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Diffstat (limited to 'release')
-rw-r--r--release/io/engine_render_pov.py160
-rw-r--r--release/ui/buttons_data_bone.py14
-rw-r--r--release/ui/buttons_data_modifier.py34
-rw-r--r--release/ui/space_image.py23
-rw-r--r--release/ui/space_time.py2
-rw-r--r--release/ui/space_view3d.py440
6 files changed, 429 insertions, 244 deletions
diff --git a/release/io/engine_render_pov.py b/release/io/engine_render_pov.py
index f89bdd05e06..b68f5767b13 100644
--- a/release/io/engine_render_pov.py
+++ b/release/io/engine_render_pov.py
@@ -635,11 +635,89 @@ def write_pov_ini(filename_ini, filename_pov, filename_image):
file.close()
+# Radiosity panel, use in the scene for now.
+FloatProperty= bpy.types.Scene.FloatProperty
+IntProperty= bpy.types.Scene.IntProperty
+BoolProperty= bpy.types.Scene.BoolProperty
+
+# Not a real pov option, just to know if we should write
+BoolProperty( attr="pov_radio_enable",
+ name="Enable Radiosity",
+ description="Enable povrays radiosity calculation.",
+ default= False)
+BoolProperty( attr="pov_radio_display_advanced",
+ name="Advanced Options",
+ description="Show advanced options.",
+ default= False)
+
+# Real pov options
+FloatProperty( attr="pov_radio_adc_bailout",
+ name="ADC Bailout",
+ description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
+ min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01)
+
+BoolProperty( attr="pov_radio_always_sample",
+ name="Always Sample",
+ description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
+ default= True)
+
+FloatProperty( attr="pov_radio_brightness",
+ name="Brightness",
+ description="Ammount objects are brightened before being returned upwards to the rest of the system.",
+ min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0)
+
+IntProperty( attr="pov_radio_count",
+ name="Ray Count",
+ description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
+ min=1, max=1600, default= 35)
+
+FloatProperty( attr="pov_radio_error_bound",
+ name="Error Bound",
+ description="one of the two main speed/quality tuning values, lower values are more accurate.",
+ min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8)
+
+FloatProperty( attr="pov_radio_gray_threshold",
+ name="Gray Threshold",
+ description="one of the two main speed/quality tuning values, lower values are more accurate.",
+ min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
+
+FloatProperty( attr="pov_radio_low_error_factor",
+ name="Low Error Factor",
+ description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
+ min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
+
+# max_sample - not available yet
+BoolProperty( attr="pov_radio_media",
+ name="Media",
+ description="Radiosity estimation can be affected by media.",
+ default= False)
+
+FloatProperty( attr="pov_radio_minimum_reuse",
+ name="Minimum Reuse",
+ description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
+ min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015)
+
+IntProperty( attr="pov_radio_nearest_count",
+ name="Nearest Count",
+ description="Number of old ambient values blended together to create a new interpolated value.",
+ min=1, max=20, default= 5)
+
+BoolProperty( attr="pov_radio_normal",
+ name="Normals",
+ description="Radiosity estimation can be affected by normals.",
+ default= False)
+
+IntProperty( attr="pov_radio_recursion_limit",
+ name="Recursion Limit",
+ description="how many recursion levels are used to calculate the diffuse inter-reflection.",
+ min=1, max=20, default= 3)
+
class PovrayRender(bpy.types.RenderEngine):
__idname__ = 'POVRAY_RENDER'
__label__ = "Povray"
DELAY = 0.02
+
def _export(self, scene):
import tempfile
@@ -761,11 +839,8 @@ class PovrayRender(bpy.types.RenderEngine):
self._cleanup()
-
bpy.types.register(PovrayRender)
-
-
# Use some of the existing buttons.
import buttons_scene
buttons_scene.SCENE_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
@@ -800,89 +875,10 @@ class RenderButtonsPanel(bpy.types.Panel):
rd = context.scene.render_data
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
-# Radiosity panel, use in the scene for now.
