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Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_operators/clip.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py10
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_curve.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_metaball.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_grease_pencil_common.py8
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py7
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py10
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py22
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py2
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py12
-rw-r--r--release/scripts/startup/bl_ui/space_time.py2
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py6
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py10
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
-rw-r--r--release/scripts/startup/keyingsets_builtins.py21
24 files changed, 79 insertions, 75 deletions
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index e52d577b900..d8ef9e1f3ef 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -782,8 +782,8 @@ class CLIP_OT_setup_tracking_scene(Operator):
tree.links.new(mul_shadow.outputs["Image"], mul_image.inputs[2])
tree.links.new(rlayer_fg.outputs["Image"], vector_blur.inputs["Image"])
- tree.links.new(rlayer_fg.outputs["Z"], vector_blur.inputs["Z"])
- tree.links.new(rlayer_fg.outputs["Speed"], vector_blur.inputs["Speed"])
+ tree.links.new(rlayer_fg.outputs["Depth"], vector_blur.inputs["Z"])
+ tree.links.new(rlayer_fg.outputs["Vector"], vector_blur.inputs["Speed"])
tree.links.new(mul_image.outputs["Image"], alphaover.inputs[1])
tree.links.new(vector_blur.outputs["Image"], alphaover.inputs[2])
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
index 84bae18dd6f..43c01822b58 100644
--- a/release/scripts/startup/bl_ui/properties_animviz.py
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -37,7 +37,7 @@ class MotionPathButtonsPanel:
mps = avs.motion_path
# Display Range
- layout.prop(mps, "type", expand=True)
+ layout.row().prop(mps, "type", expand=True)
split = layout.split()
@@ -120,7 +120,7 @@ class OnionSkinButtonsPanel:
arm = context.armature
- layout.prop(arm, "ghost_type", expand=True)
+ layout.row().prop(arm, "ghost_type", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index a2ecf984eb5..8d3ab24b4cf 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -57,7 +57,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
arm = context.armature
- layout.prop(arm, "pose_position", expand=True)
+ layout.row().prop(arm, "pose_position", expand=True)
col = layout.column()
col.label(text="Layers:")
@@ -80,7 +80,7 @@ class DATA_PT_display(ArmatureButtonsPanel, Panel):
ob = context.object
arm = context.armature
- layout.prop(arm, "draw_type", expand=True)
+ layout.row().prop(arm, "draw_type", expand=True)
split = layout.split()
@@ -215,7 +215,7 @@ class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
arm = context.armature
- layout.prop(arm, "ghost_type", expand=True)
+ layout.row().prop(arm, "ghost_type", expand=True)
split = layout.split()
@@ -252,11 +252,11 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(ob.pose, "ik_solver")
if itasc:
- layout.prop(itasc, "mode", expand=True)
+ layout.row().prop(itasc, "mode", expand=True)
simulation = (itasc.mode == 'SIMULATION')
if simulation:
layout.label(text="Reiteration:")
- layout.prop(itasc, "reiteration_method", expand=True)
+ layout.row().prop(itasc, "reiteration_method", expand=True)
row = layout.row()
row.active = not simulation or itasc.reiteration_method != 'NEVER'
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 101062095c4..14286045704 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -79,7 +79,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
cam = context.camera
- layout.prop(cam, "type", expand=True)
+ layout.row().prop(cam, "type", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py
index ac1eb9505a6..3a3ad31a8ef 100644
--- a/release/scripts/startup/bl_ui/properties_data_curve.py
+++ b/release/scripts/startup/bl_ui/properties_data_curve.py
@@ -371,10 +371,10 @@ class DATA_PT_paragraph(CurveButtonsPanelText, Panel):
text = context.curve
layout.label(text="Horizontal Alignment:")
- layout.prop(text, "align_x", expand=True)
+ layout.row().prop(text, "align_x", expand=True)
layout.label(text="Vertical Alignment:")
- layout.prop(text, "align_y", expand=True)
+ layout.row().prop(text, "align_y", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index f913ef51381..98aa31ac915 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -83,7 +83,7 @@ class DATA_PT_lamp(DataButtonsPanel, Panel):
lamp = context.lamp
- layout.prop(lamp, "type", expand=True)
+ layout.row().prop(lamp, "type", expand=True)
split = layout.split()
@@ -210,7 +210,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
lamp = context.lamp
- layout.prop(lamp, "shadow_method", expand=True)
+ layout.row().prop(lamp, "shadow_method", expand=True)
if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_data_metaball.py b/release/scripts/startup/bl_ui/properties_data_metaball.py
index a621dc7210f..dd62c4523b1 100644
--- a/release/scripts/startup/bl_ui/properties_data_metaball.py
+++ b/release/scripts/startup/bl_ui/properties_data_metaball.py
@@ -70,7 +70,7 @@ class DATA_PT_metaball(DataButtonsPanel, Panel):
