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Diffstat (limited to 'release/ui/buttons_material.py')
-rw-r--r--release/ui/buttons_material.py277
1 files changed, 238 insertions, 39 deletions
diff --git a/release/ui/buttons_material.py b/release/ui/buttons_material.py
index b9816e36dd7..124fba83608 100644
--- a/release/ui/buttons_material.py
+++ b/release/ui/buttons_material.py
@@ -1,4 +1,4 @@
-
+
import bpy
class MaterialButtonsPanel(bpy.types.Panel):
@@ -14,12 +14,12 @@ class MATERIAL_PT_preview(MaterialButtonsPanel):
__label__ = "Preview"
def poll(self, context):
- return (context.material or context.object)
+ return (context.material or context.material_slot)
def draw(self, context):
layout = self.layout
-
mat = context.material
+
layout.template_preview(mat)
class MATERIAL_PT_material(MaterialButtonsPanel):
@@ -27,10 +27,11 @@ class MATERIAL_PT_material(MaterialButtonsPanel):
__label__ = "Material"
def poll(self, context):
- return (context.material or context.object)
+ return (context.material or context.material_slot)
def draw(self, context):
layout = self.layout
+
mat = context.material
ob = context.object
slot = context.material_slot
@@ -49,78 +50,263 @@ class MATERIAL_PT_material(MaterialButtonsPanel):
layout.itemS()
layout.itemR(mat, "type", expand=True)
-
- row = layout.row()
- row.column().itemR(mat, "diffuse_color")
- row.column().itemR(mat, "specular_color")
- row.column().itemR(mat, "mirror_color")
layout.itemR(mat, "alpha", slider=True)
+
+ row = layout.row()
+ row.active = mat.type in ('SURFACE', 'VOLUME')
+ row.itemR(mat, "shadeless")
+ row.itemR(mat, "wireframe")
+ rowsub = row.row()
+ rowsub.active = mat.shadeless== False
+ rowsub.itemR(mat, "tangent_shading")
+class MATERIAL_PT_strand(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_strand"
+ __label__ = "Strand"
+ __default_closed__ = True
+
+ def draw(self, context):
+ layout = self.layout
+ tan = context.material.strand
+ mat = context.material
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemL(text="Size:")
+ sub.itemR(tan, "start_size", text="Root")
+ sub.itemR(tan, "end_size", text="Tip")
+ sub.itemR(tan, "min_size", text="Minimum")
+ sub.itemR(tan, "blender_units")
+ colsub = sub.column()
+ colsub.active = mat.shadeless== False
+ colsub.itemR(tan, "tangent_shading")
+
+ sub = split.column()
+ sub.itemR(tan, "shape")
+ sub.itemR(tan, "width_fade")
+ sub.itemR(tan, "uv_layer")
+ colsub = sub.column()
+ colsub.active = mat.shadeless== False
+ colsub.itemR(tan, "surface_diffuse")
+ colsubsub = colsub.column()
+ colsubsub.active = tan.surface_diffuse
+ colsubsub.itemR(tan, "blend_distance", text="Distance")
+
+class MATERIAL_PT_options(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_options"
+ __label__ = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+ mat = context.material
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemR(mat, "traceable")
+ sub.itemR(mat, "full_oversampling")
+ sub.itemR(mat, "sky")
+ sub.itemR(mat, "exclude_mist")
+ sub.itemR(mat, "face_texture")
+ colsub = sub.column()
+ colsub.active = mat.face_texture
+ colsub.itemR(mat, "face_texture_alpha")
+ sub.itemR(mat, "invert_z")
+ sub.itemR(mat, "light_group")
+ sub.itemR(mat, "light_group_exclusive")
+
+ sub = split.column()
+ sub.itemL(text="Shadows:")
+ sub.itemR(mat, "shadows", text="Recieve")
+ sub.itemR(mat, "transparent_shadows", text="Recieve Transparent")
+ sub.itemR(mat, "only_shadow", text="Shadows Only")
+ sub.itemR(mat, "cast_shadows_only", text="Cast Only")
+ sub.itemR(mat, "shadow_casting_alpha", text="Casting Alpha", slider=True)
+
+ sub.itemR(mat, "ray_shadow_bias")
+ colsub = sub.column()
+ colsub.active = mat.ray_shadow_bias
+ colsub.itemR(mat, "shadow_ray_bias", text="Raytracing Bias")
+ sub.itemR(mat, "cast_buffer_shadows")
+ colsub = sub.column()
+ colsub.active = mat.cast_buffer_shadows
+ colsub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
+
+class MATERIAL_PT_diffuse(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_diffuse"
+ __label__ = "Diffuse"
+
+ def poll(self, context):
+ mat = context.material
+ return (mat and mat.type != "HALO")
+
+ def draw(self, context):
