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Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c739
1 files changed, 666 insertions, 73 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 2694b179a11..c08d52307b7 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -18,13 +18,11 @@
#include FT_GLYPH_H
#include FT_OUTLINE_H
#include FT_BITMAP_H
-#include FT_ADVANCES_H /* For FT_Get_Advance. */
+#include FT_ADVANCES_H /* For FT_Get_Advance. */
+#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
#include "MEM_guardedalloc.h"
-#include "DNA_userdef_types.h"
-#include "DNA_vec_types.h"
-
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
@@ -32,13 +30,20 @@
#include "BLF_api.h"
#include "GPU_capabilities.h"
-#include "GPU_immediate.h"
#include "blf_internal.h"
#include "blf_internal_types.h"
#include "BLI_math_vector.h"
#include "BLI_strict_flags.h"
+#include "BLI_string_utf8.h"
+
+/**
+ * Convert glyph coverage amounts to lightness values. Uses a LUT that perceptually improves
+ * anti-aliasing and results in text that looks a bit fuller and slightly brighter. This should
+ * be reconsidered in some - or all - cases when we transform the entire UI.
+ */
+#define BLF_GAMMA_CORRECT_GLYPHS
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
@@ -58,12 +63,14 @@ static FT_Fixed to_16dot16(double val)
/** \name Glyph Cache
* \{ */
-static GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, float size, unsigned int dpi)
+static GlyphCacheBLF *blf_glyph_cache_find(const FontBLF *font, const float size, uint dpi)
{
GlyphCacheBLF *gc = (GlyphCacheBLF *)font->cache.first;
while (gc) {
if (gc->size == size && gc->dpi == dpi && (gc->bold == ((font->flags & BLF_BOLD) != 0)) &&
- (gc->italic == ((font->flags & BLF_ITALIC) != 0))) {
+ (gc->italic == ((font->flags & BLF_ITALIC) != 0)) &&
+ (gc->char_weight == font->char_weight) && (gc->char_slant == font->char_slant) &&
+ (gc->char_width == font->char_width) && (gc->char_spacing == font->char_spacing)) {
return gc;
}
gc = gc->next;
@@ -81,21 +88,27 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
gc->dpi = font->dpi;
gc->bold = ((font->flags & BLF_BOLD) != 0);
gc->italic = ((font->flags & BLF_ITALIC) != 0);
+ gc->char_weight = font->char_weight;
+ gc->char_slant = font->char_slant;
+ gc->char_width = font->char_width;
+ gc->char_spacing = font->char_spacing;
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
+ blf_ensure_size(font);
+
/* Determine ideal fixed-width size for monospaced output. */
- FT_UInt gindex = FT_Get_Char_Index(font->face, U'0');
- if (gindex) {
+ FT_UInt gindex = blf_get_char_index(font, U'0');
+ if (gindex && font->face) {
FT_Fixed advance = 0;
FT_Get_Advance(font->face, gindex, FT_LOAD_NO_HINTING, &advance);
/* Use CSS 'ch unit' width, advance of zero character. */
gc->fixed_width = (int)(advance >> 16);
}
else {
- /* Font does not contain "0" so use CSS fallback of 1/2 of em. */
- gc->fixed_width = (int)((font->face->size->metrics.height / 2) >> 6);
+ /* Font does not have a face or does not contain "0" so use CSS fallback of 1/2 of em. */
+ gc->fixed_width = (int)((font->ft_size->metrics.height / 2) >> 6);
}
if (gc->fixed_width < 1) {
gc->fixed_width = 1;
@@ -107,7 +120,7 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
{
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
GlyphCacheBLF *gc = blf_glyph_cache_find(font, font->size, font->dpi);
@@ -120,7 +133,7 @@ GlyphCacheBLF *blf_glyph_cache_acquire(FontBLF *font)
void blf_glyph_cache_release(FontBLF *font)
{
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
static void blf_glyph_cache_free(GlyphCacheBLF *gc)
@@ -144,13 +157,13 @@ void blf_glyph_cache_clear(FontBLF *font)
{
GlyphCacheBLF *gc;
- BLI_spin_lock(font->glyph_cache_mutex);
+ BLI_mutex_lock(&font->glyph_cache_mutex);
while ((gc = BLI_pophead(&font->cache))) {
blf_glyph_cache_free(gc);
}
- BLI_spin_unlock(font->glyph_cache_mutex);
+ BLI_mutex_unlock(&font->glyph_cache_mutex);
}
/**
@@ -158,7 +171,7 @@ void blf_glyph_cache_clear(FontBLF *font)
*
* \return NULL if not found.
*/
-static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
+static GlyphBLF *blf_glyph_cache_find_glyph(const GlyphCacheBLF *gc, uint charcode)
{
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
return gc->glyph_ascii_table[charcode];
@@ -174,6 +187,43 @@ static GlyphBLF *blf_glyph_cache_find_glyph(GlyphCacheBLF *gc, uint charcode)
return NULL;
}
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+
+/**
+ * Gamma correction of glyph coverage values with widely-recommended gamma of 1.43.
+ * "The reasons are historical. Because so many programmers have neglected gamma blending for so
+ * long, people who have created fonts have tried to work around the problem of fonts looking too
+ * thin by just making the fonts thicker! Obviously it doesn't help the jaggedness, but it does
+ * make them look the proper weight, as originally intended. The obvious problem with this is
+ * that if we want to gamma blend correctly many older fonts will look wrong. So we compromise,
+ * and use a lower gamma value, so we get a bit better anti-aliasing, but the fonts don't look too
+ * heavy."