col.prop(mball, "threshold", text="Threshold")
layout.label(text="Update:")
- layout.prop(mball, "update_method", expand=True)
+ layout.row().prop(mball, "update_method", expand=True)
class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 46b34373aa5..636a9707ab9 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -343,7 +343,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
stereo_mode = gs.stereo
# stereo options:
- layout.prop(gs, "stereo", expand=True)
+ layout.row().prop(gs, "stereo", expand=True)
# stereo:
if stereo_mode == 'STEREO':
@@ -392,7 +392,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
gs = context.scene.game_settings
- layout.prop(gs, "material_mode", expand=True)
+ layout.row().prop(gs, "material_mode", expand=True)
if gs.material_mode == 'GLSL':
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 42e8d5272b3..52835a00796 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -233,7 +233,7 @@ class GreasePencilStrokeEditPanel:
if is_3d_view:
layout.separator()
-
+
layout.separator()
col = layout.column(align=True)
@@ -884,9 +884,9 @@ class GreasePencilDataPanel:
# Owner Selector
if context.space_data.type == 'VIEW_3D':
- layout.prop(context.tool_settings, "grease_pencil_source", expand=True)
+ layout.row().prop(context.tool_settings, "grease_pencil_source", expand=True)
elif context.space_data.type == 'CLIP_EDITOR':
- layout.prop(context.space_data, "grease_pencil_source", expand=True)
+ layout.row().prop(context.space_data, "grease_pencil_source", expand=True)
# Grease Pencil data selector
layout.template_ID(gpd_owner, "grease_pencil", new="gpencil.data_add", unlink="gpencil.data_unlink")
@@ -963,7 +963,7 @@ class GreasePencilDataPanel:
row.prop(gpl, "line_change", text="Thickness Change", slider=True)
row.operator("gpencil.stroke_apply_thickness", icon='STYLUS_PRESSURE', text="")
- # Parenting
+ # Parenting
if context.space_data.type == 'VIEW_3D':
col = split.column(align=True)
col.label(text="Parent:")
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 06ae1847d06..73740df37e8 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -124,9 +124,10 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
ob = context.object
slot = context.material_slot
space = context.space_data
- is_sortable = (len(ob.material_slots) > 1)
if ob:
+ is_sortable = (len(ob.material_slots) > 1)
+
rows = 1
if is_sortable:
rows = 4
@@ -170,7 +171,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
split.separator()
if mat:
- layout.prop(mat, "type", expand=True)
+ layout.row().prop(mat, "type", expand=True)
if mat.use_nodes:
row = layout.row()
row.label(text="", icon='NODETREE')
@@ -991,7 +992,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
mat = context.material # don't use node material
- layout.prop(mat, "transparency_method", expand=True)
+ layout.row().prop(mat, "transparency_method", expand=True)
class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index d7e18f81232..43c8300b558 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -294,7 +294,7 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
ob = context.object
- layout.prop(ob, "dupli_type", expand=True)
+ layout.row().prop(ob, "dupli_type", expand=True)
if ob.dupli_type == 'FRAMES':
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index e86df975927..23e7c0a6787 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -284,7 +284,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
col.prop(part, "lifetime_random", slider=True)
layout.label(text="Emit From:")
- layout.prop(part, "emit_from", expand=True)
+ layout.row().prop(part, "emit_from", expand=True)
row = layout.row()
if part.emit_from == 'VERT':
@@ -297,7 +297,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
row.prop(part, "use_even_distribution")
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
- layout.prop(part, "distribution", expand=True)
+ layout.row().prop(part, "distribution", expand=True)
row = layout.row()
if part.distribution == 'JIT':
@@ -578,7 +578,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
layout.enabled = particle_panel_enabled(context, psys)
- layout.prop(part, "physics_type", expand=True)
+ layout.row().prop(part, "physics_type", expand=True)
row = layout.row()
col = row.column(align=True)
@@ -785,7 +785,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
sub.prop(key, "object", text="")
sub.prop(key, "system", text="System")
- layout.prop(key, "alliance", expand=True)
+ layout.row().prop(key, "alliance", expand=True)
elif part.physics_type == 'FLUID':
sub = row.row()
# doesn't work yet
@@ -933,7 +933,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
col.prop(part, "show_unborn")
col.prop(part, "use_dead")
- layout.prop(part, "render_type", expand=True)
+ layout.row().prop(part, "render_type", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index c813350be08..cf1d4f38038 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -68,7 +68,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
md = context.dynamic_paint
- layout.prop(md, "ui_type", expand=True)
+ layout.row().prop(md, "ui_type", expand=True)
if md.ui_type == 'CANVAS':
canvas = md.canvas_settings
@@ -363,7 +363,7 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
canvas = context.dynamic_paint.canvas_settings
surface = canvas.canvas_surfaces.active
- layout.prop(surface, "effect_ui", expand=True)