+ layout = self.layout
+ mat = context.material
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemR(mat, "diffuse_color", text="")
+ sub.itemR(mat, "object_color")
+ colsub = sub.column()
+ colsub.active = mat.shadeless== False
+ colsub.itemR(mat, "ambient", slider=True)
+ colsub.itemR(mat, "emit")
+ sub.itemR(mat, "translucency", slider=True)
+
+ sub = split.column()
+ sub.active = mat.shadeless== False
+ sub.itemR(mat, "diffuse_reflection", text="Intensity", slider=True)
+ sub.itemR(mat, "vertex_color_light")
+ sub.itemR(mat, "vertex_color_paint")
+ sub.itemR(mat, "cubic")
+
+ row = layout.row()
+ row.active = mat.shadeless== False
+ row.itemR(mat, "diffuse_shader", text="Shader")
+
+ split = layout.split()
+ split.active = mat.shadeless== False
+ sub = split.column()
+ if mat.diffuse_shader == 'OREN_NAYAR':
+ sub.itemR(mat, "roughness")
+ sub = split.column()
+ if mat.diffuse_shader == 'MINNAERT':
+ sub.itemR(mat, "darkness")
+ sub = split.column()
+ if mat.diffuse_shader == 'TOON':
+ sub.itemR(mat, "diffuse_toon_size", text="Size")
+ sub = split.column()
+ sub.itemR(mat, "diffuse_toon_smooth", text="Smooth")
+ if mat.diffuse_shader == 'FRESNEL':
+ sub.itemR(mat, "diffuse_fresnel", text="Fresnel")
+ sub = split.column()
+ sub.itemR(mat, "diffuse_fresnel_factor", text="Factor")
+
+ layout.itemR(mat, "diffuse_ramp", text="Ramp")
+
+class MATERIAL_PT_specular(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_specular"
+ __label__ = "Specular"
+
+ def poll(self, context):
+ mat = context.material
+ return (mat and mat.type != "HALO")
+
+ def draw(self, context):
+ layout = self.layout
+ mat = context.material
+
+ layout.active = mat.shadeless== False
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemR(mat, "specular_color", text="")
+ sub = split.column()
+ sub.itemR(mat, "specular_reflection", text="Intensity", slider=True)
+
+ layout.itemR(mat, "spec_shader", text="Shader")
+
+ split = layout.split()
+
+ sub = split.column()
+ if mat.spec_shader in ('COOKTORR', 'PHONG'):
+ sub.itemR(mat, "specular_hardness", text="Hardness")
+ sub = split.column()
+ if mat.spec_shader == 'BLINN':
+ sub.itemR(mat, "specular_hardness", text="Hardness")
+ sub = split.column()
+ sub.itemR(mat, "specular_ior", text="IOR")
+ if mat.spec_shader == 'WARDISO':
+ sub.itemR(mat, "specular_slope", text="Slope")
+ sub.itemR(mat, "specular_hardness", text="Hardness")
+ if mat.spec_shader == 'TOON':
+ sub.itemR(mat, "specular_toon_size", text="Size")
+ sub = split.column()
+ sub.itemR(mat, "specular_toon_smooth", text="Smooth")
+
+ layout.itemR(mat, "specular_ramp", text="Ramp")
+
class MATERIAL_PT_sss(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_sss"
__label__ = "Subsurface Scattering"
-
+ __default_closed__ = True
+
def poll(self, context):
mat = context.material
return (mat and mat.type == "SURFACE")
def draw_header(self, context):
+ layout = self.layout
sss = context.material.subsurface_scattering
- layout = self.layout
layout.itemR(sss, "enabled", text="")
def draw(self, context):
layout = self.layout
sss = context.material.subsurface_scattering
+ mat = context.material
layout.active = sss.enabled
- flow = layout.column_flow()
- flow.itemR(sss, "error_tolerance")
- flow.itemR(sss, "ior")
- flow.itemR(sss, "scale")
-
- row = layout.row()
- row.column().itemR(sss, "color")
- row.column().itemR(sss, "radius")
+ split = layout.split()
+ split.active = mat.shadeless== False
- flow = layout.column_flow()
- flow.itemR(sss, "color_factor", slider=True)
- flow.itemR(sss, "texture_factor", slider=True)
- flow.itemR(sss, "front")
- flow.itemR(sss, "back")
+ sub = split.column()
+ sub.itemR(sss, "color", text="")
+ sub.itemL(text="Blend:")
+ sub.itemR(sss, "color_factor", slider=True)
+ sub.itemR(sss, "texture_factor", slider=True)
+ sub.itemL(text="Scattering Weight:")
+ sub.itemR(sss, "front")
+ sub.itemR(sss, "back")
+ sub = split.column()
+ sub.itemR(sss, "ior")
+ sub.itemR(sss, "scale")
+ sub.itemR(sss, "radius", text="RGB Radius")
+ sub.itemR(sss, "error_tolerance")
+
class MATERIAL_PT_raymir(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raymir"
__label__ = "Ray Mirror"
+ __default_closed__ = True
