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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py125
1 files changed, 101 insertions, 24 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 128e24a6d68..1047d12fa5b 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -86,7 +86,7 @@ class VIEW3D_HT_header(Header):
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_element", icon_only=True)
- if snap_element != 'INCREMENT':
+ if snap_element not in {'INCREMENT', 'GRID'}:
row.prop(toolsettings, "snap_target", text="")
if obj:
if mode in {'OBJECT', 'POSE'} and snap_element != 'VOLUME':
@@ -158,7 +158,7 @@ class VIEW3D_MT_editor_menus(Menu):
if edit_object:
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
elif obj:
- if mode_string not in {'PAINT_TEXTURE'}:
+ if mode_string != 'PAINT_TEXTURE':
layout.menu("VIEW3D_MT_%s" % mode_string.lower())
if mode_string in {'SCULPT', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'PAINT_TEXTURE'}:
layout.menu("VIEW3D_MT_brush")
@@ -208,8 +208,10 @@ class VIEW3D_MT_transform_base(Menu):
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
- layout.operator("object.vertex_warp", text="Warp")
- layout.operator("object.vertex_random", text="Randomize")
+
+ if context.mode != 'OBJECT':
+ layout.operator("transform.vertex_warp", text="Warp")
+ layout.operator("transform.vertex_random", text="Randomize")
# Generic transform menu - geometry types
@@ -935,7 +937,7 @@ class VIEW3D_MT_angle_control(Menu):
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
- sculpt = (context.sculpt_object != None)
+ sculpt = (context.sculpt_object is not None)
tex_slot = brush.texture_slot
@@ -1043,6 +1045,17 @@ class INFO_MT_armature_add(Menu):
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
+class INFO_MT_lamp_add(Menu):
+ bl_idname = "INFO_MT_lamp_add"
+ bl_label = "Lamp"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator_enum("object.lamp_add", "type")
+
+
class INFO_MT_add(Menu):
bl_label = "Add"
@@ -1075,7 +1088,7 @@ class INFO_MT_add(Menu):
layout.separator()
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
- layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
+ layout.menu("INFO_MT_lamp_add", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
@@ -1654,10 +1667,10 @@ class VIEW3D_MT_paint_weight(Menu):
layout.operator("object.vertex_group_clean", text="Clean")
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
- layout.operator("object.vertex_group_blend", text="Blend")
- prop = layout.operator("object.data_transfer", text="Transfer Weights")
- prop.use_reverse_transfer = True
- prop.data_type = 'VGROUP_WEIGHTS'
+ layout.operator("object.vertex_group_smooth", text="Smooth")
+ props = layout.operator("object.data_transfer", text="Transfer Weights")
+ props.use_reverse_transfer = True
+ props.data_type = 'VGROUP_WEIGHTS'
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
@@ -1933,6 +1946,10 @@ class VIEW3D_MT_pose_propagate(Menu):
layout.separator()
+ layout.operator("pose.propagate", text="On Selected Keyframes").mode = 'SELECTED_KEYS'
+
+ layout.separator()
+
layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
@@ -2262,10 +2279,10 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
- op = layout.operator("mesh.mark_sharp", text="Shade Smooth")
- op.use_verts = True
- op.clear = True
- layout.operator("mesh.mark_sharp", text="Shade Sharp").use_verts = True
+ layout.operator("mesh.mark_sharp", text="Mark Sharp Edges").use_verts = True
+ props = layout.operator("mesh.mark_sharp", text="Clear Sharp Edges")
+ props.use_verts = True
+ props.clear = True
layout.separator()
@@ -2276,7 +2293,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.operator("mesh.blend_from_shape")
- layout.operator("object.vertex_group_blend")
+ layout.operator("object.vertex_group_smooth")
layout.operator("mesh.shape_propagate_to_all")
layout.separator()