+ * https://www.puredevsoftware.com/blog/2019/01/22/sub-pixel-gamma-correct-font-rendering/
+ */
+static uchar blf_glyph_gamma(uchar c)
+{
+ /* The following is `(char)(powf(c / 256.0f, 1.0f / 1.43f) * 256.0f)`. */
+ static const uchar gamma[256] = {
+ 0, 5, 9, 11, 14, 16, 19, 21, 23, 25, 26, 28, 30, 32, 34, 35, 37, 38,
+ 40, 41, 43, 44, 46, 47, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 62, 64,
+ 65, 66, 67, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85,
+ 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122,
+ 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 151, 151, 152, 153, 154, 155,
+ 156, 157, 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 168, 168, 169, 170,
+ 171, 172, 173, 173, 174, 175, 176, 177, 178, 178, 179, 180, 181, 182, 182, 183, 184, 185,
+ 186, 186, 187, 188, 189, 190, 190, 191, 192, 193, 194, 194, 195, 196, 197, 198, 198, 199,
+ 200, 201, 201, 202, 203, 204, 205, 205, 206, 207, 208, 208, 209, 210, 211, 211, 212, 213,
+ 214, 214, 215, 216, 217, 217, 218, 219, 220, 220, 221, 222, 223, 223, 224, 225, 226, 226,
+ 227, 228, 229, 229, 230, 231, 231, 232, 233, 234, 234, 235, 236, 237, 237, 238, 239, 239,
+ 240, 241, 242, 242, 243, 244, 244, 245, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252,
+ 253, 254, 254, 255};
+ return gamma[c];
+}
+
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+
/**
* Add a rendered glyph to a cache.
*/
@@ -209,11 +259,19 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
glyph->bitmap.buffer[i] = glyph->bitmap.buffer[i] ? 255 : 0;
}
}
+ else {
+#ifdef BLF_GAMMA_CORRECT_GLYPHS
+ /* Convert coverage amounts to perceptually-improved lightness values. */
+ for (int i = 0; i < buffer_size; i++) {
+ glyph->bitmap.buffer[i] = blf_glyph_gamma(glyph->bitmap.buffer[i]);
+ }
+#endif /* BLF_GAMMA_CORRECT_GLYPHS */
+ }
g->bitmap = MEM_mallocN((size_t)buffer_size, "glyph bitmap");
memcpy(g->bitmap, glyph->bitmap.buffer, (size_t)buffer_size);
}
- unsigned int key = blf_hash(g->c);
+ const uint key = blf_hash(g->c);
BLI_addhead(&(gc->bucket[key]), g);
if (charcode < GLYPH_ASCII_TABLE_SIZE) {
gc->glyph_ascii_table[charcode] = g;
@@ -222,17 +280,402 @@ static GlyphBLF *blf_glyph_cache_add_glyph(
return g;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Unicode Block Lookup
+ *
+ * This table can be used to find a coverage bit based on a charcode.
+ * Later we can get default language and script from `codepoint`.
+ */
+
+struct UnicodeBlock {
+ uint first;
+ uint last;
+ int coverage_bit; /* 0-122. -1 is N/A. */
+ /* Later we add primary script and language for Harfbuzz, data from
+ * https://en.wikipedia.org/wiki/Unicode_block */
+};
+
+static const struct UnicodeBlock unicode_blocks[] = {
+ /* Must be in ascending order by start of range. */
+ {0x0, 0x7F, 0}, /* Basic Latin. */
+ {0x80, 0xFF, 1}, /* Latin-1 Supplement. */
+ {0x100, 0x17F, 2}, /* Latin Extended-A. */
+ {0x180, 0x24F, 3}, /* Latin Extended-B. */
+ {0x250, 0x2AF, 4}, /* IPA Extensions. */
+ {0x2B0, 0x2FF, 5}, /* Spacing Modifier Letters. */
+ {0x300, 0x36F, 6}, /* Combining Diacritical Marks. */
+ {0x370, 0x3FF, 7}, /* Greek. */
+ {0x400, 0x52F, 9}, /* Cyrillic. */
+ {0x530, 0x58F, 10}, /* Armenian. */
+ {0x590, 0x5FF, 11}, /* Hebrew. */
+ {0x600, 0x6FF, 13}, /* Arabic. */
+ {0x700, 0x74F, 71}, /* Syriac. */
+ {0x750, 0x77F, 13}, /* Arabic Supplement. */
+ {0x780, 0x7BF, 72}, /* Thaana. */
+ {0x7C0, 0x7FF, 14}, /* NKo. */
+ {0x800, 0x83F, -1}, /* Samaritan. */
+ {0x840, 0x85F, -1}, /* Mandaic. */
+ {0x900, 0x97F, 15}, /* Devanagari. */
+ {0x980, 0x9FF, 16}, /* Bengali. */
