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Diffstat (limited to 'release/scripts/ui/buttons_physics_softbody.py')
-rw-r--r--release/scripts/ui/buttons_physics_softbody.py244
1 files changed, 244 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_physics_softbody.py b/release/scripts/ui/buttons_physics_softbody.py
new file mode 100644
index 00000000000..cd66df00044
--- /dev/null
+++ b/release/scripts/ui/buttons_physics_softbody.py
@@ -0,0 +1,244 @@
+
+import bpy
+
+from buttons_physics_common import point_cache_ui
+from buttons_physics_common import effector_weights_ui
+
+def softbody_panel_enabled(md):
+ return md.point_cache.baked==False
+
+class PhysicButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "physics"
+
+ def poll(self, context):
+ ob = context.object
+ rd = context.scene.render_data
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
+
+class PHYSICS_PT_softbody(PhysicButtonsPanel):
+ __label__ = "Soft Body"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ ob = context.object
+
+ split = layout.split()
+ split.operator_context = "EXEC_DEFAULT"
+
+ if md:
+ # remove modifier + settings
+ split.set_context_pointer("modifier", md)
+ split.itemO("object.modifier_remove", text="Remove")
+
+ row = split.row(align=True)
+ row.itemR(md, "render", text="")
+ row.itemR(md, "realtime", text="")
+ else:
+ # add modifier
+ split.item_enumO("object.modifier_add", "type", 'SOFT_BODY', text="Add")
+ split.itemL("")
+
+ if md:
+ softbody = md.settings
+
+ # General
+ split = layout.split()
+ split.enabled = softbody_panel_enabled(md)
+
+ col = split.column()
+ col.itemL(text="Object:")
+ col.itemR(softbody, "mass")
+ col.itemR(softbody, "friction")
+
+ col = split.column()
+ col.itemL(text="Simulation:")
+ col.itemR(softbody, "speed")
+
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
+ __label__ = "Soft Body Cache"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return context.soft_body
+
+ def draw(self, context):
+ md = context.soft_body
+ point_cache_ui(self, md.point_cache, softbody_panel_enabled(md), 0, 0)
+
+class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
+ __label__ = "Soft Body Goal"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.itemR(softbody, "use_goal", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody.use_goal and softbody_panel_enabled(md)
+
+ split = layout.split()
+
+ # Goal
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Goal Strengths:")
+ col.itemR(softbody, "goal_default", text="Default")
+ sub = col.column(align=True)
+ sub.itemR(softbody, "goal_min", text="Minimum")
+ sub.itemR(softbody, "goal_max", text="Maximum")
+
+ col = split.column()
+ col.itemL(text="Goal Settings:")
+ col.itemR(softbody, "goal_spring", text="Stiffness")
+ col.itemR(softbody, "goal_friction", text="Damping")
+
+ layout.item_pointerR(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
+
+class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
+ __label__ = "Soft Body Edges"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.itemR(softbody, "use_edges", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody.use_edges and softbody_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Springs:")
+ col.itemR(softbody, "pull")
+ col.itemR(softbody, "push")
+ col.itemR(softbody, "damp")
+ col.itemR(softbody, "plastic")
+ col.itemR(softbody, "bending")
+ col.itemR(softbody, "spring_length", text="Length")
+
+ col = split.column()
+ col.itemR(softbody, "stiff_quads")
+ sub = col.column()
+ sub.active = softbody.stiff_quads
+ sub.itemR(softbody, "shear")
+
+ col.itemR(softbody, "new_aero", text="Aero")
+ sub = col.column()
+ sub.enabled = softbody.new_aero
+ sub.itemR(softbody, "aero", text="Factor")
+
+ col.itemL(text="Collision:")
+ col.itemR(softbody, "edge_collision", text="Edge")
+ col.itemR(softbody, "face_collision", text="Face")
+
+class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
+ __label__ = "Soft Body Collision"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.itemR(softbody, "self_collision", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody.self_collision and softbody_panel_enabled(md)
+
+ layout.itemL(text="Collision Type:")
+ layout.itemR(softbody, "collision_type", expand=True)
+
+ col = layout.column(align=True)
+ col.itemL(text="Ball:")
+ col.itemR(softbody, "ball_size", text="Size")
+ col.itemR(softbody, "ball_stiff", text="Stiffness")
+ col.itemR(softbody, "ball_damp", text="Dampening")
+
+class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
+ __label__ = "Soft Body Solver"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return context.soft_body
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody_panel_enabled(md)
+
+ # Solver
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemL(text="Step Size:")
+ col.itemR(softbody, "minstep")
+ col.itemR(softbody, "maxstep")
+ col.itemR(softbody, "auto_step", text="Auto-Step")
+
+ col = split.column()
+ col.itemR(softbody, "error_limit")
+ col.itemL(text="Helpers:")
+ col.itemR(softbody, "choke")
+ col.itemR(softbody, "fuzzy")
+
+ layout.itemL(text="Diagnostics:")
+ layout.itemR(softbody, "diagnose")
+
+class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):
+ __label__ = "Soft Body Field Weights"
+ __default_closed__ = True
+
+ def poll(self, context):
+ return (context.soft_body)
+
+ def draw(self, context):
+ md = context.soft_body
+ softbody = md.settings
+ effector_weights_ui(self, softbody.effector_weights)
+
+bpy.types.register(PHYSICS_PT_softbody)
+bpy.types.register(PHYSICS_PT_softbody_cache)
+bpy.types.register(PHYSICS_PT_softbody_goal)
+bpy.types.register(PHYSICS_PT_softbody_edge)
+bpy.types.register(PHYSICS_PT_softbody_collision)
+bpy.types.register(PHYSICS_PT_softbody_solver)
+bpy.types.register(PHYSICS_PT_softbody_field_weights)