-FloatProperty= bpy.types.Scene.FloatProperty
-IntProperty= bpy.types.Scene.IntProperty
-BoolProperty= bpy.types.Scene.BoolProperty
-
class SCENE_PT_povray_radiosity(RenderButtonsPanel):
__label__ = "Radiosity"
COMPAT_ENGINES = set(['POVRAY_RENDER'])
- __props__ = [ \
- # Not a real pov option, just to know if we should write
- BoolProperty( attr="pov_radio_enable",
- name="Enable Radiosity",
- description="Enable povrays radiosity calculation.",
- default= False),
- BoolProperty( attr="pov_radio_display_advanced",
- name="Advanced Options",
- description="Show advanced options.",
- default= False),
-
- # Real pov options
- FloatProperty( attr="pov_radio_adc_bailout",
- name="ADC Bailout",
- description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
- min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01),
-
- BoolProperty( attr="pov_radio_always_sample",
- name="Always Sample",
- description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
- default= True),
-
- FloatProperty( attr="pov_radio_brightness",
- name="Brightness",
- description="Ammount objects are brightened before being returned upwards to the rest of the system.",
- min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0),
-
- IntProperty( attr="pov_radio_count",
- name="Ray Count",
- description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
- min=1, max=1600, default= 35),
-
- FloatProperty( attr="pov_radio_error_bound",
- name="Error Bound",
- description="one of the two main speed/quality tuning values, lower values are more accurate.",
- min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8),
-
- FloatProperty( attr="pov_radio_gray_threshold",
- name="Gray Threshold",
- description="one of the two main speed/quality tuning values, lower values are more accurate.",
- min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0),
-
- FloatProperty( attr="pov_radio_low_error_factor",
- name="Low Error Factor",
- description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
- min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5),
-
- # max_sample - not available yet
- BoolProperty( attr="pov_radio_media",
- name="Media",
- description="Radiosity estimation can be affected by media.",
- default= False),
-
- FloatProperty( attr="pov_radio_minimum_reuse",
- name="Minimum Reuse",
- description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
- min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015),
-
- IntProperty( attr="pov_radio_nearest_count",
- name="Nearest Count",
- description="Number of old ambient values blended together to create a new interpolated value.",
- min=1, max=20, default= 5),
-
- BoolProperty( attr="pov_radio_normal",
- name="Normals",
- description="Radiosity estimation can be affected by normals.",
- default= False),
-
- IntProperty( attr="pov_radio_recursion_limit",
- name="Recursion Limit",
- description="how many recursion levels are used to calculate the diffuse inter-reflection.",
- min=1, max=20, default= 3),
- ]
-
def draw_header(self, context):
layout = self.layout
scene = context.scene
diff --git a/release/ui/buttons_data_bone.py b/release/ui/buttons_data_bone.py
index 17c9c2d89d9..1d6a725a105 100644
--- a/release/ui/buttons_data_bone.py
+++ b/release/ui/buttons_data_bone.py
@@ -74,10 +74,13 @@ class BONE_PT_bone(BoneButtonsPanel):
def draw(self, context):
layout = self.layout
+ ob = context.object
bone = context.bone
arm = context.armature
if not bone:
bone = context.edit_bone
+ else:
+ pchan = ob.pose.pose_channels[context.bone.name]
split = layout.split()
@@ -103,6 +106,17 @@ class BONE_PT_bone(BoneButtonsPanel):
col.itemR(bone, "draw_wire", text="Wireframe")
col.itemR(bone, "hidden", text="Hide")
+ if ob and pchan:
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Bone Group:")
+ col.item_pointerR(pchan, "bone_group", ob.pose, "bone_groups", text="")
+
+ col = split.column()
+ col.itemL(text="Custom Shape:")
+ col.itemR(pchan, "custom_shape", text="")
+
class BONE_PT_inverse_kinematics(BoneButtonsPanel):
__label__ = "Inverse Kinematics"
__default_closed__ = True
diff --git a/release/ui/buttons_data_modifier.py b/release/ui/buttons_data_modifier.py
