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Diffstat (limited to 'release/ui/buttons_material.py')
-rw-r--r--release/ui/buttons_material.py371
1 files changed, 107 insertions, 264 deletions
diff --git a/release/ui/buttons_material.py b/release/ui/buttons_material.py
index dc11731d7a9..b971a678926 100644
--- a/release/ui/buttons_material.py
+++ b/release/ui/buttons_material.py
@@ -2,22 +2,24 @@
import bpy
class MaterialButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
+ __space_type__ = "PROPERTIES"
+ __region_type__ = "WINDOW"
__context__ = "material"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (engine in self.COMPAT_ENGINES)
+ return (context.material) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
class MATERIAL_PT_preview(MaterialButtonsPanel):
__label__ = "Preview"
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
def draw(self, context):
- self.layout.template_preview(context.material)
+ layout = self.layout
+
+ mat = context.material
+
+ layout.template_preview(mat)
class MATERIAL_PT_context_material(MaterialButtonsPanel):
__show_header__ = False
@@ -27,8 +29,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
# An exception, dont call the parent poll func because
# this manages materials for all engine types
- engine = context.scene.render_data.engine
- return (context.object) and (engine in self.COMPAT_ENGINES)
+ return (context.object) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -44,10 +45,10 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.template_list(ob, "materials", ob, "active_material_index", rows=2)
col = row.column(align=True)
- col.itemO("object.material_slot_add", icon='ICON_ZOOMIN', text="")
- col.itemO("object.material_slot_remove", icon='ICON_ZOOMOUT', text="")
+ col.itemO("object.material_slot_add", icon="ICON_ZOOMIN", text="")
+ col.itemO("object.material_slot_remove", icon="ICON_ZOOMOUT", text="")
- if ob.mode == 'EDIT':
+ if context.edit_object:
row = layout.row(align=True)
row.itemO("object.material_slot_assign", text="Assign")
row.itemO("object.material_slot_select", text="Select")
@@ -72,36 +73,34 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
__label__ = "Shading"
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
- def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
-
def draw(self, context):
layout = self.layout
mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
- if mat.type in ('SURFACE', 'WIRE'):
- split = layout.split()
+ if mat:
+
+ if mat.type in ('SURFACE', 'WIRE', 'VOLUME'):
+ split = layout.split()
- col = split.column()
- sub = col.column()
- sub.active = not mat.shadeless
- sub.itemR(mat, "emit")
- sub.itemR(mat, "ambient")
- sub = col.column()
- sub.itemR(mat, "translucency")
+ col = split.column()
+ col.active = not mat.shadeless
+ col.itemR(mat, "ambient")
+ col.itemR(mat, "emit")
+ col.itemR(mat, "translucency")
- col = split.column()
- col.itemR(mat, "shadeless")
- sub = col.column()
- sub.active = not mat.shadeless
- sub.itemR(mat, "tangent_shading")
- sub.itemR(mat, "cubic")
+ col = split.column()
+ col.itemR(mat, "shadeless")
+ sub = col.column()
+ sub.active = not mat.shadeless
+ sub.itemR(mat, "tangent_shading")
+ sub.itemR(mat, "cubic")
- elif mat.type == 'HALO':
- layout.itemR(mat, "alpha")
+ elif mat.type == 'HALO':
+ layout.itemR(mat, "alpha")
class MATERIAL_PT_strand(MaterialButtonsPanel):
__label__ = "Strand"
@@ -110,8 +109,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -121,22 +119,20 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
split = layout.split()
- col = split.column(align=True)
+ col = split.column()
col.itemL(text="Size:")
- col.itemR(tan, "root_size", text="Root")
- col.itemR(tan, "tip_size", text="Tip")
+ col.itemR(tan, "start_size", text="Root")
+ col.itemR(tan, "end_size", text="Tip")
col.itemR(tan, "min_size", text="Minimum")
col.itemR(tan, "blender_units")
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(tan, "tangent_shading")
- col.itemR(tan, "shape")
col = split.column()
- col.itemL(text="Shading:")
+ col.itemR(tan, "shape")
col.itemR(tan, "width_fade")
col.itemR(tan, "uv_layer")
- col.itemS()
sub = col.column()
sub.active = (not mat.shadeless)
sub.itemR(tan, "surface_diffuse")
@@ -151,7 +147,8 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
- phys = context.material.physics
