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Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py49
1 files changed, 34 insertions, 15 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index f13222140b1..341efd78f5e 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -145,6 +145,15 @@ def cycles_shader_nodes_poll(context):
return context.scene.render.engine == 'CYCLES'
+def eevee_shader_nodes_poll(context):
+ return context.scene.render.engine == 'BLENDER_EEVEE'
+
+
+def eevee_cycles_shader_nodes_poll(context):
+ return (cycles_shader_nodes_poll(context) or
+ eevee_shader_nodes_poll(context))
+
+
def object_cycles_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
cycles_shader_nodes_poll(context))
@@ -152,7 +161,19 @@ def object_cycles_shader_nodes_poll(context):
def object_eevee_shader_nodes_poll(context):
return (object_shader_nodes_poll(context) and
- context.scene.render.engine == 'BLENDER_EEVEE')
+ eevee_shader_nodes_poll(context))
+
+
+def object_eevee_cycles_shader_nodes_poll(context):
+ return (object_shader_nodes_poll(context) and
+ eevee_cycles_shader_nodes_poll(context))
+
+
+# Until volume shader on objects are supported in eevee.
+def volume_shader_nodes_poll(context):
+ return (cycles_shader_nodes_poll(context) or
+ (eevee_shader_nodes_poll(context) and
+ world_shader_nodes_poll(context)))
# All standard node categories currently used in nodes.
@@ -230,35 +251,33 @@ shader_node_categories = [
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
- NodeItem("ShaderNodeOutputMaterial", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeOutputEeveeMaterial", poll=object_eevee_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputLamp", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
- NodeItem("ShaderNodeMixShader", poll=cycles_shader_nodes_poll),
- NodeItem("ShaderNodeAddShader", poll=cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfDiffuse", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfPrincipled", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlossy", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTransparent", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfRefraction", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlass", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfTranslucent", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeSubsurfaceScattering", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeEmission", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeAbsorption", poll=cycles_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeScatter", poll=cycles_shader_nodes_poll),
- NodeItem("ShaderNodeEeveeMetallic", poll=object_eevee_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeAbsorption", poll=volume_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeScatter", poll=volume_shader_nodes_poll),
NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
]),
ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[