+ layout.row().prop(surface, "effect_ui", expand=True)
if surface.effect_ui == 'SPREAD':
layout.prop(surface, "use_spread")
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index 2b12fcf982d..3fd47f0b8ca 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -128,7 +128,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
if field.type not in {'NONE', 'GUIDE'}:
layout.label(text="Falloff:")
- layout.prop(field, "falloff_type", expand=True)
+ layout.row().prop(field, "falloff_type", expand=True)
basic_force_field_falloff_ui(self, context, field)
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index f2e6c1e22e3..4f0d3680834 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -52,7 +52,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
md = context.smoke
ob = context.object
- layout.prop(md, "smoke_type", expand=True)
+ layout.row().prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
@@ -322,14 +322,14 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
if cache_file_format == 'POINTCACHE':
layout.label(text="Compression:")
- layout.prop(domain, "point_cache_compress_type", expand=True)
+ layout.row().prop(domain, "point_cache_compress_type", expand=True)
elif cache_file_format == 'OPENVDB':
if not bpy.app.build_options.openvdb:
layout.label("Built without OpenVDB support")
return
layout.label(text="Compression:")
- layout.prop(domain, "openvdb_cache_compress_type", expand=True)
+ layout.row().prop(domain, "openvdb_cache_compress_type", expand=True)
row = layout.row()
row.label("Data Depth:")
row.prop(domain, "data_depth", expand=True, text="Data Depth")
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 5960428e4ae..5ce4302891d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -191,7 +191,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
layout.label(text="Collision Ball Size Calculation:")
- layout.prop(softbody, "collision_type", expand=True)
+ layout.row().prop(softbody, "collision_type", expand=True)
col = layout.column(align=True)
col.label(text="Ball:")
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index d05527b7ef6..880684997bf 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -165,7 +165,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
pin_id = None
if not space.use_pin_id:
- layout.prop(space, "texture_context", expand=True)
+ layout.row().prop(space, "texture_context", expand=True)
pin_id = None
if space.texture_context == 'OTHER':
@@ -318,9 +318,9 @@ class TEXTURE_PT_clouds(TextureTypePanel, Panel):
tex = context.texture
- layout.prop(tex, "cloud_type", expand=True)
+ layout.row().prop(tex, "cloud_type", expand=True)
layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -342,8 +342,8 @@ class TEXTURE_PT_wood(TextureTypePanel, Panel):
tex = context.texture
- layout.prop(tex, "noise_basis_2", expand=True)
- layout.prop(tex, "wood_type", expand=True)
+ layout.row().prop(tex, "noise_basis_2", expand=True)
+ layout.row().prop(tex, "wood_type", expand=True)
col = layout.column()
col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
@@ -371,10 +371,10 @@ class TEXTURE_PT_marble(TextureTypePanel, Panel):
tex = context.texture
- layout.prop(tex, "marble_type", expand=True)
- layout.prop(tex, "noise_basis_2", expand=True)
+ layout.row().prop(tex, "marble_type", expand=True)
+ layout.row().prop(tex, "noise_basis_2", expand=True)
layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -431,9 +431,9 @@ class TEXTURE_PT_stucci(TextureTypePanel, Panel):
tex = context.texture
- layout.prop(tex, "stucci_type", expand=True)
+ layout.row().prop(tex, "stucci_type", expand=True)
layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
row = layout.row()
@@ -808,7 +808,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
tex = context.texture
pd = tex.point_density
- layout.prop(pd, "point_source", expand=True)
+ layout.row().prop(pd, "point_source", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index 6aa39580d34..107c31567b3 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -175,7 +175,7 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel):
layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light
- layout.prop(light, "gather_method", expand=True)
+ layout.row().prop(light, "gather_method", expand=True)
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 6737b8e1089..79bb10cefeb 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -338,21 +338,21 @@ class SEQUENCER_MT_add(Menu):
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("sequencer.scene_strip_add", text="Scene")
+ layout.operator("sequencer.scene_strip_add", text="Scene...")
else:
- layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...")
+ layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene")
if len(bpy.data.movieclips) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("sequencer.movieclip_strip_add", text="Clips")
+ layout.operator("sequencer.movieclip_strip_add", text="Clips...")
else:
- layout.operator_menu_enum("sequencer.movieclip_strip_add", "clip", text="Clip...")
+ layout.operator_menu_enum("sequencer.movieclip_strip_add", "clip", text="Clip")
if len(bpy.data.masks) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("sequencer.mask_strip_add", text="Masks")
+ layout.operator("sequencer.mask_strip_add", text="Masks...")
else:
- layout.operator_menu_enum("sequencer.mask_strip_add", "mask", text="Mask...")
