diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 80cede9ee5a..df41445ee6f 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2765,23 +2765,27 @@ class VIEW3D_MT_make_single_user(Menu): props = layout.operator("object.make_single_user", text="Object") props.object = True - props.obdata = props.material = props.animation = False + props.obdata = props.material = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object & Data") props.object = props.obdata = True - props.material = props.animation = False + props.material = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object & Data & Materials") props.object = props.obdata = props.material = True - props.animation = False + props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Materials") props.material = True - props.object = props.obdata = props.animation = False + props.object = props.obdata = props.animation = props.obdata_animation = False props = layout.operator("object.make_single_user", text="Object Animation") props.animation = True - props.object = props.obdata = props.material = False + props.object = props.obdata = props.material = props.obdata_animation = False + + props = layout.operator("object.make_single_user", text="Object Data Animation") + props.obdata_animation = props.obdata = True + props.object = props.material = props.animation = False class VIEW3D_MT_object_convert(Menu): @@ -3129,7 +3133,6 @@ class VIEW3D_MT_mask(Menu): layout.menu("VIEW3D_MT_random_mask", text="Random Mask") - class VIEW3D_MT_face_sets(Menu): bl_label = "Face Sets" @@ -3259,6 +3262,7 @@ class VIEW3D_MT_random_mask(Menu): op = layout.operator("sculpt.mask_init", text='Per Loose Part') op.mode = 'RANDOM_PER_LOOSE_PART' + class VIEW3D_MT_particle(Menu): bl_label = "Particle" |