def poll(self, context):
mat = context.material
return (mat and mat.type == "SURFACE")
def draw_header(self, context):
+ layout = self.layout
raym = context.material.raytrace_mirror
- layout = self.layout
layout.itemR(raym, "enabled", text="")
def draw(self, context):
layout = self.layout
raym = context.material.raytrace_mirror
- layout.active = raym.enabled
+ mat = context.material
+
+ layout.active = raym.enabled
+
split = layout.split()
sub = split.column()
- sub.itemR(raym, "reflect", text="RayMir", slider=True)
+ sub.itemR(raym, "reflect", text="Reflectivity", slider=True)
+ sub.itemR(mat, "mirror_color", text="")
sub.itemR(raym, "fresnel")
sub.itemR(raym, "fresnel_fac", text="Fac", slider=True)
sub = split.column()
sub.itemR(raym, "gloss", slider=True)
- sub.itemR(raym, "gloss_threshold", slider=True)
- sub.itemR(raym, "gloss_samples")
- sub.itemR(raym, "gloss_anisotropic", slider=True)
+ colsub = sub.column()
+ colsub.active = raym.gloss < 1
+ colsub.itemR(raym, "gloss_threshold", slider=True, text="Threshold")
+ colsub.itemR(raym, "gloss_samples", text="Samples")
+ colsub.itemR(raym, "gloss_anisotropic", slider=True, text="Anisotropic")
row = layout.row()
row.itemR(raym, "distance", text="Max Dist")
@@ -131,23 +317,27 @@ class MATERIAL_PT_raymir(MaterialButtonsPanel):
class MATERIAL_PT_raytransp(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raytransp"
__label__= "Ray Transparency"
-
+ __default_closed__ = True
+
def poll(self, context):
mat = context.material
return (mat and mat.type == "SURFACE")
def draw_header(self, context):
+ layout = self.layout
rayt = context.material.raytrace_transparency
- layout = self.layout
layout.itemR(rayt, "enabled", text="")
def draw(self, context):
layout = self.layout
rayt = context.material.raytrace_transparency
+ mat = context.material
+
layout.active = rayt.enabled
split = layout.split()
+ split.active = mat.shadeless== False
sub = split.column()
sub.itemR(rayt, "ior")
@@ -156,14 +346,17 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel):
sub = split.column()
sub.itemR(rayt, "gloss", slider=True)
- sub.itemR(rayt, "gloss_threshold", slider=True)
- sub.itemR(rayt, "gloss_samples")
+ colsub = sub.column()
+ colsub.active = rayt.gloss < 1
+ colsub.itemR(rayt, "gloss_threshold", slider=True, text="Threshold")
+ colsub.itemR(rayt, "gloss_samples", text="Samples")
flow = layout.column_flow()
+ flow.active = mat.shadeless== False
flow.itemR(rayt, "filter", slider=True)
flow.itemR(rayt, "limit")
flow.itemR(rayt, "falloff")
- flow.itemR(rayt, "specular_opacity", slider=True)
+ flow.itemR(rayt, "specular_opacity", slider=True, text="Spec Opacity")
flow.itemR(rayt, "depth")
class MATERIAL_PT_halo(MaterialButtonsPanel):
@@ -176,13 +369,14 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
def draw(self, context):
layout = self.layout
+
mat = context.material
halo = mat.halo
split = layout.split()
- col = split.column(align=True)
- col.itemL(text="General Settings:")
+ col = split.column()
+ col.itemR(mat, "diffuse_color", text="")
col.itemR(halo, "size")
col.itemR(halo, "hardness")
col.itemR(halo, "add", slider=True)
@@ -195,15 +389,17 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.itemR(halo, "soft")
col = split.column()
- col = col.column(align=True)
+ col = col.column()
col.itemR(halo, "ring")
colsub = col.column()
colsub.active = halo.ring
colsub.itemR(halo, "rings")
+ colsub.itemR(mat, "mirror_color", text="")
col.itemR(halo, "lines")
colsub = col.column()
colsub.active = halo.lines
colsub.itemR(halo, "line_number", text="Lines")
+ colsub.itemR(mat, "specular_color", text="")
col.itemR(halo, "star")
colsub = col.column()
colsub.active = halo.star
@@ -219,8 +415,11 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
bpy.types.register(MATERIAL_PT_preview)
bpy.types.register(MATERIAL_PT_material)
+bpy.types.register(MATERIAL_PT_diffuse)
+bpy.types.register(MATERIAL_PT_specular)
bpy.types.register(MATERIAL_PT_raymir)
bpy.types.register(MATERIAL_PT_raytransp)
bpy.types.register(MATERIAL_PT_sss)
bpy.types.register(MATERIAL_PT_halo)
-
+bpy.types.register(MATERIAL_PT_strand)
+bpy.types.register(MATERIAL_PT_options)