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Diffstat (limited to 'release/scripts/startup/bl_ui/properties_texture.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py560
1 files changed, 351 insertions, 209 deletions
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index d937f2470b8..a4f6f753669 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -17,19 +17,21 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
-import bpy
-from bpy.types import Menu, Panel, UIList
+import bpy
+from bpy.types import (
+ Menu,
+ Panel,
+ UIList,
+)
from bpy.types import (
Brush,
FreestyleLineStyle,
- Object,
ParticleSettings,
Texture,
)
from rna_prop_ui import PropertyPanel
-
from .properties_paint_common import brush_texture_settings
@@ -47,9 +49,9 @@ class TEXTURE_MT_specials(Menu):
class TEXTURE_UL_texslots(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
- ma = data
slot = item
tex = slot.texture if slot else None
+
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if tex:
layout.prop(tex, "name", text="", emboss=False, icon_value=icon)
@@ -131,18 +133,18 @@ class TEXTURE_PT_context(TextureButtonsPanel, Panel):
if not pin_id:
col.template_texture_user()
- col.separator()
-
if user or pin_id:
+ col.separator()
+
if pin_id:
col.template_ID(space, "pin_id")
else:
propname = context.texture_user_property.identifier
col.template_ID(user, propname, new="texture.new")
- col.separator()
-
if tex:
+ col.separator()
+
split = col.split(percentage=0.2)
split.label(text="Type")
split.prop(tex, "type", text="")
@@ -179,25 +181,35 @@ class TEXTURE_PT_node_mapping(TextureButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
node = context.texture_node
mapping = node.texture_mapping
- layout.prop(mapping, "vector_type", expand=True)
+ col = flow.column()
+ col.prop(mapping, "vector_type")
+
+ col.separator()
+
+ col = col.column(align=True)
+ col.prop(mapping, "mapping_x", text="Projection X")
+ col.prop(mapping, "mapping_y", text="Y")
+ col.prop(mapping, "mapping_z", text="Z")
- row = layout.row()
+ col.separator()
- row.column().prop(mapping, "translation")
- row.column().prop(mapping, "rotation")
- row.column().prop(mapping, "scale")
+ col = flow.column()
+ col.column().prop(mapping, "translation")
- layout.label(text="Projection:")
+ col = flow.column()
+ col.column().prop(mapping, "rotation")
- row = layout.row()
- row.prop(mapping, "mapping_x", text="")
- row.prop(mapping, "mapping_y", text="")
- row.prop(mapping, "mapping_z", text="")
+ col = flow.column()
+ col.column().prop(mapping, "scale")
class TextureTypePanel(TextureButtonsPanel):
@@ -216,21 +228,29 @@ class TEXTURE_PT_clouds(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
tex = context.texture
- layout.row().prop(tex, "cloud_type", expand=True)
- layout.label(text="Noise:")
- layout.row().prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
+
+ col.separator()
+
+ col.prop(tex, "noise_type", text="Type")
+
+ col.separator()
- split = layout.split()
+ col = flow.column()
+ col.prop(tex, "cloud_type")
- col = split.column()
+ col.separator()
+
+ col = flow.column()
col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
-
- split.prop(tex, "nabla", text="Nabla")
+ col.prop(tex, "nabla", text="Nabla")
class TEXTURE_PT_wood(TextureTypePanel, Panel):
@@ -240,26 +260,34 @@ class TEXTURE_PT_wood(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=False)
tex = context.texture
- layout.row().prop(tex, "noise_basis_2", expand=True)
- layout.row().prop(tex, "wood_type", expand=True)
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
- col = layout.column()
- col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
- col.label(text="Noise:")
- col.row().prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
+ col.separator()
- split = layout.split()
- split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
+ col.prop(tex, "wood_type")
- col = split.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "turbulence")
+ col.separator()
- split.prop(tex, "nabla")
+ col = flow.column()
+ col.prop(tex, "noise_basis_2", text="Second Basis")
+
+ col = col.column()
+ col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
+ col.prop(tex, "noise_type", text="Type")
+
+ col.separator()
+
+ sub = flow.column()
+ sub.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
+ sub.prop(tex, "noise_scale", text="Size")