index 9b2481b0195..98d354a2fa0 100644
--- a/release/ui/buttons_data_modifier.py
+++ b/release/ui/buttons_data_modifier.py
@@ -397,19 +397,29 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.itemR(md, "normals")
- sub = col.row(align=True)
+ sub = col.column()
sub.active = md.normals
- sub.itemR(md, "x_normal", text="X", toggle=True)
- sub.itemR(md, "y_normal", text="Y", toggle=True)
- sub.itemR(md, "z_normal", text="Z", toggle=True)
+ sub.itemR(md, "x_normal", text="X")
+ sub.itemR(md, "y_normal", text="Y")
+ sub.itemR(md, "z_normal", text="Z")
- flow = layout.column_flow()
- flow.itemR(md, "time_offset")
- flow.itemR(md, "lifetime")
- flow.itemR(md, "damping_time")
- flow.itemR(md, "falloff_radius")
- flow.itemR(md, "start_position_x")
- flow.itemR(md, "start_position_y")
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Time:")
+ sub = col.column(align=True)
+ sub.itemR(md, "time_offset", text="Offset")
+ sub.itemR(md, "lifetime", text="Life")
+ col.itemR(md, "damping_time", text="Damping")
+
+ col = split.column()
+ col.itemL(text="Position:")
+ sub = col.column(align=True)
+ sub.itemR(md, "start_position_x", text="X")
+ sub.itemR(md, "start_position_y", text="Y")
+ col.itemR(md, "falloff_radius", text="Falloff")
+
+ layout.itemS()
layout.itemR(md, "start_position_object")
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
@@ -420,6 +430,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
elif md.texture_coordinates == 'OBJECT':
layout.itemR(md, "texture_coordinates_object")
+ layout.itemS()
+
flow = layout.column_flow()
flow.itemR(md, "speed", slider=True)
flow.itemR(md, "height", slider=True)
diff --git a/release/ui/space_image.py b/release/ui/space_image.py
index aa43b14b974..82e3319ea59 100644
--- a/release/ui/space_image.py
+++ b/release/ui/space_image.py
@@ -317,7 +317,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
class IMAGE_PT_view_properties(bpy.types.Panel):
__space_type__ = 'IMAGE_EDITOR'
__region_type__ = 'UI'
- __label__ = "View Properties"
+ __label__ = "Display"
def poll(self, context):
sima = context.space_data
@@ -335,26 +335,33 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
col = split.column()
if ima:
- col.itemR(ima, "display_aspect")
+ col.itemR(ima, "display_aspect", text="Aspect Ratio")
col = split.column()
+ col.itemL(text="Coordinates:")
col.itemR(sima, "draw_repeated", text="Repeat")
if show_uvedit:
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
elif show_uvedit:
+ col.itemL(text="Coordinates:")
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
if show_uvedit:
col = layout.column()
row = col.row()
row.itemR(uvedit, "edge_draw_type", expand=True)
- row = col.row()
- row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
- row.itemR(uvedit, "draw_modified_edges", text="Modified")
- row = col.row()
- row.itemR(uvedit, "draw_stretch", text="Stretch")
- row.itemR(uvedit, "draw_stretch_type", text="")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(uvedit, "draw_stretch", text="Stretch")
+ sub = col.column()
+ sub.active = uvedit.draw_stretch
+ sub.row().itemR(uvedit, "draw_stretch_type", expand=True)
+
+ col = split.column()
+ col.itemR(uvedit, "draw_smooth_edges", text="Smooth")
+ col.itemR(uvedit, "draw_modified_edges", text="Modified")
#col.itemR(uvedit, "draw_edges")
#col.itemR(uvedit, "draw_faces")
diff --git a/release/ui/space_time.py b/release/ui/space_time.py
index bfa4d5b6485..6e4b5beb161 100644
--- a/release/ui/space_time.py
+++ b/release/ui/space_time.py
@@ -22,7 +22,7 @@ class TIME_HT_header(bpy.types.Header):
sub.itemM("TIME_MT_frame")
sub.itemM("TIME_MT_playback")
- layout.itemR(scene, "use_preview_range", text="PR", toggle=True)
+ layout.itemR(scene, "use_preview_range", text="PR")
row = layout.row(align=True)
if not scene.use_preview_range:
diff --git a/release/ui/space_view3d.py b/release/ui/space_view3d.py
index 8e5bc100af1..2062f6e2292 100644
--- a/release/ui/space_view3d.py
+++ b/release/ui/space_view3d.py
@@ -24,8 +24,7 @@ class VIEW3D_HT_header(bpy.types.Header):
sub.itemM("VIEW3D_MT_view")
# Select Menu
- if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE', 'PARTICLE'):
- # XXX: Particle Mode has Select Menu.
