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Diffstat (limited to 'release/scripts/uvcalc_lightmap.py')
-rw-r--r--release/scripts/uvcalc_lightmap.py599
1 files changed, 0 insertions, 599 deletions
diff --git a/release/scripts/uvcalc_lightmap.py b/release/scripts/uvcalc_lightmap.py
deleted file mode 100644
index 1433ccbd13a..00000000000
--- a/release/scripts/uvcalc_lightmap.py
+++ /dev/null
@@ -1,599 +0,0 @@
-#!BPY
-"""
-Name: 'Lightmap UVPack'
-Blender: 242
-Group: 'UVCalculation'
-Tooltip: 'Give each face non overlapping space on a texture.'
-"""
-__author__ = "Campbell Barton aka ideasman42"
-__url__ = ("blender", "blenderartists.org")
-__version__ = "1.0 2006/02/07"
-
-__bpydoc__ = """\
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) Campbell Barton
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-
-from Blender import *
-import bpy
-import BPyMesh
-# reload(BPyMesh)
-
-from math import sqrt
-
-def AngleBetweenVecs(a1,a2):
- try:
- return Mathutils.AngleBetweenVecs(a1,a2)
- except:
- return 180.0
-
-# python 2.3 has no reversed() iterator. this will only work on lists and tuples
-try:
- reversed
-except:
- def reversed(l): return l[::-1]
-
-class prettyface(object):
- __slots__ = 'uv', 'width', 'height', 'children', 'xoff', 'yoff', 'has_parent', 'rot'
- def __init__(self, data):
-
- self.has_parent = False
- self.rot = False # only used for triables
- self.xoff = 0
- self.yoff = 0
-
- if type(data) == list: # list of data
- self.uv = None
-
- # join the data
- if len(data) == 2:
- # 2 vertical blocks
- data[1].xoff = data[0].width
- self.width = data[0].width * 2
- self.height = data[0].height
-
- elif len(data) == 4:
- # 4 blocks all the same size
- d = data[0].width # dimension x/y are the same
-
- data[1].xoff += d
- data[2].yoff += d
-
- data[3].xoff += d
- data[3].yoff += d
-
- self.width = self.height = d*2
-
- #else:
- # print len(data), data
- # raise "Error"
-
- for pf in data:
- pf.has_parent = True
-
-
- self.children = data
-
- elif type(data) == tuple:
- # 2 blender faces
- # f, (len_min, len_mid, len_max)
- self.uv = data
-
- f1, lens1, lens1ord = data[0]
- if data[1]:
- f2, lens2, lens2ord = data[1]
- self.width = (lens1[lens1ord[0]] + lens2[lens2ord[0]])/2
- self.height = (lens1[lens1ord[1]] + lens2[lens2ord[1]])/2
- else: # 1 tri :/
- self.width = lens1[0]
- self.height = lens1[1]
-
- self.children = []
-
-
- else: # blender face
- self.uv = data.uv
-
- cos = [v.co for v in data]
- self.width = ((cos[0]-cos[1]).length + (cos[2]-cos[3]).length)/2
- self.height = ((cos[1]-cos[2]).length + (cos[0]-cos[3]).length)/2
-
- self.children = []
-
-
- def spin(self):
- if self.uv and len(self.uv) == 4:
- self.uv = self.uv[1], self.uv[2], self.uv[3], self.uv[0]
-
- self.width, self.height = self.height, self.width
- self.xoff, self.yoff = self.yoff, self.xoff # not needed?
- self.rot = not self.rot # only for tri pairs.
- # print 'spinning'
- for pf in self.children:
- pf.spin()
-
-
- def place(self, xoff, yoff, xfac, yfac, margin_w, margin_h):
-
- xoff += self.xoff
- yoff += self.yoff
-
- for pf in self.children:
- pf.place(xoff, yoff, xfac, yfac, margin_w, margin_h)
-
- uv = self.uv
- if not uv:
- return
-
- x1 = xoff
- y1 = yoff
- x2 = xoff + self.width
- y2 = yoff + self.height
-
- # Scale the values
- x1 = x1/xfac + margin_w
- x2 = x2/xfac - margin_w
- y1 = y1/yfac + margin_h
- y2 = y2/yfac - margin_h
-
- # 2 Tri pairs
- if len(uv) == 2:
- # match the order of angle sizes of the 3d verts with the UV angles and rotate.