+ sub.prop(tex, "turbulence")
+ sub.prop(tex, "nabla")
class TEXTURE_PT_marble(TextureTypePanel, Panel):
@@ -269,22 +297,29 @@ class TEXTURE_PT_marble(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
tex = context.texture
- layout.row().prop(tex, "marble_type", expand=True)
- layout.row().prop(tex, "noise_basis_2", expand=True)
- layout.label(text="Noise:")
- layout.row().prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
+
+ col.separator()
+
+ col.prop(tex, "marble_type")
- split = layout.split()
+ col.separator()
- col = split.column()
+ col = flow.column()
+ col.prop(tex, "noise_basis_2", text="Second Basis")
+ col.prop(tex, "noise_type", text="Type")
+
+ col.separator()
+
+ col = flow.column()
col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
-
- col = split.column()
col.prop(tex, "turbulence")
col.prop(tex, "nabla")
@@ -296,12 +331,16 @@ class TEXTURE_PT_magic(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
tex = context.texture
- row = layout.row()
- row.prop(tex, "noise_depth", text="Depth")
- row.prop(tex, "turbulence")
+ col = flow.column()
+ col.prop(tex, "noise_depth", text="Depth")
+
+ col = flow.column()
+ col.prop(tex, "turbulence")
class TEXTURE_PT_blend(TextureTypePanel, Panel):
@@ -311,15 +350,19 @@ class TEXTURE_PT_blend(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
tex = context.texture
- layout.prop(tex, "progression")
+ col = flow.column()
+ col.prop(tex, "progression")
- sub = layout.row()
+ col.separator()
- sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
- sub.prop(tex, "use_flip_axis", expand=True)
+ col = flow.column()
+ col.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
+ col.prop(tex, "use_flip_axis", text="Orientation")
class TEXTURE_PT_stucci(TextureTypePanel, Panel):
@@ -329,17 +372,28 @@ class TEXTURE_PT_stucci(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
tex = context.texture
- layout.row().prop(tex, "stucci_type", expand=True)
- layout.label(text="Noise:")
- layout.row().prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
+
+ col.separator()
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "turbulence")
+ col.row().prop(tex, "stucci_type")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(tex, "noise_type", text="Type")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "turbulence")
class TEXTURE_PT_image(TextureTypePanel, Panel):
@@ -348,6 +402,18 @@ class TEXTURE_PT_image(TextureTypePanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
+ # TODO: maybe expose the template_ID from the template image here.
+ layout = self.layout
+ del layout
+
+
+class TEXTURE_PT_image_settings(TextureTypePanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = 'TEXTURE_PT_image'
+ tex_type = 'IMAGE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
layout = self.layout
tex = context.texture
@@ -356,11 +422,13 @@ class TEXTURE_PT_image(TextureTypePanel, Panel):
def texture_filter_common(tex, layout):
layout.prop(tex, "filter_type", text="Filter Type")
+
if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
+ col = layout.column()
if tex.filter_type == 'FELINE':
- layout.prop(tex, "filter_lightprobes", text="Light Probes")
+ col.prop(tex, "filter_lightprobes", text="Light Probes")
else:
- layout.prop(tex, "filter_eccentricity", text="Eccentricity")
+ col.prop(tex, "filter_eccentricity", text="Eccentricity")
layout.prop(tex, "filter_size", text="Size")
layout.prop(tex, "use_filter_size_min", text="Minimum Size")
@@ -376,14 +444,11 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- idblock = context_tex_datablock(context)
tex = context.texture
- slot = getattr(context, "texture_slot", None)
col = flow.column()
- col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
col.prop(tex, "use_interpolation")
col.separator()
@@ -396,8 +461,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
col.separator()
- col = flow.column()
- texture_filter_common(tex, col)
+ texture_filter_common(tex, flow)
class TEXTURE_PT_image_alpha(TextureTypePanel, Panel):
@@ -433,43 +497,70 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
tex = context.texture
- col = flow.column()
- col.prop(tex, "extension")
+ col = layout.column()
+ col.prop(tex, "use_flip_axis", text="Flip Axes")
+
+ col.separator()
+
+ subcol = layout.column()
+ subcol.prop(tex, "extension") # use layout, to keep the same location in case of button cycling.