+ mat = context.material
+ phys = mat.physics
split = layout.split()
@@ -169,11 +166,6 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
__label__ = "Options"
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
- def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
-
def draw(self, context):
layout = self.layout
@@ -208,11 +200,6 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
__label__ = "Shadow"
__default_closed__ = True
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
-
- def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -223,7 +210,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "shadows", text="Receive")
- col.itemR(mat, "receive_transparent_shadows", text="Receive Transparent")
+ col.itemR(mat, "transparent_shadows", text="Receive Transparent")
col.itemR(mat, "only_shadow", text="Shadows Only")
col.itemR(mat, "cast_shadows_only", text="Cast Only")
col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha")
@@ -237,6 +224,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
sub = col.column()
sub.active = (not mat.ray_shadow_bias)
sub.itemR(mat, "shadow_ray_bias", text="Ray Bias")
+
class MATERIAL_PT_diffuse(MaterialButtonsPanel):
__label__ = "Diffuse"
@@ -244,8 +232,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type != 'HALO') and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -258,7 +245,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col.itemR(mat, "diffuse_color", text="")
sub = col.column()
sub.active = (not mat.shadeless)
- sub.itemR(mat, "diffuse_intensity", text="Intensity")
+ sub.itemR(mat, "diffuse_reflection", text="Intensity")
col = split.column()
col.active = (not mat.shadeless)
@@ -291,15 +278,15 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
split = row.split(percentage=0.3)
split.itemL(text="Blend:")
split.itemR(mat, "diffuse_ramp_blend", text="")
-
+
+
class MATERIAL_PT_specular(MaterialButtonsPanel):
__label__ = "Specular"
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type != 'HALO') and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -312,7 +299,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "specular_color", text="")
- col.itemR(mat, "specular_intensity", text="Intensity")
+ col.itemR(mat, "specular_reflection", text="Intensity")
col = split.column()
col.itemR(mat, "specular_shader", text="")
@@ -351,15 +338,13 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw_header(self, context):
+ layout = self.layout
sss = context.material.subsurface_scattering
- mat = context.material
-
- self.layout.active = (not mat.shadeless)
- self.layout.itemR(sss, "enabled", text="")
+
+ layout.itemR(sss, "enabled", text="")
def draw(self, context):
layout = self.layout
@@ -372,22 +357,21 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
split = layout.split()
split.active = (not mat.shadeless)
- col = split.column()
- col.itemR(sss, "ior")
- col.itemR(sss, "scale")
+ col = split.column(align=True)
col.itemR(sss, "color", text="")
- col.itemR(sss, "radius", text="RGB Radius")
+ col.itemL(text="Blend:")
+ col.itemR(sss, "color_factor", text="Color")
+ col.itemR(sss, "texture_factor", text="Texture")
+ col.itemL(text="Scattering Weight:")
+ col.itemR(sss, "front")
+ col.itemR(sss, "back")
col = split.column()
sub = col.column(align=True)
- sub.itemL(text="Blend:")
- sub.itemR(sss, "color_factor", text="Color")
- sub.itemR(sss, "texture_factor", text="Texture")
- sub.itemL(text="Scattering Weight:")
- sub.itemR(sss, "front")
- sub.itemR(sss, "back")
- col.itemS()
- col.itemR(sss, "error_tolerance", text="Error")
+ sub.itemR(sss, "ior")
+ sub.itemR(sss, "scale")
+ col.itemR(sss, "radius", text="RGB Radius")
+ col.itemR(sss, "error_tolerance")
class MATERIAL_PT_mirror(MaterialButtonsPanel):
__label__ = "Mirror"
@@ -396,13 +380,14 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
- def draw_header(self, context):
+ def draw_header(self, context):
+ layout = self.layout
+
raym = context.material.raytrace_mirror
- self.layout.itemR(raym, "enabled", text="")
+ layout.itemR(raym, "enabled", text="")
def draw(self, context):
layout = self.layout
@@ -415,35 +400,31 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
split = layout.split()
col = split.column()
- col.itemR(raym, "reflect_factor")
+ col.itemR(raym, "reflect", text="Reflectivity")
