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Diffstat (limited to 'release/steam/depot_build_linux.vdf.template')
-rw-r--r--release/steam/depot_build_linux.vdf.template31
1 files changed, 0 insertions, 31 deletions
diff --git a/release/steam/depot_build_linux.vdf.template b/release/steam/depot_build_linux.vdf.template
deleted file mode 100644
index 0f69008548e..00000000000
--- a/release/steam/depot_build_linux.vdf.template
+++ /dev/null
@@ -1,31 +0,0 @@
-"DepotBuildConfig"
-{
- // Set your assigned depot ID here
- "DepotID" "[LINUXID]"
-
- // Set a root for all content.
- // All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
- // will be resolved relative to this root.
- // If you don't define ContentRoot, then it will be assumed to be
- // the location of this script file, which probably isn't what you want
- "ContentRoot" "./blender-[VERSION]-linux64/"
-
- // include all files recursivley
- "FileMapping"
- {
- // This can be a full path, or a path relative to ContentRoot
- "LocalPath" "*"
-
- // This is a path relative to the install folder of your game
- "DepotPath" "."
-
- // If LocalPath contains wildcards, setting this means that all
- // matching files within subdirectories of LocalPath will also
- // be included.
- "recursive" "1"
- }
-
- // but exclude all symbol files
- // This can be a full path, or a path relative to ContentRoot
- "FileExclusion" "*.pdb"
-}