- def get_tri_angles(v1,v2,v3):
- a1= AngleBetweenVecs(v2-v1,v3-v1)
- a2= AngleBetweenVecs(v1-v2,v3-v2)
- a3 = 180 - (a1+a2) #a3= AngleBetweenVecs(v2-v3,v1-v3)
-
-
- return [(a1,0),(a2,1),(a3,2)]
-
- def set_uv(f, p1, p2, p3):
-
- # cos =
- #v1 = cos[0]-cos[1]
- #v2 = cos[1]-cos[2]
- #v3 = cos[2]-cos[0]
- angles_co = get_tri_angles(*[v.co for v in f])
- angles_co.sort()
- I = [i for a,i in angles_co]
-
- fuv = f.uv
- if self.rot:
- fuv[I[2]][:] = p1
- fuv[I[1]][:] = p2
- fuv[I[0]][:] = p3
- else:
- fuv[I[2]][:] = p1
- fuv[I[0]][:] = p2
- fuv[I[1]][:] = p3
-
- f, lens, lensord = uv[0]
-
- set_uv(f, (x1,y1), (x1, y2-margin_h), (x2-margin_w, y1))
-
- if uv[1]:
- f, lens, lensord = uv[1]
- set_uv(f, (x2,y2), (x2, y1+margin_h), (x1+margin_w, y2))
-
- else: # 1 QUAD
- uv[1][:] = x1,y1
- uv[2][:] = x1,y2
- uv[3][:] = x2,y2
- uv[0][:] = x2,y1
-
- def __hash__(self):
- # None unique hash
- return self.width, self.height
-
-
-def lightmap_uvpack( meshes,\
-PREF_SEL_ONLY= True,\
-PREF_NEW_UVLAYER= False,\
-PREF_PACK_IN_ONE= False,\
-PREF_APPLY_IMAGE= False,\
-PREF_IMG_PX_SIZE= 512,\
-PREF_BOX_DIV= 8,\
-PREF_MARGIN_DIV= 512):
- '''
- BOX_DIV if the maximum division of the UV map that
- a box may be consolidated into.
- Basicly, a lower value will be slower but waist less space
- and a higher value will have more clumpy boxes but more waisted space
- '''
-
- if not meshes:
- return
-
- t = sys.time()
-
- if PREF_PACK_IN_ONE:
- if PREF_APPLY_IMAGE:
- image = Image.New('lightmap', PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
- face_groups = [[]]
- else:
- face_groups = []
-
- for me in meshes:
- # Add face UV if it does not exist.
- # All new faces are selected.
- me.faceUV = True
-
- if PREF_SEL_ONLY:
- faces = [f for f in me.faces if f.sel]
- else:
- faces = list(me.faces)
-
- if PREF_PACK_IN_ONE:
- face_groups[0].extend(faces)
- else:
- face_groups.append(faces)
-
- if PREF_NEW_UVLAYER:
- uvname_org = uvname = 'lightmap'
- uvnames = me.getUVLayerNames()
- i = 1
- while uvname in uvnames:
- uvname = '%s.%03d' % (uvname_org, i)
- i+=1
-
- me.addUVLayer(uvname)
- me.activeUVLayer = uvname
-
- del uvnames, uvname_org, uvname
-
- for face_sel in face_groups:
- print "\nStarting unwrap"
-
- if len(face_sel) <4:
- print '\tWarning, less then 4 faces, skipping'
- continue
-
- pretty_faces = [prettyface(f) for f in face_sel if len(f) == 4]
-
-
- # Do we have any tri's
- if len(pretty_faces) != len(face_sel):
-
- # Now add tri's, not so simple because we need to pair them up.
- def trylens(f):
- # f must be a tri
- cos = [v.co for v in f]
- lens = [(cos[0] - cos[1]).length, (cos[1] - cos[2]).length, (cos[2] - cos[0]).length]
-
- lens_min = lens.index(min(lens))
- lens_max = lens.index(max(lens))
- for i in xrange(3):
- if i != lens_min and i!= lens_max:
- lens_mid = i
- break
- lens_order = lens_min, lens_mid, lens_max
-
- return f, lens, lens_order
-
- tri_lengths = [trylens(f) for f in face_sel if len(f) == 3]
- del trylens
-
- def trilensdiff(t1,t2):
- return\
- abs(t1[1][t1[2][0]]-t2[1][t2[2][0]])+\
- abs(t1[1][t1[2][1]]-t2[1][t2[2][1]])+\
- abs(t1[1][t1[2][2]]-t2[1][t2[2][2]])
-
- while tri_lengths:
- tri1 = tri_lengths.pop()
-
- if not tri_lengths:
- pretty_faces.append(prettyface((tri1, None)))
- break
-
- best_tri_index = -1
- best_tri_diff = 100000000.0
-
- for i, tri2 in enumerate(tri_lengths):
- diff = trilensdiff(tri1, tri2)
- if diff < best_tri_diff:
- best_tri_index = i
- best_tri_diff = diff
-
- pretty_faces.append(prettyface((tri1, tri_lengths.pop(best_tri_index))))
-
-
- # Get the min, max and total areas
- max_area = 0.0
- min_area = 100000000.0
- tot_area = 0
- for f in face_sel:
- area = f.area
- if area > max_area: max_area = area
- if area < min_area: min_area = area
- tot_area += area
-
- max_len = sqrt(max_area)
- min_len = sqrt(min_area)
- side_len = sqrt(tot_area)
-
- # Build widths
-
- curr_len = max_len
-
- print '\tGenerating lengths...',
-
- lengths = []
- while curr_len > min_len:
- lengths.append(curr_len)
- curr_len = curr_len/2
-
- # Dont allow boxes smaller then the margin
- # since we contract on the margin, boxes that are smaller will create errors
- # print curr_len, side_len/MARGIN_DIV
- if curr_len/4 < side_len/PREF_MARGIN_DIV:
- break
-
- if not lengths:
- lengths.append(curr_len)
-
- # convert into ints
- lengths_to_ints = {}
-
- l_int = 1
- for l in reversed(lengths):
- lengths_to_ints[l] = l_int
- l_int*=2
-
- lengths_to_ints = lengths_to_ints.items()
- lengths_to_ints.sort()
- print 'done'
-
- # apply quantized values.