@@ -2419,6 +2436,7 @@ class VIEW3D_MT_edit_mesh_clean(Menu):
layout.operator("mesh.dissolve_degenerate")
layout.operator("mesh.dissolve_limited")
+ layout.operator("mesh.face_make_planar")
layout.operator("mesh.vert_connect_nonplanar")
layout.operator("mesh.vert_connect_concave")
layout.operator("mesh.fill_holes")
@@ -2467,6 +2485,7 @@ def draw_curve(self, context):
layout.separator()
layout.operator("curve.extrude_move")
+ layout.operator("curve.spin")
layout.operator("curve.duplicate_move")
layout.operator("curve.split")
layout.operator("curve.separate")
@@ -2568,10 +2587,6 @@ class VIEW3D_MT_edit_font(Menu):
layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
- layout.separator()
-
- layout.operator("font.insert_lorem")
-
class VIEW3D_MT_edit_text_chars(Menu):
bl_label = "Special Characters"
@@ -2774,6 +2789,20 @@ class VIEW3D_MT_edit_armature_roll(Menu):
layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
+
+class VIEW3D_MT_edit_armature_delete(Menu):
+ bl_label = "Delete"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("armature.delete", text="Delete Bones")
+
+ layout.separator()
+
+ layout.operator("armature.dissolve", text="Dissolve")
+
+
# ********** Panel **********
@@ -2936,16 +2965,50 @@ class VIEW3D_PT_view3d_display(Panel):
row.prop(region, "use_box_clip")
-class VIEW3D_PT_view3d_shading(Panel):
+class VIEW3D_PT_view3d_stereo(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_label = "Shading"
+ bl_label = "Stereoscopy"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
+ scene = context.scene
+
+ multiview = scene.render.use_multiview
+ return context.space_data and multiview
+
+ def draw(self, context):
+ layout = self.layout
view = context.space_data
- return (view)
+
+ basic_stereo = context.scene.render.views_format == 'STEREO_3D'
+
+ col = layout.column()
+ col.row().prop(view, "stereo_3d_camera", expand=True)
+
+ col.label(text="Display:")
+ row = col.row()
+ row.active = basic_stereo
+ row.prop(view, "show_stereo_3d_cameras")
+ row = col.row()
+ row.active = basic_stereo
+ split = row.split()
+ split.prop(view, "show_stereo_3d_convergence_plane")
+ split = row.split()
+ split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha")
+ split.active = view.show_stereo_3d_convergence_plane
+ row = col.row()
+ split = row.split()
+ split.prop(view, "show_stereo_3d_volume")
+ split = row.split()
+ split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
+
+
+class VIEW3D_PT_view3d_shading(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Shading"
def draw(self, context):
layout = self.layout
@@ -2975,12 +3038,12 @@ class VIEW3D_PT_view3d_shading(Panel):
if obj and obj.mode == 'EDIT':
col.prop(view, "show_occlude_wire")
- fx_settings = view.fx_settings
+ fx_settings = view.fx_settings
+ if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
sub = col.column()
sub.active = view.region_3d.view_perspective == 'CAMERA'
sub.prop(fx_settings, "use_dof")
-
col.prop(fx_settings, "use_ssao", text="Ambient Occlusion")
if fx_settings.use_ssao:
ssao_settings = fx_settings.ssao
@@ -3173,6 +3236,7 @@ class VIEW3D_PT_background_image(Panel):
layout = self.layout
view = context.space_data
+ use_multiview = context.scene.render.use_multiview
col = layout.column()
col.operator("view3d.background_image_add", text="Add Image")
@@ -3210,6 +3274,19 @@ class VIEW3D_PT_background_image(Panel):
box.template_image(bg, "image", bg.image_user, compact=True)
has_bg = True
+ if use_multiview and bg.view_axis in {'CAMERA','ALL'}:
+ box.prop(bg.image, "use_multiview")
+
+ column = box.column()
+ column.active = bg.image.use_multiview
+
+ column.label(text="Views Format:")
+ column.row().prop(bg.image, "views_format", expand=True)
+
+ sub = column.box()
+ sub.active = bg.image.views_format == 'STEREO_3D'
+ sub.template_image_stereo_3d(bg.image.stereo_3d_format)
+
elif bg.source == 'MOVIE_CLIP':
box.prop(bg, "use_camera_clip")