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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py246
1 files changed, 183 insertions, 63 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index d0fce0a2582..5d87b858da6 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -17,9 +17,9 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
+
import bpy
from bpy.types import (
- Menu,
Panel,
UIList,
)
@@ -66,11 +66,12 @@ class SceneButtonsPanel:
class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
+
scene = context.scene
layout.prop(scene, "camera")
@@ -80,7 +81,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header_preset(self, context):
SCENE_PT_units_length_presets.draw_panel_header(self.layout)
@@ -92,13 +93,13 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
layout.use_property_split = True
- col = layout.column()
- col.prop(unit, "system")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
- col = layout.column()
+ col = flow.column()
+ col.prop(unit, "system")
col.prop(unit, "system_rotation")
- col = layout.column()
+ col = flow.column()
col.enabled = unit.system != 'NONE'
col.prop(unit, "scale_length")
col.prop(unit, "use_separate")
@@ -147,25 +148,28 @@ class SceneKeyingSetsPanel:
propname = prop
row = layout.row(align=True)
- row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
- subrow = row.row()
+ subrow = row.row(align=True)
subrow.active = getattr(item, toggle_prop)
+
if subrow.active:
subrow.prop(item, prop, text=label)
else:
subrow.prop(owner, propname, text=label)
+ row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
+
class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keying Sets"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
scene = context.scene
+
row = layout.row()
col = row.column()
@@ -175,26 +179,62 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
+
ks = scene.keying_sets.active
if ks and ks.is_path_absolute:
- row = layout.row()
-
- col = row.column()
+ col = flow.column()
col.prop(ks, "bl_description")
- subcol = col.column()
+ subcol = flow.column()
subcol.operator_context = 'INVOKE_DEFAULT'
subcol.operator("anim.keying_set_export", text="Export to File").filepath = "keyingset.py"
- col = row.column()
- col.label(text="Keyframing Settings:")
- self.draw_keyframing_settings(context, col, ks, None)
+
+class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
+ bl_label = "Keyframing Settings"
+ bl_parent_id = "SCENE_PT_keying_sets"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ ks = context.scene.keying_sets.active
+ return (ks and ks.is_path_absolute)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ scene = context.scene
+ ks = scene.keying_sets.active
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
+
+ col = flow.column(align=True)
+ col.alignment = 'RIGHT'
+ col.label(text="General Override")
+
+ self.draw_keyframing_settings(context, col, ks, None)
+
+ ksp = ks.paths.active
+ if ksp:
+ col.separator()
+
+ col = flow.column(align=True)
+ col.alignment = 'RIGHT'
+ col.label(text="Active Set Override")
+
+ self.draw_keyframing_settings(context, col, ks, ksp)
class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Active Keying Set"
bl_parent_id = "SCENE_PT_keying_sets"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -219,39 +259,45 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
+ # TODO: 1) the template_any_ID needs to be fixed for the text alignment.
+ # 2) use_property_decorate has to properly skip the non animatable properties.
+ # Properties affected with needless draw:
+ # group_method, template_any_ID dropdown, use_entire_array
+
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation (remove this later on).
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
+
ksp = ks.paths.active
if ksp:
- col = layout.column()
- col.label(text="Target:")
- col.template_any_ID(ksp, "id", "id_type")
- col.template_path_builder(ksp, "data_path", ksp.id)
-
- row = col.row(align=True)
- row.label(text="Array Target:")
- row.prop(ksp, "use_entire_array", text="All Items")
- if ksp.use_entire_array:
- row.label(text=" ") # padding
- else:
- row.prop(ksp, "array_index", text="Index")
+ col = flow.column(align=True)
+ col.alignment = 'RIGHT'
- layout.separator()
+ col.template_any_ID(ksp, "id", "id_type", text="Target ID-Block")
- row = layout.row()
- col = row.column()
- col.label(text="F-Curve Grouping:")
- col.prop(ksp, "group_method", text="")
+ col.separator()
+
+ col.template_path_builder(ksp, "data_path", ksp.id, text="Data Path")
+
+ col = flow.column()
+
+ col.prop(ksp, "use_entire_array", text="Array All Items")
+
+ if not ksp.use_entire_array:
+ col.prop(ksp, "array_index", text="Index")
+
+ col.separator()
+
+ col.prop(ksp, "group_method", text="F-Curve Grouping")
if ksp.group_method == 'NAMED':
col.prop(ksp, "group")
- col = row.column()
- col.label(text="Keyframing Settings:")
- self.draw_keyframing_settings(context, col, ks, ksp)
-
class SCENE_PT_color_management(SceneButtonsPanel, Panel):
bl_label = "Color Management"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -260,16 +306,19 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel):
scene = context.scene
view = scene.view_settings
- col = layout.column()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
+
+ col = flow.column()
col.prop(scene.display_settings, "display_device")
col.separator()
- col = layout.column()
col.prop(view, "view_transform")
+ col.prop(view, "look")
+
+ col = flow.column()
col.prop(view, "exposure")