+ if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'):
sub.itemM("VIEW3D_MT_select_%s" % mode_string)
if edit_object:
@@ -33,17 +32,44 @@ class VIEW3D_HT_header(bpy.types.Header):
elif object:
ob_mode_string = object.mode
- if ob_mode_string == 'OBJECT':
- sub.itemM("VIEW3D_MT_object")
- elif ob_mode_string == 'SCULPT':
- sub.itemM("VIEW3D_MT_sculpt")
- elif ob_mode_string == 'VERTEX_PAINT':
- sub.itemM("VIEW3D_MT_vertex_paint")
+ if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
+ sub.itemM("VIEW3D_MT_%s" % mode_string)
layout.template_header_3D()
# ********** Menu **********
+# ********** Utilities **********
+
+class VIEW3D_MT_showhide(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Show/Hide"
+ _operator_name = ""
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("%s.reveal" % self._operator_name, text="Show Hidden")
+ layout.itemO("%s.hide" % self._operator_name, text="Hide Selected")
+ layout.item_booleanO("%s.hide" % self._operator_name, "unselected", True, text="Hide Unselected")
+
+class VIEW3D_MT_snap(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Snap"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("view3d.snap_selected_to_grid", text="Selection to Grid")
+ layout.itemO("view3d.snap_selected_to_cursor", text="Selection to Cursor")
+ layout.itemO("view3d.snap_selected_to_center", text="Selection to Center")
+
+ layout.itemS()
+
+ layout.itemO("view3d.snap_cursor_to_selected", text="Cursor to Selected")
+ layout.itemO("view3d.snap_cursor_to_grid", text="Cursor to Grid")
+ layout.itemO("view3d.snap_cursor_to_active", text="Cursor to Active")
+
# ********** View menus **********
class VIEW3D_MT_view(bpy.types.Menu):
@@ -63,7 +89,7 @@ class VIEW3D_MT_view(bpy.types.Menu):
layout.item_enumO("view3d.viewnumpad", "type", 'FRONT')
layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT')
- # layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
+ layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
@@ -71,24 +97,15 @@ class VIEW3D_MT_view(bpy.types.Menu):
layout.itemS()
- # layout.itemO("view3d.view_show_all_layers")
-
- # layout.itemS()
-
- # layout.itemO("view3d.view_local_view")
- # layout.itemO("view3d.view_global_view")
-
- # layout.itemS()
-
layout.itemM("VIEW3D_MT_view_navigation")
- # layout.itemM("VIEW3D_MT_view_align", text="Align View")
+ layout.itemM("VIEW3D_MT_view_align")
layout.itemS()
layout.operator_context = "INVOKE_REGION_WIN"
- layout.itemO("view3d.clip_border")
- layout.itemO("view3d.zoom_border")
+ layout.itemO("view3d.clip_border", text="Clipping Border...")
+ layout.itemO("view3d.zoom_border", text="Zoom Border...")
layout.itemS()
@@ -107,9 +124,6 @@ class VIEW3D_MT_view_navigation(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- # layout.itemO("view3d.view_fly_mode")
- # layout.itemS()
-
layout.items_enumO("view3d.view_orbit", "type")
layout.itemS()
@@ -121,6 +135,22 @@ class VIEW3D_MT_view_navigation(bpy.types.Menu):
layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out")
+class VIEW3D_MT_view_align(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Align View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("view3d.view_center")
+
+class VIEW3D_MT_view_cameras(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Cameras"
+
+ def draw(self, context):
+ layout = self.layout
+
# ********** Select menus, suffix from context.mode **********
class VIEW3D_MT_select_OBJECT(bpy.types.Menu):
@@ -138,8 +168,8 @@ class VIEW3D_MT_select_OBJECT(bpy.types.Menu):
layout.itemO("object.select_inverse", text="Inverse")
layout.itemO("object.select_random", text="Random")
layout.itemO("object.select_by_layer", text="Select All by Layer")
- layout.item_enumO("object.select_by_type", "type", "", text="Select All by Type")
- layout.itemO("object.select_grouped", text="Select Grouped")
+ layout.item_enumO("object.select_by_type", "type", "", text="Select All by Type...")
+ layout.itemO("object.select_grouped", text="Select Grouped...")
class VIEW3D_MT_select_POSE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
@@ -148,7 +178,7 @@ class VIEW3D_MT_select_POSE(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.select_border")
+ layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
@@ -187,9 +217,6 @@ class VIEW3D_MT_select_PARTICLE(bpy.types.Menu):
layout.itemS()
- #layout.itemO("particle.select_last")
- #layout.itemO("particle.select_first")
-
layout.itemO("particle.select_more")
layout.itemO("particle.select_less")
@@ -200,7 +227,7 @@ class VIEW3D_MT_select_EDIT_MESH(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.select_border")
+ layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
@@ -244,8 +271,8 @@ class VIEW3D_MT_select_EDIT_CURVE(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.select_border")
- layout.itemO("view3d.select_circle")
+ layout.itemO("view3d.select_border", text="Border Select...")
+ layout.itemO("view3d.select_circle", text="Circle Select...")
layout.itemS()
@@ -273,8 +300,8 @@ class VIEW3D_MT_select_EDIT_SURFACE(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.select_border")
- layout.itemO("view3d.select_circle")
+ layout.itemO("view3d.select_border", text="Border Select...")