+ {0xA00, 0xA7F, 17}, /* Gurmukhi. */
+ {0xA80, 0xAFF, 18}, /* Gujarati. */
+ {0xB00, 0xB7F, 19}, /* Oriya. */
+ {0xB80, 0xBFF, 20}, /* Tamil. */
+ {0xC00, 0xC7F, 21}, /* Telugu. */
+ {0xC80, 0xCFF, 22}, /* Kannada. */
+ {0xD00, 0xD7F, 23}, /* Malayalam. */
+ {0xD80, 0xDFF, 73}, /* Sinhala. */
+ {0xE00, 0xE7F, 24}, /* Thai. */
+ {0xE80, 0xEFF, 25}, /* Lao. */
+ {0xF00, 0xFFF, 70}, /* Tibetan. */
+ {0x1000, 0x109F, 74}, /* Myanmar. */
+ {0x10A0, 0x10FF, 26}, /* Georgian. */
+ {0x1100, 0x11FF, 28}, /* Hangul Jamo. */
+ {0x1200, 0x139F, 75}, /* Ethiopic. */
+ {0x13A0, 0x13FF, 76}, /* Cherokee. */
+ {0x1400, 0x167F, 77}, /* Canadian Aboriginal. */
+ {0x1680, 0x169F, 78}, /* Ogham. */
+ {0x16A0, 0x16FF, 79}, /* unic. */
+ {0x1700, 0x171F, 84}, /* Tagalog. */
+ {0x1720, 0x173F, 84}, /* Hanunoo. */
+ {0x1740, 0x175F, 84}, /* Buhid. */
+ {0x1760, 0x177F, 84}, /* Tagbanwa. */
+ {0x1780, 0x17FF, 80}, /* Khmer. */
+ {0x1800, 0x18AF, 81}, /* Mongolian. */
+ {0x1900, 0x194F, 93}, /* Limbu. */
+ {0x1950, 0x197F, 94}, /* Tai Le. */
+ {0x1980, 0x19DF, 95}, /* New Tai Lue". */
+ {0x19E0, 0x19FF, 80}, /* Khmer. */
+ {0x1A00, 0x1A1F, 96}, /* Buginese. */
+ {0x1A20, 0x1AAF, -1}, /* Tai Tham. */
+ {0x1B00, 0x1B7F, 27}, /* Balinese. */
+ {0x1B80, 0x1BBF, 112}, /* Sundanese. */
+ {0x1BC0, 0x1BFF, -1}, /* Batak. */
+ {0x1C00, 0x1C4F, 113}, /* Lepcha. */
+ {0x1C50, 0x1C7F, 114}, /* Ol Chiki. */
+ {0x1D00, 0x1DBF, 4}, /* IPA Extensions. */
+ {0x1DC0, 0x1DFF, 6}, /* Combining Diacritical Marks. */
+ {0x1E00, 0x1EFF, 29}, /* Latin Extended Additional. */
+ {0x1F00, 0x1FFF, 30}, /* Greek Extended. */
+ {0x2000, 0x206F, 31}, /* General Punctuation. */
+ {0x2070, 0x209F, 32}, /* Superscripts And Subscripts. */
+ {0x20A0, 0x20CF, 33}, /* Currency Symbols. */
+ {0x20D0, 0x20FF, 34}, /* Combining Diacritical Marks For Symbols. */
+ {0x2100, 0x214F, 35}, /* Letterlike Symbols. */
+ {0x2150, 0x218F, 36}, /* Number Forms. */
+ {0x2190, 0x21FF, 37}, /* Arrows. */
+ {0x2200, 0x22FF, 38}, /* Mathematical Operators. */
+ {0x2300, 0x23FF, 39}, /* Miscellaneous Technical. */
+ {0x2400, 0x243F, 40}, /* Control Pictures. */
+ {0x2440, 0x245F, 41}, /* Optical Character Recognition. */
+ {0x2460, 0x24FF, 42}, /* Enclosed Alphanumerics. */
+ {0x2500, 0x257F, 43}, /* Box Drawing. */
+ {0x2580, 0x259F, 44}, /* Block Elements. */
+ {0x25A0, 0x25FF, 45}, /* Geometric Shapes. */
+ {0x2600, 0x26FF, 46}, /* Miscellaneous Symbols. */
+ {0x2700, 0x27BF, 47}, /* Dingbats. */
+ {0x27C0, 0x27EF, 38}, /* Mathematical Operators. */
+ {0x27F0, 0x27FF, 37}, /* Arrows. */
+ {0x2800, 0x28FF, 82}, /* Braille. */
+ {0x2900, 0x297F, 37}, /* Arrows. */
+ {0x2980, 0x2AFF, 38}, /* Mathematical Operators. */
+ {0x2B00, 0x2BFF, 37}, /* Arrows. */
+ {0x2C00, 0x2C5F, 97}, /* Glagolitic. */
+ {0x2C60, 0x2C7F, 29}, /* Latin Extended Additional. */
+ {0x2C80, 0x2CFF, 8}, /* Coptic. */
+ {0x2D00, 0x2D2F, 26}, /* Georgian. */
+ {0x2D30, 0x2D7F, 98}, /* Tifinagh. */
+ {0x2D80, 0x2DDF, 75}, /* Ethiopic. */
+ {0x2DE0, 0x2DFF, 9}, /* Cyrillic. */
+ {0x2E00, 0x2E7F, 31}, /* General Punctuation. */
+ {0x2E80, 0x2FFF, 59}, /* CJK Unified Ideographs. */
+ {0x3000, 0x303F, 48}, /* CJK Symbols And Punctuation. */
+ {0x3040, 0x309F, 49}, /* Hiragana. */
+ {0x30A0, 0x30FF, 50}, /* Katakana. */
+ {0x3100, 0x312F, 51}, /* Bopomofo. */
+ {0x3130, 0x318F, 52}, /* Hangul Compatibility Jamo. */
+ {0x3190, 0x319F, 59}, /* CJK Unified Ideographs. */
+ {0x31A0, 0x31BF, 51}, /* Bopomofo. */
+ {0x31C0, 0x31EF, 59}, /* CJK Unified Ideographs. */
+ {0x31F0, 0x31FF, 50}, /* Katakana. */