col.itemR(mat, "mirror_color", text="")
-
- col = split.column()
- col.itemR(raym, "fresnel")
+ col.itemL(text="Fresnel:")
+ col.itemR(raym, "fresnel", text="Amount")
sub = col.column()
sub.active = raym.fresnel > 0
sub.itemR(raym, "fresnel_factor", text="Blend")
-
- split = layout.split()
-
- col = split.column()
col.itemS()
- col.itemR(raym, "distance", text="Max Dist")
- col.itemR(raym, "depth")
col.itemS()
sub = col.split(percentage=0.4)
sub.itemL(text="Fade To:")
sub.itemR(raym, "fade_to", text="")
col = split.column()
+ col.itemR(raym, "depth")
+ col.itemR(raym, "distance", text="Max Dist")
col.itemL(text="Gloss:")
- col.itemR(raym, "gloss_factor", text="Amount")
+ col.itemR(raym, "gloss", text="Amount")
sub = col.column()
- sub.active = raym.gloss_factor < 1.0
+ sub.active = raym.gloss < 1
sub.itemR(raym, "gloss_threshold", text="Threshold")
sub.itemR(raym, "gloss_samples", text="Samples")
sub.itemR(raym, "gloss_anisotropic", text="Anisotropic")
-
+
+
class MATERIAL_PT_transp(MaterialButtonsPanel):
__label__= "Transparency"
__default_closed__ = True
@@ -451,12 +432,13 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (context.scene.render_data.engine in self.COMPAT_ENGINES)
- def draw_header(self, context):
+ def draw_header(self, context):
+ layout = self.layout
+
mat = context.material
- self.layout.itemR(mat, "transparency", text="")
+ layout.itemR(mat, "transparency", text="")
def draw(self, context):
layout = self.layout
@@ -464,29 +446,32 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
mat = context.material
rayt = context.material.raytrace_transparency
- row = layout.row()
- row.active = mat.transparency and (not mat.shadeless)
+ row= layout.row()
row.itemR(mat, "transparency_method", expand=True)
+ row.active = mat.transparency and (not mat.shadeless)
split = layout.split()
col = split.column()
- col.itemR(mat, "alpha")
+ col.itemL(text="Transparency:")
+ row = col.row()
+ row.itemR(mat, "alpha")
+ row.active = mat.transparency
row = col.row()
- row.active = mat.transparency and (not mat.shadeless)
row.itemR(mat, "specular_alpha", text="Specular")
-
+ row.active = mat.transparency and (not mat.shadeless)
+
col = split.column()
- col.active = (not mat.shadeless)
- col.itemR(rayt, "fresnel")
+ col.active = mat.transparency and (not mat.shadeless)
+ col.itemL(text="Fresnel:")
+ col.itemR(rayt, "fresnel", text="Amount")
sub = col.column()
sub.active = rayt.fresnel > 0
sub.itemR(rayt, "fresnel_factor", text="Blend")
if mat.transparency_method == 'RAYTRACE':
- layout.itemS()
split = layout.split()
- split.active = mat.transparency
+ split.active = mat.transparency and (not mat.shadeless)
col = split.column()
col.itemR(rayt, "ior")
@@ -497,20 +482,19 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
col = split.column()
col.itemL(text="Gloss:")
- col.itemR(rayt, "gloss_factor", text="Amount")
+ col.itemR(rayt, "gloss", text="Amount")
sub = col.column()
- sub.active = rayt.gloss_factor < 1.0
+ sub.active = rayt.gloss < 1
sub.itemR(rayt, "gloss_threshold", text="Threshold")
sub.itemR(rayt, "gloss_samples", text="Samples")
-
+
class MATERIAL_PT_halo(MaterialButtonsPanel):
__label__= "Halo"
COMPAT_ENGINES = set(['BLENDER_RENDER'])
def poll(self, context):
mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type == 'HALO') and (context.scene.render_data.engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -526,8 +510,8 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.itemR(halo, "hardness")
col.itemR(halo, "add")
col.itemL(text="Options:")
- col.itemR(halo, "texture")
- col.itemR(halo, "vertex_normal")
+ col.itemR(halo, "use_texture", text="Texture")
+ col.itemR(halo, "use_vertex_normal", text="Vertex Normal")
col.itemR(halo, "xalpha")
col.itemR(halo, "shaded")
col.itemR(halo, "soft")
@@ -538,52 +522,24 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
sub.active = halo.ring
sub.itemR(halo, "rings")
sub.itemR(mat, "mirror_color", text="")
- col.itemS()
col.itemR(halo, "lines")
sub = col.column()
sub.active = halo.lines
sub.itemR(halo, "line_number", text="Lines")
sub.itemR(mat, "specular_color", text="")
- col.itemS()
col.itemR(halo, "star")
sub = col.column()
sub.active = halo.star
sub.itemR(halo, "star_tips")
-
-class MATERIAL_PT_flare(MaterialButtonsPanel):
- __label__= "Flare"
- COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