+ layout.itemO("view3d.select_circle", text="Circle Select...")
layout.itemS()
@@ -303,12 +330,12 @@ class VIEW3D_MT_select_EDIT_METABALL(bpy.types.Menu):
layout.itemS()
- layout.itemL(text="Select/Deselect All")
- layout.itemL(text="Inverse")
+ layout.itemO("mball.select_deselect_all_metaelems")
+ layout.itemO("mball.select_inverse_metaelems")
layout.itemS()
- layout.itemL(text="Random")
+ layout.itemO("mball.select_random_metaelems")
class VIEW3D_MT_select_EDIT_LATTICE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
@@ -330,7 +357,7 @@ class VIEW3D_MT_select_EDIT_ARMATURE(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.select_border")
+ layout.itemO("view3d.select_border", text="Border Select...")
layout.itemS()
@@ -363,7 +390,7 @@ class VIEW3D_MT_select_FACE(bpy.types.Menu):# XXX no matching enum
# ********** Object menu **********
-class VIEW3D_MT_object(bpy.types.Menu):
+class VIEW3D_MT_OBJECT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__context__ = "objectmode"
__label__ = "Object"
@@ -371,27 +398,27 @@ class VIEW3D_MT_object(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemM("VIEW3D_MT_object_clear")
- layout.itemM("VIEW3D_MT_object_snap")
+ layout.itemM("VIEW3D_MT_OBJECT_clear")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemS()
- layout.itemO("anim.insert_keyframe_menu")
- layout.itemO("anim.delete_keyframe_v3d")
+ layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
+ layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
layout.itemS()
layout.itemO("object.duplicate")
layout.item_booleanO("object.duplicate", "linked", True, text="Duplicate Linked")
- layout.itemO("object.delete")
- layout.itemO("object.proxy_make")
+ layout.itemO("object.delete", text="Delete...")
+ layout.itemO("object.proxy_make", text="Make Proxy...")
layout.itemS()
- layout.itemM("VIEW3D_MT_object_parent")
- layout.itemM("VIEW3D_MT_object_track")
- layout.itemM("VIEW3D_MT_object_group")
- layout.itemM("VIEW3D_MT_object_constraints")
+ layout.itemM("VIEW3D_MT_OBJECT_parent")
+ layout.itemM("VIEW3D_MT_OBJECT_track")
+ layout.itemM("VIEW3D_MT_OBJECT_group")
+ layout.itemM("VIEW3D_MT_OBJECT_constraints")
layout.itemS()
@@ -399,58 +426,41 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.itemS()
- layout.itemM("VIEW3D_MT_object_show")
+ layout.itemM("VIEW3D_MT_OBJECT_showhide")
-class VIEW3D_MT_object_clear(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_clear(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Clear"
def draw(self, context):
layout = self.layout
- layout.itemO("object.location_clear")
- layout.itemO("object.rotation_clear")
- layout.itemO("object.scale_clear")
- layout.itemO("object.origin_clear")
+ layout.itemO("object.location_clear", text="Location")
+ layout.itemO("object.rotation_clear", text="Rotation")
+ layout.itemO("object.scale_clear", text="Scale")
+ layout.itemO("object.origin_clear", text="Origin")
-class VIEW3D_MT_object_snap(bpy.types.Menu):
- __space_type__ = 'VIEW_3D'
- __label__ = "Snap"
-
- def draw(self, context):
- layout = self.layout
-
- layout.itemO("view3d.snap_selected_to_grid")
- layout.itemO("view3d.snap_selected_to_cursor")
- layout.itemO("view3d.snap_selected_to_center")
-
- layout.itemS()
-
- layout.itemO("view3d.snap_cursor_to_selected")
- layout.itemO("view3d.snap_cursor_to_grid")
- layout.itemO("view3d.snap_cursor_to_active")
-
-class VIEW3D_MT_object_parent(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_parent(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Parent"
def draw(self, context):
layout = self.layout
- layout.itemO("object.parent_set")
- layout.itemO("object.parent_clear")
+ layout.itemO("object.parent_set", text="Set")
+ layout.itemO("object.parent_clear", text="Clear")
-class VIEW3D_MT_object_track(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_track(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Track"
def draw(self, context):
layout = self.layout
- layout.itemO("object.track_set")
- layout.itemO("object.track_clear")
+ layout.itemO("object.track_set", text="Set")
+ layout.itemO("object.track_clear", text="Clear")
-class VIEW3D_MT_object_group(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_group(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Group"
@@ -465,7 +475,7 @@ class VIEW3D_MT_object_group(bpy.types.Menu):
layout.itemO("group.objects_add_active")
layout.itemO("group.objects_remove_active")
-class VIEW3D_MT_object_constraints(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_constraints(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Constraints"