+ {0x3200, 0x32FF, 54}, /* Enclosed CJK Letters And Months. */
+ {0x3300, 0x33FF, 55}, /* CJK Compatibility. */
+ {0x3400, 0x4DBF, 59}, /* CJK Unified Ideographs. */
+ {0x4DC0, 0x4DFF, 99}, /* Yijing. */
+ {0x4E00, 0x9FFF, 59}, /* CJK Unified Ideographs. */
+ {0xA000, 0xA4CF, 83}, /* Yi. */
+ {0xA4D0, 0xA4FF, -1}, /* Lisu. */
+ {0xA500, 0xA63F, 12}, /* Vai. */
+ {0xA640, 0xA69F, 9}, /* Cyrillic. */
+ {0xA6A0, 0xA6FF, -1}, /* Bamum. */
+ {0xA700, 0xA71F, 5}, /* Spacing Modifier Letters. */
+ {0xA720, 0xA7FF, 29}, /* Latin Extended Additional. */
+ {0xA800, 0xA82F, 100}, /* Syloti Nagri. */
+ {0xA840, 0xA87F, 53}, /* Phags-pa. */
+ {0xA880, 0xA8DF, 115}, /* Saurashtra. */
+ {0xA900, 0xA92F, 116}, /* Kayah Li. */
+ {0xA930, 0xA95F, 117}, /* Rejang. */
+ {0xA960, 0xA97F, 56}, /* Hangul Syllables. */
+ {0xA980, 0xA9DF, -1}, /* Javanese. */
+ {0xA9E0, 0xA9FF, 74}, /* Myanmar. */
+ {0xAA00, 0xAA5F, 118}, /* Cham. */
+ {0xAA60, 0xAA7F, 74}, /* Myanmar. */
+ {0xAA80, 0xAADF, -1}, /* Tai Viet. */
+ {0xAAE0, 0xAAFF, -1}, /* Meetei Mayek. */
+ {0xAB00, 0xAB2F, 75}, /* Ethiopic. */
+ {0xAB70, 0xABBF, 76}, /* Cherokee. */
+ {0xABC0, 0xABFF, -1}, /* Meetei Mayek. */
+ {0xAC00, 0xD7AF, 56}, /* Hangul Syllables. */
+ {0xD800, 0xDFFF, 57}, /* Non-Plane 0. */
+ {0xE000, 0xF6FF, 60}, /* Private Use Area. */
+ {0xE700, 0xEFFF, -1}, /* MS Wingdings. */
+ {0xF000, 0xF8FF, -1}, /* MS Symbols. */
+ {0xF900, 0xFAFF, 61}, /* CJK Compatibility Ideographs. */
+ {0xFB00, 0xFB4F, 62}, /* Alphabetic Presentation Forms. */
+ {0xFB50, 0xFDFF, 63}, /* Arabic Presentation Forms-A. */
+ {0xFE00, 0xFE0F, 91}, /* Variation Selectors. */
+ {0xFE10, 0xFE1F, 65}, /* CJK Compatibility Forms. */
+ {0xFE20, 0xFE2F, 64}, /* Combining Half Marks. */
+ {0xFE30, 0xFE4F, 65}, /* CJK Compatibility Forms. */
+ {0xFE50, 0xFE6F, 66}, /* Small Form Variants. */
+ {0xFE70, 0xFEFF, 67}, /* Arabic Presentation Forms-B. */
+ {0xFF00, 0xFFEF, 68}, /* Half-width And Full-width Forms. */
+ {0xFFF0, 0xFFFF, 69}, /* Specials. */
+ {0x10000, 0x1013F, 101}, /* Linear B. */
+ {0x10140, 0x1018F, 102}, /* Ancient Greek Numbers. */
+ {0x10190, 0x101CF, 119}, /* Ancient Symbols. */
+ {0x101D0, 0x101FF, 120}, /* Phaistos Disc. */
+ {0x10280, 0x1029F, 121}, /* Lycian. */
+ {0x102A0, 0x102DF, 121}, /* Carian. */
+ {0x10300, 0x1032F, 85}, /* Old Italic. */
+ {0x10330, 0x1034F, 86}, /* Gothic. */
+ {0x10350, 0x1037F, -1}, /* Old Permic. */
+ {0x10380, 0x1039F, 103}, /* Ugaritic. */
+ {0x103A0, 0x103DF, 104}, /* Old Persian. */
+ {0x10400, 0x1044F, 87}, /* Deseret. */
+ {0x10450, 0x1047F, 105}, /* Shavian. */
+ {0x10480, 0x104AF, 106}, /* Osmanya. */
+ {0x104B0, 0x104FF, -1}, /* Osage. */
+ {0x10500, 0x1052F, -1}, /* Elbasan. */
+ {0x10530, 0x1056F, -1}, /* Caucasian Albanian. */
+ {0x10570, 0x105BF, -1}, /* Vithkuqi. */
+ {0x10600, 0x1077F, -1}, /* Linear A. */
+ {0x10780, 0x107BF, 3}, /* Latin Extended-B. */
+ {0x10800, 0x1083F, 107}, /* Cypriot Syllabary. */
+ {0x10840, 0x1085F, -1}, /* Imperial Aramaic. */
+ {0x10860, 0x1087F, -1}, /* Palmyrene. */
+ {0x10880, 0x108AF, -1}, /* Nabataean. */
+ {0x108E0, 0x108FF, -1}, /* Hatran. */
+ {0x10900, 0x1091F, 58}, /* Phoenician. */
+ {0x10920, 0x1093F, 121}, /* Lydian. */
+ {0x10980, 0x1099F, -1}, /* Meroitic Hieroglyphs. */
+ {0x109A0, 0x109FF, -1}, /* Meroitic Cursive. */
+ {0x10A00, 0x10A5F, 108}, /* Kharoshthi. */
+ {0x10A60, 0x10A7F, -1}, /* Old South Arabian. */
+ {0x10A80, 0x10A9F, -1}, /* Old North Arabian. */
+ {0x10AC0, 0x10AFF, -1}, /* Manichaean. */
+ {0x10B00, 0x10B3F, -1}, /* Avestan. */
+ {0x10B40, 0x10B5F, -1}, /* Inscriptional Parthian. */