-
- for pf in pretty_faces:
- w = pf.width
- h = pf.height
- bestw_diff = 1000000000.0
- besth_diff = 1000000000.0
- new_w = 0.0
- new_h = 0.0
- for l, i in lengths_to_ints:
- d = abs(l - w)
- if d < bestw_diff:
- bestw_diff = d
- new_w = i # assign the int version
-
- d = abs(l - h)
- if d < besth_diff:
- besth_diff = d
- new_h = i # ditto
-
- pf.width = new_w
- pf.height = new_h
-
- if new_w > new_h:
- pf.spin()
-
- print '...done'
-
-
- # Since the boxes are sized in powers of 2, we can neatly group them into bigger squares
- # this is done hierarchily, so that we may avoid running the pack function
- # on many thousands of boxes, (under 1k is best) because it would get slow.
- # Using an off and even dict us usefull because they are packed differently
- # where w/h are the same, their packed in groups of 4
- # where they are different they are packed in pairs
- #
- # After this is done an external pack func is done that packs the whole group.
-
- print '\tConsolidating Boxes...',
- even_dict = {} # w/h are the same, the key is an int (w)
- odd_dict = {} # w/h are different, the key is the (w,h)
-
- for pf in pretty_faces:
- w,h = pf.width, pf.height
- if w==h: even_dict.setdefault(w, []).append( pf )
- else: odd_dict.setdefault((w,h), []).append( pf )
-
- # Count the number of boxes consolidated, only used for stats.
- c = 0
-
- # This is tricky. the total area of all packed boxes, then squt that to get an estimated size
- # this is used then converted into out INT space so we can compare it with
- # the ints assigned to the boxes size
- # and divided by BOX_DIV, basicly if BOX_DIV is 8
- # ...then the maximum box consolidataion (recursive grouping) will have a max width & height
- # ...1/8th of the UV size.
- # ...limiting this is needed or you end up with bug unused texture spaces
- # ...however if its too high, boxpacking is way too slow for high poly meshes.
- float_to_int_factor = lengths_to_ints[0][0]
- if float_to_int_factor > 0:
- max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
- ok = True
- else:
- max_int_dimension = 0.0 # wont be used
- ok = False
-
- # RECURSIVE prettyface grouping
- while ok:
- ok = False
-
- # Tall boxes in groups of 2
- for d, boxes in odd_dict.items():
- if d[1] < max_int_dimension:
- #\boxes.sort(key = lambda a: len(a.children))
- while len(boxes) >= 2:
- # print "foo", len(boxes)
- ok = True
- c += 1
- pf_parent = prettyface([boxes.pop(), boxes.pop()])
- pretty_faces.append(pf_parent)
-
- w,h = pf_parent.width, pf_parent.height
-
- if w>h: raise "error"
-
- if w==h:
- even_dict.setdefault(w, []).append(pf_parent)
- else:
- odd_dict.setdefault((w,h), []).append(pf_parent)
-
- # Even boxes in groups of 4
- for d, boxes in even_dict.items():
- if d < max_int_dimension:
- # py 2.3 compat
- try: boxes.sort(key = lambda a: len(a.children))
- except: boxes.sort(lambda a, b: cmp(len(a.children), len(b.children)))
-
- while len(boxes) >= 4:
- # print "bar", len(boxes)
- ok = True
- c += 1
-
- pf_parent = prettyface([boxes.pop(), boxes.pop(), boxes.pop(), boxes.pop()])
- pretty_faces.append(pf_parent)
- w = pf_parent.width # width and weight are the same
- even_dict.setdefault(w, []).append(pf_parent)
-
- del even_dict
- del odd_dict
-
- orig = len(pretty_faces)
-
- pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
-
- # spin every second prettyface
- # if there all vertical you get less efficiently used texture space
- i = len(pretty_faces)
- d = 0
- while i:
- i -=1
- pf = pretty_faces[i]
- if pf.width != pf.height:
- d += 1
- if d % 2: # only pack every second
- pf.spin()
- # pass
-
- print 'Consolidated', c, 'boxes, done'
- # print 'done', orig, len(pretty_faces)
-
-
- # boxes2Pack.append([islandIdx, w,h])
- print '\tPacking Boxes', len(pretty_faces), '...',
- boxes2Pack = [ [0.0, 0.0, pf.width, pf.height, i] for i, pf in enumerate(pretty_faces)]
- packWidth, packHeight = Geometry.BoxPack2D(boxes2Pack)
-
- # print packWidth, packHeight
-
- packWidth = float(packWidth)
- packHeight = float(packHeight)
-
- margin_w = ((packWidth) / PREF_MARGIN_DIV)/ packWidth
- margin_h = ((packHeight) / PREF_MARGIN_DIV) / packHeight
-
- # print margin_w, margin_h
- print 'done'
-
- # Apply the boxes back to the UV coords.