@@ -475,20 +485,20 @@ class VIEW3D_MT_object_constraints(bpy.types.Menu):
layout.itemO("object.constraint_add_with_targets")
layout.itemO("object.constraints_clear")
-class VIEW3D_MT_object_show(bpy.types.Menu):
+class VIEW3D_MT_OBJECT_showhide(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Show/Hide"
def draw(self, context):
layout = self.layout
- layout.itemO("object.restrictview_clear")
- layout.itemO("object.restrictview_set")
+ layout.itemO("object.restrictview_clear", text="Show Hidden")
+ layout.itemO("object.restrictview_set", text="Hide Selected")
layout.item_booleanO("object.restrictview_set", "unselected", True, text="Hide Unselected")
# ********** Vertex paint menu **********
-class VIEW3D_MT_vertex_paint(bpy.types.Menu):
+class VIEW3D_MT_PAINT_VERTEX(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Paint"
@@ -503,7 +513,7 @@ class VIEW3D_MT_vertex_paint(bpy.types.Menu):
# ********** Sculpt menu **********
-class VIEW3D_MT_sculpt(bpy.types.Menu):
+class VIEW3D_MT_SCULPT(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
__label__ = "Sculpt"
@@ -537,24 +547,175 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
layout.itemR(brush, "persistent")
layout.itemO("sculpt.set_persistent_base")
-# ********** Edit Menus, suffix from ob.type **********
+# ********** Particle menu **********
-class VIEW3D_MT_edit_snap(bpy.types.Menu):
+class VIEW3D_MT_PARTICLE(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
- __label__ = "Snap"
+ __label__ = "Particle"
+
+ def draw(self, context):
+ layout = self.layout
+
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.itemO("particle.mirror")
+
+ layout.itemS()
+
+ layout.itemO("particle.remove_doubles")
+ layout.itemO("particle.delete")
+
+ if particle_edit.selection_mode == 'POINT':
+ layout.itemO("particle.subdivide")
+
+ layout.itemO("particle.rekey")
+
+ layout.itemS()
+
+ layout.itemM("VIEW3D_MT_PARTICLE_showhide")
+
+class VIEW3D_MT_PARTICLE_showhide(VIEW3D_MT_showhide):
+ _operator_name = "particle"
+
+# ********** Pose Menu **********
+
+class VIEW3D_MT_POSE(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Pose"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.active_object.data
+
+ if arm.drawtype in ('BBONE', 'ENVELOPE'):
+ layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance")
+
+ layout.itemM("VIEW3D_MT_POSE_transform")
+
+ layout.itemS()
+
+ layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...")
+ layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...")
+
+ layout.itemS()
+
+ layout.itemO("pose.apply")
+
+ layout.itemS()
+
+ layout.itemO("pose.copy")
+ layout.itemO("pose.paste")
+ layout.item_booleanO("pose.paste", "flipped", True, text="Paste X-Flipped Pose")
+
+ layout.itemS()
+
+ layout.itemM("VIEW3D_MT_POSE_pose")
+ layout.itemM("VIEW3D_MT_POSE_motion")
+ layout.itemM("VIEW3D_MT_POSE_group")
+
+ layout.itemS()
+
+ layout.itemM("VIEW3D_MT_POSE_ik")
+ layout.itemM("VIEW3D_MT_POSE_constraints")
+
+ layout.itemS()
+
+ layout.item_enumO("pose.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right")
+ layout.item_enumO("pose.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back")
+ layout.item_enumO("pose.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom")
+
+ layout.itemO("pose.flip_names")
+
+ layout.itemS()
+
+ layout.itemO("pose.armature_layers", text="Change Armature Layers...")
+ layout.itemO("pose.bone_layers", text="Change Bone Layers...")
+
+ layout.itemS()
+
+ layout.itemM("VIEW3D_MT_POSE_showhide")
+ layout.item_menu_enumO("pose.flags_set", 'mode', text="Bone Settings")
+
+class VIEW3D_MT_POSE_transform(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Clear Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemL(text="User Transform")
+
+ layout.itemO("pose.loc_clear", text="Location")
+ layout.itemO("pose.rot_clear", text="Rotation")
+ layout.itemO("pose.scale_clear", text="Scale")
+
+ layout.itemL(text="Origin")
+
+class VIEW3D_MT_POSE_pose(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Pose Library"
def draw(self, context):
layout = self.layout
- layout.itemO("view3d.snap_selected_to_grid")
- layout.itemO("view3d.snap_selected_to_cursor")
- layout.itemO("view3d.snap_selected_to_center")
+ layout.itemO("poselib.browse_interactive", text="Browse Poses...")
layout.itemS()
- layout.itemO("view3d.snap_cursor_to_selected")
- layout.itemO("view3d.snap_cursor_to_grid")
- layout.itemO("view3d.snap_cursor_to_active")
+ layout.itemO("poselib.pose_add", text="Add Pose...")
+ layout.itemO("poselib.pose_rename", text="Rename Pose...")
+ layout.itemO("poselib.pose_remove", text="Remove Pose...")