+ {0x10B60, 0x10B7F, -1}, /* Inscriptional Pahlavi. */
+ {0x10B80, 0x10BAF, -1}, /* Psalter Pahlavi. */
+ {0x10C00, 0x10C4F, -1}, /* Old Turkic. */
+ {0x10C80, 0x10CFF, -1}, /* Old Hungarian. */
+ {0x10D00, 0x10D3F, -1}, /* Hanifi Rohingya. */
+ {0x108E0, 0x10E7F, -1}, /* Rumi Numeral Symbols. */
+ {0x10E80, 0x10EBF, -1}, /* Yezidi. */
+ {0x10F00, 0x10F2F, -1}, /* Old Sogdian. */
+ {0x10F30, 0x10F6F, -1}, /* Sogdian. */
+ {0x10F70, 0x10FAF, -1}, /* Old Uyghur. */
+ {0x10FB0, 0x10FDF, -1}, /* Chorasmian. */
+ {0x10FE0, 0x10FFF, -1}, /* Elymaic. */
+ {0x11000, 0x1107F, -1}, /* Brahmi. */
+ {0x11080, 0x110CF, -1}, /* Kaithi. */
+ {0x110D0, 0x110FF, -1}, /* Sora Sompeng. */
+ {0x11100, 0x1114F, -1}, /* Chakma. */
+ {0x11150, 0x1117F, -1}, /* Mahajani. */
+ {0x11180, 0x111DF, -1}, /* Sharada. */
+ {0x111E0, 0x111FF, -1}, /* Sinhala Archaic Numbers. */
+ {0x11200, 0x1124F, -1}, /* Khojki. */
+ {0x11280, 0x112AF, -1}, /* Multani. */
+ {0x112B0, 0x112FF, -1}, /* Khudawadi. */
+ {0x11300, 0x1137F, -1}, /* Grantha. */
+ {0x11400, 0x1147F, -1}, /* Newa. */
+ {0x11480, 0x114DF, -1}, /* Tirhuta. */
+ {0x11580, 0x115FF, -1}, /* Siddham. */
+ {0x11600, 0x1165F, -1}, /* Modi. */
+ {0x11660, 0x1167F, 81}, /* Mongolian. */
+ {0x11680, 0x116CF, -1}, /* Takri. */
+ {0x11700, 0x1174F, -1}, /* Ahom. */
+ {0x11800, 0x1184F, -1}, /* Dogra. */
+ {0x118A0, 0x118FF, -1}, /* Warang Citi. */
+ {0x11900, 0x1195F, -1}, /* Dives Akuru. */
+ {0x119A0, 0x119FF, -1}, /* Nandinagari. */
+ {0x11A00, 0x11A4F, -1}, /* Zanabazar Square. */
+ {0x11A50, 0x11AAF, -1}, /* Soyombo. */
+ {0x11AB0, 0x11ABF, 77}, /* Canadian Aboriginal Syllabics. */
+ {0x11AC0, 0x11AFF, -1}, /* Pau Cin Hau. */
+ {0x11C00, 0x11C6F, -1}, /* Bhaiksuki. */
+ {0x11C70, 0x11CBF, -1}, /* Marchen. */
+ {0x11D00, 0x11D5F, -1}, /* Masaram Gondi. */
+ {0x11D60, 0x11DAF, -1}, /* Gunjala Gondi. */
+ {0x11EE0, 0x11EFF, -1}, /* Makasar. */
+ {0x11FB0, 0x11FBF, -1}, /* Lisu. */
+ {0x11FC0, 0x11FFF, 20}, /* Tamil. */
+ {0x12000, 0x1254F, 110}, /* Cuneiform. */
+ {0x12F90, 0x12FFF, -1}, /* Cypro-Minoan. */
+ {0x13000, 0x1343F, -1}, /* Egyptian Hieroglyphs. */
+ {0x14400, 0x1467F, -1}, /* Anatolian Hieroglyphs. */
+ {0x16800, 0x16A3F, -1}, /* Bamum. */
+ {0x16A40, 0x16A6F, -1}, /* Mro. */
+ {0x16A70, 0x16ACF, -1}, /* Tangsa. */
+ {0x16AD0, 0x16AFF, -1}, /* Bassa Vah. */
+ {0x16B00, 0x16B8F, -1}, /* Pahawh Hmong. */
+ {0x16E40, 0x16E9F, -1}, /* Medefaidrin. */
+ {0x16F00, 0x16F9F, -1}, /* Miao. */
+ {0x16FE0, 0x16FFF, -1}, /* Ideographic Symbols. */
+ {0x17000, 0x18AFF, -1}, /* Tangut. */
+ {0x1B170, 0x1B2FF, -1}, /* Nushu. */
+ {0x1BC00, 0x1BC9F, -1}, /* Duployan. */
+ {0x1D000, 0x1D24F, 88}, /* Musical Symbols. */
+ {0x1D2E0, 0x1D2FF, -1}, /* Mayan Numerals. */
+ {0x1D300, 0x1D35F, 109}, /* Tai Xuan Jing. */
+ {0x1D360, 0x1D37F, 111}, /* Counting Rod Numerals. */
+ {0x1D400, 0x1D7FF, 89}, /* Mathematical Alphanumeric Symbols. */
+ {0x1E2C0, 0x1E2FF, -1}, /* Wancho. */
+ {0x1E800, 0x1E8DF, -1}, /* Mende Kikakui. */
+ {0x1E900, 0x1E95F, -1}, /* Adlam. */
+ {0x1EC70, 0x1ECBF, -1}, /* Indic Siyaq Numbers. */
+ {0x1F000, 0x1F02F, 122}, /* Mahjong Tiles. */
+ {0x1F030, 0x1F09F, 122}, /* Domino Tiles. */
+ {0x1F600, 0x1F64F, -1}, /* Emoticons. */
+ {0x20000, 0x2A6DF, 59}, /* CJK Unified Ideographs. */
+ {0x2F800, 0x2FA1F, 61}, /* CJK Compatibility Ideographs. */
+ {0xE0000, 0xE007F, 92}, /* Tags. */
+ {0xE0100, 0xE01EF, 91}, /* Variation Selectors. */
+ {0xF0000, 0x10FFFD, 90}}; /* Private Use Supplementary. */
+
+/**
+ * Find a unicode block that a `charcode` belongs to.
