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Diffstat (limited to 'release/scripts/weightpaint_gradient.py')
-rw-r--r-- | release/scripts/weightpaint_gradient.py | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/release/scripts/weightpaint_gradient.py b/release/scripts/weightpaint_gradient.py deleted file mode 100644 index eb7aff7eb89..00000000000 --- a/release/scripts/weightpaint_gradient.py +++ /dev/null @@ -1,59 +0,0 @@ -#!BPY -""" -Name: 'Weight Gradient...' -Blender: 245 -Group: 'WeightPaint' -Tooltip: 'Click on the start and end grad points for the mesh for selected faces.' -""" - -__author__ = "Campbell Barton aka ideasman42" -__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"] -__version__ = "0.1" -__bpydoc__=\ -''' -This script is used to fill the selected faces with a gradient -To use the script, switch to "Face Select" mode then "Vertex Paint" mode -Select the faces you wish to apply the gradient to. -Click twice on the mesh to set the start and end points of the gradient. -The color under the mouse will be used for the start and end blend colors. -Note: -Holding Shift or clicking outside the mesh on the second click will blend the first colour to nothing. -''' - -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** - -import mesh_gradient -import Blender - -def main(): - scn= Blender.Scene.GetCurrent() - ob= scn.objects.active - - if not ob or ob.type != 'Mesh': - Blender.Draw.PupMenu('Error, no active mesh object, aborting.') - return - # MODE 0 == VCOL - # MODE 1 == WEIGHT - MODE= 0 - mesh_gradient.vertexGradientPick(ob, MODE) - - -if __name__ == '__main__': - main() - |