+
+class VIEW3D_MT_POSE_motion(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Motion Paths"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("pose.paths_calculate", text="Calculate")
+ layout.itemO("pose.paths_clear", text="Clear")
+
+class VIEW3D_MT_POSE_group(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Bone Groups"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.itemO("pose.group_add")
+ layout.itemO("pose.group_remove")
+
+ layout.itemS()
+
+ layout.itemO("pose.group_assign")
+ layout.itemO("pose.group_unassign")
+
+
+class VIEW3D_MT_POSE_ik(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Inverse Kinematics"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("pose.ik_add")
+ layout.itemO("pose.ik_clear")
+
+class VIEW3D_MT_POSE_constraints(bpy.types.Menu):
+ __space_type__ = "VIEW_3D"
+ __label__ = "Constraints"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("pose.constraint_add_with_targets", text="Add (With Targets)...")
+ layout.itemO("pose.constraints_clear")
+
+class VIEW3D_MT_POSE_showhide(VIEW3D_MT_showhide):
+ _operator_name = "pose"
+
+# ********** Edit Menus, suffix from ob.type **********
# Edit MESH
class VIEW3D_MT_edit_MESH(bpy.types.Menu):
@@ -571,17 +732,17 @@ class VIEW3D_MT_edit_MESH(bpy.types.Menu):
layout.itemS()
- layout.itemM("VIEW3D_MT_edit_snap")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemS()
- layout.itemO("uv.mapping_menu")
+ layout.itemO("uv.mapping_menu", text="UV Unwrap...")
layout.itemS()
layout.itemO("mesh.extrude")
layout.itemO("mesh.duplicate")
- layout.itemO("mesh.delete")
+ layout.itemO("mesh.delete", text="Delete...")
layout.itemS()
@@ -626,7 +787,6 @@ class VIEW3D_MT_edit_MESH_edges(bpy.types.Menu):
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.subdivide")
- layout.item_floatO("mesh.subdivide", "smoothness", 1.0, text="Subdivide Smooth")
layout.itemS()
@@ -679,16 +839,8 @@ class VIEW3D_MT_edit_MESH_normals(bpy.types.Menu):
layout.itemO("mesh.flip_normals")
-class VIEW3D_MT_edit_MESH_showhide(bpy.types.Menu):
- __space_type__ = 'VIEW_3D'
- __label__ = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.itemO("mesh.reveal")
- layout.itemO("mesh.hide")
- layout.item_booleanO("mesh.hide", "unselected", True, text="Hide Unselected")
+class VIEW3D_MT_edit_MESH_showhide(VIEW3D_MT_showhide):
+ _operator_name = "mesh"
# Edit CURVE
@@ -698,7 +850,7 @@ def draw_CURVE(self, context):
settings = context.tool_settings
- layout.itemM("VIEW3D_MT_edit_snap")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemS()
@@ -707,7 +859,7 @@ def draw_CURVE(self, context):
layout.itemO("curve.separate")
layout.itemO("curve.make_segment")
layout.itemO("curve.cyclic_toggle")
- layout.itemO("curve.delete")
+ layout.itemO("curve.delete", text="Delete...")
layout.itemS()
@@ -757,16 +909,8 @@ class VIEW3D_MT_edit_CURVE_segments(bpy.types.Menu):
layout.itemO("curve.subdivide")
layout.itemO("curve.switch_direction")
-class VIEW3D_MT_edit_CURVE_showhide(bpy.types.Menu):
- __space_type__ = 'VIEW_3D'
- __label__ = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.itemO("curve.reveal")
- layout.itemO("curve.hide")
- layout.item_booleanO("curve.hide", "unselected", True, text="Hide Unselected")
+class VIEW3D_MT_edit_CURVE_showhide(VIEW3D_MT_showhide):
+ _operator_name = "curve"
# Edit SURFACE
class VIEW3D_MT_edit_SURFACE(bpy.types.Menu):
@@ -838,11 +982,11 @@ class VIEW3D_MT_edit_META(bpy.types.Menu):
layout.itemS()
- layout.itemM("VIEW3D_MT_edit_snap")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemS()
- layout.itemO("mball.delete_metaelems")
+ layout.itemO("mball.delete_metaelems", text="Delete...")