+ */
+static const struct UnicodeBlock *blf_charcode_to_unicode_block(const uint charcode)
+{
+ if (charcode < 0x80) {
+ /* Shortcut to Basic Latin. */
+ return &unicode_blocks[0];
+ }
+
+ /* Binary search for other blocks. */
+
+ int min = 0;
+ int max = ARRAY_SIZE(unicode_blocks) - 1;
+
+ if (charcode < unicode_blocks[0].first || charcode > unicode_blocks[max].last) {
+ return NULL;
+ }
+
+ while (max >= min) {
+ const int mid = (min + max) / 2;
+ if (charcode > unicode_blocks[mid].last) {
+ min = mid + 1;
+ }
+ else if (charcode < unicode_blocks[mid].first) {
+ max = mid - 1;
+ }
+ else {
+ return &unicode_blocks[mid];
+ }
+ }
+
+ return NULL;
+}
+
+static int blf_charcode_to_coverage_bit(uint charcode)
+{
+ int coverage_bit = -1;
+ const struct UnicodeBlock *block = blf_charcode_to_unicode_block(charcode);
+ if (block) {
+ coverage_bit = block->coverage_bit;
+ }
+
+ if (coverage_bit < 0 && charcode > 0xFFFF) {
+ /* No coverage bit, but OpenType specs v.1.3+ says bit 57 implies that there
+ * are code-points supported beyond the BMP, so only check fonts with this set. */
+ coverage_bit = 57;
+ }
+
+ return coverage_bit;
+}
+
+static bool blf_font_has_coverage_bit(const FontBLF *font, int coverage_bit)
+{
+ if (coverage_bit < 0) {
+ return false;
+ }
+ return (font->unicode_ranges[(uint)coverage_bit >> 5] & (1u << ((uint)coverage_bit % 32)));
+}
+
/**
* Return a glyph index from `charcode`. Not found returns zero, which is a valid
* printable character (`.notdef` or `tofu`). Font is allowed to change here.
*/
static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode)
{
- FT_UInt glyph_index = FT_Get_Char_Index((*font)->face, charcode);
- /* TODO: If not found in this font, check others, update font pointer. */
- return glyph_index;
+ FT_UInt glyph_index = blf_get_char_index(*font, charcode);
+ if (glyph_index) {
+ return glyph_index;
+ }
+
+ /* Only fonts managed by the cache can fallback. */
+ if (!((*font)->flags & BLF_CACHED)) {
+ return 0;
+ }
+
+ /* Not found in main font, so look in the others. */
+ FontBLF *last_resort = NULL;
+ int coverage_bit = blf_charcode_to_coverage_bit(charcode);
+ for (int i = 0; i < BLF_MAX_FONT; i++) {
+ FontBLF *f = global_font[i];
+ if (!f || f == *font || !(f->flags & BLF_DEFAULT)) {
+ continue;
+ }
+
+ if (f->flags & BLF_LAST_RESORT) {
+ last_resort = f;
+ continue;
+ }
+ if (coverage_bit < 0 || blf_font_has_coverage_bit(f, coverage_bit)) {
+ glyph_index = blf_get_char_index(f, charcode);
+ if (glyph_index) {
+ *font = f;
+ return glyph_index;
+ }
+ }
+ }
+
+#ifdef DEBUG
+ printf("Unicode character U+%04X not found in loaded fonts. \n", charcode);
+#endif
+
+ /* Not found in the stack, return from Last Resort if there is one. */
+ if (last_resort) {
+ glyph_index = blf_get_char_index(last_resort, charcode);
+ if (glyph_index) {
+ *font = last_resort;
+ return glyph_index;
+ }
+ }
+
+ return 0;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Load
+ * \{ */
+
/**
* Load a glyph into the glyph slot of a font's face object.
*/
@@ -267,19 +710,19 @@ static FT_GlyphSlot blf_glyph_load(FontBLF *font, FT_UInt glyph_index)
return NULL;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Glyph Render
+ * \{ */
+
/**
* Convert a glyph from outlines to a bitmap that we can display.
*/
static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
{
- int render_mode;
-
- if (font->flags & BLF_MONOCHROME) {
- render_mode = FT_RENDER_MODE_MONO;
- }
- else {
- render_mode = FT_RENDER_MODE_NORMAL;
- }
+ const int render_mode = (font->flags & BLF_MONOCHROME) ? FT_RENDER_MODE_MONO :
+ FT_RENDER_MODE_NORMAL;
/* Render the glyph curves to a bitmap. */
FT_Error err = FT_Render_Glyph(glyph, render_mode);
@@ -310,6 +753,98 @@ static bool blf_glyph_render_bitmap(FontBLF *font, FT_GlyphSlot glyph)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Variations (Multiple Masters) support
+ * \{ */
+
+/**
+ * Return a design axis that matches an identifying tag.
+ *
+ * \param variations: Variation descriptors from `FT_Get_MM_Var`.
+ * \param tag: Axis tag (4-character string as uint), like 'wght'
+ * \param r_axis_index: returns index of axis in variations array.
+ */
+static const FT_Var_Axis *blf_var_axis_by_tag(const FT_MM_Var *variations,
+ const uint tag,
+ int *r_axis_index)
+{
+ *r_axis_index = -1;
+ if (!variations) {
+ return NULL;
+ }
+ for (int i = 0; i < (int)variations->num_axis; i++) {
+ if (variations->axis[i].tag == tag) {
+ *r_axis_index = i;
+ return &(variations->axis)[i];
+ break;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Convert a float factor to a fixed-point design coordinate.
+ *
+ * \param axis: Pointer to a design space axis structure.
+ * \param factor: -1 to 1 with 0 meaning "default"
+ */
+static FT_Fixed blf_factor_to_coordinate(const FT_Var_Axis *axis, const float factor)
+{
+ FT_Fixed value = axis->def;
+ if (factor > 0) {
+ /* Map 0-1 to axis->def - axis->maximum */
+ value += (FT_Fixed)((double)(axis->maximum - axis->def) * factor);
+ }
+ else if (factor < 0) {
+ /* Map -1-0 to axis->minimum - axis->def */
+ value += (FT_Fixed)((double)(axis->def - axis->minimum) * factor);
+ }
+ return value;
+}
+
+/**
+ * Alter a face variation axis by a factor
+ *
+ * \param coords: array of design coordinates, per axis.
