(surface, "image_fileformat", text="")
- row.prop(surface, "use_premultiply", text="Premultiply alpha")
+ row.prop(surface, "use_premultiply", text="Premultiply Alpha")
if surface_type == 'PAINT':
split = layout.split(percentage=0.4)
@@ -439,12 +439,12 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
if brush.paint_source == 'PARTICLE_SYSTEM':
col.prop_search(brush, "particle_system", ob, "particle_systems", text="")
if brush.particle_system:
- col.label(text="Particle effect:")
+ col.label(text="Particle Effect:")
sub = col.column()
sub.active = not brush.use_particle_radius
sub.prop(brush, "solid_radius", text="Solid Radius")
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
- col.prop(brush, "smooth_radius", text="Smooth radius")
+ col.prop(brush, "smooth_radius", text="Smooth Radius")
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
col.prop(brush, "paint_distance", text="Paint Distance")