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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_rigidbody.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody.py133
1 files changed, 133 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
new file mode 100644
index 00000000000..f335c560f7b
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
@@ -0,0 +1,133 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel
+
+
+class PHYSICS_PT_rigidbody_panel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+
+class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
+ bl_label = "Rigid Body"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.rigid_body and (not rd.use_game_engine))
+
+ def draw_header(self, context):
+ obj = context.object
+ rbo = obj.rigid_body
+ if rbo is not None:
+ self.layout.prop(rbo, "enabled", text="");
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ rbo = ob.rigid_body
+
+ if rbo is not None:
+ layout.prop(rbo, "type", text="Type")
+ layout.prop(rbo, "kinematic", text="Animated")
+
+ if rbo.type == 'ACTIVE':
+ layout.prop(rbo, "mass")
+
+
+class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
+ bl_label = "Rigid Body Collisions"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.rigid_body and
+ (not context.scene.render.use_game_engine))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ rbo = ob.rigid_body
+
+ layout.prop(rbo, "collision_shape", text="Shape")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Surface Response:")
+ col.prop(rbo, "friction")
+ col.prop(rbo, "restitution", text="Bounciness")
+
+ col = split.column()
+ col.label(text="Sensitivity:")
+ if rbo.collision_shape in {'MESH', 'CONE'}:
+ col.prop(rbo, "collision_margin", text="Margin")
+ else:
+ col.prop(rbo, "use_margin");
+ sub = col.column()
+ sub.active = rbo.use_margin
+ sub.prop(rbo, "collision_margin", text="Margin")
+
+ layout.prop(rbo, "collision_groups")
+
+
+class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
+ bl_label = "Rigid Body Dynamics"
+ bl_default_closed = True
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.rigid_body and
+ context.object.rigid_body.type == 'ACTIVE' and
+ (not context.scene.render.use_game_engine))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ rbo = ob.rigid_body
+
+ #col = layout.column(align=1)
+ #col.label(text="Activation:")
+ # XXX: settings such as activate on collison/etc.
+
+ split = layout.split();
+
+ col = split.column()
+ col.label(text="Deactivation:")
+ col.prop(rbo, "use_deactivation")
+ sub = col.column()
+ sub.active = rbo.use_deactivation
+ sub.prop(rbo, "start_deactivated")
+ sub.prop(rbo, "deactivate_linear_velocity", text="Linear Vel")
+ sub.prop(rbo, "deactivate_angular_velocity", text="Angular Vel")
+ # TODO: other params such as time?
+
+ col = split.column()
+ col.label(text="Damping:")
+ col.prop(rbo, "linear_damping", text="Translation")
+ col.prop(rbo, "angular_damping", text="Rotation")
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)