+ * \param tag: Axis tag (4-character string as uint), like 'wght'
+ * \param factor: -1 to 1 with 0 meaning "default"
+ */
+static bool blf_glyph_set_variation_normalized(const FontBLF *font,
+ FT_Fixed coords[],
+ const uint tag,
+ const float factor)
+{
+ int axis_index;
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
+ coords[axis_index] = blf_factor_to_coordinate(axis, factor);
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Set a face variation axis to an exact float value
+ *
+ * \param coords: array of design coordinates, per axis.
+ * \param tag: Axis tag (4-character string as uint), like 'opsz'
+ * \param value: New float value. Converted to 16.16 and clamped within allowed range.
+ */
+static bool blf_glyph_set_variation_float(FontBLF *font, FT_Fixed coords[], uint tag, float value)
+{
+ int axis_index;
+ const FT_Var_Axis *axis = blf_var_axis_by_tag(font->variations, tag, &axis_index);
+ if (axis && (axis_index < BLF_VARIATIONS_MAX)) {
+ FT_Fixed int_value = to_16dot16(value);
+ CLAMP(int_value, axis->minimum, axis->maximum);
+ coords[axis_index] = int_value;
+ return true;
+ }
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Glyph Transformations
* \{ */
@@ -322,8 +857,8 @@ static bool blf_glyph_transform_weight(FT_GlyphSlot glyph, float factor, bool mo
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
/* Fake bold if the font does not have this variable axis. */
- const FT_Pos average_width = FT_MulFix(glyph->face->units_per_EM,
- glyph->face->size->metrics.x_scale);
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const FT_Pos average_width = font->ft_size->metrics.height;
FT_Pos change = (FT_Pos)((float)average_width * factor * 0.1f);
FT_Outline_EmboldenXY(&glyph->outline, change, change / 2);
if (monospaced) {
@@ -362,7 +897,7 @@ static bool blf_glyph_transform_slant(FT_GlyphSlot glyph, float factor)
*
* \param factor: -1 (min width) <= 0 (normal) => 1 (max width).
*/
-static bool UNUSED_FUNCTION(blf_glyph_transform_width)(FT_GlyphSlot glyph, float factor)
+static bool blf_glyph_transform_width(FT_GlyphSlot glyph, float factor)
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
float scale = (factor * 0.4f) + 1.0f; /* 0.6f - 1.4f */
@@ -375,26 +910,42 @@ static bool UNUSED_FUNCTION(blf_glyph_transform_width)(FT_GlyphSlot glyph, float
}
/**
+ * Change glyph advance to alter letter-spacing (tracking).
+ *
+ * \param factor: -1 (min tightness) <= 0 (normal) => 1 (max looseness).
+ */
+static bool blf_glyph_transform_spacing(FT_GlyphSlot glyph, float factor)
+{
+ if (glyph->advance.x > 0) {
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const long int size = font->ft_size->metrics.height;
+ glyph->advance.x += (FT_Pos)(factor * (float)size / 6.0f);
+ return true;
+ }
+ return false;
+}
+
+/**
* Transform glyph to fit nicely within a fixed column width.
*/
-static bool UNUSED_FUNCTION(blf_glyph_transform_monospace)(FT_GlyphSlot glyph, int width)
+static bool blf_glyph_transform_monospace(FT_GlyphSlot glyph, int width)
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
- int gwidth = (int)(glyph->linearHoriAdvance >> 16);
- if (gwidth > width) {
- float scale = (float)width / (float)gwidth;
+ FT_Fixed current = glyph->linearHoriAdvance;
+ FT_Fixed target = width << 16; /* Do math in 16.16 values. */
+ if (target < current) {
+ const FT_Pos embolden = (FT_Pos)((current - target) >> 13);
+ /* Horizontally widen strokes to counteract narrowing. */
+ FT_Outline_EmboldenXY(&glyph->outline, embolden, 0);
+ const float scale = (float)(target - (embolden << 9)) / (float)current;
FT_Matrix matrix = {to_16dot16(scale), 0, 0, to_16dot16(1)};
- /* Narrowing all points also thins vertical strokes. */
FT_Outline_Transform(&glyph->outline, &matrix);
- const FT_Pos extra_x = (int)((float)(gwidth - width) * 5.65f);
- /* Horizontally widen strokes to counteract narrowing. */
- FT_Outline_EmboldenXY(&glyph->outline, extra_x, 0);
}
- else if (gwidth < width) {
- /* Narrow glyphs only need to be centered. */
- int nudge = (width - gwidth) / 2;
- FT_Outline_Translate(&glyph->outline, (FT_Pos)nudge * 64, 0);
+ else if (target > current) {
+ /* Center narrow glyphs. */
+ FT_Outline_Translate(&glyph->outline, (FT_Pos)((target - current) >> 11), 0);
}
+ glyph->advance.x = width << 6;
return true;
}
return false;
@@ -411,16 +962,56 @@ static bool UNUSED_FUNCTION(blf_glyph_transform_monospace)(FT_GlyphSlot glyph, i
*/
static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
FontBLF *glyph_font,
- FT_UInt glyph_index)
+ FT_UInt glyph_index,
+ uint charcode,
+ int fixed_width)
{
if (glyph_font != settings_font) {
- FT_Set_Char_Size(glyph_font->face,
- 0,
- ((FT_F26Dot6)(settings_font->size)) * 64,
- settings_font->dpi,
- settings_font->dpi);
- glyph_font->size = settings_font->size;
- glyph_font->dpi = settings_font->dpi;
+ blf_font_size(glyph_font, settings_font->size, settings_font->dpi);
+ }
+
+ blf_ensure_size(glyph_font);
+
+ /* We need to keep track if changes are still needed. */
+ bool weight_done = false;
+ bool slant_done = false;
+ bool width_done = false;
+ bool spacing_done = false;
+
+ /* 70% of maximum weight results in the same amount of boldness and horizontal
+ * expansion as the bold version `DejaVuSans-Bold.ttf` of our default font.
