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Diffstat (limited to 'release/scripts/startup/keyingsets_builtins.py')
-rw-r--r--release/scripts/startup/keyingsets_builtins.py36
1 files changed, 18 insertions, 18 deletions
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index 1132a09420e..e24cbcfd18e 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -199,8 +199,8 @@ class BUILTIN_KSI_BendyBones(KeyingSetInfo):
# VisualLocation
class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
- ("Insert a keyframe on each of the location channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the location channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual Location"
bl_options = {'INSERTKEY_VISUAL'}
@@ -217,8 +217,8 @@ class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
# VisualRotation
class BUILTIN_KSI_VisualRot(KeyingSetInfo):
- ("Insert a keyframe on each of the rotation channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the rotation channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual Rotation"
bl_options = {'INSERTKEY_VISUAL'}
@@ -235,8 +235,8 @@ class BUILTIN_KSI_VisualRot(KeyingSetInfo):
# VisualScaling
class BUILTIN_KSI_VisualScaling(KeyingSetInfo):
- ("Insert a keyframe on each of the scale channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the scale channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual Scaling"
bl_options = {'INSERTKEY_VISUAL'}
@@ -253,8 +253,8 @@ class BUILTIN_KSI_VisualScaling(KeyingSetInfo):
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
- ("Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the location and rotation channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual LocRot"
bl_options = {'INSERTKEY_VISUAL'}
@@ -275,8 +275,8 @@ class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
# VisualLocScale
class BUILTIN_KSI_VisualLocScale(KeyingSetInfo):
- ("Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the location and scaling channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual LocScale"
bl_options = {'INSERTKEY_VISUAL'}
@@ -297,8 +297,8 @@ class BUILTIN_KSI_VisualLocScale(KeyingSetInfo):
# VisualLocRotScale
class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo):
- ("Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects "
- "of constraints and relationships")
+ """Insert a keyframe on each of the location, """ \
+ """rotation and scaling channels, taking into account effects of constraints and relationships"""
bl_label = "Visual LocRotScale"
bl_options = {'INSERTKEY_VISUAL'}
@@ -321,8 +321,8 @@ class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo):
# VisualRotScale
class BUILTIN_KSI_VisualRotScale(KeyingSetInfo):
- ("Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints "
- "and relationships")
+ """Insert a keyframe on each of the rotation and scaling channels, """ \
+ """taking into account effects of constraints and relationships"""
bl_label = "Visual RotScale"
bl_options = {'INSERTKEY_VISUAL'}
@@ -369,8 +369,8 @@ class BUILTIN_KSI_Available(KeyingSetInfo):
# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
- ("Insert a keyframe for all properties that are likely to get animated in a character rig "
- "(useful when blocking out a shot)")
+ """Insert a keyframe for all properties that are likely to get animated in a character rig """ \
+ """(useful when blocking out a shot)"""
bl_idname = ANIM_KS_WHOLE_CHARACTER_ID
bl_label = "Whole Character"
@@ -530,8 +530,8 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
class BUILTIN_KSI_WholeCharacterSelected(KeyingSetInfo):
- ("Insert a keyframe for all properties that are likely to get animated in a character rig "
- "(only selected bones)")
+ """Insert a keyframe for all properties that are likely to get animated in a character rig """ \
+ """(only selected bones)"""
bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID
bl_label = "Whole Character (Selected bones only)"