layout.itemO("mball.duplicate_metaelems")
layout.itemS()
@@ -861,8 +1005,8 @@ class VIEW3D_MT_edit_META_showhide(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("mball.reveal_metaelems")
- layout.itemO("mball.hide_metaelems")
+ layout.itemO("mball.reveal_metaelems", text="Show Hidden")
+ layout.itemO("mball.hide_metaelems", text="Hide Selected")
layout.item_booleanO("mball.hide_metaelems", "unselected", True, text="Hide Unselected")
# Edit LATTICE
@@ -875,7 +1019,7 @@ class VIEW3D_MT_edit_LATTICE(bpy.types.Menu):
settings = context.tool_settings
- layout.itemM("VIEW3D_MT_edit_snap")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemS()
@@ -897,7 +1041,7 @@ class VIEW3D_MT_edit_ARMATURE(bpy.types.Menu):
edit_object = context.edit_object
arm = edit_object.data
- layout.itemM("VIEW3D_MT_edit_snap")
+ layout.itemM("VIEW3D_MT_snap")
layout.itemM("VIEW3D_MT_edit_ARMATURE_roll")
if arm.drawtype == 'ENVELOPE':
@@ -920,8 +1064,7 @@ class VIEW3D_MT_edit_ARMATURE(bpy.types.Menu):
layout.itemS()
- layout.itemO("armature.subdivide_simple")
- layout.itemO("armature.subdivide_multi")
+ layout.itemO("armature.subdivide_multi", text="Subdivide")
layout.itemS()
@@ -950,8 +1093,8 @@ class VIEW3D_MT_edit_ARMATURE_parent(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- layout.itemO("armature.parent_set")
- layout.itemO("armature.parent_clear")
+ layout.itemO("armature.parent_set", text="Make")
+ layout.itemO("armature.parent_clear", text="Clear")
class VIEW3D_MT_edit_ARMATURE_roll(bpy.types.Menu):
__space_type__ = 'VIEW_3D'
@@ -1108,6 +1251,8 @@ bpy.types.register(VIEW3D_HT_header) # Header
bpy.types.register(VIEW3D_MT_view) #View Menus
bpy.types.register(VIEW3D_MT_view_navigation)
+bpy.types.register(VIEW3D_MT_view_align)
+bpy.types.register(VIEW3D_MT_view_cameras)
bpy.types.register(VIEW3D_MT_select_OBJECT) # Select Menus
bpy.types.register(VIEW3D_MT_select_POSE)
@@ -1120,20 +1265,31 @@ bpy.types.register(VIEW3D_MT_select_EDIT_LATTICE)
bpy.types.register(VIEW3D_MT_select_EDIT_ARMATURE)
bpy.types.register(VIEW3D_MT_select_FACE) # XXX todo
-bpy.types.register(VIEW3D_MT_object) # Object Menu
-bpy.types.register(VIEW3D_MT_object_clear)
-bpy.types.register(VIEW3D_MT_object_snap)
-bpy.types.register(VIEW3D_MT_object_parent)
-bpy.types.register(VIEW3D_MT_object_track)
-bpy.types.register(VIEW3D_MT_object_group)
-bpy.types.register(VIEW3D_MT_object_constraints)
-bpy.types.register(VIEW3D_MT_object_show)
+bpy.types.register(VIEW3D_MT_OBJECT) # Object Menu
+bpy.types.register(VIEW3D_MT_OBJECT_clear)
+bpy.types.register(VIEW3D_MT_OBJECT_parent)
+bpy.types.register(VIEW3D_MT_OBJECT_track)
+bpy.types.register(VIEW3D_MT_OBJECT_group)
+bpy.types.register(VIEW3D_MT_OBJECT_constraints)
+bpy.types.register(VIEW3D_MT_OBJECT_showhide)
+
+bpy.types.register(VIEW3D_MT_SCULPT) # Sculpt Menu
+
+bpy.types.register(VIEW3D_MT_PAINT_VERTEX)
-bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu
+bpy.types.register(VIEW3D_MT_PARTICLE) # Particle Menu
+bpy.types.register(VIEW3D_MT_PARTICLE_showhide)
-bpy.types.register(VIEW3D_MT_vertex_paint)
+bpy.types.register(VIEW3D_MT_POSE) # POSE Menu
+bpy.types.register(VIEW3D_MT_POSE_transform)
+bpy.types.register(VIEW3D_MT_POSE_pose)
+bpy.types.register(VIEW3D_MT_POSE_motion)
+bpy.types.register(VIEW3D_MT_POSE_group)
+bpy.types.register(VIEW3D_MT_POSE_ik)
+bpy.types.register(VIEW3D_MT_POSE_constraints)
+bpy.types.register(VIEW3D_MT_POSE_showhide)
-bpy.types.register(VIEW3D_MT_edit_snap) # Edit Menus
+bpy.types.register(VIEW3D_MT_snap) # Edit Menus
bpy.types.register(VIEW3D_MT_edit_MESH)
bpy.types.register(VIEW3D_MT_edit_MESH_vertices)