- print '\twriting back UVs',
- for i, box in enumerate(boxes2Pack):
- pretty_faces[i].place(box[0], box[1], packWidth, packHeight, margin_w, margin_h)
- # pf.place(box[1][1], box[1][2], packWidth, packHeight, margin_w, margin_h)
- print 'done'
-
-
- if PREF_APPLY_IMAGE:
- if not PREF_PACK_IN_ONE:
- image = Image.New('lightmap', PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
-
- for f in face_sel:
- f.image = image
-
- for me in meshes:
- me.update()
-
- print 'finished all %.2f ' % (sys.time() - t)
-
- Window.RedrawAll()
-
-def main():
- scn = bpy.data.scenes.active
-
- PREF_ACT_ONLY = Draw.Create(1)
- PREF_SEL_ONLY = Draw.Create(1)
- PREF_NEW_UVLAYER = Draw.Create(0)
- PREF_PACK_IN_ONE = Draw.Create(0)
- PREF_APPLY_IMAGE = Draw.Create(0)
- PREF_IMG_PX_SIZE = Draw.Create(512)
- PREF_BOX_DIV = Draw.Create(12)
- PREF_MARGIN_DIV = Draw.Create(0.1)
-
- if not Draw.PupBlock('Lightmap Pack', [\
- 'Context...',
- ('Active Object', PREF_ACT_ONLY, 'If disabled, include other selected objects for packing the lightmap.'),\
- ('Selected Faces', PREF_SEL_ONLY, 'Use only selected faces from all selected meshes.'),\
- 'Image & UVs...',
- ('Share Tex Space', PREF_PACK_IN_ONE, 'Objects Share texture space, map all objects into 1 uvmap'),\
- ('New UV Layer', PREF_NEW_UVLAYER, 'Create a new UV layer for every mesh packed'),\
- ('New Image', PREF_APPLY_IMAGE, 'Assign new images for every mesh (only one if shared tex space enabled)'),\
- ('Image Size', PREF_IMG_PX_SIZE, 64, 5000, 'Width and Height for the new image'),\
- 'UV Packing...',
- ('Pack Quality: ', PREF_BOX_DIV, 1, 48, 'Pre Packing before the complex boxpack'),\
- ('Margin: ', PREF_MARGIN_DIV, 0.001, 1.0, 'Size of the margin as a division of the UV')\
- ]):
- return
-
-
- if PREF_ACT_ONLY.val:
- ob = scn.objects.active
- if ob == None or ob.type != 'Mesh':
- Draw.PupMenu('Error%t|No mesh object.')
- return
- meshes = [ ob.getData(mesh=1) ]
- else:
- meshes = dict([ (me.name, me) for ob in scn.objects.context if ob.type == 'Mesh' for me in (ob.getData(mesh=1),) if not me.lib if len(me.faces)])
- meshes = meshes.values()
- if not meshes:
- Draw.PupMenu('Error%t|No mesh objects selected.')
- return
-
- # Toggle Edit mode
- is_editmode = Window.EditMode()
- if is_editmode:
- Window.EditMode(0)
-
-
- Window.WaitCursor(1)
- lightmap_uvpack(meshes,\
- PREF_SEL_ONLY.val,\
- PREF_NEW_UVLAYER.val,\
- PREF_PACK_IN_ONE.val,\
- PREF_APPLY_IMAGE.val,\
- PREF_IMG_PX_SIZE.val,\
- PREF_BOX_DIV.val,\
- int(1/(PREF_MARGIN_DIV.val/100)))
-
- if is_editmode:
- Window.EditMode(1)
-
- Window.WaitCursor(0)
-
-if __name__ == '__main__':
- main()