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
if tex.extension == 'REPEAT':
+
+ col = flow.column()
sub = col.column(align=True)
sub.prop(tex, "repeat_x", text="Repeat X")
sub.prop(tex, "repeat_y", text="Y")
+ col = flow.column()
sub = col.column()
- sub.prop(tex, "use_mirror_x", text="Mirror X")
sub.active = (tex.repeat_x > 1)
+ sub.prop(tex, "use_mirror_x", text="Mirror X")
sub = col.column()
- sub.prop(tex, "use_mirror_y", text="Y")
sub.active = (tex.repeat_y > 1)
+ sub.prop(tex, "use_mirror_y", text="Y")
elif tex.extension == 'CHECKER':
- col = layout.column(align=True)
- col.prop(tex, "use_checker_even", text="Even")
- col.prop(tex, "use_checker_odd", text="Odd")
+ subcol.separator()
- col = layout.column()
+ col = flow.column()
col.prop(tex, "checker_distance", text="Distance")
- col = flow.column()
- sub = col.column(align=True)
+ col = flow.column()
+ col.prop(tex, "use_checker_even", text="Tiles Even")
+ col.prop(tex, "use_checker_odd", text="Odd")
+ else:
+ del flow
+
+
+class TEXTURE_PT_image_mapping_crop(TextureTypePanel, Panel):
+ bl_label = "Crop"
+ bl_options = {'DEFAULT_CLOSED'}
+ bl_parent_id = 'TEXTURE_PT_image_mapping'
+ tex_type = 'IMAGE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ tex = context.texture
+
+ col = flow.column(align=True)
# col.prop(tex, "crop_rectangle")
- sub.prop(tex, "crop_min_x", text="Crop Minimum X")
- sub.prop(tex, "crop_min_y", text="Y")
+ col.prop(tex, "crop_min_x", text="Minimum X")
+ col.prop(tex, "crop_min_y", text="Y")
- sub = col.column(align=True)
- sub.prop(tex, "crop_max_x", text="Crop Maximum X")
- sub.prop(tex, "crop_max_y", text="Y")
+ col = flow.column(align=True)
+ col.prop(tex, "crop_max_x", text="Maximum X")
+ col.prop(tex, "crop_max_y", text="Y")
class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
@@ -479,34 +570,43 @@ class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
tex = context.texture
- layout.prop(tex, "musgrave_type")
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
+
+ col.separator()
+
+ col.prop(tex, "musgrave_type")
+
+ col.separator()
+
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "nabla")
- split = layout.split()
+ col.separator()
- col = split.column()
+ col = flow.column()
col.prop(tex, "dimension_max", text="Dimension")
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
+ col.separator()
+
musgrave_type = tex.musgrave_type
- col = split.column()
+
+ col = flow.column()
+
if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "offset")
col.prop(tex, "noise_intensity", text="Intensity")
+
if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "gain")
- layout.label(text="Noise:")
-
- layout.prop(tex, "noise_basis", text="Basis")
-
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "nabla")
-
class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
bl_label = "Voronoi"
@@ -515,33 +615,51 @@ class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
tex = context.texture
- split = layout.split()
+ col = flow.column()
+ col.prop(tex, "distance_metric")
- col = split.column()
- col.label(text="Distance Metric:")
- col.prop(tex, "distance_metric", text="")
sub = col.column()
sub.active = tex.distance_metric == 'MINKOVSKY'
sub.prop(tex, "minkovsky_exponent", text="Exponent")
- col.label(text="Coloring:")
- col.prop(tex, "color_mode", text="")
+
+ sub.separator()
+
+ col = flow.column()
+ col.prop(tex, "color_mode")
col.prop(tex, "noise_intensity", text="Intensity")
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Feature Weights:")
- sub.prop(tex, "weight_1", text="1", slider=True)
- sub.prop(tex, "weight_2", text="2", slider=True)
- sub.prop(tex, "weight_3", text="3", slider=True)
- sub.prop(tex, "weight_4", text="4", slider=True)
+ col.separator()
+
+ col = flow.column()
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "nabla")
+
+
+class TEXTURE_PT_voronoi_feature_weights(TextureTypePanel, Panel):
+ bl_label = "Feature Weights"
+ bl_parent_id = "TEXTURE_PT_voronoi"
+ tex_type = 'VORONOI'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
+ tex = context.texture
- layout.label(text="Noise:")
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "nabla")
+ col = flow.column(align=True)
+ col.prop(tex, "weight_1", text="First", slider=True)
+ col.prop(tex, "weight_2", text="Second", slider=True)
+
+ sub = flow.column(align=True)
+ sub.prop(tex, "weight_3", text="Third", slider=True)
+ sub.prop(tex, "weight_4", text="Fourth", slider=True)
class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
@@ -551,19 +669,24 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
tex = context.texture
- layout.prop(tex, "noise_distortion")
- layout.prop(tex, "noise_basis", text="Basis")
+ col = flow.column()
+ col.prop(tex, "noise_basis", text="Noise Basis")
- split = layout.split()
+ col.separator()
- col = split.column()
- col.prop(tex, "distortion", text="Distortion")
- col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "noise_distortion", text="Distortion")
- split.prop(tex, "nabla")
+ col.separator()
+
+ col = flow.column()
+ col.prop(tex, "distortion", text="Amount")
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "nabla")
class TextureSlotPanel(TextureButtonsPanel):
@@ -595,68 +718,64 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
idblock = context_tex_datablock(context)
tex = context.texture_slot
- if not isinstance(idblock, Brush):
- split = layout.split(percentage=0.3)
- col = split.column()
- col.label(text="Coordinates:")
- col = split.column()
- col.prop(tex, "texture_coords", text="")
+ if isinstance(idblock, Brush):
+ if context.sculpt_object or context.image_paint_object:
+ brush_texture_settings(layout, idblock, context.sculpt_object)
+ else:
+ col = flow.column()
- if tex.texture_coords == 'ORCO':
- """
- ob = context.object
- if ob and ob.type == 'MESH':
- split = layout.split(percentage=0.3)
- split.label(text="Mesh:")
- split.prop(ob.data, "texco_mesh", text="")
- """
- elif tex.texture_coords == 'UV':
- split = layout.split(percentage=0.3)
- split.label(text="Map:")
+ col.prop(tex, "texture_coords", text="Coordinates")
+
+ # Note: the ORCO case used to call ob.data, "texco_mesh" prop.