col.prop(view, "gamma")
- col.prop(view, "look")
col.separator()
@@ -280,7 +329,7 @@ class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel):
bl_label = "Use Curves"
bl_parent_id = "SCENE_PT_color_management"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
@@ -304,7 +353,7 @@ class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel):
class SCENE_PT_audio(SceneButtonsPanel, Panel):
bl_label = "Audio"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -314,21 +363,28 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
rd = context.scene.render
ffmpeg = rd.ffmpeg
- layout.prop(scene, "audio_volume")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- col = layout.column()
- col.prop(scene, "audio_distance_model")
+ col = flow.column()
+ col.prop(scene, "audio_volume")
+
+ col.separator()
+ col.prop(scene, "audio_distance_model")
col.prop(ffmpeg, "audio_channels")
+
+ col.separator()
+
+ col = flow.column()
col.prop(ffmpeg, "audio_mixrate", text="Sample Rate")
- layout.separator()
+ col.separator()
- col = layout.column(align=True)
+ col = col.column(align=True)
col.prop(scene, "audio_doppler_speed", text="Doppler Speed")
col.prop(scene, "audio_doppler_factor", text="Doppler Factor")
- layout.separator()
+ col.separator()
layout.operator("sound.bake_animation")
@@ -336,7 +392,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = "Gravity"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
self.layout.prop(context.scene, "use_gravity", text="")
@@ -355,7 +411,7 @@ class SCENE_PT_physics(SceneButtonsPanel, Panel):
class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
bl_label = "Rigid Body World"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -372,7 +428,6 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
layout.use_property_split = True
scene = context.scene
-
rbw = scene.rigidbody_world
if rbw is None:
@@ -380,7 +435,28 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
else:
layout.operator("rigidbody.world_remove")
- col = layout.column()
+
+class SCENE_PT_rigid_body_world_settings(SceneButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = "SCENE_PT_rigid_body_world"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and scene.rigidbody_world and (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ scene = context.scene
+ rbw = scene.rigidbody_world
+
+ if rbw:
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
col.active = rbw.enabled
col = col.column()
@@ -389,6 +465,9 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
col = col.column()
col.prop(rbw, "time_scale", text="Speed")
+
+ col = flow.column()
+ col.active = rbw.enabled
col.prop(rbw, "use_split_impulse")
col = col.column()
@@ -400,7 +479,7 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
bl_label = "Cache"
bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -418,7 +497,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
bl_label = "Field Weights"
bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
@@ -435,7 +514,7 @@ class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = "Simplify"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
rd = context.scene.render
@@ -448,7 +527,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "SCENE_PT_simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -458,15 +537,19 @@ class SCENE_PT_simplify_viewport(SceneButtonsPanel, Panel):
layout.active = rd.use_simplify
- col = layout.column()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
+
+ col = flow.column()
col.prop(rd, "simplify_subdivision", text="Max Subdivision")
+
+ col = flow.column()
col.prop(rd, "simplify_child_particles", text="Max Child Particles")
class SCENE_PT_simplify_render(SceneButtonsPanel, Panel):
bl_label = "Render"
bl_parent_id = "SCENE_PT_simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
@@ -476,13 +559,47 @@ class SCENE_PT_simplify_render(SceneButtonsPanel, Panel):
layout.active = rd.use_simplify
- col = layout.column()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
+
+ col = flow.column()
col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
+
+ col = flow.column()
col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
+class SCENE_PT_simplify_greasepencil(SceneButtonsPanel, Panel):
+ bl_label = "Grease Pencil"
+ bl_parent_id = "SCENE_PT_simplify"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+ self.layout.prop(rd, "simplify_gpencil", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ rd = context.scene.render
+
+ layout.active = rd.simplify_gpencil
+
+ col = layout.column()
+ col.prop(rd, "simplify_gpencil_onplay", text="Playback Only")
+ col.prop(rd, "simplify_gpencil_view_modifier", text="Modifiers")
+ col.prop(rd, "simplify_gpencil_shader_fx", text="ShaderFX")
+
+ col = layout.column(align=True)
+ col.prop(rd, "simplify_gpencil_view_fill")
+ sub = col.column()
+ sub.active = rd.simplify_gpencil_view_fill
+ sub.prop(rd, "simplify_gpencil_remove_lines", text="Lines")
+
+
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_context_path = "scene"
_property_type = bpy.types.Scene
@@ -494,16 +611,19 @@ classes = (
SCENE_PT_unit,
SCENE_PT_keying_sets,
SCENE_PT_keying_set_paths,
+ SCENE_PT_keyframing_settings,
SCENE_PT_color_management,
SCENE_PT_color_management_curves,
SCENE_PT_audio,
SCENE_PT_physics,
SCENE_PT_rigid_body_world,
+ SCENE_PT_rigid_body_world_settings,
SCENE_PT_rigid_body_cache,
SCENE_PT_rigid_body_field_weights,
SCENE_PT_simplify,
SCENE_PT_simplify_viewport,
SCENE_PT_simplify_render,
+ SCENE_PT_simplify_greasepencil,
SCENE_PT_custom_props,
)