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Diffstat (limited to 'release/scripts/ui/properties_physics_smoke.py')
-rw-r--r--release/scripts/ui/properties_physics_smoke.py186
1 files changed, 86 insertions, 100 deletions
diff --git a/release/scripts/ui/properties_physics_smoke.py b/release/scripts/ui/properties_physics_smoke.py
index 1f91b761e1a..cf91705318e 100644
--- a/release/scripts/ui/properties_physics_smoke.py
+++ b/release/scripts/ui/properties_physics_smoke.py
@@ -19,25 +19,24 @@
# <pep8 compliant>
import bpy
-narrowui = 180
-
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-class PHYSICS_PT_smoke(PhysicButtonsPanel):
+class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke"
def draw(self, context):
@@ -45,10 +44,8 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
md = context.smoke
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
- split.operator_context = 'EXEC_DEFAULT'
if md:
# remove modifier + settings
@@ -56,82 +53,85 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
- row.prop(md, "render", text="")
- row.prop(md, "realtime", text="")
+ row.prop(md, "show_render", text="")
+ row.prop(md, "show_viewport", text="")
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'SMOKE'
- if wide_ui:
- split.label()
+ split.label()
if md:
- if wide_ui:
- layout.prop(md, "smoke_type", expand=True)
- else:
- layout.prop(md, "smoke_type", text="")
-
- if md.smoke_type == 'TYPE_DOMAIN':
+ layout.prop(md, "smoke_type", expand=True)
+ if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
split = layout.split()
col = split.column()
col.label(text="Resolution:")
- col.prop(domain, "maxres", text="Divisions")
- col.label(text="Particle:")
- col.prop(domain, "initial_velocity", text="Initial Velocity")
+ col.prop(domain, "resolution_max", text="Divisions")
+ col.label(text="Time:")
+ col.prop(domain, "time_scale", text="Scale")
+ col.label(text="Border Collisions:")
+ col.prop(domain, "collision_extents", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta")
- col.prop(domain, "dissolve_smoke", text="Dissolve")
+ col.prop(domain, "vorticity")
+ col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
- sub.active = domain.dissolve_smoke
+ sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
- sub.prop(domain, "dissolve_smoke_log", text="Slow")
-
- elif md.smoke_type == 'TYPE_FLOW':
+ sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
+ elif md.smoke_type == 'FLOW':
+
flow = md.flow_settings
split = layout.split()
col = split.column()
- col.prop(flow, "outflow")
+ col.prop(flow, "use_outflow")
col.label(text="Particle System:")
- col.prop_object(flow, "psys", ob, "particle_systems", text="")
-
- if md.flow_settings.outflow:
- if wide_ui:
- col = split.column()
- else:
- if wide_ui:
- col = split.column()
- col.label(text="Behavior:")
- col.prop(flow, "temperature")
- col.prop(flow, "density")
-
- #elif md.smoke_type == 'TYPE_COLL':
+ col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
+
+ sub = col.column()
+ sub.active = not md.flow_settings.use_outflow
+
+ sub.prop(flow, "initial_velocity", text="Initial Velocity")
+ sub = sub.column()
+ sub.active = flow.initial_velocity
+ sub.prop(flow, "velocity_factor", text="Multiplier")
+
+
+ sub = split.column()
+ sub.active = not md.flow_settings.use_outflow
+ sub.label(text="Behavior:")
+ sub.prop(flow, "temperature")
+ sub.prop(flow, "density")
+ sub.prop(flow, "use_absolute")
+
+ #elif md.smoke_type == 'COLLISION':
# layout.separator()
-class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Groups"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'TYPE_DOMAIN')
+ return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
group = context.smoke.domain_settings
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -140,124 +140,110 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
col.prop(group, "fluid_group", text="")
#col.label(text="Effector Group:")
- #col.prop(group, "eff_group", text="")
+ #col.prop(group, "effector_group", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Collision Group:")
- col.prop(group, "coll_group", text="")
+ col.prop(group, "collision_group", text="")
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Cache"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'TYPE_DOMAIN')
+ return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
- domain = context.smoke.domain_settings
-
- layout.label(text="Compression:")
- layout.prop(domain, "smoke_cache_comp", expand=True)
-
md = context.smoke.domain_settings
cache = md.point_cache_low
- point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
+ layout.label(text="Compression:")
+ layout.prop(md, "point_cache_compress_type", expand=True)
+
+ point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke High Resolution"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'TYPE_DOMAIN')
+ return md and (md.smoke_type == 'DOMAIN')
def draw_header(self, context):
- high = context.smoke.domain_settings
+ md = context.smoke.domain_settings
- self.layout.prop(high, "highres", text="")
+ self.layout.prop(md, "use_high_resolution", text="")
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
- wide_ui = context.region.width > narrowui
+
+ layout.active = md.use_high_resolution
split = layout.split()
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
- col.prop(md, "viewhighres")
+ col.prop(md, "smooth_emitter")
+ col.prop(md, "show_high_resolution")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
-class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke High Resolution Cache"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
- return md and (md.smoke_type == 'TYPE_DOMAIN') and md.domain_settings.highres
+ return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.use_high_resolution
def draw(self, context):
layout = self.layout
- domain = context.smoke.domain_settings
-
- layout.label(text="Compression:")
- layout.prop(domain, "smoke_cache_high_comp", expand=True)
-
-
md = context.smoke.domain_settings
cache = md.point_cache_high
- point_cache_ui(self, context, cache, (cache.baked is False), 0, 1)
+ layout.label(text="Compression:")
+ layout.prop(md, "point_cache_compress_high_type", expand=True)
+ point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel):
+
+class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Field Weights"
- bl_default_closed = True
+ bl_options = {'DEFAULT_CLOSED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
smoke = context.smoke
- return (smoke and smoke.smoke_type == 'TYPE_DOMAIN')
+ return (smoke and smoke.smoke_type == 'DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
effector_weights_ui(self, context, domain.effector_weights)
-classes = [
- PHYSICS_PT_smoke,
- PHYSICS_PT_smoke_field_weights,
- PHYSICS_PT_smoke_cache,
- PHYSICS_PT_smoke_highres,
- PHYSICS_PT_smoke_groups,
- PHYSICS_PT_smoke_cache_highres]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()