+ if tex.texture_coords == 'UV':
ob = context.object
+
if ob and ob.type == 'MESH':
- split.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="")
+ # Note: TODO prop_search doesn't align on the right.
+ row = col.row(align=True)
+ row.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
+ row.label(text="", icon='BLANK1')
else:
- split.prop(tex, "uv_layer", text="")
+ col.prop(tex, "uv_layer", text="Map")
elif tex.texture_coords == 'OBJECT':
- split = layout.split(percentage=0.3)
- split.label(text="Object:")
- split.prop(tex, "object", text="")
+ col.prop(tex, "object", text="Object")
elif tex.texture_coords == 'ALONG_STROKE':
- split = layout.split(percentage=0.3)
- split.label(text="Use Tips:")
- split.prop(tex, "use_tips", text="")
+ col.prop(tex, "use_tips", text="Use Tips")
+
+ col.separator()
- if isinstance(idblock, Brush):
- if context.sculpt_object or context.image_paint_object:
- brush_texture_settings(layout, idblock, context.sculpt_object)
- else:
if isinstance(idblock, FreestyleLineStyle):
- split = layout.split(percentage=0.3)
- split.label(text="Projection:")
- split.prop(tex, "mapping", text="")
+ col = flow.column()
+ col.prop(tex, "mapping", text="Projection")
+
+ col.separator()
+
+ col = flow.column()
+ col.prop(tex, "mapping_x", text="Mapping X")
+ col.prop(tex, "mapping_y", text="Y")
+ col.prop(tex, "mapping_z", text="Z")
- split = layout.split(percentage=0.3)
- split.separator()
- row = split.row()
- row.prop(tex, "mapping_x", text="")
- row.prop(tex, "mapping_y", text="")
- row.prop(tex, "mapping_z", text="")
+ col.separator()
- row = layout.row()
- row.column().prop(tex, "offset")
- row.column().prop(tex, "scale")
+ col = flow.column(align=True)
+ col.column().prop(tex, "offset")
+
+ col = flow.column(align=True)
+ col.column().prop(tex, "scale")
class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = "Influence"
+ bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
@@ -672,107 +791,126 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
-
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
idblock = context_tex_datablock(context)
-
tex = context.texture_slot
def factor_but(layout, toggle, factor, name):
row = layout.row(align=True)
- row.prop(tex, toggle, text="")
+ row.active = getattr(tex, toggle)
+
+ row.prop(tex, factor, text=name, slider=True)
sub = row.row(align=True)
- sub.active = getattr(tex, toggle)
- sub.prop(tex, factor, text=name, slider=True)
+ sub.prop(tex, toggle, text="")
return sub # XXX, temp. use_map_normal needs to override.
