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Diffstat (limited to 'release/scripts/ui/buttons_physics_fluid.py')
-rw-r--r--release/scripts/ui/buttons_physics_fluid.py257
1 files changed, 257 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_physics_fluid.py b/release/scripts/ui/buttons_physics_fluid.py
new file mode 100644
index 00000000000..e178a831ddd
--- /dev/null
+++ b/release/scripts/ui/buttons_physics_fluid.py
@@ -0,0 +1,257 @@
+
+import bpy
+
+class PhysicButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "physics"
+
+ def poll(self, context):
+ ob = context.object
+ rd = context.scene.render_data
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
+
+class PHYSICS_PT_fluid(PhysicButtonsPanel):
+ __label__ = "Fluid"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.fluid
+ ob = context.object
+
+ split = layout.split()
+ split.operator_context = 'EXEC_DEFAULT'
+
+ if md:
+ # remove modifier + settings
+ split.set_context_pointer("modifier", md)
+ split.itemO("object.modifier_remove", text="Remove")
+
+ row = split.row(align=True)
+ row.itemR(md, "render", text="")
+ row.itemR(md, "realtime", text="")
+
+ fluid = md.settings
+
+ else:
+ # add modifier
+ split.item_enumO("object.modifier_add", "type", 'FLUID_SIMULATION', text="Add")
+ split.itemL()
+
+ fluid = None
+
+
+ if fluid:
+ layout.itemR(fluid, "type")
+
+ if fluid.type == 'DOMAIN':
+ layout.itemO("fluid.bake", text="Bake Fluid Simulation", icon='ICON_MOD_FLUIDSIM')
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Resolution:")
+ col.itemR(fluid, "resolution", text="Final")
+ col.itemL(text="Render Display:")
+ col.itemR(fluid, "render_display_mode", text="")
+ col.itemL(text="Time:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "start_time", text="Start")
+ sub.itemR(fluid, "end_time", text="End")
+
+ col = split.column()
+ col.itemL(text="Required Memory: " + fluid.memory_estimate)
+ col.itemR(fluid, "preview_resolution", text="Preview")
+ col.itemL(text="Viewport Display:")
+ col.itemR(fluid, "viewport_display_mode", text="")
+ col.itemL()
+ col.itemR(fluid, "generate_speed_vectors")
+ col.itemR(fluid, "reverse_frames")
+
+ layout.itemR(fluid, "path", text="")
+
+ elif fluid.type == 'FLUID':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Volume Initialization:")
+ col.itemR(fluid, "volume_initialization", text="")
+ col.itemR(fluid, "export_animated_mesh")
+
+ col = split.column()
+ col.itemL(text="Initial Velocity:")
+ col.itemR(fluid, "initial_velocity", text="")
+
+ elif fluid.type == 'OBSTACLE':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Volume Initialization:")
+ col.itemR(fluid, "volume_initialization", text="")
+ col.itemR(fluid, "export_animated_mesh")
+
+ col = split.column()
+ col.itemL(text="Slip Type:")
+ col.itemR(fluid, "slip_type", text="")
+ if fluid.slip_type == 'PARTIALSLIP':
+ col.itemR(fluid, "partial_slip_factor", slider=True, text="Amount")
+
+ col.itemL(text="Impact:")
+ col.itemR(fluid, "impact_factor", text="Factor")
+
+ elif fluid.type == 'INFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Volume Initialization:")
+ col.itemR(fluid, "volume_initialization", text="")
+ col.itemR(fluid, "export_animated_mesh")
+ col.itemR(fluid, "local_coordinates")
+
+ col = split.column()
+ col.itemL(text="Inflow Velocity:")
+ col.itemR(fluid, "inflow_velocity", text="")
+
+ elif fluid.type == 'OUTFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Volume Initialization:")
+ col.itemR(fluid, "volume_initialization", text="")
+ col.itemR(fluid, "export_animated_mesh")
+
+ split.column()
+
+ elif fluid.type == 'PARTICLE':
+ split = layout.split(percentage=0.5)
+
+ col = split.column()
+ col.itemL(text="Influence:")
+ col.itemR(fluid, "particle_influence", text="Size")
+ col.itemR(fluid, "alpha_influence", text="Alpha")
+
+ col = split.column()
+ col.itemL(text="Type:")
+ col.itemR(fluid, "drops")
+ col.itemR(fluid, "floats")
+ col = split.column()
+ col.itemL()
+ col.itemR(fluid, "tracer")
+
+ layout.itemR(fluid, "path", text="")
+
+ elif fluid.type == 'CONTROL':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="")
+ col.itemR(fluid, "quality", slider=True)
+ col.itemR(fluid, "reverse_frames")
+
+ col = split.column()
+ col.itemL(text="Time:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "start_time", text="Start")
+ sub.itemR(fluid, "end_time", text="End")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Attraction Force:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "attraction_strength", text="Strength")
+ sub.itemR(fluid, "attraction_radius", text="Radius")
+
+ col = split.column()
+ col.itemL(text="Velocity Force:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "velocity_strength", text="Strength")
+ sub.itemR(fluid, "velocity_radius", text="Radius")
+
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
+ __label__ = "Domain World"
+ __default_closed__ = True
+
+ def poll(self, context):
+ md = context.fluid
+ return md and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Gravity:")
+ col.itemR(fluid, "gravity", text="")
+ col.itemL(text="Real World Size:")
+ col.itemR(fluid, "real_world_size", text="Metres")
+
+ col = split.column()
+ col.itemL(text="Viscosity Presets:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "viscosity_preset", text="")
+
+ if fluid.viscosity_preset == 'MANUAL':
+ sub.itemR(fluid, "viscosity_base", text="Base")
+ sub.itemR(fluid, "viscosity_exponent", text="Exponent", slider=True)
+ else:
+ sub.itemL()
+ sub.itemL()
+
+ col.itemL(text="Optimization:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "grid_levels", slider=True)
+ sub.itemR(fluid, "compressibility", slider=True)
+
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
+ __label__ = "Domain Boundary"
+ __default_closed__ = True
+
+ def poll(self, context):
+ md = context.fluid
+ return md and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Slip Type:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "slip_type", text="")
+ if fluid.slip_type == 'PARTIALSLIP':
+ sub.itemR(fluid, "partial_slip_factor", slider=True, text="Amount")
+
+ col = split.column()
+ col.itemL(text="Surface:")
+ sub = col.column(align=True)
+ sub.itemR(fluid, "surface_smoothing", text="Smoothing")
+ sub.itemR(fluid, "surface_subdivisions", text="Subdivisions")
+
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
+ __label__ = "Domain Particles"
+ __default_closed__ = True
+
+ def poll(self, context):
+ md = context.fluid
+ return md and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+
+ col = layout.column(align=True)
+ col.itemR(fluid, "tracer_particles")
+ col.itemR(fluid, "generate_particles")
+
+bpy.types.register(PHYSICS_PT_fluid)
+bpy.types.register(PHYSICS_PT_domain_gravity)
+bpy.types.register(PHYSICS_PT_domain_boundary)
+bpy.types.register(PHYSICS_PT_domain_particles)