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-rw-r--r--release/scripts/templates/gamelogic.py9
-rw-r--r--release/scripts/templates/gamelogic_basic.py3
-rw-r--r--release/scripts/templates/gamelogic_module.py4
3 files changed, 7 insertions, 9 deletions
diff --git a/release/scripts/templates/gamelogic.py b/release/scripts/templates/gamelogic.py
index 21a901c091b..0a419955b81 100644
--- a/release/scripts/templates/gamelogic.py
+++ b/release/scripts/templates/gamelogic.py
@@ -1,10 +1,7 @@
# This script must be assigned to a python controller
# where it can access the object that owns it and the sensors/actuators that it connects to.
-# GameLogic has been added to the global namespace no need to import
-
-# for keyboard event comparison
-# import GameKeys
+import bge
# support for Vector(), Matrix() types and advanced functions like Matrix.Scale(...) and Matrix.Rotation(...)
# import mathutils
@@ -13,7 +10,7 @@
# import Rasterizer
def main():
- cont = GameLogic.getCurrentController()
+ cont = bge.logic.getCurrentController()
# The KX_GameObject that owns this controller.
own = cont.owner
@@ -57,7 +54,7 @@ def main():
# Loop through all other objects in the scene
- sce = GameLogic.getCurrentScene()
+ sce = bge.logic.getCurrentScene()
print('Scene Objects:', sce.name)
for ob in sce.objects:
print(' ', ob.name, ob.worldPosition)
diff --git a/release/scripts/templates/gamelogic_basic.py b/release/scripts/templates/gamelogic_basic.py
index 5e7d19672fe..c5578a0add9 100644
--- a/release/scripts/templates/gamelogic_basic.py
+++ b/release/scripts/templates/gamelogic_basic.py
@@ -1,7 +1,8 @@
+import bge
def main():
- cont = GameLogic.getCurrentController()
+ cont = bge.logic.getCurrentController()
own = cont.owner
sens = cont.sensors['mySensor']
diff --git a/release/scripts/templates/gamelogic_module.py b/release/scripts/templates/gamelogic_module.py
index 5a61a3592dc..70bd4d9b45b 100644
--- a/release/scripts/templates/gamelogic_module.py
+++ b/release/scripts/templates/gamelogic_module.py
@@ -5,7 +5,7 @@
# * External text modules are supported as long as they are at
# the same location as the blendfile or one of its libraries.
-import GameLogic
+import bge
# variables defined here will only be set once when the
# module is first imported. Set object spesific vars
@@ -23,4 +23,4 @@ def main(cont):
else:
cont.deactivate(actu)
-# dont call main(GameLogic.getCurrentController()), the py controller will
+# dont call main(bge.logic.getCurrentController()), the py controller will