if isinstance(idblock, ParticleSettings):
- split = layout.split()
-
- col = split.column()
- col.label(text="General:")
- factor_but(col, "use_map_time", "time_factor", "Time")
+ col = flow.column()
+ factor_but(col, "use_map_time", "time_factor", "General Time")
factor_but(col, "use_map_life", "life_factor", "Lifetime")
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_size", "size_factor", "Size")
- col = split.column()
- col.label(text="Physics:")
- factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
+ col.separator()
+
+ col = flow.column()
+ factor_but(col, "use_map_velocity", "velocity_factor", "Physics Velocity")
factor_but(col, "use_map_damp", "damp_factor", "Damp")
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
factor_but(col, "use_map_field", "field_factor", "Force Fields")
- layout.label(text="Hair:")
-
- split = layout.split()
+ col.separator()
- col = split.column()
- factor_but(col, "use_map_length", "length_factor", "Length")
+ col = flow.column()
+ factor_but(col, "use_map_length", "length_factor", "Hair Length")
factor_but(col, "use_map_clump", "clump_factor", "Clump")
factor_but(col, "use_map_twist", "twist_factor", "Twist")
- col = split.column()
+ col = flow.column()
factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
factor_but(col, "use_map_rough", "rough_factor", "Rough")
elif isinstance(idblock, FreestyleLineStyle):
- split = layout.split()
-
- col = split.column()
+ col = flow.column()
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
- col = split.column()
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
- layout.separator()
-
if not isinstance(idblock, ParticleSettings):
- split = layout.split()
+ col = flow.column()
- col = split.column()
col.prop(tex, "blend_type", text="Blend")
col.prop(tex, "use_rgb_to_intensity")
+
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
col.prop(tex, "color", text="")
- col = split.column()
+ col = flow.column()
col.prop(tex, "invert", text="Negative")
col.prop(tex, "use_stencil")
-class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
- bl_label = "Colors"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
-
+class TextureColorsPoll:
@classmethod
def poll(cls, context):
tex = context.texture
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.engine in cls.COMPAT_ENGINES)
+
+class TEXTURE_PT_colors(TextureButtonsPanel, TextureColorsPoll, Panel):
+ bl_label = "Colors"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
def draw(self, context):
layout = self.layout
layout.use_property_split = True
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=False)
tex = context.texture
- col = layout.column()
- sub = col.column(align=True)
- sub.prop(tex, "factor_red", text="Multiply R")
- sub.prop(tex, "factor_green", text="G")
- sub.prop(tex, "factor_blue", text="B")
+ col = flow.column()
+ col.prop(tex, "use_clamp", text="Clamp")
+
+ col = flow.column(align=True)
+ col.prop(tex, "factor_red", text="Multiply R")
+ col.prop(tex, "factor_green", text="G")
+ col.prop(tex, "factor_blue", text="B")
+ col.separator()
+
+ col = flow.column()
col.prop(tex, "intensity")
col.prop(tex, "contrast")
col.prop(tex, "saturation")
- col.prop(tex, "use_clamp", text="Clamp")
- col.prop(tex, "use_color_ramp", text="Ramp")
- if tex.use_color_ramp:
- layout.use_property_split = False
+
+class TEXTURE_PT_colors_ramp(TextureButtonsPanel, TextureColorsPoll, Panel):
+ bl_label = "Color Ramp"
+ bl_options = {'DEFAULT_CLOSED'}
+ bl_parent_id = 'TEXTURE_PT_colors'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ def draw_header(self, context):
+ tex = context.texture
+ self.layout.prop(tex, "use_color_ramp", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ # Note: TODO after creation of a new texture, the template_color_ramp will be blank.
+ # Possibly needs to be fixed in the template itself.
+ is_active = bool(tex and tex.use_color_ramp)
+ if is_active:
layout.template_color_ramp(tex, "color_ramp", expand=True)
+ else:
+ layout.alignment = 'RIGHT'
+ layout.label("Please enable the Color Ramp first")
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
@@ -792,8 +930,6 @@ classes = (
TEXTURE_PT_context,
TEXTURE_PT_node,
TEXTURE_PT_node_mapping,
- TEXTURE_PT_mapping,
- TEXTURE_PT_influence,
TEXTURE_PT_clouds,
TEXTURE_PT_wood,
TEXTURE_PT_marble,
@@ -801,13 +937,19 @@ classes = (
TEXTURE_PT_blend,
TEXTURE_PT_stucci,
TEXTURE_PT_image,
+ TEXTURE_PT_image_settings,
TEXTURE_PT_image_alpha,
- TEXTURE_PT_image_sampling,
TEXTURE_PT_image_mapping,
+ TEXTURE_PT_image_mapping_crop,
+ TEXTURE_PT_image_sampling,
TEXTURE_PT_musgrave,
TEXTURE_PT_voronoi,
+ TEXTURE_PT_voronoi_feature_weights,
TEXTURE_PT_distortednoise,
+ TEXTURE_PT_influence,
+ TEXTURE_PT_mapping,
TEXTURE_PT_colors,
+ TEXTURE_PT_colors_ramp,
TEXTURE_PT_custom_props,
)