+ * Worth reevaluating if we change default font. */
+ float weight = (settings_font->flags & BLF_BOLD) ? 0.7f : settings_font->char_weight;
+
+ /* 37.5% of maximum rightward slant results in 6 degree slope, matching italic
+ * version `DejaVuSans-Oblique.ttf` of our current font. But a nice median when
+ * checking others. Worth reevaluating if we change default font. We could also
+ * narrow the glyph slightly as most italics do, but this one does not. */
+ float slant = (settings_font->flags & BLF_ITALIC) ? 0.375f : settings_font->char_slant;
+
+ float width = settings_font->char_width;
+ float spacing = settings_font->char_spacing;
+
+ /* Font variations need to be set before glyph loading. Even if new value is zero. */
+
+ if (glyph_font->variations) {
+ FT_Fixed coords[BLF_VARIATIONS_MAX];
+ /* Load current design coordinates. */
+ FT_Get_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
+ /* Update design coordinates with new values. */
+ weight_done = blf_glyph_set_variation_normalized(
+ glyph_font, coords, BLF_VARIATION_AXIS_WEIGHT, weight);
+ slant_done = blf_glyph_set_variation_normalized(
+ glyph_font, coords, BLF_VARIATION_AXIS_SLANT, slant);
+ width_done = blf_glyph_set_variation_normalized(
+ glyph_font, coords, BLF_VARIATION_AXIS_WIDTH, width);
+ spacing_done = blf_glyph_set_variation_normalized(
+ glyph_font, coords, BLF_VARIATION_AXIS_SPACING, spacing);
+ /* Optical size, if available, is set to current font size. */
+ blf_glyph_set_variation_float(
+ glyph_font, coords, BLF_VARIATION_AXIS_OPTSIZE, settings_font->size);
+ /* Save updated design coordinates. */
+ FT_Set_Var_Design_Coordinates(glyph_font->face, BLF_VARIATIONS_MAX, &coords[0]);
}
FT_GlyphSlot glyph = blf_glyph_load(glyph_font, glyph_index);
@@ -428,19 +1019,23 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
return NULL;
}
- if ((settings_font->flags & BLF_ITALIC) != 0) {
- /* 37.5% of maximum rightward slant results in 6 degree slope, matching italic
- * version (`DejaVuSans-Oblique.ttf`) of our current font. But a nice median when
- * checking others. Worth reevaluating if we change default font. We could also
- * narrow the glyph slightly as most italics do, but this one does not. */
- blf_glyph_transform_slant(glyph, 0.375f);
+ if ((settings_font->flags & BLF_MONOSPACED) && (settings_font != glyph_font)) {
+ blf_glyph_transform_monospace(glyph, BLI_wcwidth((char32_t)charcode) * fixed_width);
}
- if ((settings_font->flags & BLF_BOLD) != 0) {
- /* 70% of maximum weight results in the same amount of boldness and horizontal
- * expansion as the bold version (`DejaVuSans-Bold.ttf`) of our default font.
- * Worth reevaluating if we change default font. */
- blf_glyph_transform_weight(glyph, 0.7f, glyph->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH);
+ /* Fallback glyph transforms, but only if required and not yet done. */
+
+ if (weight != 0.0f && !weight_done) {
+ blf_glyph_transform_weight(glyph, weight, FT_IS_FIXED_WIDTH(glyph_font));
+ }
+ if (slant != 0.0f && !slant_done) {
+ blf_glyph_transform_slant(glyph, slant);
+ }
+ if (width != 0.0f && !width_done) {
+ blf_glyph_transform_width(glyph, width);
+ }
+ if (spacing != 0.0f && !spacing_done) {
+ blf_glyph_transform_spacing(glyph, spacing);
}
if (blf_glyph_render_bitmap(glyph_font, glyph)) {
@@ -449,7 +1044,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
return NULL;
}
-GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
+GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, const uint charcode)
{
GlyphBLF *g = blf_glyph_cache_find_glyph(gc, charcode);
if (g) {
@@ -460,20 +1055,18 @@ GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
FontBLF *font_with_glyph = font;
FT_UInt glyph_index = blf_glyph_index_from_charcode(&font_with_glyph, charcode);
- /* Glyphs are dynamically created as needed by font rendering. this means that
- * to make font rendering thread safe we have to do locking here. note that this
- * must be a lock for the whole library and not just per font, because the font
- * renderer uses a shared buffer internally. */
- BLI_spin_lock(font_with_glyph->ft_lib_mutex);
+ if (!blf_ensure_face(font_with_glyph)) {
+ return NULL;
+ }
- FT_GlyphSlot glyph = blf_glyph_render(font, font_with_glyph, glyph_index);
+ FT_GlyphSlot glyph = blf_glyph_render(
+ font, font_with_glyph, glyph_index, charcode, gc->fixed_width);
if (glyph) {
/* Save this glyph in the initial font's cache. */
g = blf_glyph_cache_add_glyph(font, gc, glyph, charcode, glyph_index);
}
- BLI_spin_unlock(font_with_glyph->ft_lib_mutex);
return g;
}
@@ -522,7 +1115,7 @@ static void blf_glyph_calc_rect_shadow(
/** \name Glyph Drawing
* \{ */
-static void blf_texture_draw(const unsigned char color[4],
+static void blf_texture_draw(const uchar color[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -548,7 +1141,7 @@ static void blf_texture_draw(const unsigned char color[4],
}
}
-static void blf_texture5_draw(const unsigned char color_in[4],
+static void blf_texture5_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,
@@ -564,7 +1157,7 @@ static void blf_texture5_draw(const unsigned char color_in[4],
blf_texture_draw(color_in, glyph_size_flag, offset, x1, y1, x2, y2);
}
-static void blf_texture3_draw(const unsigned char color_in[4],
+static void blf_texture3_draw(const uchar color_in[4],
const int glyph_size[2],
const int offset,
const int x1,