+ layout.operator_menu_enum("sequencer.mask_strip_add", "mask", text="Mask")
layout.operator("sequencer.movie_strip_add", text="Movie")
layout.operator("sequencer.image_strip_add", text="Image")
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index b9a25cd72a0..9930992e9bb 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -250,7 +250,7 @@ def marker_menu_generic(layout):
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
- layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene...")
+ layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
layout.operator("marker.delete", text="Delete Marker")
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 5ed481a215a..03a40085172 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -80,7 +80,7 @@ class USERPREF_PT_tabs(Panel):
userpref = context.user_preferences
- layout.prop(userpref, "active_section", expand=True)
+ layout.row().prop(userpref, "active_section", expand=True)
class USERPREF_MT_interaction_presets(Menu):
@@ -127,7 +127,7 @@ class USERPREF_MT_app_templates(Menu):
text=bpy.path.display_name(d),
)
props.use_splash = True
- props.app_template = d;
+ props.app_template = d
if use_install:
layout.separator()
@@ -560,7 +560,7 @@ class USERPREF_PT_system(Panel):
# 3. Column
column = split.column()
- column.label(text="Solid OpenGL lights:")
+ column.label(text="Solid OpenGL Lights:")
split = column.split(percentage=0.1)
split.label()
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 9245def7473..02c0f69ac82 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1255,14 +1255,14 @@ class INFO_MT_add(Menu):
layout.menu("INFO_MT_lamp_add", icon='OUTLINER_OB_LAMP')
layout.separator()
- layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
+ layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD')
layout.separator()
if len(bpy.data.groups) > 10:
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
+ layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_GROUP_INSTANCE')
else:
- layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
+ layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_GROUP_INSTANCE')
# ********** Object menu **********
@@ -1663,7 +1663,7 @@ class VIEW3D_MT_make_links(Menu):
layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
+ layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene")
layout.operator_context = operator_context_default
layout.operator_enum("object.make_links_data", "type") # inline
@@ -3534,7 +3534,7 @@ class VIEW3D_PT_view3d_meshstatvis(Panel):
row = layout.row(align=True)
row.prop(statvis, "overhang_min", text="")
row.prop(statvis, "overhang_max", text="")
- layout.prop(statvis, "overhang_axis", expand=True)
+ layout.row().prop(statvis, "overhang_axis", expand=True)
elif statvis_type == 'THICKNESS':
row = layout.row(align=True)
row.prop(statvis, "thickness_min", text="")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index d58453deaef..2e291d3d471 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -967,9 +967,9 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.prop(brush, "steps", slider=True)
col.prop(settings, "default_key_count", slider=True)
elif tool == 'LENGTH':
- layout.prop(brush, "length_mode", expand=True)
+ layout.row().prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
- layout.prop(brush, "puff_mode", expand=True)
+ layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index ce0b1b62d44..f62e3602bb9 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -643,26 +643,29 @@ class BUILTIN_KSI_DeltaScale(KeyingSetInfo):
###############################
+# Note that this controls order of options in 'insert keyframe' menu.
+# Better try to keep some logical order here beyond mere alphabetical one, also because of menu entries shortcut.
+# See also T51867.
classes = (
BUILTIN_KSI_Available,
- BUILTIN_KSI_BendyBones,
- BUILTIN_KSI_DeltaLocation,
- BUILTIN_KSI_DeltaRotation,
- BUILTIN_KSI_DeltaScale,
+ BUILTIN_KSI_Location,
+ BUILTIN_KSI_Rotation,
+ BUILTIN_KSI_Scaling,
BUILTIN_KSI_LocRot,
BUILTIN_KSI_LocRotScale,
BUILTIN_KSI_LocScale,
- BUILTIN_KSI_Location,
BUILTIN_KSI_RotScale,
- BUILTIN_KSI_Rotation,
- BUILTIN_KSI_Scaling,
+ BUILTIN_KSI_DeltaLocation,
+ BUILTIN_KSI_DeltaRotation,
+ BUILTIN_KSI_DeltaScale,
BUILTIN_KSI_VisualLoc,
+ BUILTIN_KSI_VisualRot,
+ BUILTIN_KSI_VisualScaling,
BUILTIN_KSI_VisualLocRot,
BUILTIN_KSI_VisualLocRotScale,
BUILTIN_KSI_VisualLocScale,
- BUILTIN_KSI_VisualRot,
BUILTIN_KSI_VisualRotScale,
- BUILTIN_KSI_VisualScaling,
+ BUILTIN_KSI_BendyBones,
BUILTIN_KSI_WholeCharacter,
BUILTIN_KSI_WholeCharacterSelected,
)