- def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
-
- def draw_header(self, context):
- layout = self.layout
-
- mat = context.material
- halo = mat.halo
- layout.itemR(halo, "flare_mode", text="")
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material
- halo = mat.halo
+ col.itemR(halo, "flare_mode")
+ sub = col.column()
+ sub.active = halo.flare_mode
+ sub.itemR(halo, "flare_size", text="Size")
+ sub.itemR(halo, "flare_subsize", text="Subsize")
+ sub.itemR(halo, "flare_boost", text="Boost")
+ sub.itemR(halo, "flare_seed", text="Seed")
+ sub.itemR(halo, "flares_sub", text="Sub")
- layout.active = halo.flare_mode
-
- split = layout.split()
-
- col = split.column()
- col.itemR(halo, "flare_size", text="Size")
- col.itemR(halo, "flare_boost", text="Boost")
- col.itemR(halo, "flare_seed", text="Seed")
- col = split.column()
- col.itemR(halo, "flares_sub", text="Subflares")
- col.itemR(halo, "flare_subsize", text="Subsize")
-
bpy.types.register(MATERIAL_PT_context_material)
bpy.types.register(MATERIAL_PT_preview)
bpy.types.register(MATERIAL_PT_diffuse)
@@ -593,121 +549,8 @@ bpy.types.register(MATERIAL_PT_transp)
bpy.types.register(MATERIAL_PT_mirror)
bpy.types.register(MATERIAL_PT_sss)
bpy.types.register(MATERIAL_PT_halo)
-bpy.types.register(MATERIAL_PT_flare)
bpy.types.register(MATERIAL_PT_physics)
bpy.types.register(MATERIAL_PT_strand)
bpy.types.register(MATERIAL_PT_options)
bpy.types.register(MATERIAL_PT_shadow)
-# Volumetrics
-class VolumeButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "material"
-
- def poll(self, context):
- mat = context.material
- engine = context.scene.render_data.engine
- return mat and (mat.type == 'VOLUME') and (engine in self.COMPAT_ENGINES)
-
-class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
- __label__ = "Shading"
- __default_closed__ = False
- COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material
- vol = context.material.volume
-
- row = layout.row()
- row.itemR(vol, "density")
- row.itemR(vol, "scattering")
-
- split = layout.split()
-
- col = split.column()
- col.itemR(vol, "absorption")
- col.itemR(vol, "absorption_color", text="")
-
- col = split.column()
- col.itemR(vol, "emission")
- col.itemR(vol, "emission_color", text="")
-
-class MATERIAL_PT_volume_scattering(VolumeButtonsPanel):
- __label__ = "Scattering"
- __default_closed__ = False
- COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
- def draw(self, context):
- layout = self.layout
-
- vol = context.material.volume
-
- split = layout.split()
-
- col = split.column()
- col.itemR(vol, "scattering_mode", text="")
- if vol.scattering_mode == 'SINGLE_SCATTERING':
- col.itemR(vol, "light_cache")
- sub = col.column()
- sub.active = vol.light_cache
- sub.itemR(vol, "cache_resolution")
- elif vol.scattering_mode in ('MULTIPLE_SCATTERING', 'SINGLE_PLUS_MULTIPLE_SCATTERING'):
- col.itemR(vol, "cache_resolution")
-
- col = col.column(align=True)
- col.itemR(vol, "ms_diffusion")
- col.itemR(vol, "ms_spread")
- col.itemR(vol, "ms_intensity")
-
- col = split.column()
- # col.itemL(text="Anisotropic Scattering:")
- col.itemR(vol, "phase_function", text="")
- if vol.phase_function in ('SCHLICK', 'HENYEY-GREENSTEIN'):
- col.itemR(vol, "asymmetry")
-
-class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
- __label__= "Transparency"
- COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material
- rayt = context.material.raytrace_transparency
-
- row= layout.row()
- row.itemR(mat, "transparency_method", expand=True)
- row.active = mat.transparency and (not mat.shadeless)
-
-class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
- __label__ = "Integration"
- __default_closed__ = False
- COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material
- vol = context.material.volume
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Step Calculation:")
- col.itemR(vol, "step_calculation", text="")
- col = col.column(align=True)
- col.itemR(vol, "step_size")
- col.itemR(vol, "shading_step_size")
-
- col = split.column()
- col.itemL()
- col.itemR(vol, "depth_cutoff")
- col.itemR(vol, "density_scale")
-
-bpy.types.register(MATERIAL_PT_volume_shading)
-bpy.types.register(MATERIAL_PT_volume_scattering)
-bpy.types.register(MATERIAL_PT_volume_transp)
-bpy.types.register(MATERIAL_PT_volume_integration)